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Tangra Avatar
Tangra

**
45 minutes ago
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walterc Avatar
I wonder what is a modern failing example of "The Way ID did" project made by a newbie is Tangra mentioned in the recent IDmitation roasting...

I'm not sure i understand your question... isn't the IDmitation project an example of the exact thing you're asking for? Because for me, it is, and i made it clear. If i didn't consider it a failure, i wouldn't have made a post about it.


And why are you talking about me in third person? I'm here, you can talk to me directly.
stodgyayatollah Avatar
stodgyayatollah
rotartsinimda
5 hours ago
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killerratte Avatar
killerratte

*****
6 hours ago
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odium Avatar
odium

****
6 hours ago
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spicyhotsauce Avatar
spicyhotsauce

**
16 hours ago
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I miss the times when people just wanted to make fun maps, regardless if it's just normal Doom/Doom 2 textures or custom ones. Nowadays, Troonworlders love to make complex rules that will either alienate people or the usual project abandonment of the retarded proj. leader when things don't go smoothly as expected.
SilverMiner Avatar
SilverMiner

*
21 hours ago
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SilverMiner Avatar
SilverMiner

*
Aug 2, 2026 at 9:14pm
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walterc Avatar
walterc

*****
Aug 2, 2026 at 8:58pm
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I wonder what is a modern failing example of "The Way ID did" project made by a newbie is Tangra mentioned in the recent IDmitation roasting...
SilverMiner Avatar
SilverMiner

*
Aug 2, 2026 at 8:57pm
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nestor Avatar
nestor

*
Aug 2, 2026 at 7:38pm
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joe-ilya Avatar
nestor Avatar
I initially wanted to upload my wad to idgames, but after a few days it was simply deleted for literally no reason.
I decided not to re-upload it, but to post it on Mediafire.
I took a look at IDGames' REJECT list, and found the reason :

Sun Jul 26 14:45:58 EDT 2026 Rejected uaci27.zip because: no response to verification email after 7 days.
Sun Jul 26 14:45:58 EDT 2026 Rejected uaci27.txt because: no response to verification email after 7 days.
I checked my email and it turns out they were in spam this whole time, but I didn't receive any notifications
I'll be more attentive next time.
gije Avatar
gije

***
Aug 2, 2026 at 7:06pm
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I've played maybe 7 maps or so total across episodes 1 and 2. So far the maps generally feel kind of same-y, somewhat convoluted switch hunts in corridors with long stretches of the same texture. I wound up skipping Power Plant after probably getting half-way or so in. That aside, I really like the modded graphics. Very tasteful. I'll play some more and see how Episode 3 is.
joe-ilya Avatar
joe-ilya

***
Aug 2, 2026 at 6:57pm
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nestor Avatar
SilverMiner Avatar
Yeah, mediafire acts weird.
In these weird cases i use tor browser
I initially wanted to upload my wad to idgames, but after a few days it was simply deleted for literally no reason.
I decided not to re-upload it, but to post it on Mediafire.
I took a look at IDGames' REJECT list, and found the reason :

Sun Jul 26 14:45:58 EDT 2026 Rejected uaci27.zip because: no response to verification email after 7 days.
Sun Jul 26 14:45:58 EDT 2026 Rejected uaci27.txt because: no response to verification email after 7 days.
nestor Avatar
nestor

*
Aug 2, 2026 at 6:41pm
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GasPumpGirl Avatar
GasPumpGirl

*
Aug 2, 2026 at 2:53pm
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joe-ilya Avatar
joe-ilya

***
Aug 2, 2026 at 8:53am
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SilverMiner Avatar
SilverMiner

*
Aug 2, 2026 at 3:20am
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joe-ilya Avatar
Are the first couple of areas supposed to be textured with the same green rock texture used outside? The orthodox walls suggest otherwise. Why not use the green cement texture you used on a few walls?

i tried and it gets the look worse. Outside a-mould represents natural something, inside it represents mouldy walls. Cement is just a flatter (worse) choice for texturing.
Who even cares? In old games water and glass can look the same (flatout 2)

As for midi. I had been mapping listening to quake 2 reckoning. I could chosse a stealth frag midi (synth part fixed by myself), but it's just too repetitive, so i chose a midi from midi.ru from industrial section. You suggest an even more repetitive midi. I'm familiar with pizza midis before i saw the game and i think if it has that kind of music, i wouldn't play it. But i guess you have some consistency on your mind, so okay i choose yours.

So in a new version i'm gonna edit, i might mix some cement with a-mould in indoors. And put in your midi.
(content removed)cat Avatar
(content removed)cat

*****
Aug 2, 2026 at 3:09am
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For vanilla "square panel" textures, if you're in Boom+ and feel like abusing mid-texture transparency, you can make compelling windows in a bunch of different ways, even make the building look "shiny", etc.
walterc Avatar
walterc

*****
Aug 1, 2026 at 6:01pm
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SilverMiner Avatar
SilverMiner

*
Aug 1, 2026 at 5:01pm
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gije Avatar
gije

***
Aug 1, 2026 at 4:42pm
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I think they were actually meant to look like the building id was headquartered in during Doom and Quake development.. This black, cuboid office complex in Mesquite, TX.
SilverMiner Avatar
SilverMiner

*
Aug 1, 2026 at 4:38pm
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sonikkumania Avatar
sonikkumania

****
Aug 1, 2026 at 4:14pm
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gije Avatar
gije

***
Aug 1, 2026 at 3:51pm
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sonikkumania Avatar
sonikkumania

****
Aug 1, 2026 at 3:38pm
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polytope Avatar
polytope

****
Aug 1, 2026 at 10:58am
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SilverMiner Avatar
Nestor wrote he used crispy doom. Boom is a config in builder, the post can mean that i guess
Iirc Crispy currently supports Boom SWTCHES and ANIMATED lumps, also the sky transfers which were originally MBF but backported to Boom, not other Boom features like scrollers or height transfers though.

I can't download the file, even though it's on Mediafire, my ISP has been flaky lately, or something else is going on.
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