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File (hide): Hunky Kong.mp4 📥︎ (14.66 MB, 1280x720) ImgOps [play once] [loop]

 63360[Last 50 Posts][1][2][Quote] [Voice Chat]>>63362>>63364

Hello 'teens. I've been working on a ROMhack that's been progressing quite well, and I'd like your help. I can do every part of the modding, for me that's easy, but I am so damn bad at pixel art. I would also like gemmy suggestions and ideas for what to replace things with. For context, each sprite is limited to four colors, one of which is always black. That limits what's possible by quite a bit.
<
Here's what we have so far:
Donkey Kong is Hunky
Jumpman is Chudjak
>Doesn't even have the 'stika? Offsiter coal jannies JSID!
I tried to do Nate (I originally planned for Nate to be saving Soytan), but it wasn't possible with the limited color palette. Also not enough room for the 'stika, so I chose to just do a cross. I'm going to be posting all the sprites I've made here if any artistGODs want to improve them, especially Chudjak.
Pauline is Mymy
>automatic brimstone you 'ligger
Well do you have a better character in mind? Mymy even has a very close color palette, that makes it a lot easier for me. It also makes this a canon prequel in the MegaChud universe lore evendoe that guy has nothing to do with this project
<
I haven't decided anything else yet. Here's a full playthrough if you'd like to see everything we have to work with:
https://www.youtube.com/watch?v=G3By4OVaHIA
The most notable things are:
Thrown Barrels
Barrel Decoration (what Hunky grabs from)
Hammer
Bouncing Spring Enemy - maybe a laughing frog?
Oil Barrel
Fire Guys (Stage 1)
Fire Guys (Stage 3)
Blue Fire Guys (Stage 3)
Objects:
Purse
Umbrella
Heart
Pies
Conveyor Belts (and other platforms maybe)
<
I'm leaving music, sfx, and maybe even gameplay changes for the very end, if I choose to do those at all, as that's the most difficult and annoying thing to do. I will change the title screen to say "HUNKY KONG", but it's also a very tedious process, so I'll leave that for the end.
<
If any really talented artistGOD wants to make a parody of the NES cartridge/box/art, that would be great too.
<
Original thread on /soy/: https://soyjak.st/soy/thread/16587299.html

 63361[Quote]

Replace the Fire Guys with troons

 63362[Quote]>>63433

File (hide): ClipboardImage.png 📥︎ (353.71 KB, 1280x720) ImgOps

>>63360 (OP)
This is the color palette we have to work with. You can choose any three of these colors along with black.

 63364[Quote]

>>63360 (OP)
Chudjak sheet 1. Ignore the colors, the actual palette is chosen through the code

 63365[Quote]

Sheet 2 and 3

 63368[Quote]>>63369>>63370>>63373

File (hide): Troondonkeykong.png 📥︎ (438 B, 330x160) ImgOps

Is this good enough? I kind of eyeballed the palette. (Yes, xer mouth in the second frame will be transparent, but maybe that's ok because donkey kong's background is mostly black.)

 63369[Quote]

>>63368
Use colors #30, #35 and #1C

 63370[Quote]

>>63368
Looks very good

 63373[Quote]>>63375>>63376>>63447

File (hide): hunky troon.mp4 📥︎ (12.89 MB, 1280x720) ImgOps [play once] [loop]

>>63368
geg. Can you make a 2-frame walking animation for it? I made a placeholder one, but you can probably tell it sucks. I know there's not much room to work with, but try to make the troon tweaking a bit if you can since the animation is so fast (I might be able to change the animation speed, but it's a bit of a long shot and another thing I'll leave to see if it's feasible for the ending)

 63374[Quote]

Estrogen barrel sprite incase anyone wants to try making it not so bad looking:

 63375[Quote]

>>63373
And if there's no way to make the animation look good, I can always just have the same sprite for both frames (so no animation)

 63376[Quote]

>>63373
I will try my best

 63377[Quote]>>63378

Wait give me a sprite of him that's not sized up

 63378[Quote]


 63379[Quote]

File (hide): Untitled (5).png 📥︎ (456 B, 16x16) ImgOps

It looks like shit but I tried my best, you can tweak it a bit

 63380[Quote]>>63381

File (hide): ClipboardImage.png 📥︎ (11.11 KB, 901x879) ImgOps


 63381[Quote]>>63384>>63385

>>63380
Replace "Nintendo Co., LTD." with "Kolyma.NET"

 63382[Quote]

File (hide): Pepe and Soytan.png 📥︎ (321 B, 50x24) ImgOps

Here's a Pepe replacing the spring and Soytan for Pauline. You'll have to change Pauline's palette to match the chud's.
i could change Soytan to Mymy though

 63384[Quote]>>63392>>63415

>>63381
Gemmy, I'll add the frog right now. I forgot to send it earlier, but here's the full sprite sheet of every character/item/object in the game. You could try making a Mymy as well if you want to see how it compares, but that Soytan actually looks pretty good.

 63385[Quote]

>>63381
It should instead just be replaced by "SOYJAK.PARTY"

 63386[Quote]>>63387

Also if you wanna replace the items you collect, you can replace the purse with a bottle of Soylent and the Umbrella with a copy of Mein Kampf

 63387[Quote]>>63388

>>63386
I'm considering making the barrels soylent

 63388[Quote]

>>63387
I don't know what else they can be I will just brainstorm for a bit

 63389[Quote]>>63390

WAIT YOU CAN MAKE THEM GEMS

 63390[Quote]

File (hide): Identifying Gems with Cob….jpeg 📥︎ (281.74 KB, 924x1200) ImgOps

>>63389
Doing this

 63392[Quote]>>63393

File (hide): Zelligpixelart.png 📥︎ (589 B, 330x330) ImgOps

>>63384
>>>63386
I tried.

 63393[Quote]>>63394>>63396

>>63392
Let's go with Soytan lol

 63394[Quote]

>>63393
Gemmy work man! Love your romhack. I should definitely learn to program for the 6502 someday

 63396[Quote]>>63397

>>63393
Artist 'teen here. It's a total gem. Which are the remaining sprites to be 'jakked? Noticed that not all chud's sprites are altered yet

 63397[Quote]>>63399

File (hide): ClipboardImage.png 📥︎ (10.2 KB, 418x277) ImgOps

>>63396
I can send them, gimme a sec. I made a second frame for Soytan and I think it looks pretty good. I have no idea how I pulled this off. I also fixed the estrogen barrel so it says HRT now

 63399[Quote]>>63402

>>63397
Yeah it looks good. You should ask jannies for trusted status to post without MPA. Or you have a dynamic ip?

 63400[Quote]

I'm back but I did suggest that the purses should instead be diamonds (gems)

 63402[Quote]>>63403

>>63399
Yeah, I always use a VPN. This should be all the Chudjak sprites (you can ignore the other ones)

 63403[Quote]>>63404

File (hide): all chudjak sprites.png 📥︎ (8.15 KB, 128x128) ImgOps

>>63402
Whoops, forgot to send it

 63404[Quote]>>63406

>>63403
I'll redraw the remaining ones. Do I need to keep those colors?

 63406[Quote]

>>63404
You don't have to, It only takes a couple seconds to change it back when I put it in. I recommend doing whatever works best for you

 63407[Quote]>>63409>>63410

I have a idea for the handling for the Pauline replacements
So there would be 3 versions of the game, one where Pauline is replaced with Mymy, Second where she is replaced by Soytan and a third one where she is replaced by Bridget (Crystal Cafe Gapejak not the tranime troon) but you can also make it where you can switch between them using a dipswitch (A thing on the NES where it switch betweens different modes on games, it was only officially used in that ultra-rare Nintendo Championship game) but I think that might be hard to put into the hack

 63409[Quote]>>63413

>>63407
I don't think I'd be able to do that, but it would be really easy for me to just edit the ROM once it's finished and switch out Soytan for Mymy if somebaldi wanted to make the sprites for that.

 63410[Quote]

>>63407
geg I didn't know that 'fe gapejak has a name

 63412[Quote]

Chud is almost done

 63413[Quote]>>63416

File (hide): 1778885122017d.png 📥︎ (4.03 KB, 128x128) ImgOps

>>63409
Done. Any other sprites to edit?

 63414[Quote]

You can make the blue fire guys (who are troons in the hack) in the last level have a pink and green color palette to make them resemble pooners and you can edit the items you can collect along with Pauline

 63415[Quote]

>>63384
>Total Hammer Death

 63416[Quote]>>63417>>63419

File (hide): Soytan Sprites.png 📥︎ (837 B, 54x24) ImgOps

>>63413
Gemmy, I'll ad that rn. In order of priority, we have:
- Captured sprite for Soytan
- Something to replace the HRT can's animated fire on top, which shares a color palette and therefore has to be pink, blue and white. Although if nobaldi can think of anything good for it I suppose troon-colored fire on top of the barrel is kind of funny
- Something to replace the umbrella with. It shares the color palette of the bag, which I'm changing into a gem, so it can only be dark blue, light blue, and white (and black).

I need to check the color palettes for the rest of the items to see what is linked to what. I don't want to have anyone make sprites that we can't use because it's linked to something that needs certain colors.

 63417[Quote]

>>63416
For example, moving barrels (the ones that roll at you) share a color palette with the hammer, so it's probably best to think of something that would work for both. The hammer is honestly pretty good as itself though, so it's more about having a color scheme for the barrels that fits the hammer

 63418[Quote]

Dis is a gem

 63419[Quote]>>63422

File (hide): 1777592572061m.PNG 📥︎ (21.53 KB, 749x754) ImgOps

File (hide): 1782685516100u.png 📥︎ (751 B, 48x48) ImgOps

>>63416
'tan is done, and I replaced fire with troon flag. We can write hrt on barrels too, idk what to do with umbrella doe

 63420[Quote]

File (hide): 1779291793755h.png 📥︎ (254 B, 16x16) ImgOps

it will be a thrembo

 63421[Quote]

File (hide): 1780755270762l.png 📥︎ (241 B, 16x16) ImgOps

version with bolder bottom line

 63422[Quote]>>63425

>>63419
Geg, I'll add the thrembo and troon flag. I should be able to send a clip in a couple minutes. I don't think the barrel should say hrt, I think it'd add more variety (and make more sense in the very important lore) if it's soy or hunky related.

 63424[Quote]>>63426

File (hide): fjghdjfkbgjkdfhg.mp4 📥︎ (10.46 MB, 1280x720) ImgOps [play once] [loop]


 63425[Quote]

>>63422
there is no lore btw

 63426[Quote]>>63427

>>63424
finally anpoorved, animations look gemmy. will you change the title text?

 63427[Quote]>>63428

>>63426
Title goes last

 63428[Quote]

File (hide): 1782369205140k.PNG 📥︎ (7.95 KB, 517x518) ImgOps

>>63427
cement can be recolored into brimstone. Or if it shares color with hunky it'll be poop

 63430[Quote]>>63431

Looks like we altered all sprites. Are there any remaining? Like those larger fireballs

 63431[Quote]>>63432

File (hide): jflkdgdfg.mp4 📥︎ (5.89 MB, 1280x720) ImgOps [play once] [loop]

>>63430
There's quite a few left. I've had problems with the colors for a bit (I just spent a half-hour trying to fix the in-game UI text turning blue; turns out the first color of the umbrella palette also determines the UI color for some reason, so I had to remake and re-put in the item sprites once I figured that out). Basically I'm going to figure out what palettes are connected to which things, and then I'm going to write them out here so it makes this easier for everyone.
<
That being said, Stage 2 is basically complete:

 63432[Quote]>>63436>>63439

>>63431
It's, like, already 70% of all stuff is done in 1.5 days. We're fast geg
Why is there no hunky climbing animation? Not ready yet?
And gem looks small, I can redraw it if you want

 63433[Quote]>>63434

>>63362

Connected color palettes that I know of (there may be unforeseen consequences like w/ the thrembo and gem and UI). The numbers are the color palette they share. I can change those colors to anything.

06 27 02 - Hammer and Moving Barrels

15 2C 06 - (Second Level) Steel Beam Platforms and Ladders and Oil Barrel (marge what oil barrel)

2C 27 02 - (Third Level) Platforms and Ladders and Removable Supports

16 30 27 - Fire Ball and Fire (coming out of barrel) and Fire Guys (Third Level) [that's the guy we haven't made into something else yet, this color palette is the troon now btw]

I believe not connected to anything are:

30 12 24 - (Third Level) Items (For Extra Points)

27 02 17 - Barrels (the stacked First Level decoration)

06 30 12 - Hammer (Third Level, shares Stage 1 sprite though)

30 12 24 - (Third Level) Items

30 27 16 - Pulleys (Second Level)

2C 16 13 - Blue Fire Guy (Third Level) [I like the idea of inverting its colors so its orange and red instead and making it a seething feraljak face, if possible]

And there's the title text and stuff, but I'm going to do all of that. We don't have to change a few if those if we don't want, like the ladders and platforms.

 63434[Quote]

>>63433
I'll experiment with fires for now, I have some ideas

 63436[Quote]>>63437>>63442

File (hide): its over hanging cobson.jpg 📥︎ (183.63 KB, 768x859) ImgOps

>>63432
>why is there no hunky climbing animation?
I hadn't even thought about that. I figured maybe it was only for the final stage. So I looked it up, and I realized I got the fucking pozzed version where he just doesn't climb evendoe they left half of the assets in the game

 63437[Quote]

>>63436
Apparently Nintendo only released the good version of NES Donkey Kong in 2010 on the Wii and DS, although it runs perfectly fine on an actual NES I guess. Wtf.

 63439[Quote]

>>63432
The gem is an 8x16 sprite so you could make it really tall geg, but it can't get any wider

 63440[Quote]


 63442[Quote]>>63444

>>63436
Are you planning to find a non-cut version? And how hard will it be to transfer stuff done on this rom to another one?

 63443[Quote]

File (hide): 1778803898194q.png 📥︎ (223 B, 8x16) ImgOps

taller gem

 63444[Quote]

>>63442
Pretty hard unfortunately, especially if I go as far as to make custom sfx or music (not that I'm able to do much; this is done by literally editing each individual byte and seeing what happens)

 63447[Quote]

>>63373
I've grown to like the troon animation. The spastic annoying stimming fits

 63448[Quote]

Can't do anything wholesome with fires, tried to draw trannyfur (same colors), jartycuck and brandon sprites but they look way too bad. I'll leave the fires for someone else to 'jak

 63449[Quote]

Issa gem.

 63453[Quote]

File (hide): ClipboardImage.png 📥︎ (15.53 KB, 953x913) ImgOps

Last update for tonight. Added spade barrels

 63475[Quote]>>63476

Make the princes cobblestone

 63476[Quote]

>>63475
Princess*

 63478[Quote]>>63479>>63480>>63506

>>>63430
>>>63431
You could make the big fireballs into the hanging troonjaks I drew yesterday. Also, maybe you could recolor the moving platforms on 75M to use the same color as the frog's lips. That way they'd still be red instead of white.
You could make the HRT barrel purple too, it would make the girder shading a little less ugly. Use color #04 o algx

 63479[Quote]

>>63478
#03 would also work.

 63480[Quote]

>>63478
I mean, don't actually change the palette of the moving platform/frog. Just redraw the moving platform sprite to be red (it can still be shaded doe)

 63483[Quote]

File (hide): 1780550100135q.jpeg 📥︎ (5.25 KB, 172x219) ImgOps

>posting this to romhacking.net

 63485[Quote]>>63488

>>63843
>Exploring 4chan's HATEFUL Donkey Kong ROM Hack (DO NOT DISTRIBUTE)
>The Most Disturbing Mario Game Ever Made
>The Racist, Transphobic Hack that Romhacking.net refised to Take Down

 63488[Quote]>>63489>>63494>>63504

File (hide): 1779144397674c.jpg 📥︎ (11.8 KB, 407x435) ImgOps

File (hide): 1781408672992y.mp4 📥︎ (5.09 MB, 720x540) ImgOps [play once] [loop]

>>63485
>Racist, Transphobic Hack
That's apparently a real thing geg
https://www.smwcentral.net/?p=viewthread&t=126116&__cf_chl_f_tk=sS25tjMzauCdD4LUG2WGtkke2GBPsCwr1xPtkC0Jow0-1782742686-1.0.1.1-crci8MPmZIiNzc9z1cA.mXhz1IkICc35Vhi0lprrE5I
>It's racist, sexist, transphobic, and insensitive all-round. It straight up has doxing info inside it.
>It's horrible, and the tech inside does not make up for how awful it is.

 63489[Quote]

>>63488
it's very impressive

 63494[Quote]

>>63488
Isn't that hack by failtroll niggers

 63504[Quote]>>63505>>63509

>>63488
GEG what a gemerald. It might be gemmy to make a ROMhack of this and soyify everything (/calm/ clouds, scaled down pngs for every big graphic, and putting in soy pixel art people have made in the past would be easy for me to do), but it'd probably still take a lot of people pitching in. Has anyone actually make a sharty Super Mario World ROMhack yet btw?

 63505[Quote]

>>63504
I like the frog-colored platform, it adds a bit of variety

 63506[Quote]>>63507>>63514

File (hide): ClipboardImage.png 📥︎ (20.09 KB, 421x776) ImgOps

>>63478
The problem I have with that is that it's really unintuitive for a live enemy to look hung. And it'd look a bit goofy wandering around like that.
<
One of the main things I wanted to add when I started this was a seething feraljak. I'm gonna try to make the "Blue Fireball" (not blue once I change his palette) into this, and if it doesn't look good I'll go back to the drawing board.

 63507[Quote]>>63508

>>63506
And we need some actual IAS

 63508[Quote]>>63512

File (hide): ClipboardImage.png 📥︎ (470 B, 63x56) ImgOps

>>63507
Update: it's over. The blue "scared" form of the Stage 3 fireball shares the same sprite as its non-blue form, it just has a different color palette. And the first form uses the same palette as the Stage 1 fireball that we made into troon. So our options in terms of what would look good are very limited, unfortunately.

 63509[Quote]>>63510

>>63504
Would there be a soyjak party themed SMB3 hack?

 63510[Quote]

>>63509
From what I understand SNES hacks are a lot easier than NES hacks, which is why there are so many more SMW hacks. I like Super Mario Bros 3 a lot more so I'd rather have that, but with the SNES we can do gemmier stuff too, especially with the sfx and music.

 63512[Quote]>>63513

File (hide): Pooner-ACK.png 📥︎ (261.94 KB, 837x850) ImgOps

>>63508
Make it resemble a pooner with the color palette

 63513[Quote]

>>63512
Ooh good idea, I'll try this right now.

 63514[Quote]

>>63506
I was totally wrong spade barrel/troonjak 'teen, it actually works really well. Once I get the pooner color palette in I'll send a clip

 63515[Quote]>>63540

File (hide): ClipboardImage.png 📥︎ (9.63 KB, 717x634) ImgOps

No clip rn, my internet connection is horrible right now and can barely load anything. Screenshot though

 63517[Quote]>>63518>>63549

File (hide): ClipboardImage.png 📥︎ (2.23 KB, 580x172) ImgOps

We have a couple things to work with here. On the left is what used to be a copyright symbol, and is an 8x8 sprite. I tried to make a swede but couldn't do it. The ".," is not actually two characters, it's another 8x8 sprite. What we could is actually put them side-by-side and make a 16x8 sprite if there's no way to come up with something gemmy out of two 8x8 ones.

 63518[Quote]>>63519

>>63517
I think there are a few letters not used at all in the whole game, "X" and maybe "Z". I'll have to double-check that, but I could just replace those with whatever I want too

 63519[Quote]

File (hide): ClipboardImage.png 📥︎ (16.52 KB, 581x257) ImgOps

>>63518
I'm gonna get a bit crazy here. I know the hex values for the characters, so I'm going to see if I can put in values past those and get these other sprites. If I can, I can get an exclamation mark for something, idk what, maybe Soyjak.Party!, and I can get one that looks like an apostrophe for when I change the "GAME OVER" text.

 63526[Quote]>>63527

There exists a version of the game with the Cement Factory level in it, I wonder if you can put the things from your hack into this and try to do something with that level
https://www.mariowiki.com/Donkey_Kong_Original_Edition

 63527[Quote]

>>63526
Once I complete the hack, I'm going to take a look at that and see if it's possible, but I'll say now that it's very unlikely. If I see anything that would be a headache - for example, not being able to just paste in the sprites I've slowly put into this ROM - then I won't do it.

 63528[Quote]

I just found out there is 2 different types of Fire Guys so you make the one in Stage 3 Neutralpliers

 63529[Quote]

Made a tnew hread on /soy/ so I'd hopefully get a few more 'teens finding it. The last few things I need help with are listed there if anyone wants to check that out. Also the best gameplay clip yet.
https://soyjak.st/soy/thread/16603307.html#16603390

 63533[Quote]

File (hide): ClipboardImage.png 📥︎ (62.9 KB, 1464x626) ImgOps

Title is happening. Progress is really slow, but I might - only might - be able to do something really cool here. If I can, I'll show everybaldi with a screenshot

 63534[Quote]>>63535

I know this is unrelated but would you help me with a SMB3 hack possibly
I'll do the ideas and you do the hack
I'm writing the replacements for the characters on Notepad and I'm trying to figure what the Goombas and Koopas should be replaced with

 63535[Quote]

>>63534
After this I'm gonna take a break for a while. I've spent at least 20 hours the past three days working on this. But Super Mario Bros 3 is one of the most beginner-friendly NES games to mod. There are a ton of tools made for it, especially if all you're trying to do is change the graphics or levels.

 63536[Quote]>>63537>>63543

Do I make the title theme the Chudbob Soypants song "All The Things She Said", yes or no

 63537[Quote]


 63540[Quote]

>>63515
This is a certified diamond in the making, your pixel art is on point

 63543[Quote]>>63549

File (hide): ClipboardImage.png 📥︎ (224.67 KB, 1624x931) ImgOps

>>63536
This is fucked. I should never have done this. SNCA: So I went to the section of the code where I know the music is, and decided to try and figure out how the music engine works. Ok, looks good so far, each hex value is a different note. But the hex values are just so damn far apart, like I could tell one was only two notes above another but it was like 5A and 80. Ok, whatever, if they're just randomly assigned to each note, then I'll go through each note one-by-one and write in notepad which is which. So I start writing them down, and I realize that there are hex values that… do nothing? and I realized they alter the length of the note before them. Ok, whatever. But the biggest problem is that I don't know these notes. I'm not particularly good with music, and I can't identify the notes by ear. This is about an hour in, so I decide to figure something out. I tried to find a website that would identify notes, but I can't, but then I remember I have FL Studio. So I look stuff up a bit, and find out there's a program built-in that has a feature where it tries to identify each note. Luckily in FCEUX I can disable the other triangle and other square, so that makes things easy for me. So I record it with audacity, put the sound in, figure out how to do that, and it mostly works. Now I'm making slightly more progress writing down each note. But it's still fucked, and some of them just don't work sometimes? And there's only, like, 6 written down, which isn't nearly enough for the song. And I haven't even touched the triangle or other square yet. But at this point I'm like 3 hours into trying to add custom music. I can't give up. Then I remember this was made by Nintendo, and they re-use a lot of their code. So I start researching Super Mario Bros music customization, and I found this document put together by a Chinese dude that barely speaks English. I can tell this shit is ancient because he put his email in it. But after reading through, I tested it and it actually does use the same music engine as SMB, so now I can actually start putting in the song.

 63545[Quote]

File (hide): 1773257961288t.jpg 📥︎ (107.32 KB, 1000x1000) ImgOps

>This is fucked. I should never have done this. SNCA: So I went to the section of the code where I know the music is, and decided to try and figure out how the music engine works. Ok, looks good so far, each hex value is a different note. But the hex values are just so damn far apart, like I could tell one was only two notes above another but it was like 5A and 80. Ok, whatever, if they're just randomly assigned to each note, then I'll go through each note one-by-one and write in notepad which is which. So I start writing them down, and I realize that there are hex values that… do nothing? and I realized they alter the length of the note before them. Ok, whatever. But the biggest problem is that I don't know these notes. I'm not particularly good with music, and I can't identify the notes by ear. This is about an hour in, so I decide to figure something out. I tried to find a website that would identify notes, but I can't, but then I remember I have FL Studio. So I look stuff up a bit, and find out there's a program built-in that has a feature where it tries to identify each note. Luckily in FCEUX I can disable the other triangle and other square, so that makes things easy for me. So I record it with audacity, put the sound in, figure out how to do that, and it mostly works. Now I'm making slightly more progress writing down each note. But it's still fucked, and some of them just don't work sometimes? And there's only, like, 6 written down, which isn't nearly enough for the song. And I haven't even touched the triangle or other square yet. But at this point I'm like 3 hours into trying to add custom music. I can't give up. Then I remember this was made by Nintendo, and they re-use a lot of their code. So I start researching Super Mario Bros music customization, and I found this document put together by a Chinese dude that barely speaks English. I can tell this shit is ancient because he put his email in it. But after reading through, I tested it and it actually does use the same music engine as SMB, so now I can actually start putting in the song.

 63549[Quote]

File (hide): 1780527635153g.PNG 📥︎ (1.84 KB, 106x24) ImgOps

>>63543
Honestly idk what music to suggest
What will be hanging tranny's "scared" pallette?
We can use excessive letters >>63517 here to add a small picture, like swede's eyes
I'm busy today so I won't be of any help. (everything is already drawn doe) And I like the idea of SMW romhack, let's make it after we finish this one

 63555[Quote]>>63556>>63559>>63561>>63567>>63624

File (hide): Its Almost G.mp4 📥︎ (2.64 MB, 1152x648) ImgOps [play once] [loop]

What the hell am I even doing man. I spent 5 hours on this and it sounds so bad it might as well be 'g

 63556[Quote]>>63557

>>63555
Why it sounds so bad is that the length of the notes is coded somewhere in the music engine. In SMB it's not like that. So the game start sound for example, if the exact notes are placed in the title music, they're turned staccato. That means Square 1 and triangle, the other two "instruments", are almost useless in a fast-paced song like this (and square 1 isn't even able to play noise because of it)

 63557[Quote]

>>63556
I should clarify, the length of the notes is determined *per song* in the sound engine.

 63558[Quote]

The random sfx in it I just forgot to get rid of for the clip, so it's not that bad. But it's bad. Man. JSID

 63559[Quote]>>63561

>>63555
On the bright side, there's the really cool thing I wanted to show off. I managed to get Hunky's face on the title screen.

 63561[Quote]>>63563

>>63555
Repeating same note multiple times sounds annoying, but it's not equivalent to 'g
>>63559
Yeah it's a gem. How did you do that? And is it possible to place full body hunky there?

 63562[Quote]

Also I 'chived first /soy/ thread
megalodon.jp/2026-0630-1647-11/https://soyjak.st:443/soy/thread/16587299.html

 63563[Quote]

>>63561
What I did was I repurposed the extra tiles from the removed letter and top of the O (now the U) by lining up their positions and then changing the hex value of their sprite to the corresponding pieces of Hunky. I don't think there's enough spare pieces to make a full Hunky (iirc there were 5, and I used 4 of them for him, and there's only four I can see there that I could steal off by taking one from the G, O, top K and bottom K), but it's still pretty cool imo. I could theoretically make almost anything I want there, including a half-decent Soyjak Party logo, if I had enough tiles to work with. And it obviously shares the palette so I'd have to change that. Hunky was also pretty convenient in that his sprites aren't that far away from the pipe, so it was easy for me to just count to them.
<
I looked a bit more and there's a ton of unused graphics available that I could replace with whatever I want. I'm gonna test if I can replace the actual text with random graphics, because if I can, I'll be able to put the imp eyes in the place of where the 2026 is.

 63567[Quote]>>63587

>>63555
did you do backups? also trips

 63587[Quote]

>>63567
Yeah, I just reverted it though. I did change the Stage 1 theme and it turned out good I think.

 63593[Quote]>>63594>>63595

I think it's done. I recorded a full perfect playthrough, but I guess I can't post .mkv files on the soybooru.com, the premium soyjak archive. I'll post a .mov or .mp4 playthrough in a minute. As for the ROM, what would be the best way for me to share it? I can either just post the 25KB ROM itself or I could post it in a folder containing a bunch of extra goodies and stuff (.txts explaining the process, cancelled content and sprites, etc) if anyone would be interested in that.
<
Here are my future plans for this: probably nothing. I might make a 'ligger version since we already have a Mymy sprite, and I could recolor Chud to look like a 'ligger (I don't remember what the non-derogatory term is for them geg). I'll look at the 2010 Original Edition that has the missing level and Hunky climbing animation, but if I see anything difficult or annoying at all to deal with, I'm not porting it to that, so just assume nothing will happen unless I post otherwise. That's about it I think.

 63594[Quote]

File (hide): Smiling Happy Gapejak Hold….jpg 📥︎ (117.12 KB, 676x1021) ImgOps

>>63593
But this genuinely might be one of the best NES Donkey Kong ROMhacks. That's just because everyone just makes ROMs of the Arcade version, but still. And I think I'm gonna go with the folder w/ goodies as I have a credits .txt I'd like to be included, as without the help of you 'teens I never could've completed it myself

 63595[Quote]

File (hide): 1782380435462q.gif 📥︎ (38.04 KB, 600x1053) ImgOps

>>63593
Do the folder, I wanna see what you had in mind during developing this.
<
This whole thread is a gem, shows that even the most niche boards are capable of gem production.
Also, try to convert it to an IPS so you can upload it to RH.net and see what happens

 63599[Quote]

File (hide): Hunky Kong Complete Playth….mp4 📥︎ (56.38 MB, 1920x1080) ImgOps [play once] [loop]

It's probably because of my VPN, but I can't upload it (it just says "upload failed" every time). I'd appreciate it if one of you could do it in my place.

Tags: trend:hunky_twink_sex_machine variant:chudjak variant:soytan donkey_kong video_game video pixel_art subvariant:hanging_troonjak troon 4chan yotsoyba meta:tagme variant:impish_soyak_ears chud uncolored_skin romhack animated nintendo



Description:
A Donkey Kong NES ROMhack I made with the help of 'teens on /soy/ and /v/. This is my first time posting to the soybooru.com, the premium soyjak archive, apologies if I tagged it incorrectly.
<
The lore: "Troons have hired Hunky to kidnap Soytan, with the intention of cutting her into a million pieces that they can wear so they can finally look like real women (evendoe that's impossible GEG). Only you, Chud (or Nate if you're multiplayer Soyteen 2), have what it takes to defeat them and save Soytan."

 63601[Quote]

Update: I uploaded the folder to Catbox, then tried to post it here but was instantly permabanned the second it posted. Is Catbox banned now or something? Or maybe I did it wrong, I've never actually had to use it until now. Hopefully the ban appeal doesnt take too long. I guess I can post it from my phone, but idk what I should use to post it if I can't use Catbox.

 63605[Quote]>>63608>>63613

Well it didn't take too long for the ban appeal to get accepted, luckily. Thanks jannies, I appreciate it. Not sure how I should upload it though. Jakparty Evil posted theirs on 'oogle drive, but I'm not doing that. I saw that the SoyDOOM mods used c*tbox, but I can't for some reason, so idk.

 63608[Quote]

>>63605
Ask quote before posting?

 63609[Quote]

quote upload this seca to the sharty main server

 63613[Quote]

>>63605
A 'teen suggested MEGA so I'm gonna try that, if I don't post it in the next 10 minutes it didn't work. Also I made 'lig edition. All I did was change chud into 'ligger/Zate and Soytan into Mymy using the sprite that artist 'teen 2 made a couple days ago. No animation or special music because I'm not doing all that

 63614[Quote]>>63615>>63616

Alright, here it is. Included are the ROMs, the two that matter being "Hunky Kong" and "Hunky Kong 'lig Edition", and the other ROMs are just earlier versions still included because why not. I also make a credits .txt and left the .txts from the process of working on it. And most of the sprites are in this unorganized nightmare of a folder, but it has some scrapped content so you might find that useful. https://mega.nz/folder/qHJzQbaR#0ZjwjLDKnaH1dizLxn8MyQ.

 63615[Quote]

>>63614
Idk why I said useful, although I suppose it would be if you were trying to make a ROMhack yourself. It might be interesting I guess.

 63616[Quote]

File (hide): gem.png 📥︎ (83.72 KB, 600x1053) ImgOps

>>63614
sharty saving

 63620[Quote]

Congratulations on finishing romhack, it's a real 'arty-saving gem. And it's amazing that we made it in 3 days.
C*tbox links are wordfiltered, it previously gave 15 minute ban, idk why it perma's you now.
Will you make any sharty romhacks in the future?

 63624[Quote]

>>63555
Could I upload this onto ChudGunner?



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