[–] ▶ №63360[Last 50 Posts][1][2][Quote] [Voice Chat]>>63362>>63364
Hello 'teens. I've been working on a ROMhack that's been progressing quite well, and I'd like your help. I can do every part of the modding, for me that's easy, but I am so damn bad at pixel art. I would also like gemmy suggestions and ideas for what to replace things with. For context, each sprite is limited to four colors, one of which is always black. That limits what's possible by quite a bit.
<Here's what we have so far:
Donkey Kong is Hunky
Jumpman is Chudjak
>Doesn't even have the 'stika? Offsiter coal jannies JSID!I tried to do Nate (I originally planned for Nate to be saving Soytan), but it wasn't possible with the limited color palette. Also not enough room for the 'stika, so I chose to just do a cross. I'm going to be posting all the sprites I've made here if any artistGODs want to improve them, especially Chudjak.
Pauline is Mymy
>automatic brimstone you 'liggerWell do you have a better character in mind? Mymy even has a very close color palette, that makes it a lot easier for me. It also makes this a canon prequel in the MegaChud universe lore evendoe that guy has nothing to do with this project
<I haven't decided anything else yet. Here's a full playthrough if you'd like to see everything we have to work with:
https://www.youtube.com/watch?v=G3By4OVaHIAThe most notable things are:
Thrown Barrels
Barrel Decoration (what Hunky grabs from)
Hammer
Bouncing Spring Enemy - maybe a laughing frog?
Oil Barrel
Fire Guys (Stage 1)
Fire Guys (Stage 3)
Blue Fire Guys (Stage 3)
Objects:
Purse
Umbrella
Heart
Pies
Conveyor Belts (and other platforms maybe)
<I'm leaving music, sfx, and maybe even gameplay changes for the very end, if I choose to do those at all, as that's the most difficult and annoying thing to do. I will change the title screen to say "HUNKY KONG", but it's also a very tedious process, so I'll leave that for the end.
<If any really talented artistGOD wants to make a parody of the NES cartridge/box/art, that would be great too.
<Original thread on /soy/:
https://soyjak.st/soy/thread/16587299.html▶ №63361[Quote]
Replace the Fire Guys with troons
▶ №63369[Quote]
>>63368Use colors #30, #35 and #1C
▶ №63375[Quote]
>>63373And if there's no way to make the animation look good, I can always just have the same sprite for both frames (so no animation)
▶ №63376[Quote]
>>63373I will try my best
▶ №63377[Quote]>>63378
Wait give me a sprite of him that's not sized up
▶ №63381[Quote]>>63384>>63385
>>63380Replace "Nintendo Co., LTD." with "Kolyma.NET"
▶ №63385[Quote]
>>63381It should instead just be replaced by "SOYJAK.PARTY"
▶ №63386[Quote]>>63387
Also if you wanna replace the items you collect, you can replace the purse with a bottle of Soylent and the Umbrella with a copy of Mein Kampf
▶ №63387[Quote]>>63388
>>63386I'm considering making the barrels soylent
▶ №63388[Quote]
>>63387I don't know what else they can be I will just brainstorm for a bit
▶ №63389[Quote]>>63390
WAIT YOU CAN MAKE THEM GEMS
▶ №63393[Quote]>>63394>>63396
>>63392Let's go with Soytan lol
▶ №63394[Quote]
>>63393Gemmy work man! Love your romhack. I should definitely learn to program for the 6502 someday
▶ №63396[Quote]>>63397
>>63393Artist 'teen here. It's a total gem. Which are the remaining sprites to be 'jakked? Noticed that not all chud's sprites are altered yet
▶ №63399[Quote]>>63402
>>63397Yeah it looks good. You should ask jannies for trusted status to post without MPA. Or you have a dynamic ip?
▶ №63400[Quote]
I'm back but I did suggest that the purses should instead be diamonds (gems)
▶ №63402[Quote]>>63403
>>63399Yeah, I always use a VPN. This should be all the Chudjak sprites (you can ignore the other ones)
▶ №63404[Quote]>>63406
>>63403I'll redraw the remaining ones. Do I need to keep those colors?
▶ №63406[Quote]
>>63404You don't have to, It only takes a couple seconds to change it back when I put it in. I recommend doing whatever works best for you
▶ №63407[Quote]>>63409>>63410
I have a idea for the handling for the Pauline replacements
So there would be 3 versions of the game, one where Pauline is replaced with Mymy, Second where she is replaced by Soytan and a third one where she is replaced by Bridget (Crystal Cafe Gapejak not the tranime troon) but you can also make it where you can switch between them using a dipswitch (A thing on the NES where it switch betweens different modes on games, it was only officially used in that ultra-rare Nintendo Championship game) but I think that might be hard to put into the hack
▶ №63409[Quote]>>63413
>>63407I don't think I'd be able to do that, but it would be really easy for me to just edit the ROM once it's finished and switch out Soytan for Mymy if somebaldi wanted to make the sprites for that.
▶ №63410[Quote]
>>63407geg I didn't know that 'fe gapejak has a name
▶ №63412[Quote]
Chud is almost done
▶ №63414[Quote]
You can make the blue fire guys (who are troons in the hack) in the last level have a pink and green color palette to make them resemble pooners and you can edit the items you can collect along with Pauline
▶ №63416[Quote]>>63417>>63419
>>63413Gemmy, I'll ad that rn. In order of priority, we have:
- Captured sprite for Soytan
- Something to replace the HRT can's animated fire on top, which shares a color palette and therefore has to be pink, blue and white. Although if nobaldi can think of anything good for it I suppose troon-colored fire on top of the barrel is kind of funny
- Something to replace the umbrella with. It shares the color palette of the bag, which I'm changing into a gem, so it can only be dark blue, light blue, and white (and black).
I need to check the color palettes for the rest of the items to see what is linked to what. I don't want to have anyone make sprites that we can't use because it's linked to something that needs certain colors.
▶ №63417[Quote]
>>63416For example, moving barrels (the ones that roll at you) share a color palette with the hammer, so it's probably best to think of something that would work for both. The hammer is honestly pretty good as itself though, so it's more about having a color scheme for the barrels that fits the hammer
▶ №63418[Quote]
Dis is a gem
▶ №63422[Quote]>>63425
>>63419Geg, I'll add the thrembo and troon flag. I should be able to send a clip in a couple minutes. I don't think the barrel should say hrt, I think it'd add more variety (and make more sense in the very important lore) if it's soy or hunky related.
▶ №63425[Quote]
>>63422there is no lore btw
▶ №63426[Quote]>>63427
>>63424finally anpoorved, animations look gemmy. will you change the title text?
▶ №63430[Quote]>>63431
Looks like we altered all sprites. Are there any remaining? Like those larger fireballs
▶ №63431[Quote]>>63432
>>63430There's quite a few left. I've had problems with the colors for a bit (I just spent a half-hour trying to fix the in-game UI text turning blue; turns out the first color of the umbrella palette also determines the UI color for some reason, so I had to remake and re-put in the item sprites once I figured that out). Basically I'm going to figure out what palettes are connected to which things, and then I'm going to write them out here so it makes this easier for everyone.
<That being said, Stage 2 is basically complete:
▶ №63432[Quote]>>63436>>63439
>>63431It's, like, already 70% of all stuff is done in 1.5 days. We're fast geg
Why is there no hunky climbing animation? Not ready yet?
And gem looks small, I can redraw it if you want
▶ №63433[Quote]>>63434
>>63362Connected color palettes that I know of (there may be unforeseen consequences like w/ the thrembo and gem and UI). The numbers are the color palette they share. I can change those colors to anything.
06 27 02 - Hammer and Moving Barrels
15 2C 06 - (Second Level) Steel Beam Platforms and Ladders and Oil Barrel (marge what oil barrel)
2C 27 02 - (Third Level) Platforms and Ladders and Removable Supports
16 30 27 - Fire Ball and Fire (coming out of barrel) and Fire Guys (Third Level) [that's the guy we haven't made into something else yet, this color palette is the troon now btw]
I believe not connected to anything are:
30 12 24 - (Third Level) Items (For Extra Points)
27 02 17 - Barrels (the stacked First Level decoration)
06 30 12 - Hammer (Third Level, shares Stage 1 sprite though)
30 12 24 - (Third Level) Items
30 27 16 - Pulleys (Second Level)
2C 16 13 - Blue Fire Guy (Third Level) [I like the idea of inverting its colors so its orange and red instead and making it a seething feraljak face, if possible]
And there's the title text and stuff, but I'm going to do all of that. We don't have to change a few if those if we don't want, like the ladders and platforms.
▶ №63434[Quote]
>>63433I'll experiment with fires for now, I have some ideas
▶ №63437[Quote]
>>63436Apparently Nintendo only released the good version of NES Donkey Kong in 2010 on the Wii and DS, although it runs perfectly fine on an actual NES I guess. Wtf.
▶ №63439[Quote]
>>63432The gem is an 8x16 sprite so you could make it really tall geg, but it can't get any wider
▶ №63442[Quote]>>63444
>>63436Are you planning to find a non-cut version? And how hard will it be to transfer stuff done on this rom to another one?
▶ №63444[Quote]
>>63442Pretty hard unfortunately, especially if I go as far as to make custom sfx or music (not that I'm able to do much; this is done by literally editing each individual byte and seeing what happens)
▶ №63447[Quote]
>>63373I've grown to like the troon animation. The spastic annoying stimming fits
▶ №63448[Quote]
Can't do anything wholesome with fires, tried to draw trannyfur (same colors), jartycuck and brandon sprites but they look way too bad. I'll leave the fires for someone else to 'jak
▶ №63449[Quote]
Issa gem.
▶ №63475[Quote]>>63476
Make the princes cobblestone
▶ №63478[Quote]>>63479>>63480>>63506
>>>63430
>>>63431
You could make the big fireballs into the hanging troonjaks I drew yesterday. Also, maybe you could recolor the moving platforms on 75M to use the same color as the frog's lips. That way they'd still be red instead of white.
You could make the HRT barrel purple too, it would make the girder shading a little less ugly. Use color #04 o algx
▶ №63479[Quote]
>>63478#03 would also work.
▶ №63480[Quote]
>>63478I mean, don't actually change the palette of the moving platform/frog. Just redraw the moving platform sprite to be red (it can still be shaded doe)
▶ №63485[Quote]>>63488
>>63843
>Exploring 4chan's HATEFUL Donkey Kong ROM Hack (DO NOT DISTRIBUTE)
>The Most Disturbing Mario Game Ever Made
>The Racist, Transphobic Hack that Romhacking.net refised to Take Down
▶ №63489[Quote]
>>63488it's very impressive
▶ №63494[Quote]
>>63488Isn't that hack by failtroll niggers
▶ №63504[Quote]>>63505>>63509
>>63488GEG what a gemerald. It might be gemmy to make a ROMhack of this and soyify everything (/calm/ clouds, scaled down pngs for every big graphic, and putting in soy pixel art people have made in the past would be easy for me to do), but it'd probably still take a lot of people pitching in. Has anyone actually make a sharty Super Mario World ROMhack yet btw?
▶ №63505[Quote]
>>63504I like the frog-colored platform, it adds a bit of variety
▶ №63506[Quote]>>63507>>63514
>>63478The problem I have with that is that it's really unintuitive for a live enemy to look hung. And it'd look a bit goofy wandering around like that.
<One of the main things I wanted to add when I started this was a seething feraljak. I'm gonna try to make the "Blue Fireball" (not blue once I change his palette) into this, and if it doesn't look good I'll go back to the drawing board.
▶ №63507[Quote]>>63508
>>63506And we need some actual IAS
▶ №63509[Quote]>>63510
>>63504Would there be a soyjak party themed SMB3 hack?
▶ №63510[Quote]
>>63509From what I understand SNES hacks are a lot easier than NES hacks, which is why there are so many more SMW hacks. I like Super Mario Bros 3 a lot more so I'd rather have that, but with the SNES we can do gemmier stuff too, especially with the sfx and music.
▶ №63513[Quote]
>>63512Ooh good idea, I'll try this right now.
▶ №63514[Quote]
>>63506I was totally wrong spade barrel/troonjak 'teen, it actually works really well. Once I get the pooner color palette in I'll send a clip
▶ №63518[Quote]>>63519
>>63517I think there are a few letters not used at all in the whole game, "X" and maybe "Z". I'll have to double-check that, but I could just replace those with whatever I want too
▶ №63526[Quote]>>63527
There exists a version of the game with the Cement Factory level in it, I wonder if you can put the things from your hack into this and try to do something with that level
https://www.mariowiki.com/Donkey_Kong_Original_Edition▶ №63527[Quote]
>>63526Once I complete the hack, I'm going to take a look at that and see if it's possible, but I'll say now that it's very unlikely. If I see anything that would be a headache - for example, not being able to just paste in the sprites I've slowly put into this ROM - then I won't do it.
▶ №63528[Quote]
I just found out there is 2 different types of Fire Guys so you make the one in Stage 3 Neutralpliers
▶ №63529[Quote]
Made a tnew hread on /soy/ so I'd hopefully get a few more 'teens finding it. The last few things I need help with are listed there if anyone wants to check that out. Also the best gameplay clip yet.
https://soyjak.st/soy/thread/16603307.html#16603390▶ №63534[Quote]>>63535
I know this is unrelated but would you help me with a SMB3 hack possibly
I'll do the ideas and you do the hack
I'm writing the replacements for the characters on Notepad and I'm trying to figure what the Goombas and Koopas should be replaced with
▶ №63535[Quote]
>>63534After this I'm gonna take a break for a while. I've spent at least 20 hours the past three days working on this. But Super Mario Bros 3 is one of the most beginner-friendly NES games to mod. There are a ton of tools made for it, especially if all you're trying to do is change the graphics or levels.
▶ №63536[Quote]>>63537>>63543
Do I make the title theme the Chudbob Soypants song "All The Things She Said", yes or no
▶ №63540[Quote]
>>63515This is a certified diamond in the making, your pixel art is on point
▶ №63543[Quote]>>63549
>>63536This is fucked. I should never have done this.
SNCA: So I went to the section of the code where I know the music is, and decided to try and figure out how the music engine works. Ok, looks good so far, each hex value is a different note. But the hex values are just so damn far apart, like I could tell one was only two notes above another but it was like 5A and 80. Ok, whatever, if they're just randomly assigned to each note, then I'll go through each note one-by-one and write in notepad which is which. So I start writing them down, and I realize that there are hex values that… do nothing? and I realized they alter the length of the note before them. Ok, whatever. But the biggest problem is that I don't know these notes. I'm not particularly good with music, and I can't identify the notes by ear. This is about an hour in, so I decide to figure something out. I tried to find a website that would identify notes, but I can't, but then I remember I have FL Studio. So I look stuff up a bit, and find out there's a program built-in that has a feature where it tries to identify each note. Luckily in FCEUX I can disable the other triangle and other square, so that makes things easy for me. So I record it with audacity, put the sound in, figure out how to do that, and it mostly works. Now I'm making slightly more progress writing down each note. But it's still fucked, and some of them just don't work sometimes? And there's only, like, 6 written down, which isn't nearly enough for the song. And I haven't even touched the triangle or other square yet. But at this point I'm like 3 hours into trying to add custom music. I can't give up. Then I remember this was made by Nintendo, and they re-use a lot of their code. So I start researching Super Mario Bros music customization, and I found this document put together by a Chinese dude that barely speaks English. I can tell this shit is ancient because he put his email in it. But after reading through, I tested it and it actually does use the same music engine as SMB, so now I can actually start putting in the song.
▶ №63545[Quote]
>This is fucked. I should never have done this. SNCA: So I went to the section of the code where I know the music is, and decided to try and figure out how the music engine works. Ok, looks good so far, each hex value is a different note. But the hex values are just so damn far apart, like I could tell one was only two notes above another but it was like 5A and 80. Ok, whatever, if they're just randomly assigned to each note, then I'll go through each note one-by-one and write in notepad which is which. So I start writing them down, and I realize that there are hex values that… do nothing? and I realized they alter the length of the note before them. Ok, whatever. But the biggest problem is that I don't know these notes. I'm not particularly good with music, and I can't identify the notes by ear. This is about an hour in, so I decide to figure something out. I tried to find a website that would identify notes, but I can't, but then I remember I have FL Studio. So I look stuff up a bit, and find out there's a program built-in that has a feature where it tries to identify each note. Luckily in FCEUX I can disable the other triangle and other square, so that makes things easy for me. So I record it with audacity, put the sound in, figure out how to do that, and it mostly works. Now I'm making slightly more progress writing down each note. But it's still fucked, and some of them just don't work sometimes? And there's only, like, 6 written down, which isn't nearly enough for the song. And I haven't even touched the triangle or other square yet. But at this point I'm like 3 hours into trying to add custom music. I can't give up. Then I remember this was made by Nintendo, and they re-use a lot of their code. So I start researching Super Mario Bros music customization, and I found this document put together by a Chinese dude that barely speaks English. I can tell this shit is ancient because he put his email in it. But after reading through, I tested it and it actually does use the same music engine as SMB, so now I can actually start putting in the song.
▶ №63549[Quote]
>>63543Honestly idk what music to suggest
What will be hanging tranny's "scared" pallette?
We can use excessive letters
>>63517 here to add a small picture, like swede's eyes
I'm busy today so I won't be of any help. (everything is already drawn doe) And I like the idea of SMW romhack, let's make it after we finish this one
▶ №63556[Quote]>>63557
>>63555Why it sounds so bad is that the length of the notes is coded somewhere in the music engine. In SMB it's not like that. So the game start sound for example, if the exact notes are placed in the title music, they're turned staccato. That means Square 1 and triangle, the other two "instruments", are almost useless in a fast-paced song like this (and square 1 isn't even able to play noise because of it)
▶ №63557[Quote]
>>63556I should clarify, the length of the notes is determined *per song* in the sound engine.
▶ №63558[Quote]
The random sfx in it I just forgot to get rid of for the clip, so it's not that bad. But it's bad. Man. JSID
▶ №63559[Quote]>>63561
>>63555On the bright side, there's the really cool thing I wanted to show off. I managed to get Hunky's face on the title screen.
▶ №63561[Quote]>>63563
>>63555Repeating same note multiple times sounds annoying, but it's not equivalent to 'g
>>63559Yeah it's a gem. How did you do that? And is it possible to place full body hunky there?
▶ №63562[Quote]
Also I 'chived first /soy/ thread
megalodon.jp/2026-0630-1647-11/
https://soyjak.st:443/soy/thread/16587299.html▶ №63563[Quote]
>>63561What I did was I repurposed the extra tiles from the removed letter and top of the O (now the U) by lining up their positions and then changing the hex value of their sprite to the corresponding pieces of Hunky. I don't think there's enough spare pieces to make a full Hunky (iirc there were 5, and I used 4 of them for him, and there's only four I can see there that I could steal off by taking one from the G, O, top K and bottom K), but it's still pretty cool imo. I could theoretically make almost anything I want there, including a half-decent Soyjak Party logo, if I had enough tiles to work with. And it obviously shares the palette so I'd have to change that. Hunky was also pretty convenient in that his sprites aren't that far away from the pipe, so it was easy for me to just count to them.
<I looked a bit more and there's a ton of unused graphics available that I could replace with whatever I want. I'm gonna test if I can replace the actual text with random graphics, because if I can, I'll be able to put the imp eyes in the place of where the 2026 is.
▶ №63567[Quote]>>63587
>>63555did you do backups? also trips
▶ №63587[Quote]
>>63567Yeah, I just reverted it though. I did change the Stage 1 theme and it turned out good I think.
▶ №63593[Quote]>>63594>>63595
I think it's done. I recorded a full perfect playthrough, but I guess I can't post .mkv files on the soybooru.com, the premium soyjak archive. I'll post a .mov or .mp4 playthrough in a minute. As for the ROM, what would be the best way for me to share it? I can either just post the 25KB ROM itself or I could post it in a folder containing a bunch of extra goodies and stuff (.txts explaining the process, cancelled content and sprites, etc) if anyone would be interested in that.
<
Here are my future plans for this: probably nothing. I might make a 'ligger version since we already have a Mymy sprite, and I could recolor Chud to look like a 'ligger (I don't remember what the non-derogatory term is for them geg). I'll look at the 2010 Original Edition that has the missing level and Hunky climbing animation, but if I see anything difficult or annoying at all to deal with, I'm not porting it to that, so just assume nothing will happen unless I post otherwise. That's about it I think.
▶ №63595[Quote]
>>63593Do the folder, I wanna see what you had in mind during developing this.
<This whole thread is a gem, shows that even the most niche boards are capable of gem production.
Also, try to convert it to an IPS so you can upload it to RH.net and see what happens ▶ №63601[Quote]
Update: I uploaded the folder to Catbox, then tried to post it here but was instantly permabanned the second it posted. Is Catbox banned now or something? Or maybe I did it wrong, I've never actually had to use it until now. Hopefully the ban appeal doesnt take too long. I guess I can post it from my phone, but idk what I should use to post it if I can't use Catbox.
▶ №63605[Quote]>>63608>>63613
Well it didn't take too long for the ban appeal to get accepted, luckily. Thanks jannies, I appreciate it. Not sure how I should upload it though. Jakparty Evil posted theirs on 'oogle drive, but I'm not doing that. I saw that the SoyDOOM mods used c*tbox, but I can't for some reason, so idk.
▶ №63608[Quote]
>>63605Ask quote before posting?
▶ №63609[Quote]
quote upload this seca to the sharty main server
▶ №63613[Quote]
>>63605A 'teen suggested MEGA so I'm gonna try that, if I don't post it in the next 10 minutes it didn't work. Also I made 'lig edition. All I did was change chud into 'ligger/Zate and Soytan into Mymy using the sprite that artist 'teen 2 made a couple days ago. No animation or special music because I'm not doing all that
▶ №63614[Quote]>>63615>>63616
Alright, here it is. Included are the ROMs, the two that matter being "Hunky Kong" and "Hunky Kong 'lig Edition", and the other ROMs are just earlier versions still included because why not. I also make a credits .txt and left the .txts from the process of working on it. And most of the sprites are in this unorganized nightmare of a folder, but it has some scrapped content so you might find that useful.
https://mega.nz/folder/qHJzQbaR#0ZjwjLDKnaH1dizLxn8MyQ.
▶ №63615[Quote]
>>63614Idk why I said useful, although I suppose it would be if you were trying to make a ROMhack yourself. It might be interesting I guess.
▶ №63620[Quote]
Congratulations on finishing romhack, it's a real 'arty-saving gem. And it's amazing that we made it in 3 days.
C*tbox links are wordfiltered, it previously gave 15 minute ban, idk why it perma's you now.
Will you make any sharty romhacks in the future?
▶ №63624[Quote]
>>63555Could I upload this onto ChudGunner?