 2B | 5/7/7 | 7/10/10 | S2 > S1 | Skill Notes Skill 1 Is good, but the user can hold off upgrading it as you’ll be using her with Max HP buffers for the most part anyways.
Skill 2 is where you’ll be getting your enormous ATK Pool from
Burst is where you’ll be hitting HARD
| Mid |
 A2 | 1/1/1 | 7/7/7 | S1 = S2 | Skill Notes All skills pretty much synergize with each other, and hold almost equal value.
| Mid |
 Ade | 1/1/1 | 3/1/3 | S2 > S1 | Skill Notes Skill 1 and Burst give too little to invest to.
Skill 2 Needs to be at level 5 to even proc her Skill 1 outside of full burst. Most of the time, the Player will be in Full burst Anyways. Upgrade to level 5 if wanted
| Low |
 Admi | 1/1/1 | 4/4/5 | S1 > S2 | Skill Notes Skill 1 requires getting hit 20 times to proc passive which is horrible.
Burst not too highly rated as reload speed slightly falls off late game if over/invested; also needs to be with Scarlet or Modernia to benefit greatly
| Mid |
 Alice | 7/4/7 | 10/4/10 | S1 > S2 | Skill Notes Very investment hungry unit, but pays off in the late game.
Burst is main priority followed by skill 1.
Skill 2 can be raised just for HP leech comfort.
Does not perform too well at lower investment levels, only invest when you plan to commit. Huge single target damage. Need to max out skill 1 and burst with 2x overload rolls to reach 100% charge speed and achieve her maximum potential.
| Highest |
 Alice: Wonderland Bunny | 4/4/4 | 5/7/5 | S2 > S1 | Skill Notes Has enough healing to sustain most teams with low investments
However her skill 2 needs a bit more investment as her partial reload is a strong buff for SG teams, and the skill values starts very low. Level as needed
| Mid |
 Anchor | 1/1/1 | 1/1/1 | S1 = S2 | Skill Notes
| Low |
 Anchor: Innocent Maid | 7/7/4 | 10/10/7 | S1 => S2 | Skill Notes Skill 1 provides distributed damage, the buff her team archetype wants the most
Skill 2 provides a good amount of ATK and reload speed, useful for teams that have long reload times
Burst provides overhealing and some ATK, since Burst mats are a bit scarce, this can be left at level 7 as the buffs aren’t too impactful
| High |
 Anis: Sparkling Summer | 7/7/4 | 10/10/9 | S1 > S2 | Skill Notes Skill 1 Is where her buffs for the team lie. Really great buffs with good scaling when paired with electric teams
Skill 2 Is the meat of her damage. Works well in all content and probably the strongest skill 1/2 in the game.
Burst can stay at level 4 until you have enough skill mats to level it up to 9 as that is when Anis is able to have 1 ammo on her burst without Privaty. Leveling the burst incrementally gives little benefit in normal scenarios.
| High |
 Anne: Miracle Fairy | 1/1/1 | 4/4/5 | S1 > S2 | Skill Notes Skill 1 doesn’t heal a great amount, but does help a tad bit for survivability.
Burst is Amazing in SW / Maxwell teams. Still good outside SW comp but 60s CD is simply too long sometimes. Great burst in Arena.
| Mid |
 Arcana | 4/4/4 | 7/7/4 | S1 = S2 | Skill Notes
| Mid |
 Aria | 1/1/1 | 1/1/4 | S1 > S2 | Skill Notes Aria is mostly used for shield one shot protection. Her skills don’t provide much increased DPS to be worth investing into. Leveling burst won’t toughen her shield durability enough to make a difference; it is already great for its purpose as is at burst level 1
| Low |
 Asuka | 7/7/7 | 10/10/10 | S2 => S1 | Skill Notes Skill 1 is able to give herself a massive attack boost, while providing shield breaking utility.
Skill 2 has a team buff that is rare for Nikkes, and that is core damage boost. which means no other buffs would dilute its value except for more of itself
Burst is extremely important for her self DPS, as it increases her pierce duration (15s at level 1, 20s at level 4, 25s at level 7), hit rate for guaranteed core hits, and ATK Damage ▲
| Highest |
 Asuka: WILLE | 7/4/4 | 10/7/7 | S1 > S2 | Skill Notes Skill 1 is pretty much where all of her non-burst damage resides, upgrade ASAP.
Skill 2 and her burst provide decent damage boosts but is not worth spending gold mats unless you have a lot around.
| High - Highest |
 Bay | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes All skills offer very little. She is only used for damage share, no investment needed in general.
| Low |
 Biscuit | 1/1/1 | 4/4/7 | S2 > S1 | Skill Notes Skill 1, 2 and Burst can comfortably be raised to level 4/5 as they all do provide decent improvement towards survivability and damage, but not justifiable enough to upgrade much further.
| Mid-High |
 Blanc | 1/5/7 | 1/5/10 | S2 > S1 | Skill Notes Skill 1 is a rather weak shield, not worth investing too much skill books in.
Skill 2 is where some of her healing comes from, great in boss fights.
Burst is where her kit becomes pretty insane. Damage taken debuff + more healing. Very worth to upgrade to higher levels.
| Highest |
 Bready | 7/7/7 | 10/10/10 | S2 > S1 | Skill Notes Skill 1 simply gives an ATK buff, charge speed values are unchanged.
Skill 2 is more important to raise as it holds the base values of her DPS values while providing buffs similar to Skill 1. Level one or two ahead of Skill 1
Burst amplifies Skill 2
| High |
 Brid | 1/1/1 | 4/4/5 | S1 = S2 | Skill Notes Skill 1 simply increases attack by a modest amount.
Skill 2 and burst deal pretty solid damage however the inability to control which raptures the skill targets hurts, as well as the MAX HP condition.
| Low |
 Centi | 1/1/1 | 5/1/1 | S1 > S2 | Skill Notes Skill 1 decreases cooldown of shield, very useful on bosses that hit hard but don’t shoot too many projectiles and kamikaze’s; ineffective against enemies that shoot many projectiles.
Skill 2 serves no purpose as her shield barely has HP, increasing it by a tiny amount will not protect you from more than one shot anyways.
Burst provides a pretty useful defense shred.
| Mid |
 Cinderella | 7/4/7 | 10/7/10 | S1 > S2 | Skill Notes Skill 1 is pretty much where all of her non-burst damage resides, upgrade ASAP.
Skill 2 does provide a little HP buff that does improve her ATK, but outside buffers can provide much more for less books, upgrade last
Burst Hurts ALOT, enough said
| Highest |
 Clay | 1/1/1 | 4/4/4 | S2 > S1 | Skill Notes
| Low |
 Cocoa | 1/1/1 | 4/4/1 | S2 > S1 | Skill Notes Skill 1 has very decent cover repair.
Skill 2 is slightly useless as Cocoa does not taunt.
Burst grants a rather modest attack down debuff assuming full stacks of Skill 2.
| Low |
 Crow | 1/1/1 | 1/1/1 | S1 = S2 | Skill Notes Skill 1 has a modest attack debuff on enemy raptures during full burst.
Burst skill has uncontrollable targeting and also deals mediocre damage.
| Lowest |
 Crown | 7/7/7 | 10/10/10 | S1 = S2 | Skill Notes Skill 1 Offers More DPS gains generally. Extremely powerful when paired with other reload speed Nikkes (Privaty)
Skill 2 offers more utility and self sustainability. It is up to the Commander to choose what to raise first.
Burst is basically just a big DPS buff, with a very nice team shield.
| Highest |
 Crust | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes
| Low |
 D | 1/1/1 | 4/1/5 | S1 > S2 | Skill Notes Skill 1 and 2 mostly affects her personal damage, although skill 1 does it more consistently as it procs on FB and not once per battle unlike skill 2. Skill 2 also increases the stun immunity duration which is not really needed for more than 30s. Leveling skill 2 higher will increase the odds of having 2 burst cycles with extended burst timer, as the burst timer increase proc is linked with skill 2, in which i consider extended Full burst time to be a damage loss.
Burst is a final damage multiplier and the strongest part of her kit.
DONT over invest in skill 2 nor go over 4 because of stated reason above, it will simply gimp overall damage
User may even keep skill 2 at level 1 if desired.
| Mid |
 D: Killer Wife | 5/7/4 | 7/10/5 | S2 > S1 | Skill Notes Skill 1 is rather Niche as it only applies to Pierce Nikkes. Leave at 1 if the Commander simply does not have Pierce Nikkes at hand. Can be leveled up to 10 if desired.
Skill 2 at level 10 ensures very smooth full burst rotations, level Asap if using her as your main CDR Nikke.
Her burst gives rather low values across the board. Since burst mats are extremely valuable, the player can leave this at level 5, and level as needed when having surplus Mats in the future.
| High |
 Diesel | 1/1/1 | 1/5/5 | S2 > S1 | Skill Notes Skill 1 needs high investments to work; does good in Arena and tanking when skill is invested enough; assuming Diesel is getting hit by many small damaging bullets rather than single target nukes.
Skill 2 takes too long and too many stacks to be helpful. Taunt duration is tied to her burst level.
| Low |
 Diesel (Treasure) | 4/4/4 | 4/7/4 | S2 > S1 | Skill Notes Skill 1 needs high investments to work; does good in Arena and tanking when skill is invested enough; assuming Diesel is getting hit by many small damaging bullets rather than single target nukes. Helps stacking Skill 2.
Skill 2 takes too long and too many stacks to be helpful. Taunt duration is tied to her burst level. Takes a less shots per stack and provides strong pierce buff.
Burst got a good buff, doubling her Max HP while taunting all enemies for 10s which highly increases Skill 1 healing.
| Low |
 Dolla | 1/1/1 | 4/4/4 | S1 > S2 | Skill Notes Skill 1 Modest attack buff basically half the entire fight.
Skill 2’s strength is from cooldown reduction, which is fixed at level 1 to 10, other buffs Skill 2 give is negligible.
Burst is a decent uncontrollable ST nuke.
| Mid |
 Dorothy | 7/4/7 | 10/7/10 | S1 > S2 | Skill Notes Skill 1 improves CDR and massively increases team damage against parts. (By massively I mean very massive)
Skill 2 pretty solid damage, however not enough to justify high investment.
Burst % values start out pretty high and scales ok. Higher nuke is never bad.
| High |
 Drake | 1/1/1 | 7/4/5 | S1 > S2 | Skill Notes Skill 1 has decent hit rate and ATK buffs on full burst.
Skill 2 has good mob clearing / extra damage.
Burst deals huge selected AoE damage, with a self ammo buff.
| Mid |
 Drake (Treasure) | 7/4/7 | 10/7/10 | S1 > S2 | Skill Notes Skill 1 has decent hit rate and ATK buffs on full burst. Phase 1 adds a great amount of Ammo and ATK for other SG Nikke.
Skill 2 has good mob clearing / extra damage.
Burst deals huge selected AoE damage, with a noticeable self ammo and attack damage buff.
| Mid-High |
 Ein | 4/7/7 | 7/10/10 | S2 > S1 | Skill Notes Skill 1 gives a heft ATK buff that scales decently, but isn't her main source of damage.
Skill 2 and burst is where most of her damage will be from
| High |
 Elegg | 4/4/5 | 4/7/7 | S2 > S1 | Skill Notes Skill 1 Doesn’t increase her personal damage by much, and not quite worth upgrading beyond 4.
Skill 2 gives a rather decent ATK up. Burst fill % isn’t affected and will be 100% at level 1
Burst is where Elegg will be mostly used for. However only upgrade this skill IF USING HER FOR DISTRIBUTED DAMAGE BUFF. Otherwise leave at level 4
| Mid |
 Emilia | 4/7/4 | 7/10/7 | S2 > S1 | Skill Notes Slightly Low scaling for both passives given by her skill 1. However, can go to level 10 + 2 charge speed rolls for PvP purposes
Skill 2 is basically her damage multiplier. Level as high as needed
The PvP Nuke, level as needed to one shot opponent teams
| Mid-High |
 Emma | 1/1/1 | 5/4/4 | S1 > S2 | Skill Notes Skill 1 is great for Arena in specific teams.
Skill 2 has a very troublesome condition to proc passive with not much benefits.
Burst heals for quite a lot already for lower levels.
| Low |
 Epinel | 1/1/1 | 5/1/5 | S1 > S2 | Skill Notes Skill 1 upgrade is essential for her damage but falls off extremely against bosses.
Skill 2 buffs are quite minimal for dps gains.
Burst hits pretty hard at full stack burst 1 which should take out all weaker raptures.
| Mid |
 Eunhwa | 1/1/1 | 1/4/4 | S2 > S1 | Skill Notes Skill 1 bumps her personal DPS a bit.
Skill 2 has a solid; basically permanent defense shred on target if manual play is considered.
Burst does virtually nothing.
| Low |
 Exia | 1/1/1 | 4/4/4 | S2 > S1 | Skill Notes Skill 1 has decent attack down and def debuff however needs full Skill 2 stacks.
Skill 2 bumps her personal DPS a little bit .
Burst does too little damage to consider upgrading
| Low |
 Exia (Treasure) | 1/4/7 | 1/7/10 | S2 > S1 | Skill Notes Skill 1 has decent attack down and def debuff however needs full Skill 2 stacks. Treasure phase 1 provides 95% fixed reload speed on level 1 which helps her alot and doesn't need any upgrades.
Skill 2 with phase 2 is a good upgrade compared to normal version, adding another conditional ATK buff on last bullet.
Burst is the most important part, her phase 3. Applies a Damage Taken ▲ debuff on the enemy, boosting the whole teams damage.
| Mid-High |
 Flora | 4/4/4 | 4/7/7 | S2 > S1 | Skill Notes Skill 1 provides decent continuous healing for herself and 2 allies. Increases stack count for Electric Nikke.
Skill 2 has opposing conditions, shielding allies when below a HP threshold or buffing True Damage when at max HP.
Burst buffs True Damage by a good amount, allowing B3 Nikke to pump out more True Damage. Also heals all allies
| Low |
 Folkwang | 1/1/1 | 4/4/4 | S1 > S2 | Skill Notes Skill 1 has shield and healing buff which is nice.
Skill 2 has taunt and a rather large Max HP increase.
Burst heals an insane amount for your attackers and is already very solid at lower levels such as 4 or 5, therefore no further upgrades needed beyond that.
| Low |
 Frima | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes Skill 1 has decent defense shred.
Skill 2 and Burst have decent healing scaling.
| Mid |
 Frima (Treasure) | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes Skill 1 has decent defense shred and turns her attacks into true damage.
Skill 2 and Burst have decent healing scaling while buffing true damage.
| Low |
 Grave | 4/4/7 | 4/4/10 | S1 > S2 | Skill Notes Skill one simply improves team burst gen. too little time is spent on (heat emission mode) for the buffs to matter.
Grave's skill 2 improves her personal DPS by a small amount. Not worth leveling as her personal DPS isn't even impressive in the first place.
The the only useful part of her kit outside of extra burst generation. Gives a lot of ATK damage buffs.
| High |
 Guillotine | 1/1/1 | 1/7/5 | S2 > S1 | Skill Notes Skill 1 crit buff is a pretty welcome addition.
Skill 2 is her main dps gain, It is a big ATK boost but with a rather bothersome condition.
Burst is an uncontrollable hard hitting ST nuke with a not so hard condition to fulfill.
| Mid |
 Guillotine: Winter Slayer | 4/7/4 | 4/10/7 | S2 > S1 | Skill Notes Upgrade Skill 1 just for elemental damage up, useless outside mono elemental teams
Skill 2 is most of her personal damage
Burst does decent damage. Mostly used for elemental damage up
| Mid |
 Guilty | 1/1/1 | 7/1/4 | S1 > S2 | Skill Notes Skill 1 is a very good chunk of her Overall DPS, just because it scales on your highest ATK unit.
Skill 2 provides too little attack, and the stack gain is fixed, so there’s not much purpose to upgrade this skill at all.
Her burst does pretty good damage though, with the welcome bonus of def shred.
| Mid |
 Harran | 1/1/1 | 4/4/7 | S1 > S2 | Skill Notes Skill 1 does decent AoE damage, but more importantly provides good burst generation.
Skill 2 is where she gets massive DPS gains from but comes with a big downside of needing kills which falls off extremely late game.
Burst can be slightly underleveled as it will take out most fodder mobs anyways.
| Mid |
 Helm | 1/1/1 | 5/7/5 | S2 > S1 | Skill Notes Skill 1 has decent crit rate attack buff.
Skill 2 also is a damage multiplier (not the same bracket as ATK), which means it’s a pretty good dmg buff, however the values given is still rather lacking.
Burst has great healing with decent ST nuke and can be left at lower levels and will still do a great job; no further upgrades needed beyond level 5 or 6.
| Mid |
 Helm (Treasure) | 4/7/7 | 7/10/10 | S2 > S1 | Skill Notes Skill 1 has decent crit rate attack buff. Provides insane burst gen with Treasure Phase 1. Can be leveled to 10 for PvP
Skill 2 also is a damage multiplier (not the same bracket as ATK), which means it’s a pretty good dmg buff. Full charge shots are wanted because of Phase 2 additional damage
Burst has great healing with very strong ST nuke. Also amplifies her charge damage multiplier which makes the full charged shots even stronger.
| High |
 Helm: Aquamarine | 1/1/1 | 1/7/4 | S2 > S1 | Skill Notes Skill 1 Adds negligible damage, but damage nonetheless.
Skill 2 is her skill she’d be used for. Niche but strong
Burst does negligible damage.
| Mid |
 Himeno | 1/4/4 | 1/5/5 | S2 > S1 | Skill Notes Skill 2 buffs sniper riflle nikkes periodically. Burst buffs highest current ATK Nikke
| Low |
 Isabel | 1/1/1 | 4/4/7 | S1 > S2 | Skill Notes Skill 1 has decent self offensive buffs, but stacking does take 3 burst cycles and at best case scenario, would proc at the later half of the fight with the exception of boss stages.
Skill 2 has decent AoE capabilities but not too important to upgrade.
Burst has a very good debuff that scales rather well, with the downside of fixed full burst time reduction.
| Low |
 Jackal | 1/1/1 | 4/1/4 | S1 > S2 | Skill Notes Skill 1 has a decent debuff on proc, however, getting hit 10 times to proc is troublesome, invest if you focus on Arena.
Burst is okay if under the assumption you have ST nukes units in the such as Helm, Brid and other similar bursts.
| Low |
 Julia | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes Skill 1 and 2 have good synergy, unfortunately crits aren’t as beneficial as pure ATK, but a big increase to her personal dps nonetheless.
Burst is a decent AoE clearer that can possibly one shot tougher mobs.
| Low |
 K | 4/4/4 | 7/7/4 | S1 = S2 | Skill Notes
| Low |
 Kilo | 4/4/7 | 4/4/10 | S1 = S2 | Skill Notes Skill 1 and Skill 2 makes sure her shield doesn't break too easily in PvP
Upgrade burst as needed to guarantee team wipes in PvP
| Low |
 Laplace | 1/1/1 | 1/4/7 | S2 > S1 | Skill Notes Skill 1 has radius increase, which is not very useful in most scenarios at all.
Skill 2 increases personal dps slightly with a bonus of self buff part breaking damage which is only decent against bosses.
Burst is where most of her damage comes from and scales rather well, does good damage against bosses.
| Mid |
 Laplace (Treasure) | 4/4/7 | 4/7/10 | S2 > S1 | Skill Notes Skill 1 has radius increase, which is not very useful in most scenarios at all. Phase 1 simply triples the duration.
Skill 2 deals good bonus damage every hit with phase 2 by going from last bullet to full charge.
Burst is where most of her damage comes from and scales rather well, does good damage against bosses. Is amplifield by ALOT with phase 3, turns into true damage on condition and lasts full 10s.
| Mid |
 Leona | 4/7/7 | 4/7/7 | S2 > S1 | Skill Notes Skill 1 some decent Crit rate, although Crit damage is pretty bad in the damage formula, therefore not much investment is wanted
Skill 2 Investment Depends if using with Maid Privaty, to help her stack her skills. Otherwise can be left at skill 1
Burst has pretty nice values for Shotgun Nikkes, raise up to 7 if wanting to raise a shotgun team, leave at 4 if not.
| Mid |
 Liter | 7/5/7 | 10/5/10 | S1 > S2 | Skill Notes Skill 1 and 2 are great, mid/high investments are recommended for both, as both greatly increases offensive capability and defensive capabilities for the team.
Burst is also great as it does buff B2 and B3 burst AoE /Nuke outputs immensely and scales rather well.
| Highest |
 Little Mermaid | 7/7/4 | 10/10/7 | S1 > S2 | Skill Notes Skill 1 increases her cooldown reduction and burst gauge fill, important to max out first.
Skill 2 is where most of her damage will be.
Burst provides decent value for the team, but not worth maxing out unless the Commander has extra burst mats.
| Highest |
 Ludmilla | 1/1/1 | 4/1/4 | S1 > S2 | Skill Notes Skill 1 has rather weak debuffs against 1 target that also applies on last hit of mag, and Lud’s mag is rather large meaning it takes a considerable amount of time to empty a mag.
Skill 2 at base level already makes her rather tanky and does scale well, however investing in skills that prevent you from being hit via more dealing more damage is more recommended still.
Burst hits for peanuts.
| Low |
 Ludmilla: Winter Owner | 7/5/7 | 10/7/10 | S1 > S2 | Skill Notes Skill 1 Is extremely strong. Offers Damage taken debuff (Damage multiplier), Ammo refund and proc damage.
Skill 2 is a bit less desirable, but it is still on a strong Nikke, rather high investments are still wanted.
Burst increases her ATK and reload speed greatly. It is recommended to stick to level 7 burst until higher priority Nikkes bursts are at 10.
| High |
 Maiden | 1/1/1 | 5/1/5 | S1 > S2 | Skill Notes Skill 1 is strong on paper, but the condition to proc makes it practically useless; getting hit 20 times is a death wish in campaign, but can be proc’d in Arena.
Skill 2 however is big buff to her damage despite the taunt implemented in the skill.
Burst does okay AoE damage but condition to deal more damage is having Skill 1 proc which is horrible outside Arena.
| Low |
 Maiden: Ice Rose | 4/7/7 | 7/10/10 | S2 > S1 | Skill Notes Maiden’s Skill one provides enough HP in which it is impactful enough to affect her DPS.
Her skill 2 a lot more utility and takes priority over skill 1. Maiden’s Skill 2 provides a rare Damage as strong element buff to other electric code allies. This alone makes very high value in solo raid and union raid content
Her burst equates to around 40%~ of her damage, Raise when possible.
| High |
 Makima | 1/1/1 | 4/1/1 | S1 > S2 | Skill Notes Skill 1 may prove useful here and there, but still rather situational as it will not proc in most stages.
Skill 2 does not make her Invincibility longer through upgrades, not worth considering to upgrade.
Burst helps with sustain, however her personal DPS is still horrible being a defender SMG making Life leech rather ineffective.
| Low |
 Mana | 5/7/7 | 7/10/10 | S2 > S1 | Skill Notes Skill 1 is where her team sustain is, can be upgraded as needed for survivability.
Skill 2 is the most important part of her kit, it allows her to synergize with Scarlet: Black Shadow well and to an extent Alice.
Burst is where a lot of her damage will come from.
| Mid-High |
 Marciana | 1/1/1 | 5/5/5 | S1 = S2 | Skill Notes Skill 1 and 2 share similar invest Priority.
Burst may be useless occasionally if Marciana isn’t able to heal more than what Raptures are able to dish out to your team.
| Mid-High |
 Mari | 7/7/7 | 10/7/10 | S1 => S2 | Skill Notes Skill 1 and Burst have the same damage brackets. This means that they “dilute” each other in value. This makes leveling skill 2 almost of equal value despite the higher scaling of skill 1.
However, The Commander will most likely be running an ATK buffer/Self ATK buff DPS, which means that skill 1 will be more valuable in most cases anyways.
| High |
 Mary | 1/1/1 | 4/1/4 | S1 > S2 | Skill Notes All skills just heal or increase healing; scales okay.
| Low |
 Mary: Bay Goddess | 1/1/1 | 4/4/4 | S1 > S2 | Skill Notes Skill 1 is where most of her healing will come from, most likely won’t need to upgrade it past level 6 or 7+, due to her being able to heal a lot already.
Skill 2 although great in paper, No team can realistically take advantage of it as of right now unless specifically building a raised mono water team.
Burst will realistically be just used for Max HP healing and buff.
| Mid |
 Mast | 1/1/1 | 7/4/5 | S1 > S2 | Skill Notes Skill 1 has pretty good scaling for crit damage, with the side of def shred
Skill 2 is only 30s, 1/6th uptime in a boss fight, not recommended to raise at higher levels.
Burst level is entirely dependent on how much Max HP value you need to reach certain HP thresholds for units. Level as needed
| Mid |
 Mast: Romantic Maid | 7/7/7 | 10/10/10 | S2 > S1 | Skill Notes Skill 1 simply is a permanent ATK up and Crit rate up
Skill 2 provides more for the teams she’ll be placed in due to higher multipliers and importance of buffs compared to her skill 1. Upgrade a few levels over skill 1 if using her with teams with damage distribution
Mast’s burst simply gives more offensive power, and a great amount of it too. worth to invest it to level 10
| High |
 Maxwell | 7/1/7 | 10/1/10 | S1 > S2 | Skill Notes Skill 1 is a big attack boost to two highest unit attacks on full burst.
Burst needs investment as it starts out weak but very strong at high invested levels; very good scaling.
| High |
 Mica: Snow Buddy | 1/1/1 | 4/4/5 | S1 > S2 | Skill Notes Skill 1 give decent damage protection when fully stacked, with max ammo buffs. Damage protection can be useful in running no healer teams when running with tanky Nikkes (2B)
Skill 2 Increases burst gen (Arena purposes) and reduces shots needed to refresh stacks, which can be useful in diesel teams / Cope solo Tia Teams.
Burst simply increases the ATK given by Mica. ATK given is not enough to justify leveling it to high levels.
| Low |
 Mihara: Bonding Chain | 7/7/4 | 10/7/7 | S1 > S2 | Skill Notes
| High |
 Milk | 1/1/1 | 4/1/4 | S1 > S2 | Skill Notes Skill 1 has a very modest team attack buff for 10s.
Skill 2 has a rather hard condition to fulfill with a rather lackluster team buff anyways.
Burst has decent life steal that can easily heal attackers to full at low/ mid investment.
| Mid |
 Milk (Treasure) | 1/1/1 | 4/1/4 | S1 > S2 | Skill Notes Skill 1 has a very modest team attack buff for 10s. Turns her into a 20s B1
Skill 2 has a rather hard condition to fulfill with a rather lackluster team buff anyways. Minor CDR with too many shots for too little reduction.
Burst has decent life steal that can easily heal attackers to full at low/ mid investment and high HP potency which is barely needed.
| Low |
 Miranda | 1/1/1 | 1/5/7 | S2 > S1 | Skill Notes Skill 2 and Burst have great synergy with other bursts that do very high burst damage such as Maxwell, Alice, SW and etc; assuming those units have the highest attack in team.
| Mid |
 Miranda (Treasure) | 4/4/4 | 4/10/7 | S2 > S1 | Skill Notes Skill 2 and Burst have great synergy with other bursts that do very high burst damage such as Maxwell, Alice, SW and etc; assuming those units have the highest attack in team. Guarantees 1 crit for the burst 3 Nikke and buffs 2 instead of 1 ally with Phase 2/3 respectively.
| Mid-High |
 Misato | 1/1/1 | 1/1/1 | S1 = S2 | Skill Notes
| Low |
 Modernia | 7/5/5 | 10/10/7 | S1 > S2 | Skill Notes Skill 1 and 2 have very good buffs for Modernia’s personal damage.
Burst doesn’t need very high investments as her wave clearing abilities under burst is already phenomenal; also has low scaling and damage is also increased by skill 1 anyway.
| Highest |
 Moran | 1/1/1 | 5/5/4 | S2 = S1 | Skill Notes Skill 1 can offer tremendous damage reduction depending on game mode, or not much at all. Level 5 should normally be enough for Interception and Solo raid purposes. Very slight DPS improvement.
Skill 2 simply increases her “health pool” and punishment she can take.
Burst Simply increases her damage reduction and slightly increases her sustain, however sufficient investments in her skill 1 and 2 should be enough for her to get through most bosses without needing to invest much in her burst.
| Mid |
 Mori | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes
| Low |
 N102 | 1/1/1 | 1/1/1 | S1 = S2 | Skill Notes Skill 1’s main value is in the extra 3 ammo, upgrading this skill increases crit rate which doesn’t do much.
Burst gives a decent ATK buff to the entire team, however she will be immediately replaced by Liter if you get Liter. Better to only upgrade this to level 4 and use the resource in other characters instead.
| Low |
 Naga | 7/5/7 | 10/7/10 | S1 > S2 | Skill Notes Skill 1 provides the most DPS potential out of all her skills, despite the values being high, its damage buff is limited to the core.
Skill 2 Provides Great healing and decent core damage potential, upgrade beyond 5 if needed for sustain.
Burst provides a decent 10s ATK buff, even more so when paired with Tia. Stop at 4 if Tia is not available for use.
| Highest |
 Neon | 1/1/1 | 1/1/1 | S2 > S1 | Skill Notes Only Skill 2 is even worth considering to upgrade, and that’s if you are using her to reduce RNG grinding crit on Snow White one/shot team. Even there, only upgrade until level 4.
| Low |
 Neon: Blue Ocean | 1/1/1 | 4/5/1 | S2 > S1 | Skill Notes Skill 1 is rather Niche as it requires burst to proc to take advantage of it. However Bursting with her is such a DPS loss, that it really won’t be worth investing skill books towards to.
Skill 2 is rather decent against water weak enemies.
Bursting with Neon: Blue Ocean is such a DPS loss. Needs high investment to even get a slither of DPS gains, and that’s assuming against water weak enemies with parts.
| Low |
 Nero | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes Skill 1 increases Damage resistance. Useful but not worth investing too high into unless very pvp orientated
Skill 2 has a good amount of utility packed to it, but the scaling is pretty bad.
Her burst can stay at level 4 or 7 because of taunt duration break throughs. Level burst as needed.
| Low |
 Nihilister | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes All skills simply don’t do enough to warrant investment towards to.
| Low |
 Noah | 1/1/1 | 4/4/4 | S1 > S2 | Skill Notes Skill 1 is too RNG for a rather small defensive buff.
Skill 2 has a rather good permanent attack down debuff on boss raptures but not worth investing compared to offensive skills.
Burst provides huge defense buff on paper, but DEF scaling as of right now is rather disappointing and will not help your survivability as much as you think it would; burst starting level DEF buff is already pretty high anyway.
| Mid |
Noir | 7/5/4 | 10/9/4 | S1 > S2 | Skill Notes Skill 1 increases team attack basically permanently, good skill to invest towards to.
Skill 2 increases max ammo capacity to 4 at level 5, so it is recommended to at least reach there. the next break point is level 9 at max ammo + 5. Ammo refresh is amazing to make sure maximum firing uptime during full burst.
Burst is rather situational with the boss raptures we have currently, therefore no reason to overly upgrade it as of right now.
| High |
Noise | 5/7/7 | 7/7/10 | S2 > S1 | Skill Notes Skill 1 is great in Arena but not so much in PvE content, invest if PvP focused.
Skill 2 is her tool to live forever; but skill scaling is rather low, still extremely helpful for her survivability nonetheless to invest modestly into.
Burst gives good max HP buff and team healing that also scales rather well.
Lower Investments if not PvP focused.
| Mid |
Novel | 4/1/7 | 4/1/10 | S1 > S2 | Skill Notes Skill 1 and 2 affects gameplay minimally.
Burst, however, is very good for long duration boss battles and even better with very high burst damage units such as Alice, Maxwell, and SW; good skill scaling as well; great skill in Union Raids in Solo Raids.
| Mid |
Pascal | 1/1/4 | 4/4/5 | S1 > S2 | Skill Notes Her skill 1 and skill 2 are okay at healing if there's no other healers available. Rather good in Arena due to her burst generation abilities
| Mid |
Pepper | 1/1/1 | 7/1/7 | S1 > S2 | Skill Notes Skill 1 has insane sustain/healing under manual play and especially paired with Privaty; very useful in boss stages that demand survivability instead of raw damage; despite rather low skill scaling, still worth investing into moderately.
Burst also does great healing with a rather strong ST nuke; stacks are easily gained by manually controlling Pepper.
| Mid |
Phantom | 7/7/4 | 10/10/7 | S1 => S2 | Skill Notes Skill 1 and Skill 2 are pretty equal when it comes to giving Phantom DPS.
Burst Does hit hard, but is not the main source of her damage, it also offers nothing else
| Mid |
Poli | 1/1/1 | 4/1/5 | S1 > S2 | Skill Notes Skill 1 has a basically permanent uptime; but very nerfed score because of how small the buff is.
Burst has a good attack buff that lasts 10s and also comes with a shield; decent sidegrade to Anne: Miracle Fairy for SW and Maxwell teams.
| Mid |
Power | 1/1/1 | 5/1/4 | S1 > S2 | Skill Notes Skill 1 is good to upgrade, more attack equals more damage.
Her burst is deals good damage, which can easily be used against Bosses, however it does not scale too well, so higher levels of investments are not quite worth it.
| Mid |
Privaty | 7/4/4 | 10/4/4 | S1 > S2 | Skill Notes Skill 1 has really good scaling regarding the reload buff, and also gives a good attack buff; also scales well late game as her reduced mag debuff does not account for max ammo increases from Overload equipment. For example, if Scarlet has 30 ammo, Privaty would only reduce her ammo by 10 instead of 15 as Scarlet’s base ammo count is only 20 unbuffed, basically reducing the mag debuff handicap even more.
TLDR: Privaty’s Skill 1 has great scaling for units that have OL equipments with the ammo max increase stat.
Skill 2 can hit hard in PvE mob content, but useless in boss stages
Burst is not very important but still worth some investment; not very important as her stun is the main sought after part of the skill, not the damage.
| High |
Privaty: Unkind Maid | 7/5/5 | 7/7/7 | S1 > S2 | Skill Notes Skill 1 Gives Consistent good damage, with slight wave clear viability
Skill 2 Investment Depends if using with Tove/Leona, if not, leave it at level 1.
Burst is Good for campaign purposes, higher value if the player has Crit rate rolls on gear.
| Mid - High |
Quency | 1/1/1 | 1/4/4 | S2 > S1 | Skill Notes Skill 1 basically just activates once per battles under auto play, useless to invest into.
Skill 2 does give pretty high uptime on a modest ATK buff.
Burst Is where her healing comes from, so some investment is required there.
| Low |
Quency: Escape Queen | 5/7/7 | 7/10/10 | S2 > S1 | Skill Notes Her skill 1 isn’t too important for her overall DPS.
However, her skill 2 Provides much more value and is recommended to raise ASAP as it provides a lot of ATK up and Hit rate.
Her burst is also important as it provides her with ATK Damage up and a hard-hitting burst.
| High |
Quiry | 1/1/1 | 4/4/5 | S1 = S2 | Skill Notes Skill 1 and Skill 2 has pretty horrible scaling, and buff itself is mediocre.
Her burst Actually does some good healing.
| Low |
Ram | 1/1/1 | 1/1/1 | S1 = S2 | Skill Notes Skill 1 and Skill 2 don't do much at all unless running in very niche teams (Kilo,2B).
Upgrading burst doesn't do much and can be left at level 1
| Low |
Rapi: Red Hood | 7/7/7 | 10/10/10 | S1 = S2 | Skill Notes Upgrade Skill 1 a level or two higher than Skill 2 if using her as a CDR, otherwise upgrade Skill 2 first
Skill 2 projectile damage is a major source of her damage. Upgrading it is necessary for optimal DPS
Burst massively boosts her projectile damage, which again, is a major source of her DPS when using her as a Burst III, this skill has lower priority if using her as a Burst I Nikke
| Highest |
Rapunzel | 1/1/1 | 7/5/7 | S1 > S2 | Skill Notes Skill 1 and 2 are both good sustain skills to invest into.
Burst won’t be used often and is used for emergency heals or resurrection.
| Mid |
Rapunzel: Pure Grace | 1/1/1 | 4/4/4 | S1 = S2 | Skill Notes Skill 1 provides a shield for herself and buffs allies if charge is held for 1+ second.
Skill 2 needs manual play due to charge condition and sacrifices her HP for Shield HP. Source of selfheal.
Burst only heals herself but provides a decent Attack Damage buff to allies.
| Low |
Red Hood | 5/7/7 | 10/10/10 | S2 > S1 | Skill Notes Skill 1 Gives more charge speed, which is then converted to charge damage during her burst. Can be raised to level 10 last, around a level behind skill 2 when upgrading.
Skill 2 is mostly notable as a buffer to her burst damage, which does insane damage.
Burst increases her team buffing and Burst III damage capability.
| Highest |
Rei Ayanami | 4/4/7 | 7/7/10 | S2 > S1 | Skill Notes Skill 1 and 2 have low scaling for their skills, and are not impactful enough to warrant spending gold books for.
Her burst offers a high ATK damage up boost, which is good for Strong Sub-DPS Nikkes (Currently only Modernia as of now)
| High |
Rei Ayanami (Tentative Name) | 7/4/4 | 10/7/7 | S1 > S2 | Skill Notes For PvP, Burst is budget at 7 and recommended at 10
| High |
Rem | 7/4/4 | 10/7/7 | S1 > S2 | Skill Notes Skill 1 is where most of her damage is at, massive ATK increase, which directly transfers to healing
Skill 2 gives increased life steal, and the amount that is shared.
Burst doesn't increase her personal damage too much despite the high crit scaling, but has great RL ATK buffs. Can be increased higher if using/maining Rem specifically in RL teams
| Mid-High |
Rosanna | 1/1/1 | 4/1/7 | S1 > S2 | Skill Notes Skill 1 at level 4 gives 3 buff dispells. Which can be useful in arena.
Skill 2 Requires a Nikke to be taken out of action to benefit from skill. Which is obviously not wanted nor worth trying to build towards to.
Only invest in Burst if PvP focused.
| Low |
Rosanna: Chic Ocean | 4/7/7 | 4/7/10 | S2 > S1 | Skill Notes Skill 1 and Skill 2 are rather Niche, and is only good when there is tanky parts or respawning parts. Upgrade as needed.
Burst is the meat of her kit, upgrade ASAP.
| High |
Rouge | 7/4/4 | 10/7/7 | S1 > S2 | Skill Notes Her skill 1 Requires investment for Cooldown reduction to be smooth.
Her skill 2 doesn’t offer much as of now, but her ATK Damage up is still welcome
Her burst is her main source of healing, level more if needed
| High |
Rumani | 4/4/4 | 5/4/5 | S1 > S2 | Skill Notes Skill 1 is her main source of healing.
Skill 2 is too niche, values are too low, and the uptime is realistically low
Burst gives decent healing, damage mitigation and a unique offensive buff. Burst when Skill 1 is fully stacked to get damage mitigation.
| Low |
Rupee | 1/1/1 | 1/7/5 | S2 > S1 | Skill Notes Skill 2 has big influence on her personal DPS.
Burst also gives a rather modest attack buff with a 20s CD.
| Mid |
Rupee: Winter Shopper | 1/1/1 | 1/1/5 | S2 > S1 | Skill Notes Burst has very good reload speed scaling and self life leech, but due to the nature of how her re/enter burst 1 Internal cooldown works and how useless life leech is on a defender, score is brought down.
| Low |
Sakura | 1/1/1 | 1/7/5 | S2 > S1 | Skill Notes Skill 1 and 2 are not very beneficial as defense has rather bad scaling and does not reduce much incoming damage, and small amount of CDR is not worth very high investments.
Burst can be upgraded to higher levels if needed to make train clears more comfortable.
| Low |
Sakura Suzuhara | 1/1/1 | 4/1/1 | S1 > S2 | Skill Notes Skill 1 has a decent debuff, increasing damage taken by a good amount. Unfortunately not 100% uptime.
| Low |
Sakura: Bloom in Summer | 5/7/7 | 5/10/10 | S2 > S1 | Skill Notes Skill 1 is a bit niche, since it requires parts to be destroyed, and just increases skill uptime by a limited amount. Bosses that are tailor made for her will most likely have consistent/Respawning parts anyways
Skill 2 provides half uptime of strong DoT against bosses with no parts, also has better offensive buffs than what skill 1 provides
Burst is significant amount of where her damage will come from.
| High |
Scarlet | 7/4/4 | 10/5/7 | S1 > S2 | Skill Notes Skill 1 has high level 1 base buffs but scaling is rather on the low side. However, it is still very worthwhile to invest into as she simply deals great ST damage and more attack makes her better.
Skill 2 has a very minimal crit damage buff but her counter does well in Arena with the right team, invest if focused in Arena.
Burst does a massively damaging AoE wipe, amplified by her Skill 1 stacks as well; also gives a nice critical rate buff when under 50% HP during cast.
| High |
Scarlet: Black Shadow | 7/4/7 | 10/7/10 | S1 > S2 | Skill Notes Skill 1 Is extremely strong, and where most of her damage lies.
Skill 2 is makes sure she has full uptime during her burst. This can be left at 4 when using her with the bunny duo, however it is recommended to level this up to 7 in the future for her to be able to comfortably be used in Tia/Naga teams
Burst massively increases her ATK and charge damage while buffing her skill
| Highest |
Signal | 1/1/1 | 1/1/1 | S1 > S2 | Skill Notes Skill 2 has big life steal but due to the nature of how her kit works; life leech is kinda useless without soaking damage via taunt skills which she does not have.
Burst has decent def shred.
| Low |
Sin | 1/1/1 | 4/5/5 | S2 > S1 | Skill Notes Skill 1 and 2 are her main survivability tools, with Skill 1 being more important as it provides constant healing.
Burst does not need consideration as the damage dealt is miniscule, and damage taken debuff will never proc in stages she’d often be used in.
| Low |
Snow White | 4/4/7 | 4/7/10 | S2 > S1 | Skill Notes Skill 2 synergizes with Burst with proper timing.
Burst has insane scaling and insane damage when paired with the right team. She just needs high skill investments to plow through everything.
| Mid-High |
Snow White: Innocent Days | 4/7/7 | 4/10/10 | S2 > S1 | Skill Notes Skill 1: The extra damage is not enough to justify bringing this skill to level 7. The same goes for extra ammo as the benefit has diminishing returns
Skill 2: Mainly for the extra Attack Damage ▲, not worth upgrading past this point as she’ll can be replaced easily and high skill investment should be reserved for staple units.
Burst: Bumps up her self ATK buff, not worth upgrading past 7 for the same reason as Skill 2
| Mid |
Soda | 1/1/1 | 4/5/4 | S2 > S1 | Skill Notes Skill 1 and 2 Synergize with each other; both need to be raised to get optimal healing from her. Soda’s skills scale rather well but high investments are not recommended unless she is your only healer.
Soda’s burst is not even worth considering upgrading.
| Mid |
Soda: Twinkling Bunny | 4/4/4 | 7/7/7 | S2 > S1 | Skill Notes Skill 1 doesn't give much stats, but does maintain coin stacks higher so her burst bonuses are more easily maintained.
Skill 2 gives additional bonus damage per shot (almost 50% total DPS), while her burst gives a hefty ATK boost
| High |
Soline | 1/1/1 | 1/7/7 | S2 > S1 | Skill Notes Skill 1 is broken. Doesn’t give Fire rate at all.
Skill 2 post Soline buff actually gives her a big dps boost when max HP
Burst Additional proc hits 3 times instead of once (max hp), making it a hard hitting burst. Unknown if bug will be fixed anytime soon.
| Mid |
Sugar | 1/1/1 | 1/5/7 | S2 > S1 | Skill Notes Skill 1 required getting hit to get ok buffs.
Skill 2 and Burst synergize well with each other. Higher skill investments would greatly benefit Shotgun teams.
| Mid |
Tia | 7/4/4 | 10/5/4 | S1 > S2 | Skill Notes Skill 1 Is the meat of her offensive support capabilities. Extremely good buff, level asap for solo raid and union raid usage.
Skill 2 Improves her cover survivability, but usually this won’t be an issue as she provides enough at low levels.
Burst simply gives shields, no investment really needed.
| Highest |
Tove | 9/4/4 | 9/7/7 | S1 > S2 | Skill Notes Skill 1 Gives more consistency towards her stack gain and gives more ammo. One can stop at level 6 as she’s not a meta defining character as of right now. But it is recommended to level up this skill to level 9 for stacking consistency
Skill 2 gives more attack speed and skill level 6 is a breakthrough on increased ATK spd. Anymore than level 6 is not worth the skill books.
Burst provides a simple yet big ATK buff for shotgun Nikkes.
| Mid |
Trina | 4/7/7 | 4/10/10 | S2 > S1 | Skill Notes Skill 1 is basically just healing, upgrade if more sustain is needed in boss battles
Skill 2 hyper buffs an electric assault rifle Nikkes by a massive amount (Currently only Scarlet) while also providing PvP utility
Burst buffs AoE “Affects all Nikke” bursts by a massive amount. Important for all game modes.
| Mid-High |
Trony | 1/1/5 | 4/4/7 | S1 = S2 | Skill Notes Skill 1 and Skill 2 reduces the amount of full charge shoots during full burst cycles when spamming shots on manual.
Burst is where most of her damage will come from, needs rather heavy investment for her to deal respectable damage
| Mid |
Vesti | 1/1/1 | 4/7/7 | S2 > S1 | Skill Notes Skill 1 simply increases explosion radius.
Skill 2 does increase crit damage and crit rate modestly, but the ATK buff is miniscule.
Burst simply takes too long to stack to be useful in stages but still does okay.
| Low |
Viper | 1/1/1 | 4/1/4 | S1 > S2 | Skill Notes Skill 1 is slightly useful in campaign, but uses are simply too limited in a fight to be investing at high levels.
Burst deals decent ST nuke with good defense shred.
| Mid |
Viper (Treasure) | 7/4/7 | 10/4/10 | S1 > S2 | Skill Notes Skill 1 is slightly useful in campaign, but uses are simply too limited in a fight to be investing at high levels. Phase 1 barely changes that, only providing a sustained damage buff.
Skill 2 provides decent hitrate with treasure phase 2 while also making her a re-enter Burst 2 which means after her, another burst 2 Nikke will use burst skill.
Burst deals decent ST nuke with good defense shred. This damage is more than doubled with phase 3 and additionally applies sustained damage which deals the same damage again over 10s.
| Mid-High |
Volume | 1/1/1 | 1/5/5 | S2 > S1 | Skill Notes Skill 1 simply never procs and the attack buff affects her minimally anyway.
Skill 2 buffs are not good and CDR is fixed on skill level 1.
Burst is decent for crit focused teams such as Julia and Maiden.
| Mid |
Yan | 1/1/1 | 1/1/1 | S2 > S1 | Skill Notes Skill 1 works okay only in RL teams, which are used against Obelisk in Union Raid.
Burst is used for relocating raptures which is fixed; not for her damage.
| Low |
Yulha | 1/1/1 | 4/7/4 | S2 > S1 | Skill Notes Skill 1 has a horrible condition to proc, getting hit 30 times.
Skill 2 is great for SW and MX teams with proper timing.
| Mid |
Yuni | 1/1/1 | 5/4/4 | S1 > S2 | Skill Notes Skill 1 maybe be useful in RL based teams.
| Low |
Zwei | 7/4/4 | 10/7/7 | S1 > S2 | Skill Notes Skill 1 Is strong when paired with Maxwell/Snow white, as their bursts are massive, one shot hits. Less effective with Alice and Red hood due to the limit of one of the buffs only lasting a hit.
Skill 2 can be upgraded as needed for survivability.
Burst mats are scarce, so only upgrade beyond 7 if needed, the values are not high enough to warrant spending gold books.
| Mid |
Crown is missing, and as a Pilgrim S2 unit she is definitely worth some improvements at least (but how much, IDK).
Too bad you can’t save that on Excel or a similar text-editor program, it would made things easier.
I agree with Charlie, please update the list and include new Nikkes such as Crown and Kilo when possible. Thanks as always for useful tips and guides!
Any plans to update with Crown and other new Nikke?
It’s nice to have a different perspective than just Prydwen
We Need more update
would appreciate for the more update
Oh nice, it got updated. Thank you!
Rumani’s banner is gone in 2 days, and you guys still haven’t posted anything about her. It’s becoming obvious you are unable or unwilling to keep up with this game. What’s the deal?
Will Snow White: Innocent Day’s ever be in an event pull or daily pull?
it’d be nice if you could sort the skill priority from highest to lowest