Do you know someone who wants to get into FFXIV?
Do you like cheeseburgers from Carls Jr/Hardee’s?
Well Final Fantasy teamed up with Carls Jr. and they have a promotion right now where each limited edition Zenos cup features a code for 50% off FINAL FANTASY XIV: A Realm Reborn from the Square Enix Online Store.
sequoiaofeorzeaReblogged indigosykesskrotchevosequoiaofeorzeaWe can all relate43,6483,286
sequoiaofeorzeaRebloggeddonotresurrectxFollowITS JUNE BITCHES THE COUNTDOWN TO STORMBLOOD BEGINS!!!! REBLOG WITH YOUR EXCITEMENT!!!!!!GIF by eldergremlingifssequoiaofeorzeaGIF by the-reactiongifsGIF by yourreactiongifs32222
sequoiaofeorzeaReblogged hyenaslothlothlenanFollowThis is all I’ve done so far! I cringed at the idea of doing a comparison because my own art looks terrible when compared to the original masterpieces, but since others have done it I figured I may as well. ¯\_(ツ)_/¯
The most fun part about doing these pieces is that I feel I’m exploring the original painters’ mind a little. And hopefully learning something from them in the process! :P27685,281118,216
sequoiaofeorzeaRebloggedcaterbellFollowa few pics of my tink cosplay from megacon this year, its honestly been my favorite cosplay yet and being this sassy pixie slayed my day 💚✨sequoiaofeorzeaI saw you at Megacon on Sunday. AAAAAAHHH YOU AR ETHE BEST TINk!caterbell@sequoiaofeorzea thank you !! i was only at mega on saturday though, are you sure you saw me ? i think there were a handful of other tinkerbells cosplaying as wellsequoiaofeorzeaOh maybe it was a different person :( I'm sorry.21158
sequoiaofeorzea#ffxiv#31st#May#2017#May 31st 20174
sequoiaofeorzeaThis cats done, this cats tired. #ffxiv#31st#May#2017#May 31st 201715
sequoiaofeorzeaReblogged opalbobatetenuko-deactivated20250618There they go.sequoiaofeorzeai have yet to get that mount#ffxiv#rinhtimidating#31st#May#2017#May 31st 2017144273
sequoiaofeorzeaRebloggedfrootpunch**Warning! May be loud***One last Nina video. This is the only one I have where you can hear her voice. It’s hard to hear over the crowd, but in case anybody wanted the full, depressing, cosplay effect lol. Essentially I drew from a pretty limited script of lines from the episode- all of which are heartbreaking and slightly creepy.On a side note I built Nina while living in a two story house, but have since moved to a very tiny one bedroom apartment. This means unfortunately Nina can’t stay with me and needs a new home. She has only been worn once! So if there are any cosplayers out there looking to adopt this one of a kind quad-suit PM me and we can chat about prices. Source: vimeo.com#ffxiv#sequoiaofeorzea#31st#May#2017#May 31st 2017416
sequoiaofeorzeaRebloggeditslynsiFollowWHOA- Megacon roundup.
Mega was simply amazing. I went into it barely knowing anyone and left with tons of wonderful friends 💕 Now, I’m on to Harry Potter world in Florida!#ffxiv#toottootcosplay#31st#May#2017#May 31st 20172215
sequoiaofeorzeaRebloggedbowiesnippleantennaeFollowMegacon 2017: Saturday#bowiesnippleantennae#31st#May#2017#May 31st 2017#overwatch#megacon59258
sequoiaofeorzeaSaw a Scarlet Ballet @scarletballet a Tetenuko @tetenuko and a miss Chiffon Charlotte which I don't know if she has a Tumblr or not and I regret not asking her before logging off. #ffxiv#31st#May#2017#May 31st 2017#tumblr peeps#friends#balmung15
sequoiaofeorzeaReblogged it-maple-moffaether-eyesFollowRed Mage abilities:Lv. 1 Weaponskill - RiposteDeals unaspected damage with a potency of 130.Action upgraded to Enchanted Riposte if both Black and White Mana are at 30 or more.Enchanted Riposte: Deals unaspected damage with a potency of 210.Balance Gauge Cost: 30 Black and White ManaLv. 1 Trait - DualcastGrants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, next spell will require no time to cast. Effect is cancelled upon auto-attack or execution of any action other than a spell.Lv. 2 Spell - JoltDeals unaspected damage with a potency of 180.Additional Effect: Increases both Black and White Mana by 3.Lv. 4 Spell - VerthunderDeals lightning damage with a potency of 300.Additional Effect: Increases Black Mana by 11Additional Effect: 50% chance of becoming Verfire Ready for 30s.Lv. 6 Ability - Corps-a-corpsRushes target and delivers unaspected damage with a potency of 130.Cannot be executed while bound.Lv. 10 Spell - VeraeroDeals wind damage with a potency of 300.Additional Effect: Increases White Mana by 11Additional Effect: 50% chance of becoming Verstone Ready for 30s.Lv. 15 Spell - TetherBinds target and all nearby enemies for 20s.Lv. 18 Spell - ScatterDeals unaspected damage with a potency of 100 to target and all enemies nearby it.Additional Effect: Increases both Black and White Mana by 3Additional Effect: Grants Enhanced Scatter for 10sEnhanced Scatter Bonus: Increases Black and White Mana by 8 instead of 3Lv. 20 Trait - Enhanced IntelligenceIncreases intelligence by 8.Lv. 20 Trait - Maim and MendIncreases base action damage and HP restoration by 10%.Lv. 26 Spell - VerfireDeals fire damage with a potency of 270.Additional Effect: Increases Black Mana by 9Can only be executed while Verfire Ready is active.Lv. 30 Spell - VerstoneDeals earth damage with a potency of 270.Additional Effect: Increases White Mana by 9Can only be executed while Verstone Ready is active.Lv. 35 Weaponskill - ZwerchhauDeals an attack with a potency of 100.Combo Action: Riposte or Enchanted RiposteCombo Potency: 150Action upgraded to Enchanted Zwerchhau if both Black and White Mana are at 25 or more.Enchanted Zwerchhau: Deals unaspected damage with a potency of 100.Combo Action: RiposteCombo Potency: 290Balance Gauge Cost: 25 White and Black ManaLv. 40 Ability - DisplacementDelivers an attack with a potency of 130.Additional Effect: 10y backstepCannot be executed while bound.Lv. 40 Trait - Enhanced Intelligence IIIncreases intelligence by 16.Lv. 40 Trait - Maim and Mend IIIncreases base action damage and HP restoration by 30%.Lv. 45 Ability - FlecheDeals unaspected damage with a potency of 420.Lv. 50 Ability - AccelerationEnsures the next Verthunder or Veraero spell cast will, for the first hit, trigger Verfire Ready or Verstone Ready respectively for 10s.Lv. 50 Weaponskill - RedoublementDeals an attack with a potency of 100.Combo Action: Zwerchhau or Enchanted ZwerchhauCombo Potency: 230Action upgraded to Enchanted Redoublement if both Black and White Mana are at 30 or more.Enchanted Redoublement: Deals unaspected damage with a potency of 100.Combo Action: ZwerchhauCombo Potency: 470Balance Gauge Cost: 25 Black and White ManaLv. 52 Weaponskill - MoulinetDeals unaspected damage with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black and White Mana are at 30 or more.Enchanted Moulinet: Deals unaspected damage with a potency of 200 to all enemies in a cone before you.Balance Gauge Cost: 30 Black and White ManaLv. 54 Spell - VercureRestores target’s HP.Cure Potency: 350Lv. 56 Ability - Contre SixteDeals unaspected damage with a potency of 300 to target and all enemies nearby it.Lv. 58 Ability - EmboldenIncreases own magic damage dealt by 20% and physical damage dealt by nearby party members by 10%. Both effects are reduced by 20% every 4s.Lv. 60 Trait - Enhanced Intelligence IIIIncreases intelligence by 24.Lv. 60 Ability - ManaficationDoubles rate at which Balance Gauge increases.Additional Effect: Resets Corps-a-corps and Deplacement recast timersAll combos are canceled upon execution of Manafication.Lv. 62 Trait - Enhanced JoltUpgrades Jolt to Jolt II.Lv. 62 Spell - Jolt IIDeals unaspected damage with a potency of 240.Additional Effect: Increases both Black and White Mana by 3Lv. 64 Spell - VerraiseResurrects target to a weakened state.Lv. 66 Trait - Enhanced Jolt IIGrants the effect of Impactful upon casting of Jolt II.Lv. 66 Spell - ImpactDeals unaspected damage with a potency of 270.Lv. 68 Spell - VerflareDeals fire damage with a potency of 55.Combo Action: Enchanted RedoublementAdditional Effect: Increases Black Mana by 21Additional Effect: 30% chance of becoming Verfire Ready for 30sChance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at the time of execution.Lv. 70 Spell - VerholyDeals unaspected damage with a potency of 550.Combo Action: Enchanted RedoublementAdditional Effect: Increases White Mana by 21Additional Effect: 30% chance of becoming Verstone Ready for 30sChance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at the time of execution.#ffxiv#laurenlovecraft-ffxiv#31st#May#2017#May 31st 20174568
sequoiaofeorzeaI finally got that dance and we have matching outfits. @notarchonzachlol#ffxiv#31st#May#2017#May 31st 2017#archon zach#sequoiaredwood#sequoia redwood#ffxivhw#ffxivsb#let it rain event#gold saucer9
sequoiaofeorzeaAccidentally started something on shout chat in the Gold Saucer. #ffxiv#31st#May#2017#May 31st 2017#ffxivhw#ffxivsb712
sequoiaofeorzeaReblogged yumisarafaisdmFollow107208,716193,546
sequoiaofeorzeaRebloggedaskthesuncatFollowSome Shots of the Stormblood locations trailer. really looking forward to this game.46
sequoiaofeorzeaRebloggedamaurotinesFollowTHERE IS A GOD, THANK YOU14868
sequoiaofeorzeaReblogged bunbun-mizlennythereviewerFollowOnly true convention veterans will rememberYaoi paddlesPraying your parents don’t see anything weird when they’re dropping you offYelling “buttscratcher” and at least 10 people yelling back.Org XIII cosplayers as far as the eye can see“The Game”Free HugsGlompsThe banning of GlompsThe paranoia of cosplaying Sauske, Naruto, Sora, or Riku because you know someone has a Yaoi paddle and they’re watching your ass like Wile E. Coyote watches the RoadrunnerHomestuck invasionNot being able to cosplay or enjoy One Piece without some asshole screaming the 4Kids theme at youCat earsSeriously how did Yaoi Paddles stick around for so long? You would never get away with that today. You’d probably go to jail for that behaviorofficialgleamstarnot to be a lil kid or nothin but what the fuck is a yaoi paddlelennythereviewerYou’re not the first person to ask me this. I once made a post all about them, but I will reiterate because the past must not be forgotten lest we repeat historyI’m mostly copypasting from my original post on this:The yaoi paddle is…an odd yet fascinating relic of the ‘weeabo’ phase everyone went through, specifically prevalent throughout the Naruto and Kingdom Hearts fandom in thy early days.The Yaoi Paddle was literally a small oar with the words Yaoi, Seme, or Uke written on themTheir function was to slap people’s asses. Now you would think this would be something reserved for say an after dark or +18 panel, but no, it wasn’t. This was a very real thing people carried around with them on the convention floorPeople would go up and slap each other on the ass with these in public, in front of everybody.Not only was this acceptable behavior, it was downright expected! Something that by today’s standards would be considered sexual harassment was acceptableThis was a real thing that happened for a long time at conventions, as you can tell by the timestamp this photo. If you thought random hugs were a violation of personal space then you’ve gone soft in the absence of these unholy weapons. if you wore a Naruto, Sauske, Sora, Riku, or Org. XIII cosplay from 2006 to 2009, you were officially fair game and you might as well have been wearing a target on your ass, regardless if you were in to that or not. Nowadays they are but a distant memory, a forgotten part of convention culture that a lot of people want to pretend never happened; with good reason mind youSo there’s your history lesson!uchuu-kun-deactivated20190815I still have my yaoi paddle. It’s a cursed item….megapuddi64I have so much regret for this stage of my lifethebattyblacklolitaI feel too old and Worldly from this postpainfullykawaiiEverything. I remember it….A L L…..opalbobaFirst con, mom saw a dude in a lolita maid dress, and she was furious at me for wanting to go…mooglenutsOh man, Yaoi paddles though…. I feel so old now.sequoiaofeorzeaI was wondering why I read a manga where you paddles where really popular during the early ages of anime conventions.8315,28717,370
sequoiaofeorzeaReblogged x2222-deactivated20250921tastefullyoffensiveFollow(via cameronmross)6992,35096,305
sequoiaofeorzeaReblogged tinklekinsmasteraquaFollowWHY AM I ONLY JUST NOW FINDING OUT THAT UTADA SANG TAKE ON MEmasteraquafor the people asking, here it is8581915
sequoiaofeorzeaReblogged cocaorobinfrozen-felix327465,939373,444
sequoiaofeorzeaRebloggedaether-eyesFollowBlack Mage changes/additions:Umbral Ice’s duration has been increased to 13s from 12s.Blizzard no longer inflicts heavy.Astral Fire’s duration has been increased to 13s from 12s.Surecast has been removed. Now a Role Ability.Scathe now has an additional chance of doubling in potency with a 20% chance.Enhanced Scathe has been removed.Fire II’s potency has been reduced to 80 from 100.Magick and Mend replaces Increased Aetherial Damage trait and adds HP restoration.Thunder II’s potency has been reduced to 30 from 50.DoT potency has been reduced to 30 from 40.Duration has been reduced to 12s from 21s.Swiftcast has been removed. Now a Role Ability.Manaward now nullifies 30% of damage totaling up to 30% of max HP from 15% for 20s.Enhanced Manaward has been removed.Lv. 45 Trait - Thunder MasteryUpgrades Thunder to Thunder IIIFlare’s potency has been adjusted:260 for the first enemy, 15% less for the second, and 30% less for all remaining enemies.Sharpcast’s duration has been increased to 15s from 10s.Blizzard IV’s potency has been reduced to 260 from 280.Grants 3 Umbral Hearts.Fire IV’s potency has been reduced to 260 from 280.Lv. 62 Ability - Between the LinesMove instantly to Ley Lines drawn by you.3s recast.Lv. 64 Spell - Thunder IVDeals lightning damage with a potency of 50 to target and all enemies nearby it.Additional Effect: Lightning damage over timePotency: 30Duration 18sAdditional Effect: 3% chance after each tick that the next Thunder spell of any grade will adds its full damage over time amount to its initial damage, have no cast time, and cost no MP for 12s.Lv. 64 Trait - Thunder Mastery IIUpgrades Thunder II to Thunder IV.Lv. 66 Ability - TriplecastThe next three spells will require no time to cast for 15s.Lv. 68 Trait - Enhanced Umbral HeartReduces MP required to cast Flare by one-third while under the effect of Umbral Heart. Casting Flare completely removes the Umbral Heart status.Lv. 70 Trait - Enhanced EnochianGrants the effect of Polyglot upon maintaining Enochian for 30s.Lv. 70 Spell - FoulDeals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.1927
sequoiaofeorzeaRebloggedaether-eyesFollowWhite Mage changes/additions:Cure’s potency increased to 450 from 400.Aero’s Dot potency increased to 30 from 25.Cleric Stance removed. Now a Role Ability.Protect removed. Now a Role Ability.Raise now useable in combat upon learning.Enhanced Raise removed.Fluid Aura no longer deals damage.Stone II’s potency increased to 200 from 170.Esuna removed. Now a Role Ability.Lv. 18 Trait - Stone MasteryUpgrades Stone to Stone II.Cure II’s potency increased to 700 from 650.Stoneskin removed.Shroud of Saints removed. Now a Role Ability.Divine Seal removed. Now a Role Ability.Lv. 46 Trait - Aero MasteryUpgrades Aero to Aero II.Benediction’s recast reduced to 180s from 300s.Lv. 52 Trait - Secret of the LilyGrants a 20% chance that a Lily is added to your Healing Gauge when using Cure or Cure II.Lilies lower the recast time of Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of lilies stacked at the time of execution. (Lilies are removed upon action execution.)1 Lily: 4%2 Lilies: 10%3 Lilies: 20%Lv. 54 Trait - Stone Mastery IIUpgrades Stone II to Stone III.Lv. 62 Ability - Thin AirReduces MP cost of all spells to 0 for 12s.Lv. 64 Spell - Stone IVDeals earth damage with a potency of 260.Lv. 64 Trait - Stone Mastery IIIUpgrades Stone III to Stone IV.Lv. 66 Ability - Divine BenisonCreates a barrier around target that absorbs damage totaling 15% of target’s max HP. All Lilies are lost upon execution.Lv. 68 Trait - Secret of the Lily IIGrants a 20% chance that Asylum or Assize recast time is reduced by 5s upon healing critical HP with Cure or Cure II.Lv. 70 Ability - Plenary IndulgenceRestores HP of all nearby party members. Potency varies with current Confession stack.1 Confession: 4002 Confessions: 5003 Confessions: 60020% chance that party members are granted a Confession each time you h eal them with Cure and Cure II.Confession Duration: 30s.3846
sequoiaofeorzeaRebloggedaether-eyesFollowScholar changes/additions:Miasma no longer inflicts Malady and Heavy.Virus has been removed.Sustain has been removed.Enhanced Pet Actions has been removed.Maim and Mend applies to fairies now. Supervirus has been removed.Bio automatically upgrades to Bio II.Lv. 26 Trait - Corruption MasteryUpgrades Bio to Bio III.Bane’s potency has been changed:Potency is reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for the fifth and beyond.Eye for an Eye has been removed. Now a Role Ability.Ruin II’s potency has been increased to 100 from 80.Blind effect removed.Rouse’s recast has been reduced to 60s from 90s.Enhanced Rouse has been removed.Leeches has been removed. Now a Role Ability.Miasma II has been removed.Shadow Flare now has no casting time.Cannot be used with other ground placing abilities.Broil’s potency has been increased to 190 from 170.Lv. 54 Trait - Broil MasteryChanges Ruin to Broil.Lv. 62 Ability - ExcogitationAutomatically heals target party member other than self when their HP falls below 50%.Cure Potency: 650Only available under Aetherflow.Lv. 64 Spell - Broil IIDeals unaspected damage with a potency of 230.Lv. 64 Trait - Broil Mastery IIUpgrades Broil to Broil II.Lv. 66 Ability - Chain StrategemIncreases rate at which target takes critical hits by 20% for 15s.Lv. 68 Trait - Quickened AetherflowGrants a 20% chance that Aetherflow recast time is reduced by 10s upon using an action that requires Aetherflow.Lv. 70 Ability - AetherpactOrders faerie to execute Fey Union with target party member other than self.Faerie Gauge Cost: 10Lv. 70 Pet Ability - Fey UnionGradually restores HP of target party member.Faerie Gauge is depleted while HP is restored.Faerie cannot execute other actions while active.4351
sequoiaofeorzeaRebloggedaether-eyesFollowWarrior changes/additions:Foresight has been removed.Wrath has been replaced by Beast Gauge.Berserk’s duration has been increased to 20s.Pacification has been removed.Enhanced Berserk has been removed.Fracture has been removed.Bloodbath has been removed. Now a Role Ability.Brutal Swing has been removed. Now a Role Ability.Maim’s combo bonus and duration have been changed.Combo Bonus: Reduces target’s slashing resistance by 10% for 24s.Thrill of Battle’s HP increase has been increased to 20% from 10%.Enhanced Thrill of Battle has been removed.Mercy Stroke has been removed.Defiance no longer increases critical hit rate.Storm’s Path’s combo bonus has been changed.Combo Bonus: Absorbs a portion of damage dealt as HP.Infuriate now grants 50 Beast Gauge when Defiance or Deliverance is active.Storm’s Eye now has Maim’s old Combo Bonus.Combo Bonus: Increases damage dealt by 20% for 30s (increased from 24s.)Lv. 62 Ability - OnslaughtRushes target and delivers an attack with a potency of 100.Additional Effect: Increases enmityLv. 64 Ability - UpheavalDelivers an attack with a potency of 300.Potency decreases as own HP decreases. (OGCD)Lv. 66 Trait - Enhanced InfuriateReduces Infuriate recast time by 5 seconds upon using Inner Beast, Steel Cyclone, Fell Cleave, or Decimate.Lv. 68 Ability - Shake It Off (See you in court. - TS)Removes most all detrimental effects. Can be executed while under the effect of action-inhibiting statuses.Lv. 70 Ability - Inner ReleaseHalves Beast Gauge costs and nullifies Stun/Sleep/Bind/Heavy and knockback effects for 20s.Shares recast timer with Unchained.Can only be used under Deliverance.2228
sequoiaofeorzeaRebloggedaether-eyesFollowDark Knight changes/additions:Shadowskin has been removed. Now a Role Ability.Unleash’s potency has been reduced to 50 from 100.Scourge has been removed.Wow.Low Blow has been removed. Now a Role Ability.Enhanced Unmend has been removed.Blood Weapon now fills Blood Gauge.Clean Weapon trait has been removed.Reprisal has been removed. Now a Role Ability.Darkside’s damage increase has been increased to 20% from 15%.Grit’s damage reduction still remains 20%.Dark Dance has been removed. Now a Role Ability.Blood Price can only be used while Grit is active.Also increases Blood Gauge.Souleater’s combo potency has been increased to 280 from 260.Dark Arts potency to 420 from 400.Dark Passenger’s Dark Arts potency has been reduced to 240 from 250.Old Delirium has been removed.Lv. 62 Trait - BlackbloodAllows for Blood Gauge accumulation upon the execution of certain actions.Lv. 62 Ability - Delirium (New)Restores MP.Additional Effect: Extends Blood Weapon and it’s effects by 8s and 16s respectively.Lv. 64 Weaponskill - QuietusDelivers an attack with a potency of 160 to all nearby enemies.Dark Arts Potency: 210Lv. 66 Trait - Enhanced BlackbloodAllows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.Lv. 68 Weaponskill - BloodspillerDelivers an attack with a potency of 380.Dark Arts Potency: 520Dark Arts+Grit Potency: 650Lv. 70 Ability - The Blackest NightCreates a barrier around self that absorbs damage totaling 20% of your max HP, or around a party member that absorbs damage totaling 10% of your max HP for 5s.1322
sequoiaofeorzeaRebloggedaether-eyesFollowBard changes/additions:Raging Strikes damage increase reduced to 10% from 20%.Venomous Bite’s duration increased to 18s from 9s.Enhanced Venomous Bite removed.Shadowbind removed. Now a Ranged Role Action.Bloodletter’s potency reduced to 130 from 150.Repelling Shot no longer deals damage.Swiftsong removed. Now a Ranged Role Action.Hawk’s Eye removed.Mage’s Ballad:Deals unaspected damage with a potency of 100. Also increases the critical hit rate of all party members within a radius of 20y by 2% for 30s. Effect is lost if party members move out of hearing distance. Also resets Bloodletter/RoD recast time if critical damage over time is dealt by Caustic Bite or Stormbite.Old effect is now a Ranged Role Ability.Foe Requiem:Now reduces all enemy damage dealt by 3%. MP is drained while singing.Quelling Strikes removed.Barrage:Now multiplies the number of non-critical strikes for a single-target weaponskill by 3 from 2.Army’s Paeon:Deals unaspected damage with a potency of 100. Also increases the critical hit rate of all party members within a radius of 20y by 2% for 30s. Effect is lost if party members move out of hearing distance. Grants Repertoire if critical damage over time is dealt by Caustic Bite or Stormbite. Repertoire Effect:Increases damage dealt by 4% and reduces weaponskill cast/recast time, spell cast/recast time, and auto-attack delay by 4%. Can be stacked up to 4 times.Old effect is now a Ranged Role Ability.Blunt Arrow removed. Now a Ranged Role Action.Flaming Arrow removed.Battle Voice:Now increases direct hit rate of all party members under the effect of Ballad/Paeon/Minuet by 15% for 20s.Wide Volley removed.Wanderer’s Minuet:Deals unaspected damage with a potency of 100. Also increases the critical hit rate of all party members within a radius of 20y by 2% for 30s. Effect is lost if party members move out of hearing distance. Allows execution of Pitch Perfect if critical damage over time is dealt by Caustic Bite or Stormbite. Can be stacked up to 3 times.No longer adds cast times. Lv. 52 Ability - Pitch PerfectDelivers an attack with a potency of 100 when Repertoire stack is 1, 240 when it is 2, and 420 when it is 3. Can only be executed when Minuet is active.Empyreal Arrow no longer has a cast time. Recast unchanged.Iron Jaws no longer has a cast time. Recast unchanged.Lv. 62 Ability - TroubadourAdds an additional effect to the song currently being sung.Ballad: Increases max HP by 15%.Paeon: Reduces physical vulnerability by 10%.Minuet: Reduces magic vulnerability by 10%.Lv. 64 Weaponskill - Caustic BiteDelivers an attack with a potency of 120.Additional Effect: PoisonPotency: 45Duration: 30sLv. 64 Weaponskill - StormbiteDeals wind damage with a potency of 120.Additional Effect: Wind damage over timePotency: 55Duration: 30sLv. 64 Trait - Bite MasteryVenom Bite and Wind Bite are upgraded to Caustic Bite and Storm Bite respectively.Lv. 66 Ability - Nature’s MinneIncreased HP recovery via healing magic for all party members or self by 20% for 15s.Lv. 68 Trait - Enhanced Empyreal ArrowGuarantees the trigger of the additional effects for Ballad/Paeon/Minuet when these actions are executed while under the effect of Empyreal Arrow.Lv. 70 Weaponskill - Reflugent ArrowDeals wind damage with a potency of 300. Can only be executed while under the effect of Straighter Shot.4057
sequoiaofeorzeaRebloggedaether-eyesFollowMonk changes/additions:Bootshine’s potency reduced to 140 from 150.True Strike’s potency reduced to 140 from 150.180 from 190 when executed from the rear.Featherfoot removed.Snap Punch potency reduced to 130 from 140.170 from 180 when executed from the flank.Increases Greased Lightning’s duration to 16s from 14s.Internal Release increases critical hit rate by 30% from 10%.Enhanced Internal Release removed.Second Wind removed. Now a Role Ability.Haymaker removed.Touch of Death removed.Twin Snakes potency reduced to 130 from 140. Damage bonus increased to 10% from 5%.Enhanced Twin Snakes removed.Demolish’s damage over time duration reduced to 18s from 21s.Steel Peak no longer stuns.Mantra’s healing magic received increased to 20% from 5%.Enhanced Mantra removed.One Ilm Punch now stuns and no longer removes beneficial status from target.Dragon Kick’s potency reduced to 140 from 150.No longer reduces INT.The Forbidden Charka’s potency reduced to 250 from 320.Ouch.Lv. 62 Trait - Deep MeditationGrants a 30% chance that a chakra will open upon dealing critical damage with a weaponskill.Lv. 64 Ability - Riddle of EarthGrants Fists of Earth (effects unchanged). Also grants Earth’s Reply if damage is taken while active.Earth’s Reply: Reduces damage taken by 10%.Also extends Greased Lightning’s duration to maximum.Lv. 66 Trait - Tackle MasteryChanges effect of Shoulder Tackle depending on which Fist is active.Earth: Knockback added, ranged reduced.Wind: Immediate second tackle (Riddle of Wind), damage halved.Fire: Increased damage dealt.Lv. 68 Ability - Riddle of FireIncreases damage dealt by 20% while increasing weaponskill recast time by 30% for 20s. Also grants Fists of Fire (effects unchanged).Lv. 70 Ability - BrotherhoodIncreases damage dealt by nearby party members by 5%. Also grants a 30% chance of opening a chakra when party members under the effect of Brotherhood execute a weaponskill for 15s.4342
sequoiaofeorzeaReblogged moondrop-aestheticsaether-eyesFollowAstrologian changes/additions:Luminiferous Aether has been removed. Now a Role Ability.Exalted Detriment has been removed. Now a Role Ability.Ascend no longer has a combat restriction upon learning.Enhanced Ascension removed.Enhanced Lightspeed has been removed.Enhanced Essential Dignity has been removed.Stella has been removed.Disable has been removed.Diurnal Sect no longer increases attack speed, now increases healing magic potency by 15%.Lv. 30 Ability - UndrawReturn the currently drawn arcanum back into the deck.Aspected Benefic’s cure potency increased to 200 from 190.Nocturnal Sect barriers increased from 170% to 300%.Lv. 46 Trait - Combust MasteryUpgrades Combust to Combust II.Nocturnal Sect’s healing magic potency increased to 15% from 10%.Synastry no longer increases healing magic potency.Malefic II’s potency reduced to 180 from 200.Lv. 54 Trait - Malefic MasteryUpgrades Malefic to Malefic II.Lv. 62 Ability - Earthly StarDeploys an Earthly Star and grants the effect of Earthly Dominance for 10s.Executing Earthly Star while under the effect of Earthly Dominance creates a Stellar Burst, dealing unaspected damage to all nearby enemies with a potency of 150, and heals all nearby party members with a potency of 675.After 10s, Earthly Dominance effect is changed to Giant Dominance for 10s.Same effect as Earthly Dominance with increased potency. 200 damage potency and 900 cure potency.Lv. 64 Spell - Malefic IIIDeals unaspected damage with a potency of 210.Lv. 64 Trait - Malefic Mastery IIUpgrades Malefic II to Malefic III.Lv. 66 Ability - Minor ArcanaConverts currently drawn card to either Lord of Crowns or Lady of Crowns. Execute command again to up the arcanum drawn.Lord of Crowns:Deals unaspected damage with a potency of 300.Lady of Crowns:Heals target party member with a potency of 500.Lv. 68 Trait - Hyper LightspeedReduces Lightspeed recast by 5 seconds upon restoring critical HP with Benefic or Benefic II.Lv. 70 Ability - Sleeve DrawExecutes Draw/RR/Spread/Minor Arcana in succession.Will not overwrite currently saved arcanum.The Balance:No longer limited by multiple targets.The Bole:No longer limited by multiple targets.The Spire:Now AoE by default.The Ewer:Now AoE by default.8594
sequoiaofeorzeaReblogged finalvaloraether-eyesFollowSummoner changes/additions:Aetherflow can no longer be used while under the effect of Dreadwyrm Trance.Sustain has been removed.Miasma no longer causes Malady and Heavy.Maim and Mend now effect pets.Additionally, “Enhanced Pet Actions” was removed.Bane’s potency has been re-worked:Potency is reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for the fifth and beyond.Yikes.Old Bane, potency was halved for the fourth enemy and beyond.Fester’s potency has been re-worked:Causes wounds inflicted by Bio II and Miasma to fester, dealing damage with a potency of 150 for one effect, 200 for both.This honestly makes no sense, but to each their own. A mere 50 potency increase seems a bit low.Ruin II’s potency increased to 100 from 80. No longer blinds. Still instant.Spur was removed.Miasma II was removed.Shadow Flare is now instant cast with a 60s recast with a 30s duration. Potency remains the same and it seems the Slow is now an additional effect rather than a chance of.Ruin III’s potency reduced to 150 from 200.Tri-disaster now only inflicts Bio II and Miasma, but now increases potency of Ruin spells for 15s.Dreadwyrm Trance resets Tri-disaster.Lv. 26 Trait - Corruption MasteryUpgrades Bio to Bio III.Lv. 62 Spell - Ruin IV200 potency, 220 under Ruination Potency. Cheaper than Ruin III.Lv. 62 Trait - Ruin MasteryGrants a 15% chance that Ruin and Ruin III are upgraded to Ruin IV after a pet uses a spell or weaponskill.Lv. 64 Ability - AetherpactOrders pet to execute Devotion.Devotion - Increases attack and healing magic potency of all party mmebers in a 30y radius by 5%. Also reduces damage taken by those party members by 5%.Lv. 66 Spell - Bio IIIPotency 40, Duration 30s.Lv. 66 Spell - Miasma IIIPotency 40, Duration 30s.Lv. 66 Trait - Corruption Mastery IIUpgrades Bio II to Bio III and Miasma to Miasma III.Lv. 68 Trait - Enhanced EnkindleReduces recast time of Enkindle by 10s when Ruin Mastery upgrades Ruin or Ruin III to Ruin IV.Lv. 70 Trait - Enhanced Dreadwyrm TranceGrants Dreadwyrm Aether upon the end of the Dreadwyrm Trance.Lv. 70 Ability - Summon BahamutEach time you use an action on a target, Demi-Bahamut will execute Shockwave on the same target. Duration 20s. Must have a pet summoned to use this ability and will return once Demi-Bahamut is gone.Lv. 70 Spell - ShockwaveUnaspected damage with a potency of 160. Used only by Demi-Bahamut.Lv. 70 Ability - Enkindle BahamutOrders Bahamut to use Akh Morn.Lv. 70 Ability - Akh MornDeals unaspected damage to a target and all enemies nearby it with a potency of 680 for the first, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.6070
sequoiaofeorzeaReblogged lifeofaernthotaalannah-corvaineFollowMe when one of my party members is being unnecessarily rude:12,3762,658
sequoiaofeorzeaRebloggedonwesterlywindsFollowAshelia Riot: Fellow Eorzeans. Friends. Sisters and brothers in arms. I am Ashelia Riot, Grand Steward of the Riskbreakers - though I was born as no more than a little girl of the Ala Mhigan capital. And I was no more than five when the Empire invaded.
Ashelia Riot: I am among those few who were lucky enough to have escaped. Yet even then, I and mine paid the price: a generation of squalor and ignominy. A good friend of mine once said that the worst fate suffered by Ala Mhigans was to have been forgotten - and he was not wrong.
Ashelia Riot: Look around you. Look at the lives my people have lived. And think of how so many in this very crowd were quick to cast their judgment and scorn!
Ashelia Riot: Yet when I cast my thoughts eastward, I think little of the past twenty years. I think not at all of myself, nor even of those like me. I think of those born under Garlemald’s tyranny, who have lived all their lives in Ala Mhigo while knowing nothing of its beauty. Of its greatest strengths.
Ashelia Riot: That we have survived, even amid such adversity, is a testament to that strength - and to our courage. To our promise never to forsake one another.
Ashelia Riot: That will be what we bring back to the highlands, whensoever we return east. And that will be true regardless of where we are from.
Ashelia Riot: For Ala Mhigo! And for the forgotten!1127