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Insights: godotengine/godot
June 26, 2026 – July 3, 2026
Overview
Summary
Excluding merges, 47 authors have pushed 56 commits to master and 83 commits to all branches.
On master, 491 files have changed and there have been 10,647 additions and 3,042 deletions
77 pull requests merged by 43 people
- CI: Fix Wayland breakage in `clangd-tidy`
#120907 merged
Jul 4, 2026 - Texture type validation fixes.
#120902 merged
Jul 4, 2026 - Don't automatically open virtual keyboard when popup menu shows
#120768 merged
Jul 4, 2026 - Fix wayland-scanner detection
#120898 merged
Jul 4, 2026 - CI: Bump SVGO (3.3.2 → 4.0.1)
#120834 merged
Jul 4, 2026 - CI: Bump codespell (2.4.1 → 2.4.2)
#120836 merged
Jul 4, 2026 - Fix PI and TAU in hint_range numeric expressions
#119905 merged
Jul 4, 2026 - CI: Bump various CI hooks
#120838 merged
Jul 4, 2026 - Make `AudioFrame` trivially copyable, and remove extraneous warning delints
#120840 merged
Jul 4, 2026 - SCons: Migrate from `os.system` to `subprocess`
#119469 merged
Jul 4, 2026 - LSP: Handle JSONRPC responses
#110517 merged
Jul 4, 2026 - Fix crash when assigning more than 2047 MiB to Jolt temp buffer
#120895 merged
Jul 4, 2026 - Add Home and End keyboard shortcuts to Tree
#120861 merged
Jul 4, 2026 - Fix texture checks if stereo rendering is enabled
#120876 merged
Jul 4, 2026 - [Android] Make `OS.alert()` blocking
#120800 merged
Jul 3, 2026 - Fix scene not requesting save for `Load as Placeholder`.
#120823 merged
Jul 3, 2026 - Fix crash when clicking via the Game view API created collisions
#120826 merged
Jul 3, 2026 - Add `_LIFETIME_BOUND_` annotations for elements of core containers.
#120787 merged
Jul 3, 2026 - Fix orthographic camera directional shadow culling
#120711 merged
Jul 3, 2026 - Crypto: Add tests for AESContext
#120847 merged
Jul 3, 2026 - [Render] Crash Fix use-after-return instance shader parameter lists
#120858 merged
Jul 3, 2026 - Fix local billboard particles running copy twice.
#120859 merged
Jul 3, 2026 - Fix a potential crash on `TOOL_TOGGLE_SCENE_UNIQUE_NAME` handling
#120785 merged
Jul 2, 2026 - Improve tangent space generation
#119161 merged
Jul 2, 2026 - Fix incorrect per-instance shader parameters when exporting in headless mode
#120794 merged
Jul 2, 2026 - Enable search bar in the Theme Editor Type drop down
#120814 merged
Jul 2, 2026 - Add `Span` constructor to `Vector`
#120810 merged
Jul 2, 2026 - Improve documentation on `_input_event` 2d and 3d
#120659 merged
Jul 2, 2026 - [3.x] Replace `LocalVector.operator Vector` with `Vector(Span)` constructor.
#120812 merged
Jul 1, 2026 - [3.x] Ensure `LocalVector` `span()` count is unsigned
#120815 merged
Jul 1, 2026 - [3.x] Minor `LocalVector` Improvements
#120807 merged
Jul 1, 2026 - Remove physics process update from NavigationRegions
#119361 merged
Jul 1, 2026 - Range: Don't use min for snap offset when it's too big
#113380 merged
Jul 1, 2026 - Remove cloth BRDF from DFG LUT
#120777 merged
Jul 1, 2026 - Remove physics process update from NavigationLink
#119370 merged
Jul 1, 2026 - thirdparty: Update meshoptimizer to 1.2
#120775 merged
Jul 1, 2026 - Fix PCSS shadows using shadow range begin in the wrong space.
#120774 merged
Jul 1, 2026 - Fix error when saving a modified script that you're about to close
#120744 merged
Jul 1, 2026 - [4.7] Cherry-picks for the 4.7 branch (future 4.7.1) - 2nd batch
#120773 merged
Jul 1, 2026 - Clarify input propagation with Y sorting
#114375 merged
Jun 30, 2026 - GDScript: Use `TightLocalVector` for `members`
#117666 merged
Jun 30, 2026 - Make `ptr()` and `span()` lifetime-bound across `CowData` types, and fix lifetime violations with callers
#120746 merged
Jun 30, 2026 - Fix project settings margins in editor modern theme
#120737 merged
Jun 30, 2026 - Add Click Margin Theme Constant for `BaseButton`
#116763 merged
Jun 30, 2026 - Fix Tree node mouse dragging regression on touchscreens
#120728 merged
Jun 30, 2026 - Editor: Add resumable download with retry for export templates
#118226 merged
Jun 30, 2026 - Clean and simplify `Game Embed` toolbar
#118664 merged
Jun 30, 2026 - Improve custom iterator performance
#119080 merged
Jun 30, 2026 - Add touch support to `TextEdit`
#119706 merged
Jun 30, 2026 - Add default shortcuts for Project Settings and Editor Settings
#119967 merged
Jun 30, 2026 - [3.x] Add `[[lifetimebound]]` attribute
#120762 merged
Jun 30, 2026 - Show enum integer values in inspector tooltips
#102734 merged
Jun 30, 2026 - Improve `ScrollContainer::ensure_control_visible`
#102923 merged
Jun 30, 2026 - Navigation: Improve error message for unreachable polygon case
#113923 merged
Jun 30, 2026 - Use all GeometryInstance3D nodes when calculating a scene AABB
#118690 merged
Jun 30, 2026 - GDScript: Use extends line as range for MISSING_TOOL warning
#120212 merged
Jun 30, 2026 - Embed the game view in the main editor window as the default
#120736 merged
Jun 30, 2026 - Add lifetime constraint to `StringName` -> `String` conversion, avoiding footguns
#120732 merged
Jun 30, 2026 - Update doc for `OptionButton.fit_to_longest_item`
#120741 merged
Jun 30, 2026 - Fix double free of `custom_ci` RID in `Tree` destructor.
#120731 merged
Jun 30, 2026 - [4.7] Cherry-picks for the 4.7 branch (future 4.7.1) - 1st batch
#120577 merged
Jun 30, 2026 - Make `MeshLibrary` use `PropertyListHelper` internally
#119616 merged
Jun 30, 2026 - Fix closed Curve3D first/last point missing in/out control point
#120684 merged
Jun 30, 2026 - GDScript: Add all early-applied annotations to outer class annotation list
#120208 merged
Jun 30, 2026 - Show categories inside sub-inspectors
#120464 merged
Jun 30, 2026 - Fix issues with desired size system
#120640 merged
Jun 30, 2026 - Hide pagination in the asset store when there are no assets to list
#120674 merged
Jun 30, 2026 - Move "gridmap" search keyword from TileMap to TileMapLayer
#120676 merged
Jun 30, 2026 - Fix crash in spriteframes editor
#120687 merged
Jun 30, 2026 - Fix crash when closing all script editor tabs
#120696 merged
Jun 30, 2026 - Set SpinBox's internal node's `use_parent_material` to true
#120714 merged
Jun 30, 2026 - Android: Fix EditorSettings not instantiated error when running game
#120723 merged
Jun 30, 2026 - Update thirdparty OpenXR to 1.1.60
#120626 merged
Jun 30, 2026 - Fix compiling `core/profiling` files with Perfetto profiler
#120733 merged
Jun 30, 2026 - Fix "Remove" button in `MeshLibrary` editor being enabled when it shouldn't
#120672 merged
Jun 30, 2026 - [3.x] Fix `safe_unproject_position()`
#120685 merged
Jun 28, 2026
94 pull requests opened by 62 people
- GLTF: Implement the glTF 2.1 64-bit binary file format
#120670 opened
Jun 27, 2026 - Increase the default size of the editor About dialog
#120675 opened
Jun 27, 2026 - Fix wrong pointer in compatibility_test_init null check
#120677 opened
Jun 27, 2026 - Fix node collections not getting preserved by placeholder script
#120679 opened
Jun 27, 2026 - ConnectDialog: Update method tree when opening method popup
#120683 opened
Jun 27, 2026 - Add `add_apple_embedded_platform_spm_package` method to `EditorExportPlugin`
#120686 opened
Jun 27, 2026 - Add Action InputName for BaseButton to deprecate TouchScreenButton.
#120693 opened
Jun 28, 2026 - Extend the selection highlight of rows in the animation libraries dialog
#120694 opened
Jun 28, 2026 - Fix sticky Ctrl/Cmd grid snap in 3D editor
#120695 opened
Jun 28, 2026 - Make tie with scenes imported into `MeshLibrary` resources explicit
#120697 opened
Jun 28, 2026 - Fix dialog title when adding animation inside the animation library editor
#120698 opened
Jun 28, 2026 - Add unit tests for Timer autostart and paused behavior
#120708 opened
Jun 28, 2026 - C#: Add editor setting to skip build before playing
#120709 opened
Jun 28, 2026 - Add implicit conversion of bool constants to float, int, and uint
#120715 opened
Jun 29, 2026 - X11: Don't sleep the input events when exiting
#120718 opened
Jun 29, 2026 - X11: prevent premature closing of popup menu
#120719 opened
Jun 29, 2026 - Do not serialize export options that do not have the PROPERTY_USAGE_STORAGE flag
#120721 opened
Jun 29, 2026 - mbedTLS: Update to 4.1.0, PSA Crypto
#120725 opened
Jun 29, 2026 - GDScript: Display warnings and errors in editor tooltip
#120726 opened
Jun 29, 2026 - Add `get_fft` method to `AudioEffectSpectrumAnalyzerInstance`
#120727 opened
Jun 29, 2026 - Fix enum constants incorrectly shown in documentation Enumerations section
#120738 opened
Jun 30, 2026 - Fix Skeleton2D crash and physics multi-thread deadlock
#120739 opened
Jun 30, 2026 - Supplement to the distribution of light instances across quadrants in the shadow atlas.
#120743 opened
Jun 30, 2026 - Fix mouse filter being ignored in game view select
#120748 opened
Jun 30, 2026 - Remove `GDExtensionConstPtr` in favor of `GDExtensionPtr<const T>`
#120749 opened
Jun 30, 2026 - Add flip to ninepatch render
#120753 opened
Jun 30, 2026 - Add flip flags to `StyleBoxTexture`
#120754 opened
Jun 30, 2026 - Fix `Slider` inconsistent behavior with `StyleBoxTexture`
#120755 opened
Jun 30, 2026 - Fix various shortcuts causing autocompletion to desync
#120760 opened
Jun 30, 2026 - Add option to stop oldest stream for `AudioStreamPolyphonic` if `polyphony` is reached
#120761 opened
Jun 30, 2026 - Fix doc tooltip disappears after IME input.
#120763 opened
Jun 30, 2026 - Add a flag to preserve color in particle process.
#120764 opened
Jun 30, 2026 - Improve button styling
#120766 opened
Jun 30, 2026 - Fix reload for modified scene for imported scene formats.
#120769 opened
Jun 30, 2026 - ConnectDialog: Fix `Window.reset_size()` after disabling advanced options
#120771 opened
Jun 30, 2026 - Make build profile editor show a toaster for errors when hidden
#120776 opened
Jul 1, 2026 - SCons: Convert attributes to keys
#120779 opened
Jul 1, 2026 - Style: Replace `mypy` with `ty`
#120780 opened
Jul 1, 2026 - Fix `VScrollBar` of `ItemList` being too close to the left
#120782 opened
Jul 1, 2026 - Allow to auto create categories when importing a file into a `MeshLibrary`
#120784 opened
Jul 1, 2026 - Separate particles animation from particles bilboard
#120786 opened
Jul 1, 2026 - Prevent `ProgressDialog` and Save Confirmation Popup from embedding inside dialogs.
#120788 opened
Jul 1, 2026 - Add note to TextEdit docs about using zero-based line and column numbers
#120789 opened
Jul 1, 2026 - Reset dock slot margin index when hover ends
#120791 opened
Jul 1, 2026 - Fix godot crash in SpriteFrames in the AnimatedSprite2D and 3D
#120792 opened
Jul 1, 2026 - GDScript: Remove unnecessary CoW where possible
#120793 opened
Jul 1, 2026 - Enable scroll hint in the "Create New *" dialog for asthetics
#120795 opened
Jul 1, 2026 - GDExtension: Avoid transient null virtual method store during lazy init
#120796 opened
Jul 1, 2026 - Add out of range check for `PacketPeerUDP`
#120799 opened
Jul 1, 2026 - Fix missing `p_zoom_step` check in GraphEdit's `set_zoom_step()`
#120803 opened
Jul 1, 2026 - Add new methods to `AudioStreamPlaybackPolyphonic`
#120811 opened
Jul 1, 2026 - Add warning when attempting to resize embedded game window
#120813 opened
Jul 1, 2026 - GDScript: Fix wrong error line indicator position of static typed FOR loop
#120821 opened
Jul 1, 2026 - Add "extend script" option to filesystem dock
#120822 opened
Jul 1, 2026 - Avoid temporary `CowData` `nullptr` state during pointer assignment.
#120825 opened
Jul 2, 2026 - Fix Game Crash in Drag and Drop
#120828 opened
Jul 2, 2026 - Switch CSG tangent generation to meshopt_generateTangents
#120829 opened
Jul 2, 2026 - Wayland Embedder: refactor message sending and debug log
#120831 opened
Jul 2, 2026 - Fix RichTextLabel mouse scroll drift
#120833 opened
Jul 2, 2026 - Add playback position mapping curve to "Sync" animation transition
#120841 opened
Jul 2, 2026 - Improve documentation on `PackedByteArray()` Array constructor
#120844 opened
Jul 2, 2026 - Core: Purge remaining unions in math structs
#120845 opened
Jul 2, 2026 - Fix ZIPPacker returning OK when zipio_write() fails to write
#120849 opened
Jul 2, 2026 - Avoid duplicate Button presses from touch-emulated mouse
#120852 opened
Jul 2, 2026 - Add iPhone 17e (`iPhone18,5`) to the Apple SoC model list
#120853 opened
Jul 2, 2026 - Make `AudioStreamWAV/MP3::data` use CoW `Vector`
#120856 opened
Jul 3, 2026 - Add remove_recursive and remove_recursive_absolute to DirAccess
#120860 opened
Jul 3, 2026 - Fix `Curve` points reordering in the inspector
#120863 opened
Jul 3, 2026 - Fix duplicated button press event on touch input
#120864 opened
Jul 3, 2026 - Fix editor margins with modern theme and low spacing
#120865 opened
Jul 3, 2026 - [3.x] Return primitive types by value
#120866 opened
Jul 3, 2026 - Core: Pass constant bracket operators to primitive types by value
#120868 opened
Jul 3, 2026 - Use `int` for `DockTabContainer`'s slot
#120869 opened
Jul 3, 2026 - Fix extracting materials without a per-material override
#120870 opened
Jul 3, 2026 - Add mute toggle to AudioStreamPlayers
#120871 opened
Jul 3, 2026 - Fix crash in Project Settings when an autoload has been freed
#120874 opened
Jul 3, 2026 - Consolidate toggle buttons into one base class
#120879 opened
Jul 3, 2026 - Hide 'Edit Now' checkbox in the 'Create New Project' dialog
#120882 opened
Jul 3, 2026 - [3.x] Android versions bump for 2026
#120883 opened
Jul 3, 2026 - Fix mobile AreaLight half precision overflow
#120884 opened
Jul 3, 2026 - Fix incorrect non-unique resource indicator
#120886 opened
Jul 3, 2026 - Docs: Add missing C# examples for Tween
#120887 opened
Jul 3, 2026 - Fix Search Help leaks from duplicate TreeCache keys
#120889 opened
Jul 3, 2026 - Fix 3D ruler tool tooltip
#120890 opened
Jul 3, 2026 - GDScript: Fix attribute access falsely counting as local usage
#120891 opened
Jul 3, 2026 - Fix CanvasItem transform notification flag being ignored on tree entry
#120893 opened
Jul 3, 2026 - Add mute property to AudioStreamPlayers
#120894 opened
Jul 3, 2026 - Implement `OS::get_processor_name()` for Android
#120896 opened
Jul 3, 2026 - Fix struct padding on double precision builds
#120899 opened
Jul 4, 2026 - Clip TextEdit text for horizontal scrolling
#120900 opened
Jul 4, 2026 - Fix tangent/bitagent encoding when computing vertex skinning
#120901 opened
Jul 4, 2026 - Crypto: Add sign/verify and encrypt/decrypt tests
#120903 opened
Jul 4, 2026 - CI: Cleanup codespell ignores
#120906 opened
Jul 4, 2026
52 issues closed by 13 people
- Wayland detection is broken during build
#120904 closed
Jul 4, 2026 - Thread::wait_to_finish throws error when called on a joined/returned thread
#71048 closed
Jul 4, 2026 - PI and TAU arent considered valid numeric expressions in hint_range in non-spatial shaders
#119835 closed
Jul 4, 2026 - Godot LSP doesn't handle replies without methods (e.g. workspace/applyEdit after connecting a signal)
#105544 closed
Jul 4, 2026 - #119342 breaks VR rendering
#120832 closed
Jul 4, 2026 - Setting Jolt Physics's temporary memory buffer size above 2047 causes an error (and possibly a crash)
#120855 closed
Jul 4, 2026 - Closing script in editor after its folder was deleted produces missing GDScript resource error
#108673 closed
Jul 3, 2026 - Focusing text Control (e.g. TextEdit) maximizes game window in certain scenario
#105943 closed
Jul 3, 2026 - HttpRequest weird error
#120877 closed
Jul 3, 2026 - Closing game running in editor doesn't trigger NotificationWMCloseRequest
#117844 closed
Jul 3, 2026 - Incorrect directional shadow map culling for orthogonal camera
#120457 closed
Jul 3, 2026 - `RuntimeNodeSelect` crashes on multiple places with PhysicsServer API created collision objects
#107780 closed
Jul 3, 2026 - GPUParticles3D Local Billboard not working when scene object count is high
#120837 closed
Jul 3, 2026 - `Load as Placeholder` does not work/update when playing the game unless scene is saved manually.
#120818 closed
Jul 3, 2026 - Last Parameter in Shader Parameters in the inspector is cut off
#120355 closed
Jul 2, 2026 - Rotating Animated Body 3d changes it scale.
#120830 closed
Jul 2, 2026 - Incorrect generated tangents on mirrored UVs in glTF import
#114508 closed
Jul 2, 2026 - Keyboard bugs when writing a code
#120817 closed
Jul 1, 2026 - AreaLight3D does not contribute to static lightmap baking
#119135 closed
Jul 1, 2026 - Alt+RMB in Select mode does not show anything
#87607 closed
Jul 1, 2026 - DirectionalLight3D angular distance shadows blurring based on absolute zero position
#86536 closed
Jul 1, 2026 - Alpha rendering issue from some angles
#120770 closed
Jun 30, 2026 - Y-Sort is not taken into account for mouse events
#73718 closed
Jun 30, 2026 - Custom iterator performance is very poor compared to allocating an array and traversing it
#42053 closed
Jun 30, 2026 - Export Template Manager does not resume partial downloads (restarts from scratch after failure) in 4.7-dev5
#118795 closed
Jun 30, 2026 - Project settings has wrong margins with modern theme and low spacing
#120735 closed
Jun 30, 2026 - Dragging a node in the Scene dock incorrectly interpreted as touchscreen scrolling
#120669 closed
Jun 30, 2026 - Unable to download export templates
#108952 closed
Jun 30, 2026 - GDScript: `MISSING_TOOL` warning encompasses whole class
#120175 closed
Jun 30, 2026 - Android Editor: TileMap and TileSet UI panels completely disappear/glitch when scrolling
#120634 closed
Jun 30, 2026 - [4.7.beta2] Crash when adding a sibling to Label using autowrapping with a maximum size parent
#120099 closed
Jun 30, 2026 - `Label` with autowrapping enabled will not automatically expand its height when its width is decreased
#119325 closed
Jun 30, 2026 - GDScript: `REDUNDANT_STATIC_UNLOAD` warning range encompasses whole class
#120174 closed
Jun 30, 2026 - The internal nodes of SpinBox have `use_parent_material` set to false.
#120543 closed
Jun 30, 2026 - @export_category fails to appear in Nested Resources
#116034 closed
Jun 30, 2026 - Missing control points at the first and last nodes in Curve3D
#120681 closed
Jun 30, 2026 - Editor crash when closing all tabs
#120688 closed
Jun 30, 2026 - [C#] Exported property data loss in tool scripts
#120690 closed
Jun 30, 2026 - 4.7 Metal driver crashes
#120566 closed
Jun 30, 2026 - RichTextLabel::AddImage broken when passing width as percentage
#120148 closed
Jun 29, 2026 - Jolt RigidBody Angular Velocity Limit Reached
#120724 closed
Jun 29, 2026 - Clearing the exported variables of resources with preloading set as default will not change their contents.
#110343 closed
Jun 29, 2026 - Autoload-Global class name conflict warning popup dissapears when using Attach Node Script dialog
#120706 closed
Jun 28, 2026 - AutoLoad Selecting Script with Conflicting Class Name
#120703 closed
Jun 28, 2026 - BlendSpace2D does not update animation names after changing the assigned animation
#120680 closed
Jun 28, 2026 - Autoload global object duplication
#111943 closed
Jun 28, 2026
55 issues opened by 54 people
- Cross compiling godot games causes building platforms libraries to be included
#120908 opened
Jul 4, 2026 - Godot editor opens to a black screen in 4.7x on macOS on intel when rendering from Mobile & Forward+
#120897 opened
Jul 3, 2026 - CanvasItem receives NOTIFICATION_TRANSFORM_CHANGED on enter tree even when notify_transform are disabled
#120892 opened
Jul 3, 2026 - The property tracks of AnimationPlayer will disrupt the animation transition functionality.
#120888 opened
Jul 3, 2026 - HTTPRequest weird error when using METHOD_CONNECT
#120885 opened
Jul 3, 2026 - Error in the Editor's "Manage Character Profiles" menu
#120880 opened
Jul 3, 2026 - Using Setup or Painting physics layers onto tiles spikes 3D GPU into freezing Godot
#120873 opened
Jul 3, 2026 - Fireflies artifact on metallic material in Forward+/Mobile
#120872 opened
Jul 3, 2026 - Animation Player allows duplicating and renaming RESET anim but never plays those
#120862 opened
Jul 3, 2026 - [3.x] Support for Android SDK 36
#120848 opened
Jul 2, 2026 - Missing UNUSED_VARIABLE warning when member with identical name is used
#120846 opened
Jul 2, 2026 - Godot fails to include FrameworkReference included assemblies outside of exports
#120843 opened
Jul 2, 2026 - [4.7.1.rc1] Regression with Control resize behavior
#120835 opened
Jul 2, 2026 - Deadlock in GDScriptCache with preload()
#120827 opened
Jul 2, 2026 - Exported node references to instanced scene are silently removed when nodes are renamed
#120820 opened
Jul 1, 2026 - Deleting current audio bus layout doesn't update audio dock and gives errors
#120819 opened
Jul 1, 2026 - Android/iOS/Web: OS.get_processor_name() always returns an empty string (platform override missing)
#120816 opened
Jul 1, 2026 - Attempt to disconnect a nonexistent connection on quit when CharacterBody2D overlaps Area2D
#120809 opened
Jul 1, 2026 - OptionButton h_separation and arrow_margin don't behave correctly.
#120808 opened
Jul 1, 2026 - _log_message from extended Logger contains ANSI codes (like [0m) when print_rich is used.
#120806 opened
Jul 1, 2026 - GraphEdit's zoom_step can be incorrectly set to values less than 1.0
#120802 opened
Jul 1, 2026 - Window resize in 4.6.3 not working
#120798 opened
Jul 1, 2026 - Project manager layout slightly breaks after maximizing and restoring the window
#120797 opened
Jul 1, 2026 - Pressing Tab in enum dropdown doesn't work properly
#120790 opened
Jul 1, 2026 - Editor Popups have empty space after downloading anything from Asset Store
#120783 opened
Jul 1, 2026 - RichTextLabel inconsistent scrolling
#120781 opened
Jul 1, 2026 - Reimporting through the "advanced" mp3 dialog doesn't update the "Import" dialog
#120778 opened
Jul 1, 2026 - TextEdit caret moves to the end on click for centered window in plugins
#120759 opened
Jun 30, 2026 - 4.7 editor crash exiting with full page heap debugging enabled on windows 11
#120750 opened
Jun 30, 2026 - AreaLight3D Bug
#120742 opened
Jun 30, 2026 - LSP rename changes irrelevant code
#120740 opened
Jun 30, 2026 - Enum constants incorrectly shown in documentation Enumerations section
#120734 opened
Jun 30, 2026 - Non-unique node names at runtime
#120729 opened
Jun 29, 2026 - Curve Points can't be reordered in the inspector
#120722 opened
Jun 29, 2026 - Custom export options get serialized even when you specify not to
#120720 opened
Jun 29, 2026 - Crash in 4.7 during import due to multiple popups being opened at the same time
#120716 opened
Jun 29, 2026 - Node2D children of anchored Control nodes follow parent repositioning on window resize (regression from 4.6)
#120713 opened
Jun 28, 2026 - PopupMenus and Tooltip Panels that are bigger than the Editor Windows make the UI flicker
#120707 opened
Jun 28, 2026 - [Wayland] Window Focus is inconsistent with the rest of the engine while Embedded
#120704 opened
Jun 28, 2026 - VoxelGI "Bake" button silently no-ops when node is under a locked parent — no error or warning shown
#120702 opened
Jun 28, 2026 - Bug Report: @tool Autoload Singleton's Visual Content Leaks at Editor Origin
#120701 opened
Jun 28, 2026 - Debugger tooltip resolves member variables from the current script instead of the inspected object
#120700 opened
Jun 28, 2026 - External editor opens on scene tab switch (regression — previously fixed by #40735)
#120699 opened
Jun 28, 2026 - Incorrect dialog title when adding an animation inside the animation library editor dialog
#120692 opened
Jun 28, 2026 - Script tab's script and method ItemLists have incorrectly positioned scrollbars
#120691 opened
Jun 28, 2026 - Label outline size is inconsistent with "Auto Resample CanvasItems" enabled on large font sizes
#120689 opened
Jun 27, 2026 - Only 5 of 16 multiple instances are outputting to console
#120678 opened
Jun 27, 2026 - gdshader - vec3(bool) does not compile
#120673 opened
Jun 27, 2026 - Broken rigidbody2d behavior after 4.7 update
#120671 opened
Jun 27, 2026
253 Unresolved conversations
Sometimes conversations happen on old items that aren't yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
- Add CameraFeed support for Web
#106784 commented on
Jun 29, 2026 • new comments - Add viewport override to 2D editor
#74573 commented on
Jul 4, 2026 • new comments - sdl: Update to 3.4.12
#120373 commented on
Jul 3, 2026 • new comments - Fix information in advanced stream importer
#119084 commented on
Jul 3, 2026 • new comments - Move `lookup_code` into `EditorLanguage`
#120487 commented on
Jul 3, 2026 • new comments - GDScript: Underline warnings and errors in editor
#119588 commented on
Jul 3, 2026 • new comments - Check `port` parameter value in `listen()` in `UDPServer` and `TCPServer`
#120522 commented on
Jul 1, 2026 • new comments - Optimize `Node::is_ancestor_of` for nodes in tree
#111165 commented on
Jul 3, 2026 • new comments - GDScript: Improve `if` statement performance when using `and`/`or` operators
#120660 commented on
Jul 3, 2026 • new comments - renderer: Collapse resource tracker/usage vectors into `TrackedResource`
#120426 commented on
Jul 2, 2026 • new comments - Extend SpringBoneSimulator3D to detect collisions to the chain between the joints
#118250 commented on
Jun 28, 2026 • new comments - Add new default algorithm of automatic focus strategy for `Control` nodes
#120631 commented on
Jul 1, 2026 • new comments - Replace Godot's joypad mapping system with SDL's own on supported platforms
#118606 commented on
Jul 2, 2026 • new comments - Editor: Add support for marking properties as favorite per scene
#119953 commented on
Jun 29, 2026 • new comments - Refactor `EditorToaster`, adding a `EditorToast` class and `Actions`
#117700 commented on
Jun 27, 2026 • new comments - Add decal support to compatibility renderer
#118070 commented on
Jul 1, 2026 • new comments - Fix GDScript debugger polls too early
#111838 commented on
Jun 30, 2026 • new comments - Allow reading multiple data chunks per frame in a single-threaded `HTTPRequest`
#120462 commented on
Jul 2, 2026 • new comments - Clarify `Object`'s `_validate_property` and `Node`'s `_ready` call order
#114554 commented on
Jul 3, 2026 • new comments - GDScript: Use full parser in `find_function`
#118324 commented on
Jul 3, 2026 • new comments - Fix folding of animation tracks
#120416 commented on
Jul 1, 2026 • new comments - Add curve 'Smooth Curve' button to Path3D and Path2D to automatically smooth Paths in the editor
#116392 commented on
Jul 2, 2026 • new comments - Add optional 'fast save' option when saving PNG files
#117943 commented on
Jun 30, 2026 • new comments - Bbcode mapping
#118792 commented on
Jun 27, 2026 • new comments - [RTL] Make empty line behavior more consistent.
#120315 commented on
Jun 28, 2026 • new comments - [GDScript] Optimize multi-threaded debug calls
#118808 commented on
Jul 4, 2026 • new comments - Add command line arguments to print licenses, authors and donors
#51028 commented on
Jul 1, 2026 • new comments - Fix Variant return type displaying as void in completion hint tooltip
#119075 commented on
Jul 3, 2026 • new comments - visionOS XR module
#109975 commented on
Jul 1, 2026 • new comments - Move `FindInFilesDialog` to `FindInFilesContainer`
#116560 commented on
Jun 27, 2026 • new comments - Add more container visualizations
#113344 commented on
Jun 28, 2026 • new comments - Add directional lightmap specular light
#109737 commented on
Jul 1, 2026 • new comments - Add `Documentation` button to `Inspector` categories
#117503 commented on
Jun 30, 2026 • new comments - Clean and simplify `Inspector` header
#117499 commented on
Jul 1, 2026 • new comments - Add goto next error keybind
#117465 commented on
Jul 3, 2026 • new comments - Fix incorrect tooltip when local methods override global functions
#117308 commented on
Jun 27, 2026 • new comments - [.Net] Support generating and shipping localized IntelliSense XML
#117403 commented on
Jul 1, 2026 • new comments - HTTPClient: Wait for available data in blocking mode
#117749 commented on
Jul 3, 2026 • new comments - Add support for joypad button echo events
#117782 commented on
Jul 3, 2026 • new comments - Implement `internationalization/locale/allow_fallback`
#117822 commented on
Jul 1, 2026 • new comments - Add simple symbol renaming
#117949 commented on
Jul 3, 2026 • new comments - Polygon2D vertex color rework + painting tool
#118023 commented on
Jun 27, 2026 • new comments - Add screen space contact shadows for directional lights
#118045 commented on
Jun 28, 2026 • new comments - Fix incorrect line number passed to external editor from EditorLog
#118245 commented on
Jul 2, 2026 • new comments - Add hotkeys to focus scene tree and inspector filters
#118249 commented on
Jul 3, 2026 • new comments - GDScript: Fix wrong line number reported for errors in while loop condition
#118326 commented on
Jun 30, 2026 • new comments - Avoid implicit copies in ternary operators used for returning data
#111390 commented on
Jul 4, 2026 • new comments - Add Resolution Presets for the embedded game window
#111787 commented on
Jul 1, 2026 • new comments - Fix CurveTexture ignores domain range and doesn't record it fully
#112670 commented on
Jul 3, 2026 • new comments - Add `CONNECT_UNIQUE` flag to connect the same callable multiple times with different bind arguments
#112682 commented on
Jul 3, 2026 • new comments - Fix control `set_position` modifying anchor rect size as a side effect
#112741 commented on
Jul 2, 2026 • new comments - Change main screen plugins into docks
#113051 commented on
Jul 3, 2026 • new comments - Add post-light function in spatial shaders for all renderers (useful in toon shading)
#113200 commented on
Jun 27, 2026 • new comments - TabBar: Add options for tab sizing strategy
#113385 commented on
Jul 3, 2026 • new comments - Notify changes on calling `ArrayMesh.clear_surfaces()`
#113667 commented on
Jul 1, 2026 • new comments - Add Code Actions and a few "Quick Fix" actions for warnings
#114168 commented on
Jul 1, 2026 • new comments - Clarify using `Node3D.rotation` property + `Node3D.rotate_*` methods together in the same frame
#114378 commented on
Jun 30, 2026 • new comments - Clarify `Basis.get_scale()` precision error
#114552 commented on
Jun 30, 2026 • new comments - Implement motion blur feature based on the community plugin
#115027 commented on
Jul 3, 2026 • new comments - Add 'Find in Folder...' to FileSystem context menu
#115113 commented on
Jul 1, 2026 • new comments - Add previous/next tab shortcut to EditorSettingsDialog and ProjectSettingsEditor
#115349 commented on
Jun 27, 2026 • new comments - Add texture/gradient support to StyleBoxFlat
#115387 commented on
Jun 29, 2026 • new comments - Core: Migrate regex code to core, remove module
#115474 commented on
Jun 30, 2026 • new comments - Play AudioStreams when selected in Quick Load with Instant Preview
#115746 commented on
Jul 3, 2026 • new comments - Add support for AIFF audio files
#116184 commented on
Jul 3, 2026 • new comments - Add support for custom `RandomNumberGenerator` in functions `pick_random` and `pop_random` in `Array`
#116271 commented on
Jul 1, 2026 • new comments - C#: Optimize C++ to .NET calls with function pointers
#116300 commented on
Jul 1, 2026 • new comments - Core: Add validation for property bindings
#116365 commented on
Jul 1, 2026 • new comments - Implement multi-layer projection camera
#116424 commented on
Jun 30, 2026 • new comments - Clarify that `map_to_local` returns the position of the center of the cell in GridMap
#116461 commented on
Jul 3, 2026 • new comments - Free RD resources asynchronously.
#116540 commented on
Jul 3, 2026 • new comments - Robust `safe_normalize` routine
#116666 commented on
Jun 27, 2026 • new comments - Performance: avoid polling in the Debugger and GDScriptLanguage servers.
#116866 commented on
Jul 1, 2026 • new comments - Add author disclosure to PR template (incentivizing AI usage disclosure)
#119894 commented on
Jun 30, 2026 • new comments - For Rider: Sync dotnet setting "dotnet/editor/editor_path_optional"
#119902 commented on
Jun 29, 2026 • new comments - Add dynamic dock slots
#120033 commented on
Jul 2, 2026 • new comments - [.Net] Keep C# available after an ALC unloading faliure
#120070 commented on
Jul 1, 2026 • new comments - LSP: Simplify implementation of `completion` endpoint
#120142 commented on
Jul 3, 2026 • new comments - Add deadzone state and improve VirtualJoystick flick signals
#120161 commented on
Jul 2, 2026 • new comments - Remove unnecessary gain parameters in some audio filters
#120304 commented on
Jun 30, 2026 • new comments - Add angular lock (rigid weld / fixed joint) option to PinJoint2D
#120424 commented on
Jul 2, 2026 • new comments - [3.x] Add tooltips to exported variables
#120429 commented on
Jun 30, 2026 • new comments - Compatibility: Add Clearcoat parity with other renderers
#120458 commented on
Jun 27, 2026 • new comments - Optimize f0_Clear_Coat_To_Surface for Mobile
#120459 commented on
Jun 27, 2026 • new comments - Rework audio bus dragging
#120491 commented on
Jul 2, 2026 • new comments - Fix Inconsistent tiling behavior with `StyleBoxTexture` between `HSlider` and `VSlider`
#120507 commented on
Jun 30, 2026 • new comments - [DRAFT] Add non-allocating version of PhysicsDirectSpaceState3D.intersect_ray
#120508 commented on
Jul 1, 2026 • new comments - GLTF: Don't unnecessarily pass around the path internally
#120519 commented on
Jun 27, 2026 • new comments - Add `get_slot_count()`, `get_slot_input_port()`, and `get_slot_output_port()` to `GraphNode`.
#120537 commented on
Jul 3, 2026 • new comments - [DRAFT] OpenGL: Emulate multiview when it's not supported
#120558 commented on
Jun 27, 2026 • new comments - Alternative calculation of coverage for Shadow Map atlas quadrant selection
#120583 commented on
Jun 30, 2026 • new comments - Fix and improve Light3D bake mode descriptions
#120599 commented on
Jul 1, 2026 • new comments - Add `BoneSpreader3D` & `skin_scale` property to Bone in Skeleton3D
#120609 commented on
Jun 28, 2026 • new comments - Fix missing snap offset for Scene Paint Mode & not overlapping in scaled nodes
#120620 commented on
Jul 2, 2026 • new comments - Fix PinJoint2D limits and motor
#120623 commented on
Jul 2, 2026 • new comments - Add modulate property to lightmaps.
#120641 commented on
Jul 2, 2026 • new comments - Wayland: Improve pointer constraining
#120647 commented on
Jun 29, 2026 • new comments - GLTF: Unify logic for encoding buffers during export
#120652 commented on
Jun 27, 2026 • new comments - Use a 2-pixel outline in Viewport and Viewport-related editor icons
#120657 commented on
Jun 27, 2026 • new comments - Improve shader and editor error reporting
#120664 commented on
Jun 29, 2026 • new comments - avoid running 'GetVolumeInformationW' on network drives
#120666 commented on
Jun 27, 2026 • new comments - Make Camera3D inspector preview match viewport project settings
#118532 commented on
Jun 27, 2026 • new comments - Add touch support to control nodes
#118655 commented on
Jul 2, 2026 • new comments - dotnet: Make GodotSharp and generators compatible with trimming
#118932 commented on
Jul 1, 2026 • new comments - Allow selecting the interface for Multicast in `PacketPeerUDP`
#118964 commented on
Jul 2, 2026 • new comments - [.NET] Add support for web export using static LibGodot
#118976 commented on
Jul 3, 2026 • new comments - Editor: Add and Delete Tags from Project List
#119017 commented on
Jul 2, 2026 • new comments - Show renaming dialog when autoload auto name is invalid
#119086 commented on
Jun 29, 2026 • new comments - Add the possibility to edit keys from dictionaries
#119162 commented on
Jul 4, 2026 • new comments - SCons: Remove implicit `PATH` assignment, require `import_env_vars`
#119229 commented on
Jun 30, 2026 • new comments - Implement LSP method `workspace/symbol`
#119240 commented on
Jul 1, 2026 • new comments - Rewrite docs for AudioStreams
#119334 commented on
Jul 1, 2026 • new comments - Core: Migrate `Performance` to `core/profiling`
#119437 commented on
Jun 30, 2026 • new comments - Implement get_latency method for coreaudio on MacOS
#119444 commented on
Jul 3, 2026 • new comments - Handle invalid AudioStream playback positions
#119446 commented on
Jul 1, 2026 • new comments - Fix "Rename" and "Batch Rename" ignoring non-top-level nodes and editing foreign nodes
#119617 commented on
Jun 27, 2026 • new comments - Fix missing "Clear Inheritance" context menu button in unsaved inherited scene root
#119638 commented on
Jun 27, 2026 • new comments - Move py actions to command
#119647 commented on
Jun 28, 2026 • new comments - Add `directional_shadow_min_fov` to DirectionalLight3D
#119680 commented on
Jun 27, 2026 • new comments - Interpolate pan in AudioEffectPanner to avoid clicks
#119704 commented on
Jun 30, 2026 • new comments - Improve stability of directional shadows when far from world origin
#119705 commented on
Jun 28, 2026 • new comments - Add ability to order alphabetically in Profiler
#119728 commented on
Jun 27, 2026 • new comments - [Android] Improve gradle build flow by automatically setting up the build directory
#119771 commented on
Jul 3, 2026 • new comments - Add global editor plugin.
#119779 commented on
Jul 2, 2026 • new comments - Allow metadata names of Object type to support Unicode identifiers.
#119807 commented on
Jul 3, 2026 • new comments - Add offset to 3D viewport navigation controls
#119847 commented on
Jun 28, 2026 • new comments - Implement tighter directional shadowmap draw rect (GPU-side performance optimization)
#119867 commented on
Jun 28, 2026 • new comments - Upgrade SDFGI to HDDAGI
#119869 commented on
Jul 3, 2026 • new comments - Add max_global_polyphony setting to AudioStreamPlayer and option to bypass it
#119874 commented on
Jun 27, 2026 • new comments - Android Editor: UI controls shift position in debug preview window
#120632 commented on
Jun 30, 2026 • new comments - [TRACKER] Typos and UI Paper Cuts
#91521 commented on
Jun 30, 2026 • new comments - Docs generating confused combinations of enums/constants
#115953 commented on
Jun 30, 2026 • new comments - Autocompletion desyncs on word erasure
#107327 commented on
Jun 30, 2026 • new comments - Editor should finish loading the dependency before resolving dependents.
#120407 commented on
Jun 30, 2026 • new comments - RichTextLabel has no property for `line_spacing`, just `line_separation`
#102000 commented on
Jul 1, 2026 • new comments - Godot crashes with signal 4 when configuring GPUParticles3D
#118852 commented on
Jul 1, 2026 • new comments - Adding "-loop" suffix to imported animation name will not enable loop mode
#108823 commented on
Jul 1, 2026 • new comments - "input_event" signal for Area2D not being called on mobile when Emulate Mouse from Touch is unchecked in project settings
#109615 commented on
Jul 1, 2026 • new comments - Resource with exports cannot be modified in exported dictionaries
#120486 commented on
Jul 1, 2026 • new comments - EditorProperty does not expose has_borders
#119703 commented on
Jul 1, 2026 • new comments - Imported audio `loop_offset` is ignored by `AudioStreamPlayer` in `PLAYBACK_TYPE_SAMPLE` (web)
#100955 commented on
Jul 1, 2026 • new comments - `UDPServer.listen()` and `TCPServer.listen()` accept port numbers outside of the 0-65535 range
#120521 commented on
Jul 1, 2026 • new comments - Dynamic Shadows fail to Update all possible shadow slots, causing missing (and broken) Shadows
#120227 commented on
Jul 1, 2026 • new comments - `DisplayServer.WINDOW_MODE_WINDOWED` not working correctly after window is maximized and then made fullscreen
#70166 commented on
Jul 1, 2026 • new comments - Setting custom color for method "emit_particle" not working (GPUParticles3D)
#76360 commented on
Jul 1, 2026 • new comments - use_kinematic_bodies on TileMapLayer not working with a moving platform
#116817 commented on
Jul 1, 2026 • new comments - Unrecognized UID on editor start for files such as default_bus_layout and main_scene
#117362 commented on
Jul 1, 2026 • new comments - Reparenting joints with RigidBody2D introduces jarring offset
#105230 commented on
Jul 1, 2026 • new comments - [3.x] Grid size not shared between scenes
#105270 commented on
Jul 1, 2026 • new comments - PopupMenu search bar doesn't work with IME.
#120613 commented on
Jul 2, 2026 • new comments - Passing `p_use_sub_threads=true` in godot::ResourceLoader::load_threaded_request causes `ResourceLoader::LoadToken` leaks
#120661 commented on
Jul 2, 2026 • new comments - [Godot v4.4] Gizmos exponentially increasing Draw Calls and Objects when turned on
#103676 commented on
Jul 2, 2026 • new comments - FileDialog dragger interactable even though favorites & recents are disabled
#113141 commented on
Jul 2, 2026 • new comments - The pitch_scale property of AudioStreamInteractive and AudioStreamPlaylist does not work.
#105810 commented on
Jul 2, 2026 • new comments - Snap Object to Floor does not work properly with small CSG shapes that have collision enabled
#89832 commented on
Jul 2, 2026 • new comments - ShapeQuery sometimes does not detect CSGShapes (with collision) on both Jolt and Godot physics
#114359 commented on
Jul 2, 2026 • new comments - Duplicated Button pressed event
#120439 commented on
Jul 2, 2026 • new comments - MacBook trackpad panning and orbit are slow in 3D viewport
#75855 commented on
Jul 2, 2026 • new comments - ZIPPacker silently fails when target file is already open via FileAccess
#119010 commented on
Jul 2, 2026 • new comments - Incorrect line number passed to External Editor Exec Flags when clicking on GDScript parse errors in EditorLog
#118228 commented on
Jul 2, 2026 • new comments - 4.7 takes several minutes to launch on windows unless run as admin
#120649 commented on
Jun 27, 2026 • new comments - Summator C++ example fails to compile
#120622 commented on
Jun 27, 2026 • new comments - Parser Error: Cannot infer the type of variable because the value doesn't have a set type.
#114422 commented on
Jun 27, 2026 • new comments - Visual window error and crash
#120628 commented on
Jun 27, 2026 • new comments - C# Exported Array<Node> is null
#97190 commented on
Jun 27, 2026 • new comments - No indirect contribution from lights when using SDFGI on Metal
#120496 commented on
Jun 28, 2026 • new comments - Default project misses joy device 0 in InputMap for ui_accept
#75225 commented on
Jun 28, 2026 • new comments - `Area3D`'s reverb bus makes `AudioStreamPlayer3D` not output to its own bus.
#96480 commented on
Jun 28, 2026 • new comments - Error message `step: <Tween#->: started with no Tweeners` missing essential information
#79055 commented on
Jun 28, 2026 • new comments - Unable to Build Project with c# solution (Godot 4.1.1)
#81790 commented on
Jun 28, 2026 • new comments - CharacterBody2D slope movement degrades the further out from scene center
#118130 commented on
Jun 28, 2026 • new comments - OptionButton closes when holding mouse button on X11
#120636 commented on
Jun 28, 2026 • new comments - Shutdown crash in `RendererRD::TextureStorage::~TextureStorage()` / `RendererCanvasRenderRD::_canvas_texture_invalidation_callback`
#113995 commented on
Jun 28, 2026 • new comments - Polygon2D does not deform it's mesh using the physics-interpolated position of Bone2Ds
#100881 commented on
Jun 28, 2026 • new comments - Signal connect dialog doesn't update compatible method list when arguments change
#120667 commented on
Jun 29, 2026 • new comments - [Android] Mobile Renderer crash on Mali GPU: SIGSEGV in libGLES_mali.so leading to SIGABRT
#119626 commented on
Jun 29, 2026 • new comments - DisplayServer.screen_get_dpi() is wrong on linux (X11) with oriented display (1440x2560)
#102512 commented on
Jun 29, 2026 • new comments - Spurious "BUG: Unreferenced static string to 0"- errors when generating script tests
#92676 commented on
Jun 29, 2026 • new comments - [TRACKER] GDScript `class_name`
#99766 commented on
Jun 29, 2026 • new comments - Infinite object growth with input activity (c# mono)
#78065 commented on
Jun 29, 2026 • new comments - Can't use scene data for compositor effect in mobile renderer
#120019 commented on
Jun 29, 2026 • new comments - TileSet editor is extremely laggy when in "Paint -> Paint Properties -> Terrains"
#117127 commented on
Jun 29, 2026 • new comments - Strange light blocking effect on meshes with an FOV override.
#113474 commented on
Jun 29, 2026 • new comments - Godot crashes on unplugging monitor on Chromebook
#120321 commented on
Jun 29, 2026 • new comments - Custom properties of a C# Tool class reset when .NET project built while scene is open
#109698 commented on
Jun 30, 2026 • new comments - Multiple nodes selected, Inspector shows only one object after closing the running project
#39646 commented on
Jun 30, 2026 • new comments - `haptic_on_long_press` doesn't work
#119391 commented on
Jun 30, 2026 • new comments - Autoload scenes with a @tool script in the top node get loaded into the editor as a child of the root
#71373 commented on
Jun 30, 2026 • new comments - Collision is not detected the very first time _physics_process() is executed in Godot 4.3.beta3 (unlike Godot 3.4, which works as expected)
#94614 commented on
Jun 30, 2026 • new comments - Error "Scene saved while already being saved"
#116448 commented on
Jun 30, 2026 • new comments - Theme property getters store property values once if called from _ready()
#120378 commented on
Jun 30, 2026 • new comments - Capitalize `PRINT_VERBOSE` macro to match other macros
#100224 commented on
Jun 27, 2026 • new comments - Capitalize INF, -INF, and NAN in serializing
#100414 commented on
Jun 30, 2026 • new comments - Expose light storage to render data
#100710 commented on
Jun 29, 2026 • new comments - Support editing scenes of any large physical size
#100896 commented on
Jun 28, 2026 • new comments - Expose backface collision in mesh importer
#101473 commented on
Jul 3, 2026 • new comments - Change sRGB -> linear conversions to be more accurate in the compatibility renderer
#103141 commented on
Jun 30, 2026 • new comments - Add virtual joypad buttons for semantic "yes"/"no"
#103744 commented on
Jun 28, 2026 • new comments - Rename global transform notification to contain the word "global"
#104352 commented on
Jul 3, 2026 • new comments - Fix clicks when AudioStreamPlayer3D routes to an Area3D's reverb send
#104382 commented on
Jun 30, 2026 • new comments - Add additional `Game View` shortcuts
#106010 commented on
Jul 1, 2026 • new comments - Add capitalized `PRINT_VERBOSE` macro alongside the lowercase one
#106147 commented on
Jun 27, 2026 • new comments - [3.x] Disable GPU threaded optimizations option
#106556 commented on
Jul 1, 2026 • new comments - Fix `GDScriptAnalyzer::is_shadowing()` missing warnings for shadowed global constants
#106984 commented on
Jun 28, 2026 • new comments - Add `SHADOWED_GLOBAL_IDENTIFIER` warnings for Class, Signal, Enum, and Method
#106987 commented on
Jun 28, 2026 • new comments - Add CameraFeed support for Windows
#108538 commented on
Jun 30, 2026 • new comments - Port to OpenHarmony
#108553 commented on
Jul 2, 2026 • new comments - Add default texture filtering option for materials
#108588 commented on
Jul 3, 2026 • new comments - Add `test_ray` function: a version of intersect_ray that has optional result parameter
#108680 commented on
Jun 27, 2026 • new comments - Replace the current audio driver with Oboe on Android
#109120 commented on
Jul 3, 2026 • new comments - GLTF: Allow controlling how external data is handled on export
#109449 commented on
Jun 27, 2026 • new comments - Add PipeWire camera feeds
#109500 commented on
Jun 27, 2026 • new comments - Implement screen-space based selection outline as default alternative to AABB
#109595 commented on
Jun 27, 2026 • new comments - [DRAFT] Support for custom uniform buffers and shader storage buffers in GDShaders
#109951 commented on
Jul 1, 2026 • new comments - Add EditorScenePostImportPlugin::get_option_values
#109983 commented on
Jul 1, 2026 • new comments - Add texture update partial method
#109985 commented on
Jun 27, 2026 • new comments - Range: Only use the snapped value if it is different enough from the entered value
#110176 commented on
Jul 1, 2026 • new comments - Draw correct background when using fog and clear color / color in Compatibility
#110956 commented on
Jul 2, 2026 • new comments - Add PipeWire audio driver
#111056 commented on
Jun 27, 2026 • new comments - Remove `Node3D::viewport` use `Node::viewport` instead
#111080 commented on
Jul 3, 2026 • new comments - Speed up `Node::get_path_to` when inside tree
#111137 commented on
Jul 4, 2026 • new comments - Speed up `GDScript::get_script_property_list` by not using an intermediate Vector
#111153 commented on
Jul 3, 2026 • new comments - Inner StateMachines' reliance on reset pose for `End` state causes issues, when using `Root` type
#115382 commented on
Jul 3, 2026 • new comments - RefCounted objects leak if connecting lambda that captures self to signal
#102327 commented on
Jul 3, 2026 • new comments - Signal exporting not working
#77455 commented on
Jul 3, 2026 • new comments - Import Dock material settings are not reliably applied to selected scenes
#120382 commented on
Jul 3, 2026 • new comments - Global enums not being updated in the inspector
#83346 commented on
Jul 3, 2026 • new comments - Random, Sporadic Crashes from Tooltips Anywhere in Godot Editor
#120465 commented on
Jul 3, 2026 • new comments - GPUParticles interpolation does not affect property curves such as scale, color and rotation
#51318 commented on
Jul 3, 2026 • new comments - RID leak when using `Search Help`
#120278 commented on
Jul 3, 2026 • new comments - Opening a 4.6 project in 4.7 does not save new version
#120405 commented on
Jul 3, 2026 • new comments - Typed Dictionary: @export Key of Dictionary cant be Changed after Adding via inspector
#104581 commented on
Jul 3, 2026 • new comments - Unpausing a scene causes a PinJoint2D to disconnect
#63814 commented on
Jul 3, 2026 • new comments - Non-unique resource indicator shows up for instantiated scene, even if the resource is unique
#120581 commented on
Jul 3, 2026 • new comments - 2D Panel Inspector StyleBoxFlat Panel Checkbox stuck in disabled
#113327 commented on
Jul 3, 2026 • new comments - SplitContainer.split_offsets[index] no longer updates the split position in Godot 4.7
#120406 commented on
Jul 3, 2026 • new comments - instantiate packed scene with editable children and editor connected signal cause error "signal already connected"
#85372 commented on
Jul 3, 2026 • new comments - [3.x] Can't use `new()` or reference own class name in static function (fixed in `master`)
#27491 commented on
Jul 4, 2026 • new comments - Duplicating a script causes the current script to display wrong UID
#87580 commented on
Jul 4, 2026 • new comments - Add Environment Min Light property to LightmapGI
#50572 commented on
Jul 1, 2026 • new comments - [3.x] Allow new() in static function (specific fix for 3.x)
#54457 commented on
Jul 4, 2026 • new comments - Improve PCK loading filename handling
#59527 commented on
Jun 30, 2026 • new comments - Core: Fix typed array hash
#72514 commented on
Jul 4, 2026 • new comments - Improve physics body/shape scale warnings, check shear/global, add to 2D
#79364 commented on
Jun 30, 2026 • new comments - Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
Jul 2, 2026 • new comments - Remove clear renderpass for CSM, and change each shadow split renderpass to `loadop_clear` with the correct render area.
#85183 commented on
Jun 28, 2026 • new comments - Fix negative light rendering in global illumination
#86795 commented on
Jun 30, 2026 • new comments - Implement C# interface export
#86946 commented on
Jul 2, 2026 • new comments - Implement Mesh Shader support for Rendering Device Vulkan and DirectX12
#88934 commented on
Jul 1, 2026 • new comments - Fix Area2D/3D not using node rotation for directional gravity
#90166 commented on
Jul 3, 2026 • new comments - Add antialiased, draw outline and line color/width properties to ColorRect
#92023 commented on
Jun 27, 2026 • new comments - Add OptionButton type property to implement carousel buttons.
#93041 commented on
Jun 29, 2026 • new comments - Safe `Camera::unproject_position()`
#96063 commented on
Jun 27, 2026 • new comments