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- #555 · xezon opened
on Mar 31, 2025on Mar 31, 2025 13 - #850 · xezon opened
on May 13, 2025on May 13, 2025 11
To pick up a draggable item, press the space bar.
While dragging, use the arrow keys to move the item.
Press space again to drop the item in its new position, or press escape to cancel.
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- Status: Open.#3023 In TheSuperHackers/GeneralsGameCode;
- Status: Open.#3022 In TheSuperHackers/GeneralsGameCode;3 comments
Group selection shows the portrait of the smallest ID object
GUIFor graphical user interfaceFor graphical user interfaceMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerOngoingDiscussionRequires further discussionRequires further discussionStatus: Open.3 commentsTheSuperHackers logo text looks small on a 4K screen
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.#3015 In TheSuperHackers/GeneralsGameCode;3 commentsStatic UI frame elements (like Idle Worker) ignore .csf hotkey bindings (& parser)
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.#3011 In TheSuperHackers/GeneralsGameCode;Add -loadsave command line option
EnhancementIs new feature or requestIs new feature or requestStatus: Open.#2999 In TheSuperHackers/GeneralsGameCode;GameState save and load functions present results through client UI
RefactorEdits the code with insignificant behavior changes, is never user facingEdits the code with insignificant behavior changes, is never user facingStatus: Open.#2998 In TheSuperHackers/GeneralsGameCode;- Status: Open.1 comment
Stealth kills indicate cash bounty
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.#2891 In TheSuperHackers/GeneralsGameCode;1 commentMap shroud is bugged when Strategy Center vision bonus is applied at saveload
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerSaveloadIs Saveload/Xfer relatedIs Saveload/Xfer relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero HourStatus: Open.#2882 In TheSuperHackers/GeneralsGameCode;Camera position starts at the wrong spot when player has a non ASCII character in their display name
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.2 comments- Status: Open.#2859 In TheSuperHackers/GeneralsGameCode;2 comments
Rapidly double clicking menu buttons can open the same screen twice and lead to shell state corruption and crashes
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingZHRelates to Zero HourRelates to Zero HourStatus: Open.5 commentsUSA Campaign Mission 3 – MOAB Drop Cutscene Terrain Turns Black
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero HourStatus: Open.1 commentVideo/movie audio ignores all volume settings (plays at full volume even when sliders are 0)
AudioIs audio relatedIs audio relatedBugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.MSG_META_VIEW_TEAM logic in SelectionTranslator::translateGameMessage is bugged
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.NameKeyGenerator::nameToLowercaseKey doesn't work properly for new keys
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.General promotion star button blink speed changes with framerate
GenRelates to GeneralsRelates to GeneralsGUIFor graphical user interfaceFor graphical user interfaceMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.GUI window slide-in animation speed changes with framerate
GenRelates to GeneralsRelates to GeneralsGUIFor graphical user interfaceFor graphical user interfaceMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.Unknown crash in TerrainTracksRenderObjClassSystem::flush possibly due to failed vertex buffer lock
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCrashThis is a crash, very badThis is a crash, very badMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedStatus: Open.core_babylon is not part of any release
BuildAnything related to building, compilingAnything related to building, compilingToolsAffects Tools onlyAffects Tools onlyStatus: Open.1 commentW3DView::m_locationRequests looks not particularly useful
MinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerPerformanceIs a performance concernIs a performance concernStatus: Open.2 comments- Status: Open.#2813 In TheSuperHackers/GeneralsGameCode;1 comment
Scorch texture mip quality does not change when changing texture reduction on runtime
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedZHRelates to Zero HourRelates to Zero HourStatus: Open.INI parsing with std::from_chars throws exception for value that is out of range
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.1 comment