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Arch-vile
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Aubrey Hodges also music for doom psx and final doom psx Fine, I'll accept your answer. But only because it's correct. Scoreboard switchblade - 2 points thundercunt - 2 points SilverMiner - 1 pointQ6. Of the Doom II monster roster - which ones do not appear in Doom 64?
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During a live performance, Breaking Benjamin was playing a song called "Blow Me Away," a song famously part of the Halo 2 soundtrack. During the performance, the image cast behind them was playing a modded recreation of Halo Combat Evolved that pretty clearly looks like it was made in the Doom engine. Has anyone ever seen this mod? I found a post on reddit talking about it but in the past two months no one has identified it.
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John von Doommusic, III composer for Doom 64 and Turok Revolution.
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Aubrey Hodges also music for doom psx and final doom psx
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Yep! It is the last secret level, and has kind of a unique look and feel. I encourage everyone to try it.
Looks like we have a tie for the time being.
Scoreboard switchblade - 2 points thundercunt - 2 points
Q5. Two-part question: Who is credited with all the Doom 64 music and what other official Doom games have they made music for? thundercunt got 2 points in a row and should skip this question.
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In the void
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That's right! Depending on the direction the player is coming from, so that they pass either above or below. Very similar to vanilla fake 3D bridges, except you don't need a dummy sector. Multiplayer or no-clipping cheat break both techniques. Scoreboard switchblade - 2 points thundercunt - 1 pointQ4. What level is this a map of?Attachments:
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SilverMiner
Don't quit now! We're still spending your money!
Jul 20, 2026 at 10:44pm
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If there were magnets, they probably were rastishka Also these we took off so they survived thru many years
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SilverMiner
Don't quit now! We're still spending your money!
Jul 20, 2026 at 10:42pm
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Europeans understand eachother
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Macros to silently raise or lower floors
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I was watching the final match on some Frenchman's Twitch channel. I don't speak French, except for a few international words and names, but he described the match so clearly that I understood everything! (Plus, there was a diagram of the field with a moving ball, like in a video game.) Two Spanish-speaking teams played, but the former capital won.
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i just remembered my childhood memory: one day mother gave some people the fridge with my stickers with cars to refill with freon or something, and it returned without stickers. Now i think okay i understand why would PC fixers steal stuff from it, it's useful stuff. But what the intention of those guys was? Like what the hell. Also my head has stopped hurting now, yay A refrigerator repairman came right to our home and replaced the radiators and cooling system right in the hallway. He left all the stickers and magnets in place!
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SilverMiner
Don't quit now! We're still spending your money!
Jul 20, 2026 at 7:18pm
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i just remembered my childhood memory: one day mother gave some people the fridge with my stickers with cars to refill with freon or something, and it returned without stickers. Now i think okay i understand why would PC fixers steal stuff from it, it's useful stuff. But what the intention of those guys was? Like what the hell. Also my head has stopped hurting now, yay
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SilverMiner
Don't quit now! We're still spending your money!
Jul 20, 2026 at 6:22pm
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The source ports have their main problem that limits their FPS too much. The bsp renderer. Helion has no that, but it also has no multiplayer, so it's incomplete.
This gives me feel that doom source ports are very wrong. The funny side is many schizo bloggers and youtubers making writeups and videos on how genial the BSP technology is.
Gzdoom is like an universal source port but it has many holes in compatibility like lack of vanilla prng switch and actually is not backwards compatible with zdoom 2.8.1 mods cuz in 2019 it butchered some features of fragglescript during its shitup with zscript calls. Also it changed file reading behavior. It did not help with FPS anyone, and it can't cuz the renderer is a huge bottleneck in any case. Shouldn't touch things if it works.
The BSP is the main problem. And some schizo desire to touch things that aren't broken, and to bump codebase to newer compilers
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I started the match rooting (a little bit) for Argentina, but towards the end of the game I realized that if they won, I would even feel a bit bad, because the game was so one-sided that Spain did not deserve to lose (nor Argentina deserve to win). Argentina had 0 threats on goal for the first 105 minutes, IIRC. Only in the dying moments of overtime, trailing 0-1, they tried a final desperate offense (and weren't far from equalizing).
Don't think anyone would be truly disappointed with the outcome of the final. Spain was the best team of the tournament, whether you enjoy their style of play or not (I don't), and Argentina outdid themselves to even reach the final. Messi is superb, but he is getting old, and the rest of his team is far from great. Only so much he can do in a team sport.
Reminded me of the 2002 final, where no one expected the bleak German team to even reach it. However, the game itself was not nearly so one-sided as last night's.
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GoG, Steam, Epic, Microsoft store And that is correct. Now let's hope someone else wants to play too. Scoreboard switchblade - 2 pointsQ3. Explain in a nutshell how Doom 64 achieves its fake room-over-room effect.switchblade got 2 points in a row and should skip this question.
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Spain vs Argentina, World Cup Finals. I'm rooting for Argentina because 1) they're on my side of the globe; and 2) Spain is soccer-flopping every 30 seconds. The point of the sport is to pass defensively until a hole in the wall breaks, and then an exciting, explosive play breaks out. I don't watch much, but you shouldn't be able to just flop to kill breakout plays. FIFA or whoever runs this should change the rools.
Score: 0-0
It's almost a good sport.
edit: ggs. congratulations Spain, for a totally legitimate and proudful victory indeed.
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Rest in peace, Bobby Prince. Thanks to you, I now create MIDI music.Releasing my first MIDI — free to use in your projects! ► DOWNLOAD: Google Drive Archive▌ FEATURESStyle: Middle Eastern flavor · Futuristic · Storytelling arc Length: 4 minutes Key: Phrygian Dominant in F Genre: Progressive electronic ▌ THE STORY BEHIND ITMaking my first MIDI track, I wanted to do something inventive right out of the gate. This one won't fit classic Doom — but for creative projects it's exactly the right vibe. I picture it somewhere in a final battle of a megawad. I ran into a ton of technical headaches along the way — the track has over 40 instruments that I had to elegantly swap between each other (General MIDI only supports 16 channels, after all). The main challenge was pulling off sound design and emulating real modular synthesis using nothing but MIDI editing tools, which I abused mercilessly. The arrangement was inspired by DBP39, so it'll sit naturally in detailed maps with a Middle Eastern theme. I work as a film composer and have been making advanced electronic music for years — and that's exactly the style I wanted to bring into MIDI format. For my usual work this is a pretty standard track; for Doom it's something new. If I keep going in this format I won't be making arrangements this complex again — they're a nightmare to adapt across different soundfonts. Arranged in Ableton Live 12, recorded via LoopMIDI into Reaper, played back through Virtual MIDI Synth.▌ TECHNICAL INFO & HOW TO USEThe track is timbrally and instrumentally very diverse, so perfectly balancing it across all soundfonts is technically impossible — but I did everything I could. For the original intended sound, use Timbres of Heaven. The archive contains 2 MIDI files:- Timbres of Heaven edition — more voices (50) - Microsoft GS Wavetable Synth edition — fewer layers (32), for maximum compatibility Also included — 4 rendered audio files:- Two mastered versions (Timbres of Heaven and Microsoft GS) for best sound quality - Two raw versions for better blending with other MIDI tracks — use these if you're worried about compatibility across soundfonts All versions are trimmed to loop cleanly. The archive also includes the soundfonts that sound decent with this MIDI. I strongly recommend bundling Timbres of Heaven directly into your wad. ▌ RIGHTSYou can use this track in any of your projects however you like — I'll be genuinely happy if you find a use for it. Please credit me as the author so other people can find me for collaborations. If you want to claim it for an ambitious project, hit me up in DMs. I'm open to adapting it to your specific soundfont. Thanks for listening! Feel free to share what the track makes you feel. I'd ask you not to be too brutal with the criticism — I'd rather not take emotional damage and lose motivation to keep working in this format.
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"retro modern" ts genuinely fryin me son im crine. Honestly I'm divided on the UZDOOM situation because its made by a group of troons and not some based German chud developer making occasional use of AI. i was awol when the gzdoom fork split happened and to this day i don't know the detailed version of the story. Don't know or remember if this was posted anywhere else but time of death had a good video on this subject: AFAIK they've already been working on gzdoom for years anyway so this development means gzdoom has now detransitioned. However, the allegedly based German chud lost interest in his project after the posse left. OTOH, all the people complaining about their awesome.wad being broken with the latest gzdoom release won't have to worry about that happening any time soon.
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GoG, Steam, Epic, Microsoft store
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Come on, try harder, everyone. I'll take even, let's say... 3 out of 4.
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In a very rough spot in my life and I'm playing this now. Thank you guys for letting me occupy myself with these great maps
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