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SilverMiner Avatar
SilverMiner

****
27 minutes ago
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gije Avatar
gije

**
about an hour ago
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Yeah, you're probably right. Part of the reason for the simplicity thus far topside is so I can take a sledgehammer to the experiments that don't pan out, and I'm rethinking bits now. I've been planning to include a second sizable cave portion, and will probably shift emphasis more to that and ditch the wall drop. Started to realize it wasn't going to work when I previewed it with the now former western area exposed to the open.
beamydonut Avatar
beamydonut

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2 hours ago
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gije Avatar

Episode 3: Theme:Renaissance Genre: Symphonic Metal Contributor: Open
Episode 4: Theme: Dark Ages Genre: Doom Contributor: Open
Episode 5: Theme: Rome Genre: War Metal Contributor: Open


Daikatana Community Project? In more ways than one, looks like.


Episode 7: Theme: Fucked Up Present Genre: Crossover Thrash Contributor: Open


Implying the present is fucked up. Is this guy trying to get banned from DW? Maybe
he wanted in on CCP but missed the boat.
1. A Daikatana-styled Time Travel community project would actually be such a great idea, going through each era chornologically, fighting appropiate enemies with respective weapons of that point in time. Too bad no one ever thought to get creative or even absurdly pulpy from the Troonworld side of things. Copying what's there is easy instead of building on it, now isn't it? Anyhow I would have many ideas already, especially after having played Chasm The Rift with the same concept albeit smaller with only four episodes with three themes. I think the most interesting would be Ancient Rome/Greece, the Qing Dynasty, and the Dark Age of Medieval Times, at least personally speaking. The Ice Age wouldn't also be bad with how insane you could get with all the mammals.

2. I think "Fucked Up Present" is meant to go with the project title where Doomguy altered history so horrifyingly terrible that the Present is a jumbled mess of all of it (aka projects with custom textures allowed for any map). Since you start out in the Present it could even be just copy-pasted maps expanded with this idea. Quite terrible since Dystopian Future with the looks of Chasm or Avenging Angel would've had a better fit as the ending period. Instead it's just a lazy way to repeat prior stuff to filler out the end. How original.
gije Avatar
gije

**
2 hours ago
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Episode 3: Theme:Renaissance Genre: Symphonic Metal Contributor: Open
Episode 4: Theme: Dark Ages Genre: Doom Contributor: Open
Episode 5: Theme: Rome Genre: War Metal Contributor: Open


Daikatana Community Project? In more ways than one, looks like.


Episode 7: Theme: Fucked Up Present Genre: Crossover Thrash Contributor: Open


Implying the present is fucked up. Is this guy trying to get banned from DW? Maybe
he wanted in on CCP but missed the boat.
beamydonut Avatar
beamydonut

*
3 hours ago
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walterc Avatar
And why i wasn't banned yet Is because i am acting more carefully after i was banned for posting Hexen warez cluelessy 19 years ago (!!!) with my old monicker daimonreloaded. And, huh, i am not getting triggered easily for all the things you guys are easily triggered.
Careful or not Guilt by Association is at play here so better get a limousine with a bullet-proof roof. Also getting "triggered" over wanting to normalize the community and bring it back to its gloriness akin to here? Is caring about upholding a good or even best place for a fan group of something? The countless troonies endangering every child brave enough to open Troonworld? The countless fags spilling their rainbow guts with depression ballads and suicidal cries? The basement dweller control freaks controlling every typed key of yours? Shouldn't this all raise concern? This is NOT the future, NOT the way to go forward. And yet like a foreigner you simply couldn't care about your surroundings as long as yourself are in safe, warm waters? I like you and your passion for proper community projects is needed but think about the whole situation. Even if we may appear as "crybabies" to some its quite the opposite. Voicing your opinion over something despicable is not "crying", it's excersising your basic rights as a human. And the concerns from here are more than valid since they come out of a place of pure passion. We love Doom and we hate it being destroyed by those who do not belong to it.

They're eventually going to sniff you out and ban you akin to Medieval Times where your execution meant as an example, Guilty or Not Guilty. There's a reason why they were already trigger-happy back then with your Hexen warez. Wouldn't they simply suspend you? Teach you on why that is so? No, they shat their pants instead and perma-banned you right away. Not a great start to things. If that so happens don't wine like I started out and get on with it. Here's a good place to celebrate the true side of Doom, even with a handful of retards still hanging around (sperglord for example LMFAO). Would You Download D'Sparil's Heart?
SilverMiner Avatar
SilverMiner

****
3 hours ago
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nestor Avatar
nestor

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4 hours ago
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Solo megawad for Doom 1 
It contains 20 playable maps for four different episodes and have some sprites and textures from early Doom betas
Also some maps are partially made for co-op and deathmatch
Most of the maps are made in Boom format and were tested in Crispy Doom

DOWNLOAD LINK

Below will be attached some screenshots from wad

E1M2: Power Plant


E2M2: Security Complex


E3M1: Hellmouth


E3M2: Phlegethon
Tangra Avatar
Tangra

*
4 hours ago
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This “project” has all the hallmarks of many delusional newbies, who think they're ready to organize and lead CPs, before even releasing a single solo map of their own. What can possibly go wrong?

destituteamn431 immediately caught my attention the other day, even before starting this development thread. He made a different thread, asking if people are willing to work with him on a project, after supposedly deleting his entire map catalog by accident, a grand total of 20 maps, that he supposedly worked for a long time. This is where i take issue with this guy. His thread has a “deception” written all over it. Okay, so he deleted his maps, and instead of panicking, and posting questions for ways to recover them, the first thing he does is to start a recruitment thread for a CP? I don't think so. I bet he never made a single map. You can tell by his shady replies, when people started giving him options to recover his data, he shows immediate disinterest to even try. Put yourself in that scenario. 20 maps take a lot of work, no one will simply turn their back on it, not if there's a chance for recovery. Well, guess, what? He eventually gets asked this exact question, and now he claims he actually had only 2 maps, instead of 20. He implies that his wad was meant to have 20 maps, but he only finished 2. Okay, then why would you frame it like "I deleted the 20 map wad i was working on"?

Of course, no one showed interest in working with a newbie, who was being misleading on purpose, so what does he do? He starts his shitty CP dev thread on the same day, of course. And it's a total disaster as you may expect.

Hey, destituteamn431 here. I was working on a 20 map pack based around time travel and then... I delete all of my stuff so I could set up a way to dualboot linux mint with XP (which I didn't even do) So now I'm doing this because I feel like. Anyhow, to time for the rules

Yeah, we know who you are, we can see who's posting the thread. This is actually the second time he introduces himself, after he added his nickname in the subtitle of the thread as well. I'm already getting the "I'm thinking too highly of myself, despite never releasing anything" vibes from this dude... this is Doomguy999 level of delusion here.

But what is this? Now he's saying that he deleted his maps on purpose, not accidentally, to do some Linux/XP shit? It never occurred to him to make an external backup, eh? Yeah, he's lying, 100%. It's also a bad idea to be saying shit like "I'm starting this project, just because i feel like it". It's a sign that you don't take the project seriously.

The WAD is going to be separated into 8 dissident episodes with 3 regular levels and a secret level. Each episode can only have ONE contributor, and he must stick to the episode's theme and the genre of metal associated with that theme (You can use preexisting songs in midi form or create an original midi based of the genre) Custom Textures are OK but no Custom Weapons or Enemies. This wad is going to be in UZDoom with the IWAD of Doom 2 and a compleval of 21, so go nuts on the levels.

Where do i begin with this...

Eight episodes? First thing you've ever attempted, and you're going for 8 episodes? Bad idea. Another example of when clueless inexperience nobodies, decide to shoot for the stars from the get go, because maybe they've played a few maps from Eviternity and now want to outdo it. I don't think i've ever heard of a 32 map megawad with 8 episodes. Maybe because it's kinda dumb to do so many? It means each episode will only have 4 maps, which is not enough to really establish them. But he also wants a secret map in each episode, so that's even worse. That's 25 percent of the megawad locked behind secrets, while the regular episodes will consist of only 3 maps each.

He reassures that no one will join this project, by requesting only one mapper per episode. That's right, if you want to join this project, you need to build 4 maps for this guy. We've seen people join questionable projects, working their asses off to make their maps, and then getting their time wasted when the projects get abandoned. Well, multiply that by 4. No one is joining this farce, guaranteed, not even the most naive mappers out there.

The more i read, the more this thing reminds of those Idea Guy Projects, where “the leads” don't do anything and just demand others to follow their ideas for their personal dream wads. Now he's going to tell you to stick to specific music themes, on top of the visual ones.

MBF21 for UZDoom? Come on... He clearly doesn't know even the basics of mapping formats and the ports they cover. Goes for UZDoom, because that one is supposed to run everything, so he basically is covering his ass, instead of admitting that he doesn't know which ports are compatible with MBF21.

And of course, he repeats the same mistake others did before him. He opens the door for anyone to bring custom textures, so they can build his requested themes. He clearly doesn't have the ability to create a texture pack for his ambitious idea, but he doesn't know that he'd still have to compile all textures and maps at the end. That right there is a guaranteed fail, because from what we've seen so far from him, i bet he doesn't have the necessary Slade knowledge to do so. Lucky for him, he'll never get any maps submitted, so he won't have to come up with some "personal life drama" excuse for the inevitable cancellation of the project.

Let's see the moronic episode themes now:

Episode 1: Theme:Present Genre:Thrash Contributor: destituteamn431

Is anyone surprised that this idiot is taking the most generic and easy to make theme for himself? Hey buddy, why dodn't you take the 1920's, the Renaissance, Rome, or the fucking Stone Age? This is exactly what that moron EPICALLL did, as he took the generic tech base theme for himself and came up with the most convoluted and nonsensical themes for others to bang their heads over. This should be mandatory rule: If you come up with a complex theme, you, as the project lead, should be the first to make a map for it.

Episode 2: Theme: 1920's Genre: Industrial Contributor: Open

Okay, i can understand the present day theme, city levels and shit, but what the fuck is 1920s supposed to be? 1920's where? US, Europe? Africa? Asia? Doom 2 in Rural Only? How about some description, since you can't be bothered in a million years to provide the custom textures, or an example map, as any proper project lead should do!

Episode 3: Theme:Renaissance Genre: Symphonic Metal Contributor: Open
Episode 4: Theme: Dark Ages Genre: Doom Contributor: Open
Episode 5: Theme: Rome Genre: War Metal Contributor: Open
Episode 6: Theme: Stone Age Genre: Proto-Metal Contributor: Open
Episode 7: Theme: Fucked Up Present Genre: Crossover Thrash Contributor: Open
Episode 8: Theme: Hell Genre: Death Thrash Contributor: Open


Renaissance and Rome? I guess you mean Ancient Rome? Same point applies, no description, no examples, no custom textures. Why should anyone bother working on it? The fucking Stone Age? Are you kidding me? How do you envision this?

A Fucked Up Present? What is this? Care to clarify? Wouldn't the “normal present” from Episode 1 already be fucked up, since there are demons from hell running around? Explain your themes, you clueless motherfucker! Or, i don't know, prove you can build a basic map, before you jump to making community projects.

It's strange because this is not the type of newbie that registers today and starts a CP tomorrow. He's been on the forum for over a year, but clearly couldn't be bothered to use that time and learn a little bit about the process of leading CPs... like opening and reading some threads. When I see someone with 400 days on DW asking people to submit maps via email, that makes it clear to me that the guy has not only never opened a proper CP dev thread to see how it's done, but he couldn't be bothered to do anything. He doesn't give a crap, he just wants to fool people to build shit for him.

He's probably not a real Doom fan, has discovered the game through MyHouse, or RAMP in 2025 and now wants to come in and role-play as a “developer”, while skipping the important steps to improvement, starting with a playthrough of the original IWADs. Take for example the fact that he doesn't yet have a single slot taken, let alone a submitted map for this "project", and yet he's already talking with DavidN so he can set up a RAMPART level hub for it. I hope David is smart enough not to waste his time with this moron. Also, i'm almost sure you need GZ/UZDoom for the RAMPART, but i could be wrong...

Shit! I got so distracted by the other crap in this "project", that i skipped over the fact we yet again don't have a submission deadline. Well, that is the final nail in the coffin for this turd.
spicyhotsauce Avatar
spicyhotsauce

*
4 hours ago
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Having a different thought/opinion that does not conform with Troonworld's standards is already grounds for a permaban. Seems to me the ones who are easily triggered are the lunatics running Troonworld.
Tangra Avatar
Tangra

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4 hours ago
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I don't wish to see you banned, Walter, but you should be aware that you can get the hammer for as little as being a part of this forum. You don't have to get triggered over anything over there. How many people lost their accounts for simply having an opinion? They don't have a set rules, like other forums do, for a reason. Why do you think is that?
joe-ilya Avatar
joe-ilya

**
5 hours ago
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I uploaded the FDA to Litterbox, since uploading to Catbox is disabled currently (so it will expire in 3 days). I tested it, and it is not an empty ZIP file anymore : litter.catbox.moe/oir2g4x5z99yk37u.zip

I do not think you should be worried about being able to see a future area. You can ensure the monsters do not see the player early, by putting them in untextured pits, and popping them up when the player gets there.
It feels like you have majorly restricted yourself, with the entire temple perimeter becoming one giant arena. Because now you have to make very flat areas, so they all connect neatly at the grand reveal, and these areas are already huge. To have them all connect at the end would make for an enormous arena, that would make the flatness even more apparent, and to make it engaging would require you to make a slaughterfest, to fill all that huge empty space. I do not have anything against slaughterfests, but I do not think you know what you are setting yourself up for, because the map so far has not really struck me as slaughterish.


I will use the pantless sargent, but not the imp, the imp looks like a new enemy.
walterc Avatar
walterc

*
5 hours ago
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Some things have been changed for that project but still have zero confidence for the effective realization of It.

And why i wasn't banned yet Is because i am acting more carefully after i was banned for posting Hexen warez cluelessy 19 years ago (!!!) with my old monicker daimonreloaded. And, huh, i am not getting triggered easily for all the things you guys are easily triggered.
Tangra Avatar
Tangra

*
22 hours ago
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walterc Avatar
This one seems pretty doomed for starters, but have a fancy title that i would like to stole (no really, is the best thing of It)


Yes, that will be next entry. I will write some of my thoughts on it tonight, but will probably wait for a day or two before posting, just to see if it gets more hilarious in that time.
beamydonut Avatar
beamydonut

*
23 hours ago
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walterc Avatar
This one seems pretty doomed for starters, but have a fancy title that i would like to stole (no really, is the best thing of It): www.doomworld.com/forum/topic/159412-doom-guy-fucks-up-the-time-space-continuum-open/
Chaotic rules, ANSII textes, stock textures only but some of the themes wanted for it clashes with the vanilla assets, "send your maps via mail" (only like 2 times i saw this kind of things that i thought buried back in the 90s/2000s), no demo wads of what this guy is looking for, using UZDoom for MBF21 maps (ok) and especially make a small episode of 4/5 maps from who want to join this!
To me, this looks pretty cursed from the starts.
destituteamn431 Fucks Up The Community Project Concept

Also the Google Mail & Drive usage is somewhat common even for nowadays. impping II! would be an personal example of mine where a Google table was used to track all incoming maps and you had to publish your maps on your fucking Google Drive and send in the link on the thread which was rather strange since with the first one you had to only package the wad with whatever else you had in mind as per usual. Some troonie "quirk-up" I presume.

On a side note how hasn't Troonworld (or Dreadworld, both work flawlessy) banned you yet? I'm guessing those not as vocal as me are spared? I'm not quite sure, be lucky that something is protecting you from the retardth of the trooneration circle jerk.
walterc Avatar
walterc

*
yesterday at 12:16am
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This one seems pretty doomed for starters, but have a fancy title that i would like to stole (no really, is the best thing of It): www.doomworld.com/forum/topic/159412-doom-guy-fucks-up-the-time-space-continuum-open/
Chaotic rules, ANSII textes, stock textures only but some of the themes wanted for it clashes with the vanilla assets, "send your maps via mail" (only like 2 times i saw this kind of things that i thought buried back in the 90s/2000s), no demo wads of what this guy is looking for, using UZDoom for MBF21 maps (ok) and especially make a small episode of 4/5 maps from who want to join this!
To me, this looks pretty cursed from the starts.
gehenna Avatar
gehenna

**
Jul 28, 2026 at 10:43pm
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walterc Avatar
walterc

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Jul 28, 2026 at 8:19pm
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Played the demo maps yesterday, pretty cool stuff! The big poo ladders are quite cluncky to climb but overall it was a fun experience!

If you want some extra sources for the wad, what do you think about adding these guys to the source wad:

www.doomworld.com/idgames/graphics/nopants

(I remember the no pants former troopers skin somewhere, but not the dl link sorry)

www.doomworld.com/idgames/themes/x-rated/i_am_old_enough_to_look_at_this/buttmanp

I think they will be good with the wad theme!
beamydonut Avatar
beamydonut

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Jul 28, 2026 at 7:46pm
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Tangra Avatar
thanks for the suggestion. I'm running out of shitty CPs to target, so i'll take it under consideration, but i make no promises. Taking a quick look at Commodore Flying Free, i only see a release thread, there's no development thread as it seems the whole thing was made on discord, and that limits me on the things i can talk about. I'll have to take a closer look and then decide. Another CP by a clueless newbie just popped out today, and it's a perfect candidate for the CPH treatment... that one will be the next target. I'll make the post on it either tonight or tomorrow.
Will look out to that! Incredible how much can be talked about with rather little. Just like with history this entire thread can be a lesson for many on how and how not to run a community project. This is how a community should operate. You only learn things the hard way!

About CFF it did fully transition (lol) into a Discord-run project which at least is set up well enough, not so much with the rest. I suggest making some bullshit Discord alt to go undercover as your name is probably just as recognizable to troonies as with others here. Good luck!
gije Avatar
gije

**
Jul 28, 2026 at 11:00am
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joe-ilya Avatar
FDA for : files.catbox.moe/674ht1.zip

Very rough looking map, and a very rough start. The damaging solid poop floors are not exactly clear, and removing hitscanners is not going to help telegraph it better, the arena is too wide open with various turrets, so it will always feel like getting sniped, no matter what you do. I recommend using the default brown liquids from Doom 2 (since they already resemble shit), and using HIV/AIDS signs next to them, because it's also very confusing in the caves, since there are already brown floors all over the place. It took me a long time to realize what was happening.
The upper city areas are very flat, and could use more height variation. Maybe in the first area some tall climbable poo mountains (which you could place the chainsaw, rocket launcher, and radiation suit on), and having the first half of the area be at a lower elevation. Then in the second city area you could rearrange the fountains, so they can be used as a staircase to get on top of a building to get a yellow cog (the current cog placement could be replaced with a radiation suit).
Some extra cover could also be provided, in the open stretches of the upper city, against the hitscanners and for general tactility.
The resources did not feel too lacking after the first area.
The music has to go. Some instruments are way too loud, and others are out of key. From the resource pack I recommend: MAP05, 07, 09, 11, 12, 13, 24, 25. Something light, mid-tempo and jazzy. Because this map reminds me a lot of the city maps in Doom 2, with the openness, scale, and stock texture usage.
FDA zip is 0 bytes for me. Might be catbox's ongoing issues.

Yeah, I was worried about the solid pain sectors, but it was partly experimental to match the inspiration while filling and denying area. In particular, I was worried about clash with the other maps' behavior in the set. Maybe our hero is allergic to curry.. I'll add brown puddles in with the crap and experiment with signage. Will try adding some contrast in the caves doing a little more QoL there. I've already enlarged the safe area around the blue key bars in a newer version.

Height variation in the temple complex is kind of a rough order since I wanted to tightly control visibility between areas, but I'll see what I can do. More cover is probably a good idea considering how things will develop at the end. I'm inclined to keep the cog where it is since the dynamic with the cyber amuses me and I kind of want the player to go into the next zone blind.. Will keep the area in mind for further development. Next version will probably remain a bit flat in the temple complex, but I have an idea. The end of the map was already planned to lower all the tall walls, but maybe I'll go further and try hitting everything with an earthquake using some conveyor magic..

Might try adding some recessions into the ground here and there. Next zone already does this to a large degree.

Will try the music recommendations and maybe some temple-appropriate Memento Mori tracks and see what sticks. Had been testing this on very low volume, which was a mistake.
joe-ilya Avatar
joe-ilya

**
Jul 28, 2026 at 8:20am
Quote
FDA for : files.catbox.moe/674ht1.zip

Very rough looking map, and a very rough start. The damaging solid poop floors are not exactly clear, and removing hitscanners is not going to help telegraph it better, the arena is too wide open with various turrets, so it will always feel like getting sniped, no matter what you do. I recommend using the default brown liquids from Doom 2 (since they already resemble shit), and using HIV/AIDS signs next to them, because it's also very confusing in the caves, since there are already brown floors all over the place. It took me a long time to realize what was happening.
The upper city areas are very flat, and could use more height variation. Maybe in the first area some tall climbable poo mountains (which you could place the chainsaw, rocket launcher, and radiation suit on), and having the first half of the area be at a lower elevation. Then in the second city area you could rearrange the fountains, so they can be used as a staircase to get on top of a building to get a yellow cog (the current cog placement could be replaced with a radiation suit).
Some extra cover could also be provided, in the open stretches of the upper city, against the hitscanners and for general tactility.
The resources did not feel too lacking after the first area.
The music has to go. Some instruments are way too loud, and others are out of key. From the resource pack I recommend: MAP05, 07, 09, 11, 12, 13, 24, 25. Something light, mid-tempo and jazzy. Because this map reminds me a lot of the city maps in Doom 2, with the openness, scale, and stock texture usage.
api Avatar
api

*
Jul 28, 2026 at 7:15am
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stodgyayatollah Avatar
stodgyayatollah
rotartsinimda
Jul 28, 2026 at 6:18am
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Tangra Avatar
Tangra

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Jul 28, 2026 at 6:01am
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thanks for the suggestion. I'm running out of shitty CPs to target, so i'll take it under consideration, but i make no promises. Taking a quick look at Commodore Flying Free, i only see a release thread, there's no development thread as it seems the whole thing was made on discord, and that limits me on the things i can talk about. I'll have to take a closer look and then decide. Another CP by a clueless newbie just popped out today, and it's a perfect candidate for the CPH treatment... that one will be the next target. I'll make the post on it either tonight or tomorrow.
gije Avatar
gije

**
Jul 28, 2026 at 3:43am
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Here's the snapshot: files.catbox.moe/88kym8.7z

Already a little beyond this in development, but this is the playable area so far. Ammo's tight so don't waste it, and the second temple area might need a little adjustment since it's a bit rough if you don't get the soulsphere beforehand.. all's under continual tweaking. Most texturing temporary to one degree or another; detailing still in sketch phase. Went with Jago's theme from Killer Instinct for the music, but will probably try and find something else. That sax or whatever they chose is a bit grating on my end. Sucks, since I like it otherwise. Considering wiping out most of the hitscanners in the beginning to better telegraph shit-based pain sectors since it's a running theme in the map.
beamydonut Avatar
beamydonut

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Jul 27, 2026 at 9:14pm
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Tangra Avatar




Here's another dumbass project with a gimmick. Why it's stupid? Don't know how to explain it, other than, it seems to me that the best maps for speedrunning are usually the ones that are not intended as such. You know what i mean... when the id Software guys were building the original maps, going through fast was definitely on their mind (Par Times are there for a reason), but they didn't intentionally go out of their way to make every section of these maps, easily skippable, cheesable and hackable. There were many exploits and skips found by speedrunners over the years, but those were oversights and things that Romero and co. couldn't predict at the time they were making the games.

Now we have some amateur "speedrunner" here (trust me, it's generous to call him a speedrunner) who tried (and failed) to do this intentionally, and the way i see it, this can only lead to a very butchered Doom experience. Hey, Erik Alm was a speedrunner, right? I bet he intended for his maps to be open for speedrunning, but i also bet he gave priority to the gameplay first, which is why his maps felt natural to me.
                                                                                                                                                                                                                                                                                                    (...)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  The main reason i decided to put this shithouse on blast, is because of what he did at the end... which is also the most inexcusable crime done by so many of these nobodies, and sadly something that always goes unquestioned and unpunished on Doomworld... The Project lead silently quit the project the moment someone submitted a map for it. That's right, Yousuf Anik submitted his map and AlexEightch just ghosted him, never played it, never gave him any feedback, he just stopped posting and abandoned the project without saying a word. As of right now, a year later, Yousuf's map submission is the last post in the project thread. In a normal world this behavior should be moderated, but not on Troonworld. I bet this AlexEightch could start a new CP right now, and no one will say a word, because i've seen this shit happen before with JohnnyCruelty and others like him.

Wow, what a disaster gem of a project. Shitty concept, broken rules, incompetent lead, not to mention everyone's favorite friend: Ghosting! Seriously, "maps intended for speedrunning" are gonna end up an complete mess because speedrunning is not intended by mappers anyway! Speedrunning explicitly exploits the games bugs & glitches in its maps and game mechanics. Making maps intended for it basically ruins the point since they're intended to be completed fast as possible. Since the "project lead" only has done bad No Monsters runs he wouldn't even be able to make a proper speedrunning map, as proven by his example map. It's like me with my old banter about making a slopghtermap wad despite me hating and denouncing slopghtermaps as nothing more but cheap difficulty arenas. Only make maps for something you're actually good in and understand instead of trying to go with the crowd. "Doom is for everyone!", they said as they trend-chase and disclose "problematic figures" from the rest of the community. Pure ironic control.

This happens EVERY TIME, doesn't it? Why even bother making a project if you're going to abort it like a leftie woman? If you have the time, motivation, and knowledge go ahead but don't shit yourself. This happened with almost every project I've been in (one Doom project, two Wolfenstein 3D projects, two of them still pending). It's always these horrible work ethics, not understanding how to run projects and how to get your ass off the ground in general. No wonder these people cut their dicks off, the only way they would ever be accepted in any form of society. This could easily ruin community efforts which it has been slowly as there have been no repurcussions on being such a failure as pointed out. If society normalizes it everyone accepts it. Same logic applies here. Gotta arrange a community cleansing, unacceptable. Thanks for this new post (despite the horrible AI image as always)!

I have a personal suggestion for the next pile of shit: Commodore Flying Free. It is a Freedoom Aussie project in development limbo thanks to inactive and slow mappers with heavy dosis of troon, lead by a guy with "Bael" in his name which is heavily similar to the demon "Baal" on the Boom engine despite only being allowed to use visual Boom features only. I was banned off of it for a anti-trans and anti-Troonworld rant, hidden away as "toxicity". Karma is a bitch, now isn't it?
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