

	}->  STRANGELAND by olie <-{


heya! thanks for downloading. this is mainly for people who are interested in knowing more about the pack. if you're only here to play it, go do that instead! for now, here's some spoiler-free infomation about the pack (spoilery content after the large line break):

 - the pack has a custom soundtrack i composed specifically for it, check it out on soundcloud! https://soundcloud.com/itsolie/sets/strangeland-soundtrack?si=513000b4aeb145bbafd22cb4b21632f7

 - this pack was made for the 2021 autumn baba is you gamejam with the theme of "Working Together". i've since added more content and reworked a few things so that it flows smoother.

 - all of the music, custom palettes, custom sprites etc are made by me! everything i create is free to use in whatever you want, as long as i am credited!!

























 * SPOILERS. LIKE MASSIVE HUGE SPOILERS. FOR THE WHOLE PACK. BEYOND THIS LINE. YEAH. *

















		LEVEL LIST


	WORLD MAP

 0 > Coordination
 1 - Whistling Woods
 2 - Raging Ravine
 3 - Collapsing Crypt
 4 - Giggling Grove
 5 - Foreseeable Future
 ! - (CUT CONTENT) Deep Space
 ? - Cluster


	1 - WHISTLING WOODS

 1 > Tight Squeeze
 2 > Open The Door
 3 > Rapunzel
 4 > Zipper
 5 > Primrose Bushes
 6 > Rocky Road
 7 > Co-Existing
 8 > Soulful
 9 > Inseparable Pair
 10 > Group Hug
 11 > Double Doors
 12 > Flatmates
 13 > Mud Hideout
 14 > Round In Circles


	2 - RAGING RAVINE

 1 > Entry Prohibited
 2 > Blind Spot
 3 > Help?
 4 > Snare A Bear
 5 > Debt To Fulfil
 6 > Move It
 7 > Tricky Tracky Trap
 8 > Escape Artist
 9 > A Tad Cramped
 10 > Downwards Dig
 11 > Dread
 12 > Game Of Death
 13 > Rollercoaster
 Extra 1 > Sweet Spot


	3 - COLLAPSING CRYPT

 1 > Smoke Trails
 2 > Noclip
 3 > Claustrophobia
 4 > 2 Steps Forward...
 5 > Skull Creek
 6 > Single Player
 7 > Softlock
 8 > It's Behind You
 9 > Ominous Presence
 10 > Initiation
 11 > Baba See, Baba Do
 12 > Cartographer
 13 > Wasting Away
 14 > Level Up
 15 > Un-Unlockable
 Extra 1 > Agoraphobia


	4 - GIGGLING GROVE

 1 > Temptation
 2 > Dessert Rocks
 3 > Pipe Dream
 4 > Spare Change?
 5 > Grace Period
 6 > Aimless
 7 > Squabbles
 8 > Pit Stop <- puzzle by Randomiser!
 9 > What Have We Become?
 10 > The Last Straw

	5 - FORESEEABLE FUTURE
	
 1 > Tick Tock
 2 > It's Running Out
 3 > We Need To Go
 4 > Time Well Spent
 5 > No Receipts
 6 > Floating Through Space
 7 > Without Company
 8 > Could Be Worse
 9 > We're Alone Together
 10 > Not Exactly Forever
 END > But Until The Very End


	CLUSTER

 A - Shimmering Swamp
 B - ????


	A - Shimmering Swamp
 1 > Darkest Hour
 2 > Cutting Corners
 3 > Waltz
 4 > Midnight Snack
 5 > Phase Through
 6 > Conflicting Schedules
 7 > Negative Aura
 8 > Creature Of The Night
 9 > Consumption Assumption
 10 > Airlock
 11 > Helping Hand
 12 > PerplHexed


	! - (cut content) DEEP SPACE
   (most titles were placeholders)

 0 > Fun Facts

 X - (Old) Giggling Grove

 1 > Pressure Plate
 2 > More Skull Plate

 1 > Directional
 2 > Downpour
 3 > Mechanism

 1 > Costume Change
 1 > Back N Forth

 1 > Particulate Matter

 1 > Bear Traps

 1 > Contagion
 2 > Tight Knit
 3 > Handle With Care
 4 > Steady Hand


	OLD GIGGLING GROVE
   (slashed are the levels that werent cut from the main game)

 1 > Temptation 	/
 2 > Dessert Rocks	/
 3 > Pipe Dream		/
 4 > Smoothie
 5 > Further Away
 6 > Intruder Alert
 7 > Surprise!
 8 > Picnic
 9 > Indigestion
 10 > Sleep It Off
 12 > Romeo And Juliet
 13 > Spring Cleaning
 14 > Choke Point
 Extra 1 > We're Alone Together (old)


	REGARDING COMPLETION

100% is 105/6/4 although i could be misscounting..? (some players might have more than 4 bonuses because i moved an old level that previously contained one). there exists no reward for 100% completetion.


the hidden friends (bonuses!) are hidden in Rapunzel, Dread, Un-Unlockable, and Petrol Station. these are in no way required for 100% - they're just silly little easter eggs i decided to throw in.




CHANGELOG:


	v1.6 - the Not content update

 - i know the second bonus world teaser is ever-looming,,, but i'm sorry to announce that i don't have any plans about returning to work on this pack outside of bug fixes, at least for the moment. maybe i'll come back to finish it one day. no promises though! this update is just about ironing out a few outstanding issues, namely:

 - fixed levels 8, 9, 10 and 11 in Shimmering Swamp, as they were unplayable before. their order is also changed slightly
 - moved the Blistering Berg levels to their own world, and added another unused concept in there. these levels now also have the unused music too!
 - removed the level The Highway from Shimmering Swamp as it was,,, bad
 - added more skulls in Agoraphobia to prevent an easy solution
 - and other probably unnoticeable but necassary quality of life improvements!
 - Pit Stop is still cheeseable,,, and i have no idea how to fix it. i'd be grateful if anyone could share any ideas you have regarding a fix.

	v1.5

 - a lot of the baba detection numbers around flag were incorrect/broken. this is now fixed!! i'm aware We're Alone Together has no baba detection but there is literally no space left in the level LOL
 - increased size of Pit Stop to prevent cheese
 - redesigned The Last Straw - which should prevent it from being 1: cheeseable, and 2: trivial


	v1.4 - world 4 rework !!

 - redesigned basically all of the puzzles in world 4. dont worry, old world 4 is still playable in Deep Space!! if you're curious about *why* i decided to do this, my reasoning is at the bottom of this document :) special thanks to alzander245 for allowing me to steal their code to make this possible hehe

 - world B is a work in progress. i don't want to release something half baked, so it'll probably be finished after christmas ends, sorry! also, i've decided to remove all references to and cancel the planned valentines update; i think strangeland has run its course, and i want to move on to creating new packs
 - added Fun Facts About The Pack in Deep Space. merry christmas!!
 - also added the 4 scrapped gem levels into Deep Space which would have been the basis for world B had i not realised how bad they are

	and fixes for old levels include:
 - the lock would not celebrate when destroyed in Un-Unlockable. this extremely pressing matter has been fixed
 - reworked Intruder Alert (i know the level was cut this update... but i had already reworked it this before deciding to commit the the world 4 overhaul)
 - a few touch ups here and there to decorations


	v1.3

 - added the level Helping Hand in Shimmering Swamp
 - hidden text is no longer push in Cluster
 - song titles are now displayed for the world maps Forseeable Future, Shimmering Swamp and Cluster
 - reworked PerplHexed to prevent that darn cheese


	v1.2 - halloween update!!!

 - introduces the first of the bonus worlds, Shimmering Swamp! the bonus world hub is unlocked by clearing any 4 worlds, so don't worry about accidentally spoiling future content with it ;)
(i should probably note that i know there is huge potential with the mechanics introduced in this world that ive barely scratched the surface with. i tried so hard to make as many levels as i can that are still fun, but i've had to limit myself so i can push the update out before halloween... expect more levels/tweaks when inspiration hits again!)

	fixes for old levels include:
 - tweaked design of Tricky Track Trap
 - bug fix for Skull Creek (unlocked flag wouldn't trigger ice)
 - bug fix in Sleep It Off. it was possible to wake baba up when flag was near a skull
 - removed a VERY strange bug in Without Company, where a baba on track was immune to the effects of the clock
 - added skulls in No Receipts to force a solution

	and other side things, such as:
 - mixed the music for Forseeable Future again, as the old version had an unintended distortion effect applied which made it hard to listen to when wearing earphones
 - also fixed the mispelling of devastation as the music name for the same world, whoops. my terible speling strikes again!!


	v1.1 

 - majorly updated Agoraphobia to prevent quite an obvious solution
 - prevented cheese in Level Up
 - bug fix in We're Alone Together (the flag could step onto an already unlocked flag and win)
 - streamlined Not Exactly Forever


	V1.0

 - pack exists now woo!!! yeah!!




vv here is why i decided to revamp world 4. read it if you want..?

previously, the difficulty curve of the pack dipped HARD during world 4 - it was way too easy! i already kind of knew this when first releasing the pack but i was getting very close to the deadline and always figured i could change it in the future. well as it turns out, the future is now!! 
there were a lot of reasons it was too easy mainly: 1. the puzzles THEMSELVES were easy. replaying the pack made that obvious. 2. it didn't expand on any of the mechanics enough 3. teleporters ended up requiring multiple tutorial levels, leaving no room for actual challenges without cluttering the map. SO! using alzander245s code, dust (a scrapped idea i deemed to hard to code) is actually fully functional! these are replacing teleporters. with all of these factors combined the rework just made sense. imo world 4 no longer feels different from the rest of the pack, which was exactly my intention