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/soy/ - Soyjaks

Can we get rid of this unfunny "Can we get rid of this unfunny nonsense already" nonsense already
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File (hide): Pixel Art Chudjak.png 📥︎ (750 B, 32x32) ImgOps

File (hide): Quality Pixel Art Chudjak.png 📥︎ (29.65 KB, 436x525) ImgOps

 16587299[Last 50 Posts][1][2][Quote] [Voice Chat]>>16587313>>16587462>>16588441

Hi 'teens. I'm considering making a sharty romhack but I am so damn bad at pixel art. I am, however, good at making rom hacks. I was wondering if one of you might be able to help. Basically, I have three colors to work with here for chudjak, and not much space. I gave up on the shirt 'stika and just went with a cross, but I have to add the glasses. If there's no glasses then it's not even chudjak. (I originally wanted to make it Nate but three colors makes it impossible sadly).
<
The second image is the kind of look I'm going for, from somebaldi who's actually good with art. The color palette can't be changed btw (or at least I'm ignoring that for now).

 16587309[Quote]>>16587324>>16587534>>16588487

>ROM hack
Troonslop

 16587313[Quote]

>>16587299 (OP)
Oh yeah, I forgot to mention that the top-right frame is what the WIP chudjak currently looks like. Ignore the other frames for now.

 16587323[Quote]

>ROM hack
Aryannectar

 16587324[Quote]>>16587343>>16588751

>>16587309
>>ROMhack
>Troonslop

ROMhacks are the activity of the high-IQ autistic white man. Unfortunately, troons are obsessed with autistic white male activities.

 16587342[Quote]>>16587417

Is that Mario?

 16587343[Quote]>>16587380>>16587534

>>16587324
>autistic white man
So troons?

 16587349[Quote]>>16587393

It's just too small a resolution to translate a character like Chudjak. Mario's look was specifically chosen based on this limitation. Everything that makes chudjak recognizable cannot fit on a 4-pixel tall face.

Afaik, the smallest resolution pixel chud that is still fairly legible is the one I made: chud

 16587380[Quote]>>16587534

>>16587343
yeah, that's what troons are

 16587392[Quote]

BUMP! Keep trying nigga I know how hard it is

 16587393[Quote]>>16589229

File (hide): WIP Chudjak.png 📥︎ (2.26 KB, 266x342) ImgOps

>>16587349
Maybe making his head extra large and shrinking his body would work? This is a bit closer. Good chudjak pixel art btw

 16587417[Quote]>>16587435

>>16587342
Jump man from Donkey Kong. If I can get chudjak to look decent then I'm planning on making Hunky Kong. This completely depends on if I can get chudjak to look decent or not.

 16587427[Quote]>>16587439>>16587534

This thread has run its course.

 16587435[Quote]

>>16587417
Clarification, if I choose to make the romhack or not completely depends on if I can make a decent-looking Chudjak

 16587439[Quote]

>>16587427
The thread was just made

 16587462[Quote]

File (hide): download (1).png 📥︎ (110.18 KB, 500x602) ImgOps


 16587502[Quote]>>16587510>>16587543

File (hide): WIP Chudjak.png 📥︎ (7.89 KB, 691x697) ImgOps

This might actually work out.

 16587510[Quote]

>>16587502
This looks kino

 16587534[Quote]


 16587543[Quote]>>16587546

File (hide): image (1).png 📥︎ (1.61 KB, 266x342) ImgOps

>>16587502
I just combined your spite with the little gif sprite the other guy made

 16587546[Quote]

>>16587543
I'm not an artist though, I just do edits with like Photoshop/ComfyUI. I think the other people were right in saying it may be a bit small to put much detail on

 16587796[Quote]

Here's how it looks in-game. Not too bad imo

 16587915[Quote]>>16587957

>gem gets posted
>no reppeys
Nusois please just fucking reply to good threads

 16587955[Quote]>>16590972

File (hide): For Sending To The Thread.png 📥︎ (10.84 KB, 727x726) ImgOps

Another sprite sheet done. Just getting that first one complete really helped me speed up.

 16587956[Quote]

File (hide): Swastika.png 📥︎ (66.63 KB, 1692x1684) ImgOps

>>gem gets posted
>>no reppeys
>Nusois please just fucking reply to good threads

 16587957[Quote]

>>16587915
I don't blame them for not clicking into the thread, the title and microscopic image aren't very interesting. If things continue to go smoothly and I don't get burnt out then I'll make a better thread probably titled "HUNKY KONG" or something like that.

 16587961[Quote]

>>16587947
I might. It depends what I'm able to make with the colors available to me. I guess I'll add that to the list, but right now I'll first try to make it Hunky, then Jartycuck, and if that doesn't work then I could try Quote.

 16587964[Quote]>>16587976

>chudjak
immediate offsiter coal

 16587976[Quote]

>>16587964
Didn't read the thread award!

 16587983[Quote]>>16588038

File (hide): 1777886013694v.png 📥︎ (33.17 KB, 564x699) ImgOps

>>>16587964 (You)
>Didn't read the thread award!

 16587995[Quote]>>16588031

Artist 'teen here.
Give me donkey kong sprite sheet and I'll try to make him HTSM. Since he's bigger it will be easier

 16588031[Quote]>>16588074

>>16587995
I've been using YY-CHR to rip sprites straight from the ROM, but for the really big sprites I haven't figured out how to get them aligned correctly yet. So you should probably just use the sprites ripped from the Spriter's Resource, and I can just manually put the pieces where they go if there's no way to align them properly in the program (or if I just can't figure it out).

https://www.spriters-resource.com/nes/dk/asset/46026/

 16588035[Quote]

Thanks btw, I appreciate it. This might turn out genuinely gemmy.

 16588038[Quote]

>>16587983
you're getting baited nusoi

 16588057[Quote]>>16588081

what's the plan for pauline?

 16588074[Quote]>>16588094

>>16588031
Do I need to keep the same colors?

 16588081[Quote]>>16588130

>>16588057
Right now I think Mymy would make the most sense. I'm not a fan of 'zellig but that's the best candidate I can think of. If I can't make a half-decent Mymy using white, pink and orange (or any other 3-color palette if I learn how to change those) then I'll try to figure out someone else, idk who though.

 16588094[Quote]>>16588098>>16588168

>>16588074
Any three colors (along with black) works. I'm still not sure if I'm going to try and figure out how to change color palettes since it seems like a pain.

 16588098[Quote]

>>16588094
Clarification, I mean that it doesn't matter for me which colors you choose. In-game though it'll probably just be the colors it uses by default, and if not the selection is still pretty limited.

 16588130[Quote]

>>16588081
Yeah definitely Mymy. I just looked up her design and she even has orange boots, which makes things a lot easier.

 16588168[Quote]>>16588197

File (hide): 1781110705932j.png 📥︎ (13.97 KB, 884x642) ImgOps

File (hide): 1781701532972r.PNG 📥︎ (22.03 KB, 943x639) ImgOps

>>16588094
Head is done, I think it'll look a bit worse with original colors

 16588197[Quote]>>16588226

>>16588168
If there's no way to make it look good without changing the color palette, then I can just commit to figuring out how to change that. Even though I'm not a great artist, it won't be hard for me to figure out which color works best for each once I have the sprite.

 16588226[Quote]>>16588268

>>16588197
Hunky should be more brown imo, also there's no yellow for the wig. Is it possible to use colors from other in-game sprites? Barrel has yellow for example
I'll keep both color versions for now

 16588268[Quote]>>16588304

>>16588226
It's a bit complicated, but from what I understand each individual sprite can only have four colors. You can change the palette, but there's some annoying restrictions. I've tried to avoid messing with it since I never needed to change palettes in romhacks I've done before, but once I finish this next chudjak sprite sheet I can look into it more. It's probably not too hard, we'll see.

 16588304[Quote]>>16588309>>16588328

File (hide): 1780767498046z.PNG 📥︎ (13.81 KB, 533x527) ImgOps

>>16588268
This one has six. I'll try to make him with four doe, does black (bg color) count?

 16588309[Quote]

>>16588304
Well that one is just meant to show what it looks like when the two sprites are assembled. You can see elsewhere on the page both those two sprites individually. Because I can't actually full on mod the game and add new content - which I believe is impossible without a decompiled copy, idk - I sadly can't do any tricks like this to get "extra" colors in a sprite.

 16588314[Quote]

All the pixel art I've seen itt is gemmy and very charming looking
Keep up the good work

 16588328[Quote]>>16588332

>>16588304
I think you can use black. I think it's transparent, but since the background is black, it works fine I think.

 16588332[Quote]

File (hide): 1779080414079b.PNG 📥︎ (13.54 KB, 641x442) ImgOps

>>16588328
Now it looks way better

 16588385[Quote]>>16588420

File (hide): Hunky Kong First Clip.mp4 📥︎ (10.2 MB, 1280x720) ImgOps [play once] [loop]

I think it's looking good. The frown looks a bit like a handlebar mustache, I might test a neutral expression and see if that's better.

 16588420[Quote]

>>16588385
media pending approval, and it never ends

 16588441[Quote]>>16588445

>>16587299 (OP)
They got a faggit in town.

 16588445[Quote]


 16588452[Quote]>>16588517>>16588525

File (hide): 1779075390328h.PNG 📥︎ (19.63 KB, 1036x261) ImgOps

File (hide): 1778910815970m.png 📥︎ (1.35 KB, 144x32) ImgOps

chest beating animation is ready

 16588487[Quote]

>>16587309
Dis aryan doe

 16588515[Quote]

Gem go VP

 16588517[Quote]>>16588536

>>16588452
Gemmy, thanks. Tomorrow I'm going to figure out how to change color palettes (I don't think it's too hard from what I've read), but I think this could actually work too. For example, I've written some spine-tingling lore that we could use to explain why Hunky is covered in red and peach-colored skin:
<
"Hunky has finally lost it. After kidnapping the three Ongezellig sisters, he brutally 'aped and tore apart Coco and Maya so he could use their skin as a suit to finally look aryan (evendoe Maya is only 75% white but whatever). He's taken Mymy so he can do the same to her and finish the job, and only Chud can save her before Hunky gets away."

 16588525[Quote]


 16588536[Quote]>>16588552

>>16588517
I think I'll finish other hunky sprites today, need to take a break for a couple of hours for now

 16588552[Quote]

File (hide): Sprites So Far Colored.png 📥︎ (1.85 KB, 64x64) ImgOps

>>16588536
Sounds good. I'm probably going to go to bed in around an hour anyways. If the thread dies that's fine, I'll make a new one in /v/ that'll probably last until a cattywipe or the project is complete. Until then, if anyone would like to try and improve upon the sprites I've made so far, here they are:

 16588721[Quote]>>16588730

Well that wasn't nearly as hard as I thought it was going to be, geg

 16588730[Quote]>>16588743

>>16588721
good, then I'll pick better colors for him

 16588743[Quote]>>16588746>>16588765

File (hide): ClipboardImage.png 📥︎ (353.71 KB, 1280x720) ImgOps

>>16588730
This is the color palette we have to work with. I don't think you can change black, so it's black and any three colors from this.

 16588746[Quote]

>>16588743
…well until the jannies approve it, if you search up "NES Color Palette" it's the first result.

 16588751[Quote]>>16588760

>>16587324
Troons ARE autistic white males award

 16588760[Quote]

>>16588751
without autistGODS sharty wouldn't exist

 16588765[Quote]

>>16588743
So far original kong colors look the best, haven't found any better ones.
For light pink, it's used in outline (which must be grey), fists (light brown) t-shirt sleeves (red), cheeks and lips (pink) and hair (yellow). No color is closer than this one to these.
And browner skin color has bad visibility on black background

 16588772[Quote]

File (hide): 1781384204730v.PNG 📥︎ (20.16 KB, 1031x264) ImgOps

On second thought, we can make him a bit more brown

 16588993[Quote]>>16589021

I probably should've gone to bed by now, but I've made a lot of progress. I found a decompiled dump of Donkey Kong with notes throughout it describing a lot of the game - not all of it, but enough. I've been able to find the palettes for almost everything. I also figured out how to change the title screen so I can make it say "HUNKY KONG", but the process is so slow and cancer that it's really going to suck. But in the end, this is actually going to turn out really gemmy.

 16589020[Quote]>>16589026

File (hide): hunky kong arrow.png 📥︎ (12.17 KB, 1003x872) ImgOps

arrow

 16589021[Quote]>>16589047

>>16588993
Great, I feel like it VVILL be gemmy. Possibly I'll also make the remaining chud sprites after hunky.
Can you elaborate about title screen text changing? Maybe there is some more efficient way to do that. Like vibecoding a python script which will help with that instead of editing bytes by hand.

 16589026[Quote]

>>16589020
Is this text stored as a tilemap?

 16589047[Quote]>>16589051>>16589079>>16589091

>>16589021
Each square for the letters for "DONKEY KONG" is its own tile. Luckily, they made a few different types, so the straight 5 blocks in a row for the left side of the "D" is a single long tile, there's an individual tile, and then one more. Luckily you can change the tile type very easily, it's a single byte. But to move them you can go up or down, and to go left or right you have to cross above or below the screen to wrap around to the next tile spot over, so it's basically just hellish trial-and-error for each tile. Luckily I'm leaving "KONG" and NK in "DONKEY" alone, so that makes it way easier than a brand new title. It probably won't take… that long. I'm putting it off for now, though, since I want to leave anxiety-inducing hex editing for the end, once I'm done with the YY-CHR graphics changes.

 16589051[Quote]

>>16589047
Messed up the first sentence; I meant to say that "the straight 5 blocks in a row for the left side of the "D" is a single long tile, and for the top and bottom of the middle of "D" there's an individual tile in both spots, and there's one more tile type, I forget."

 16589076[Quote]

File (hide): Changing The Text.png 📥︎ (7.21 KB, 506x442) ImgOps

Changing the UI text is really easy, nice.

 16589079[Quote]

>>16589047
Learn the distance that makes it cross the screen once to same spot on right (between first and second tile of D on top of it for example) and use it for editing instead of random guesses

 16589085[Quote]>>16589088>>16589092

File (hide): 1782006019876r.png 📥︎ (7.7 KB, 506x442) ImgOps

That's how it should look, right?

 16589088[Quote]

>>16589085
Hunky Hong

 16589091[Quote]>>16594723

>>16589047
Basically what I'm doing rn is finding and writing down the hex addresses for everything I plan on changing, then writing them down in a .txt. I'm doing this in a separate ROM than the one I'm replacing the sprites in to make sure I don't fuck anything up.

 16589092[Quote]>>16589100

>>16589085
Yeah exactly

 16589096[Quote]

I am going to change the color palette and maybe the sprite for it too though

 16589097[Quote]

Replace the princess into femjak

 16589100[Quote]

File (hide): 1779392666428i.png 📥︎ (7.76 KB, 506x442) ImgOps

>>16589092
This text looks deformed to me, thicker Y would make it look more symmetric. Well that's just my vision, decide how to make it yourself

 16589157[Quote]>>16589166

File (hide): Awesome Rhythm.mp4 📥︎ (3.99 MB, 1280x720) ImgOps [play once] [loop]

I can change the music, but it seems a bit tedious. It'd be cool to at least have a custom title theme, maybe. Good thing my musical prowess allows me to make beats like this

 16589166[Quote]>>16589195

>>16589157
Good job, staying awake so late is bad for your health doe

 16589175[Quote]

Pixel art GOD I kneel

 16589195[Quote]

>>16589166
True. Thanks for the help artist 'teen, I appreciate it.

 16589229[Quote]

>>16587393
issa gem

 16590284[Quote]>>16590976>>16592679

File (hide): 1782407724579n.png 📥︎ (4.25 KB, 290x77) ImgOps

Hunky spritesheet is ready

 16590972[Quote]>>16592209

>>16587955
This is a whole new guy but I like him

 16590976[Quote]

>>16590284
Legitimately gemmy

 16590997[Quote]

Should make the barrels into feraljaks o algo

 16591025[Quote]>>16592367

how do i learn how to romhack can you spoonfeed me

 16592209[Quote]

>>16590972
Once I figure out the best color palette he should look a lot better.

 16592367[Quote]>>16592457>>16592469>>16596216

>>16591025
So this is everything I'm using and know about for doing NES ROMhacks.

You use the FCEUX emulator. It was designed for ROMhacking, so it has a lot of really incredible built-in tools and allows you to edit the ROM live. It's incredible.


For the graphics, I'm mostly just using YY-CHR to change them. Because it's very finicky, you have to be careful not to break anything here. This is what you do: you open the ROM in it, and at the bottom there are options to change how the sprite sheets are arranged, which is different for larger or smaller sprites. If you can get the sprites arranged right, you then click on the left screen onto where you want to edit, then the popup view on the right shows you what you can draw on o algo, but I recommend editing outside of YY-CHR because it really sucks. What I do is then press the "Copy" button, open up Piskelapp (it's a website), paste in there, and then edit/replace the sprites. However, you can't copy and paste back into it. So what you have to do is download that sprite, then put it into another program - in my case I'm using Photopea (free online Photoshop) - and then copy the selection there and then paste into YY-CHR. However, for some reason, the colors invert when you do that, so in Photopea or whatever you're using, you have to invert the photo first and then copy and then you can finally paste into YY-CHR. There is also one more program. I'm being serious, its name is Tile Molester. It's the sequel to Tile Layer Pro. I haven't had to use it yet, since YY-CHR has had everything I needed.

There are programs for drawing NES graphics like NEXXT, but I haven't needed them at all.

Now lets say you want to edit color palettes. This is where things get a bit tricky. I already know how to use a hex editor from ROMhacking other non-NES games. The process is largely the same here. For Donkey Kong, I was able to find an online list of the hex addresses of each entity's color palette, which you just find in the hex editor - and one is built into FCEUX, btw. However, while messing with FCEUX's tools, I realized that you could figure this out yourself by using the PPU Viewer and hovering over the color palettes at the bottom and then searching those values up in it. Anyways, the values in the "NES Color Palette" image posted a bit above in the thread are the corresponding colors, so you just change those to what you want. You're limited to 3 colors and a transparent pixel - in our case, the background is black, so we can also use that as just a black pixel for Hunky Kong.

Now lets say you want to edit actual game content. Maybe change some values so an animation plays faster, or jumpman jumps higher, or even edit the music or sfx, etc. How all of those are done is different in each games. Some games share engines, but a lot don't. Your best bet is either finding a list of hex addresses online for whatever it is you want to change, or even better, a decompiled copy of the game w/ notes throughout it telling you what is what. Without that I would be screwed on changing the title screen or editing music or sfx, it'd be impossible (for me) to figure it out.

I think that's the most important stuff. Also, keep backups, especially if you're hex editing, and download all your custom sprites in a folder or something. You really don't want to accidently corrupt your ROM and destroy your progress.

 16592457[Quote]

>>16592367
I've barely touched sfx or music yet, but FamiStudio seems amazing and probably what you want to use. I recommend looking more into that on your own, though, since I'm not qualified to talk about that yet.

 16592469[Quote]

>>16592367
>tile molester

 16592472[Quote]

absolute gem

 16592679[Quote]

File (hide): ClipboardImage.png 📥︎ (68.38 KB, 445x445) ImgOps

>>16590284
Thanks, I'll start putting it in now. This is the best alignment I could get so it'll take a while to line everything up correctly, but it probably won't be too bad. I think there's more Donkey Kong sprite elsewhere but I'll figure it out.

 16593175[Quote]

File (hide): ClipboardImage.png 📥︎ (79.65 KB, 635x634) ImgOps

Progress

 16593277[Quote]

Can’t wait for AIPACman kikkles

 16593565[Quote]

File (hide): ClipboardImage.png 📥︎ (81.7 KB, 702x704) ImgOps

Almost there…

 16593570[Quote]

This should hopefully be the hardest part. Every sprite after this will probably only take a couple seconds to put together.

 16593946[Quote]

File (hide): ClipboardImage.png 📥︎ (18.67 KB, 1010x933) ImgOps


 16594537[Quote]

bump

 16594723[Quote]

>>16589091
Changed my mind. I'm just going to do the minor ones that I've already tested right now, and just have a bunch of backups saved. I'll send a clip soon

 16595066[Quote]

make Soytan as Pauline o algo

 16595109[Quote]

this looks awesome! keep up the good work

 16595177[Quote]

New thread on /v/ so a cattywipe isn't as likely:
https://soyjak.st/v/thread/63360.html

 16595188[Quote]>>16595321>>16595329>>16605254

File (hide): Hunky Kong.mp4 📥︎ (14.66 MB, 1280x720) ImgOps [play once] [loop]

Also new gameplay clip: fuggen jerdee

 16595207[Quote]>>16595271

File (hide): Bbcbarrel.png 📥︎ (299 B, 320x160) ImgOps

Put spades on the barrels

 16595271[Quote]>>16595311

>>16595207
geg good idea

 16595311[Quote]

>>16595271
Maybe they could be barrels of soylent? Have the standing (decoration) barrels say "SOY" on the sides, and change the color palette to loosely resemble a soylent bottle. Idk

 16595321[Quote]

File (hide): 1768480666318h.mp4 📥︎ (1.47 MB, 864x864) ImgOps [play once] [loop]

>>16595188
nameroll

 16595329[Quote]

File (hide): IMG_9610.jpeg 📥︎ (507.6 KB, 4096x2224) ImgOps


 16595897[Quote]>>16595959

File (hide): hunky troon.mp4 📥︎ (12.89 MB, 1280x720) ImgOps [play once] [loop]


 16595959[Quote]>>16595978>>16596019>>16596091

>>16595897
Make the "1 PLAYER GAME B" thing be changed to "1 SEETHING CHUD" since I think that mode is like the hard mode of the game I don't know

 16595978[Quote]

>>16595959
Oh wow you're right, I just looked it up. I honestly had no idea what the difference between "Game A" and "Game B" was this whole time

 16596007[Quote]

File (hide): ClipboardImage.png 📥︎ (430.4 KB, 1189x767) ImgOps

Gemmy thread

 16596019[Quote]

>>16595959
Leaking is worse than seething so I'll reverse the order

 16596091[Quote]>>16596166

File (hide): ClipboardImage.png 📥︎ (11.11 KB, 901x879) ImgOps


 16596166[Quote]>>16596172

>>16596091
as feedback, replace estr-o-gen with HRT in the oil barrel because it looks bad (i dont know rom hacking and i won't learn slf)

 16596172[Quote]

>>16596166
I can't believe I didn't realize to do that. Thanks 'teen, I'll make it not hideous

 16596216[Quote]

>>16592367
I'm late but thank you 'teen that was quite informative

 16596728[Quote]

up

 16597337[Quote]

File (hide): fjghdjfkbgjkdfhg.mp4 📥︎ (10.46 MB, 1280x720) ImgOps [play once] [loop]


 16597638[Quote]

File (hide): jflkdgdfg.mp4 📥︎ (5.89 MB, 1280x720) ImgOps [play once] [loop]

Thrembos, gems, and frogs

 16597708[Quote]>>16597711>>16597718>>16598339

make 'G blast when you die

 16597711[Quote]

>>16597708
I actually could geg

 16597718[Quote]

File (hide): 237116 - soybooru.com - 'g 'g_in_audio 1soyjak….mp4 📥︎ (883.66 KB, 720x720) ImgOps [play once] [loop]


 16598334[Quote]

File (hide): ClipboardImage.png 📥︎ (15.53 KB, 953x913) ImgOps

Last update for today. Added spade barrels

 16598339[Quote]


 16599391[Quote]>>16601986

dis gemmy thread goes vp, don't get buried in coal

 16601925[Quote]>>16602507

File (hide): ClipboardImage.png 📥︎ (9.63 KB, 717x634) ImgOps

Stage 3, troons and 'cucks and a new color palette (because I'll be making the "HUNKY KONG" text brown and it's meant to be made of the pillars here)

 16601986[Quote]

>>16599391
This thread is a gem

 16602135[Quote]

gemmy goes a up

 16602179[Quote]>>16602199

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We have a couple things to work with here. On the left is what used to be a copyright symbol, and is an 8x8 sprite. I tried to make a swede but couldn't do it. The ".," is not actually two characters, it's another 8x8 sprite. What we could is actually put them side-by-side and make a 16x8 sprite if there's no way to come up with something gemmy out of two 8x8 ones. Need ideas for what I could do with this. It has to be black-and-white I think

 16602199[Quote]>>16602221

>>16602179
Change "MADE IN JAPAN" to "MADE IN /SOY/"

 16602221[Quote]>>16602300

>>16602199
I could do that, but I'd have to sacrifice one of the 8x8 sprites for it. I want to wait a bit and see if anyone has any good ideas or good sprites for that, and if not I'll do it

 16602300[Quote]

>>16602221
Actually I might not have to. I think there are a few letters not used at all in the whole game, "X" and maybe "Z". I'll have to double-check that, but I could just replace those with whatever I want too

 16602507[Quote]

>>16601925
Okay this is freaking epic

 16602692[Quote]>>16602696

I think I'm gonna make a new thread here on /soy/. This one is too dead, and I need suggestions for a few things.

 16602696[Quote]

>>16602692
nameroll still sentient

 16605254[Quote]

Someone 'chive this thread
(i'm not slf, all 'chives are blocked for me)
I want to make a 'ki page for the romhack, and >>16595188 nameroll is really gemmy



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