I wonder what is a modern failing example of "The Way ID did" project made by a newbie is Tangra mentioned in the recent IDmitation roasting... I'm not sure i understand your question... isn't the IDmitation project an example of the exact thing you're asking for? Because for me, it is, and i made it clear. If i didn't consider it a failure, i wouldn't have made a post about it. And why are you talking about me in third person? I'm here, you can talk to me directly.
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odium Yeah, I roll maps into the resource pack when they're done so everything is in that. Only the most recent map being worked on wouldn't be in it so when map05 gets started that won't be in until it's done.
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Is there an easy to load link available to let someone playtest everything so far? Download the resource file, it has all the maps in it.
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Is there an easy to load link available to let someone playtest everything so far?
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I miss the times when people just wanted to make fun maps, regardless if it's just normal Doom/Doom 2 textures or custom ones. Nowadays, Troonworlders love to make complex rules that will either alienate people or the usual project abandonment of the retarded proj. leader when things don't go smoothly as expected.
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duibSilverv2.
Changes: the midi, and a support near lift unflagged lower unpegged. means mostly nothing
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Like if you don't do it the way they want immediately, your wad gets released in two weeks after you would actually want.
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I wonder what is a modern failing example of "The Way ID did" project made by a newbie is Tangra mentioned in the recent IDmitation roasting...
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I always forwarded my mail to them first cuz i didn't want to wait 7 days. Also they check incoming once a week these years, so it's even worse than in 2017
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I initially wanted to upload my wad to idgames, but after a few days it was simply deleted for literally no reason. I decided not to re-upload it, but to post it on Mediafire. I took a look at IDGames' REJECT list, and found the reason :
Sun Jul 26 14:45:58 EDT 2026 Rejected uaci27.zip because: no response to verification email after 7 days. Sun Jul 26 14:45:58 EDT 2026 Rejected uaci27.txt because: no response to verification email after 7 days.
I checked my email and it turns out they were in spam this whole time, but I didn't receive any notifications I'll be more attentive next time.
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I've played maybe 7 maps or so total across episodes 1 and 2. So far the maps generally feel kind of same-y, somewhat convoluted switch hunts in corridors with long stretches of the same texture. I wound up skipping Power Plant after probably getting half-way or so in. That aside, I really like the modded graphics. Very tasteful. I'll play some more and see how Episode 3 is.
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Yeah, mediafire acts weird. In these weird cases i use tor browser I initially wanted to upload my wad to idgames, but after a few days it was simply deleted for literally no reason. I decided not to re-upload it, but to post it on Mediafire. I took a look at IDGames' REJECT list, and found the reason :
Sun Jul 26 14:45:58 EDT 2026 Rejected uaci27.zip because: no response to verification email after 7 days. Sun Jul 26 14:45:58 EDT 2026 Rejected uaci27.txt because: no response to verification email after 7 days.
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Yeah, mediafire acts weird. In these weird cases i use tor browser I initially wanted to upload my wad to idgames, but after a few days it was simply deleted for literally no reason. I decided not to re-upload it, but to post it on Mediafire.
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can't download, get virus warnings.
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I thought you forgot to properly texture the rooms, because there are bits of green cement here and there, with no support textures in between. Eh, don't worry about a repetitive midi, your map is too short for any listening fatigue.
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Are the first couple of areas supposed to be textured with the same green rock texture used outside? The orthodox walls suggest otherwise. Why not use the green cement texture you used on a few walls? i tried and it gets the look worse. Outside a-mould represents natural something, inside it represents mouldy walls. Cement is just a flatter (worse) choice for texturing. Who even cares? In old games water and glass can look the same (flatout 2) As for midi. I had been mapping listening to quake 2 reckoning. I could chosse a stealth frag midi (synth part fixed by myself), but it's just too repetitive, so i chose a midi from midi.ru from industrial section. You suggest an even more repetitive midi. I'm familiar with pizza midis before i saw the game and i think if it has that kind of music, i wouldn't play it. But i guess you have some consistency on your mind, so okay i choose yours. So in a new version i'm gonna edit, i might mix some cement with a-mould in indoors. And put in your midi.
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For vanilla "square panel" textures, if you're in Boom+ and feel like abusing mid-texture transparency, you can make compelling windows in a bunch of different ways, even make the building look "shiny", etc.
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I'm trying to make a solo level. BLAKWAL1 is an interesting texture. It looks both cool & boring, lol. Another BLAKWALx enjoyer, i see... Welcome to the club!
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Any high building that is higher than woods nearby is a short dick compensator for that guy who invented that building
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I think they were actually meant to look like the building id was headquartered in during Doom and Quake development.. This black, cuboid office complex in Mesquite, TX.
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Yeah, mediafire acts weird. In these weird cases i use tor browser
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The BLAKWALs are essential for vanilla city stuff. That's what I think too .. They have such a corporate skyscraper look.
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The BLAKWALs are essential for vanilla city stuff.
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I'm trying to make a solo level. BLAKWAL1 is an interesting texture. It looks both cool & boring, lol.
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Nestor wrote he used crispy doom. Boom is a config in builder, the post can mean that i guess Iirc Crispy currently supports Boom SWTCHES and ANIMATED lumps, also the sky transfers which were originally MBF but backported to Boom, not other Boom features like scrollers or height transfers though.
I can't download the file, even though it's on Mediafire, my ISP has been flaky lately, or something else is going on.
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