The future of game development is here 🎮
Join us at #GDC2026 to explore how RTX neural rendering and AI are defining the next era of gaming.
Learn more: http://www.nvidia.com/gdc
News drop 📣
👤 NVIDIA ACE now supports Qwen3-8B for on-device deployment of real-time, dynamic NPCs. Available now as an SDK plugin.
💬 Magpie Flow text-to-speech received multilingual support for testing within end-to-end character pipelines.
🖼️ We just released a new tech demo for the RTX Branch of
Unreal Engine
5 showing off RTX Mega Geometry, ReSTIR PT, and DLSS 4.
Details: https://nvda.ws/4n8PWlL
NVIDIA Audio2Face is now open source 👏
Delivering human-like expressions for 3D avatars, our state-of-the-art facial animation and lip-sync technology is available for developers to build high fidelity characters.
Get the details on the release + more 👇
https://nvda.ws/46CXKGj
At #Gamescom2025, we’re unveiling major updates to our suite of AI and RTX neural rendering technologies for game developers. Here’s what you need to know 👇
⚡️DLSS 4 integration support now includes Unreal Engine 5.2-5.6 and for developers using custom engines.
🖼️ NVIDIA RTX Kit has received updates across shading, illumination, filtering, and more.
💬 The NVIDIA Riva Automatic Speech Recognition (ASR) model is now available for on-device inference, providing high word accuracy with real-time performance.
📸 NVIDIA Nsight Graphics version 2025.4 has promoted Graphics Capture activity to production-ready.
🤝 Finally, we’ve teamed up with Discord to bring seamless, GeForce NOW powered game discovery right inside of Discord.
Read the deep dive ➡️ https://developer.nvidia.com/blog/ann...
Join us for the third episode of our Level Up with NVIDIA webinar series on 11/16 to learn how to integrate #RTX technologies into #Unity, with a look into the cinematic demo: Enemies.
Register here for free: https://nvda.ws/3G0943N
Looking for superior ray tracing performance?
Dive into our new graphics primitive, NVIDIA Micro-Mesh. Announced at #GTC22, the new SDK increases real-time performance and memory compression for complex geometry. https://nvda.ws/3Snq1aX#GameDev#RTX
Announced today at #GTC22, NVIDIA #RTX Path Tracing provides the flexibility to take individual components or the entire path tracer and integrate into your game engine to ensure lighting during production is true to life. https://nvda.ws/3S2w6tV#GameDev
Introducing NVIDIA #DLSS 3 – a neural graphics technology that multiplies performance using #AI to create entirely new frames and display higher resolution through image reconstruction. https://nvda.ws/3DCp36R#GameDev#RTX
Check out the next-generation of neural graphics and ray tracing technology NVIDIA announced at #GTC22, including the new #DLSS 3, #RTX Path Tracing, and Micro-Mesh SDKs. https://nvda.ws/3Uojv5R#GameDev