| The Amazing Digital Circus
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|
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| Country
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Australia
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| Language
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English
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| Channel
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YouTube Netflix
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| Creator
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Gooseworx
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| Genre
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Comedy
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| Broadcast
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2023-2026
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| No. of Episodes
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9
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The Amazing Digital Circus is an Australian independently-produced animated comedy series. Inspired by the 1967 short story I Have No Mouth, and I Must Scream, the series follows a group of people trapped in a circus-themed virtual simulation run by an out-of-control AI named Caine (Creative Artificial Intelligence Networking Entity), as he frequently sends the characters on "adventures" he has constructed to help "improve" their mental health.
The following weapons were used in the animated series The Amazing Digital Circus:
WARNING! THIS PAGE CONTAINS SPOILERS!
Pistols
Smith & Wesson Model 350
The first revolver Caine spawns and hands to Jax in "They All Get Guns" (S1E6) is a Smith & Wesson Model 350; Pomni and Kinger also use Model 350s at varying points during the episode. Notably, this marks the gun's first known media appearance.
Pomni later uses this gun again in "Remember" (S1E9) to shoot out a row of lights on the hallway ceiling to make it dark enough to accomplish a spoileriffic goal of hers.
Smith & Wesson Model 350 - .350 Legend
Instead of "350 Legend", the gun is engraved with "Caine & Abel", a "C&A" logo taking the place of the expected "S&W". The gun lacks its cylinder latch.
Pomni checks her last bullet. Note that the hammer is cocked, which in reality would prevent the cylinder from being swung out. There also appears to be nothing holding the singular bullet in place; like most other rimless cartridge revolvers, the Model 350 uses a moon clip to prevent its ammo from falling through the cylinder.
Smith & Wesson Model 29
Various characters use the Smith & Wesson Model 29 throughout "They All Get Guns" (S1E6).
Smith & Wesson Model 29 - .44 Magnum
Gangle holds a Model 29 as Zooble snipes Kinger.
"I'm right behind you, aren't I.".
Magnum Research BFR
Jax obtains a Magnum Research BFR in "They All Get Guns" (S1E6).
Magnum Research BFR - .45-70 Government
Muzzle up, Jax lets Pomni try out her evil persona.
Jax points the BFR at Ragatha...
...who uses cartoon logic to make it backfire.
Chiappa Rhino 50DS
After losing his BFR, Jax pulls out a Chiappa Rhino 50DS in "They All Get Guns" (S1E6). Whilst the barrel has two vents instead of three, the length implies it is the 5" model.
Chiappa Rhino 50DS - .357 Magnum
Jax unloads on Ragatha after being triggered.
Ruger-5.7
Kinger and Pomni use the Ruger-5.7 in "They All Get Guns" (S1E6). As with the Model 350, this marks the gun's first known media appearance; the choice of this specific model was likely deliberate, given the frequent appearance of the number 57 throughout the show.
"Tactical roll!"
Notably, Kinger is the only character throughout this episode who consistently shows good trigger discipline, suggesting that he has some degree of experience with firearms.
In contrast, Pomni regards the 5.7's trigger with far less care.
...And that's not the only rule of gun safety she winds up breaking.
American Derringer Model 1
Ragatha receives an American Derringer Model 1 in "They All Get Guns" (S1E6).
American Derringer Model 1 - .45 Long Colt
Ragatha regards her derringer with confusion, seemingly having some reservations about shooting her friends.
She also doesn't seem to know how to use the gun she's been handed, given that she never cocks the hammer (which would be necessary to actually fire it, something Ragatha never does).
Shotguns
Double-Barreled Shotgun
Jax arms himself with a hammerless sawn-off 12 Gauge Double Barreled Shotgun (seemingly made of candy, as with everything else in the adventure's setting) in "Candy Carrier Chaos" (S1E2), though he never gets the chance to use it. A full-length model later with exposed hammers later appears in "The Mystery of Mildenhall Manor" (S1E3); after Pomni grabs it for him, Kinger briefly uses it to fend off the episode's monster.
Sawn-off Remington Spartan - 12 gauge
"All right, Gangle, when we catch up to 'em, I'll jump over, crawl inside, and shoot 'em repeatedly until they're unrecognizable." Jax produces his shotgun from under the truck's dashboard; most of the metal components are seemingly made of hard candy, while the furniture (and for some reason the bottom section of the barrel group, despite it being modeled as a separate part) are textured as
ironclad waffle cones.
Jax berates Gangle, notably keeping his finger on the trigger the entire time. In fairness, none of them are able to "die" in a meaningful sense, but it's still not a great idea when the person you're pointing the gun at is driving a vehicle of which you are currently a passenger.
"Do it, or I'll tell Ragatha about the figurine thing."
Jax, finger now clipped
behind the trigger, watches with bemusement as Kinger throws Pomni the boat anchor which their "
war rig" included for some reason.
Charles Parker 1878 - 12 gauge
Kinger holds the shotgun as the creature approaches.
Submachine Guns
M1921 Thompson
Gangle uses an M1921 Thompson in "They All Get Guns" (S1E6). Zooble uses one a few minutes later after Gangle is eliminated.
Colt M1921AC Thompson with 50-round drum magazine - .45 ACP
IMI Uzi
Zooble picks up an IMI Uzi in "They All Get Guns" (S1E6). The gun's presence is possibly a reference to the character Uzi Doorman from fellow Glitch Productions series Murder Drones.
IMI Uzi with buttstock extended - 9x19mm
A close-up of the Uzi; note that it is incorrectly shown with a reciprocating charging handle.
Zooble wields four guns at the same time; one of them is a Thompson identical to Gangle's, though given the preceding events it's presumably not meant to be the same gun.
Rifles
Sako 75 Hunter
During his suggested "Poacher's Paradise" adventure in "Untitled" (S1E5), Jax briefly uses a Sako 75.
Sako 75 Hunter - .30-06 Springfield
M16A1
When cornered in their room in "They All Get Guns" (S1E6), Zooble "arms" themself, and then arms themself with guns they find stashed. One of them is an M16A1.
Colt M16A1 with 30 round magazine - 5.56x45mm
Zooble sprays away one-handed.
AK-74M
Jax grabs an AK-74M in "They All Get Guns" (S1E6) but it is teleported away when the game starts. Zooble picks one up later. Both are curiously shown textured as though they had wood furniture, though the model itself matches the synthetic furnishings of the 74M.
Jax with his pre-game AK, mere moments from losing it.
Zooble offers the rifle to a despondent Gangle.
A close-up of the rifle during Zooble's counterattack; note the folding stock hardware on the receiver, cutout for the dovetail rail on the side of the stock, and reinforcing ribs on the handguard, all features of the AK-74M's synthetic furnishings rather than the original AK-74's wooden ones. It does feature a standard AK-74's ribbed dust cover rather than the M model's smooth one, however.
Barrett M107
Zooble uses a sniper rifle similar in appearance to the Barrett M107 in "They All Get Guns" (S1E6); Pomni also briefly uses it later on. The rifle is shown as bolt-action rather than semi-auto, and is depicted with a rather small suppressor and a left-handed ejection port.
This same gun later reappears in "hjsakldfhl" (S1E8), being used by Caine to knock down Ragatha, Zooble, and Gangle, who he has shaped into bowling pins.
Zooble pulls the charging handle to eject a spent round.
The rifle leans up against a wall next to Gangle.
"Let's go bowling!"
Caine rubs C&A-branded billiard chalk on the rather undersized silencer's muzzle.
Caine aims through the Barrett's scope. We can get a good look at the left-handed charging handle, bolt, and ejection port.
Other
M9 Bazooka
A cartoonishly-proportioned M9 Bazooka (loaded with a shoe) is used briefly by Jax in "Candy Carrier Chaos" (S1E2).
M9 "Bazooka" - 2.36" rocket
Jax emerges from the truck's cab with his Bazooka (seemingly one of the only things in the entire adventure
not made of candy), hitting Kinger in the eye with the blast cone in the process.
"Alright Pomni, you just stay like that, and I'll cross over you."
Jax then reaches around his shoe-launcher as he explains, perspective issues conspiring to make it seem as though he's shoving his hand out of the scope.
"Nice going, Pomni - now I have no bridge."
This lack of a bridge ultimately fails to stop him from hitting one of the bandits dead-on (which makes sense, as he's roughly 20 feet away); being a recoilless shoe launcher, it does about what you'd expect.
M84 Stun Grenade
When preparing for their last stand in "They All Get Guns" (S1E6), Zooble finds some M84 stun grenades.
Zooble grabs an M84; note the "BATCH NO 57" marking (another instance of the number 57) in place of the usual lot number, while the "M-84" marking next to it has been replaced by "FLASHBANG" and a drawing of Caine's face.
A couple of leftover stun grenades are still in the hallway in "Remember" (S1E9), and accidentally go off when a character inadvertently steps on them.
Pile of guns
Before distributing them all over the circus in "They All Get Guns" (S1E6), Caine spawns the guns in one big pile; in addition to the ones actually used in the ensuing game, several extra guns appear.
Aside from the guns already mentioned above, there are several handguns seemingly made of wood (some of which are
Desert Eagles, the rest being difficult to ID), a Supreme SS17 Cash Cannon (marked "Mppreme"), a ray gun, a gold-finished version of the Barrett that Zooble winds up using, the same model of double-barreled shotgun used by Kinger in "The Mystery of Mildenhall Manor", and Uzi's homebuilt railgun from
Murder Drones.
"Zooble, why does all you do is complaining?"
Several of these guns are quite clearly clipping into the floor; normally this would be an error, but object collision is shown to be consistently bad throughout the game in-universe, so this may have been done intentionally.