SilverMiner
Plutonia 3 God
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/br2
Posts: 2,471
Member is Online
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Post by SilverMiner on 10 hours ago
I noticed greying on my cap either this spring or 2025 summer. Pubic hair was mostly grey in 2019 i guess, since 2024 it's like the darkest head color. I have not less than 3 hair colors. Stray hairs on my head are black, moustache is a clusterfuck. Like desaturated orange of many variants of lightness. On the cap it's like desaturated golden with greys
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Post by joe-ilya on 18 hours ago
My hair started greying out when I was in high school, and now I grew a small ginger beard. I have like 3 different natural hair colors now.
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Post by gavgav on yesterday at 1:46am
BTW, it worked ok with woof/dsda.
There are also some errors when starting the first map with prboomx ALSA lib pcm.c:8787:(snd_pcm_recover) [error.pcm] underrun occurred P_GetNodesVersion: using normal BSP nodes P_SpawnMapThing: solid hanging body in tall sector at 1024,1056 (type=5008) P_SpawnMapThing: solid hanging body in tall sector at -2544,2012 (type=5008) P_SpawnMapThing: solid hanging body in tall sector at -2534,2060 (type=5008) P_SpawnMapThing: solid hanging body in tall sector at -2512,2020 (type=5008) P_SpawnMapThing: solid hanging body in tall sector at 2224,112 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 2192,80 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 2144,48 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 2256,160 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 2192,432 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 2224,400 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 2256,352 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 2144,464 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 1872,112 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 1904,80 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 1952,48 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 1840,160 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 1904,432 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 1872,400 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 1840,352 (type=5041) P_SpawnMapThing: solid hanging body in tall sector at 1952,464 (type=5041) P_SpawnMapThing: Unknown Thing type 5050 at (1984, 3520) P_SpawnMapThing: Unknown Thing type 5051 at (3488, 6728) P_SpawnMapThing: Unknown Thing type 5050 at (3744, 6248)
With dsda the errors are different:
Sound lump "dsfre007" does not exist P_InitSwitchList: unknown texture SW1GOTH2 P_InitSwitchList: unknown texture SW2GOTH2 P_InitSwitchList: unknown texture SW1GOTH1 P_InitSwitchList: unknown texture SW2GOTH1 portmidiplayer: No output devices available P_SpawnMapThing: Unknown Thing type 5050 at (130023424, 230686720) P_SpawnMapThing: Unknown Thing type 5051 at (228589568, 440926208) P_SpawnMapThing: Unknown Thing type 5050 at (245366784, 409468928)
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Post by JadingTsunami on yesterday at 1:34am
Those do not work:
./prboomX: error while loading shared libraries: libdumb.so.1: cannot open shared object file: No such file or directory Edit:
Added libdumb but it did not like something else, some lib incompatibility
./prboomX: symbol lookup error: ./prboomX: undefined symbol: pcreposix_regexec
Ugh, OK. Thanks for trying. I don't have so much access to computers anymore (besides my own). But I will try to find out something.
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Post by gavgav on Jun 26, 2026 at 11:24pm
Those do not work:
./prboomX: error while loading shared libraries: libdumb.so.1: cannot open shared object file: No such file or directory Edit:
Added libdumb but it did not like something else, some lib incompatibility
./prboomX: symbol lookup error: ./prboomX: undefined symbol: pcreposix_regexec
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Post by dr_st on Jun 26, 2026 at 8:06pm
Batman: The Animated Series will probably always be the best ever example of this, with "Robin's Reckoning Pt. 1" being the most obvious example besides the Sewer King episode that Timm & Dini weren't pleased with. It's iconic all right. I used this as my avatar on at least one message board where I had served as a moderator.
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noisyvelvet
You're trying to say you like DOS better than me, right?
Posts: 1,225
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Post by noisyvelvet on Jun 26, 2026 at 12:26pm
bleh
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Post by idrinklava on Jun 26, 2026 at 8:55am
Batman: The Animated Series will probably always be the best ever example of this, with "Robin's Reckoning Pt. 1" being the most obvious example besides the Sewer King episode that Timm & Dini weren't pleased with.  I watched SWAT Kats a couple months ago. The first season looks like a standard 90s Saturday morning cartoon with the occasional animation bump from a Japanese studio (Mook Ltd.), but for the second season, they went all-in on the animesque look. It looks insanely good for a Western show of its era. 
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Post by JadingTsunami on Jun 26, 2026 at 7:11am
If it helps clang version 21.1.6 and built with export CFLAGS="-march=x86-64-v3 -Wno-incompatible-function-pointer-types" export CXXFLAGS=$CFLAGS cmake -DCMAKE_INSTALL_PREFIX=/opt/prboomx -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -G Ninja ..
Hmm, thanks...any chance you could try/reproduce with the clang/gcc builds? github.com/JadingTsunami/prboomX/actions/runs/27991029445
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Post by joe-ilya on Jun 26, 2026 at 5:31am
A tiny set of 5 Boom format maps (-complevel 9). Lavender foliage floating on clouds, in the peach sky. Populated by medieval architecture, some of it corrupted by demons. MAP01: Guard Post - joe-ilya 2: Underside - kvsari 3: Aetherial Divinity - joe-ilya 4: Cirrus of the Damned - thehockster 5: Dislocated Corruption - joe-ilya There are new enemies, and a new weapon. Press F1 in the game for information about them. Other info such as music is in the text file.
Playtesting phase ends on July 4th.
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Post by gavgav on Jun 26, 2026 at 1:18am
If it helps clang version 21.1.6 and built with
export CFLAGS="-march=x86-64-v3 -Wno-incompatible-function-pointer-types" export CXXFLAGS=$CFLAGS cmake -DCMAKE_INSTALL_PREFIX=/opt/prboomx -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -G Ninja ..
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Post by JadingTsunami on Jun 26, 2026 at 1:15am
Huh, strange. I don't reproduce this at all, even under the same conditions and compiling with clang. Very strange.
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Post by gavgav on Jun 26, 2026 at 1:10am
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Post by JadingTsunami on Jun 26, 2026 at 1:08am
I compiled from sauce on Linux. No mods, just that wad and original plutonia.wad. What is "that wad"?
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Post by gavgav on Jun 26, 2026 at 1:06am
I compiled from sauce on Linux. No mods, just that wad and original plutonia.wad.
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Post by JadingTsunami on Jun 26, 2026 at 12:53am
Tried 2.9.1, no crash but the pistol doesn't do any damage and makes no sound, lol. What mod? EDIT: Oh, and: your OS, which binary, etc.
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Post by gavgav on Jun 26, 2026 at 12:21am
Tried 2.9.1, no crash but the pistol doesn't do any damage and makes no sound, lol.
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Post by mishko on Jun 25, 2026 at 4:28pm
Thank you for the WAD.
Judging by the number of posts in this thread, I don't think it got as much attention as it deserves. I did enjoy playing every map in this WAD, so it's hard to pick favourite 3, but probably maps 02,07 and 10 are the ones I had most fun with. Being completionist and not a very good player, last two maps were the biggest challenge - over 200 attempts on those two maps combined before fully beaten.
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Post by GokumothermalEnergyAdvocate on Jun 25, 2026 at 10:11am
I don't even have cable, or bother with antenna at home, cause screw that noise, and I've still seen that commercial too many times. Anyway, FOLLOWTHROUGH mofos and land still ready to go! Just a few weeks ago I showed off with a half-assed one landing on my shoulder because I didn't want to kick the ball too far over a fence. (at end of video)  That kick was powered by Gokumothermal energy.
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Post by GokumothermalEnergyAdvocate on Jun 25, 2026 at 10:06am
noisyvelvet Yeah, I found going to the shore a lot, some healthy sun exposure turns dark blond back lighter a bit. I used to look like some children of corn Village of the Damned type stuff when I was young. Now get back out there and make some more blond babies!
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Post by impiethethird on Jun 25, 2026 at 2:04am
It fits their personalities though. They've always supposed to have been like a pro wrestling tag-team. I'm not just a big fan of it. In general malelized Female characters have been putting me off. Directly reminds of Abby from TLOU 2. Though if this is lore accurate there's not much I can do really. I get that. When I write female protags I try to avoid the "feminist man-with-boobs" characterization. Historically Yuri is always the femme fatale type whereas Kei is more the tomboy/slut archetype, and I try to reflect that in their dialogue and such (probably why Kei's one-liners are better than Yuri's). In the follow-up mod I've been working on, Yuri being "the girly one" is a little more obvious because she develops an instant schoolgirl crush on one of the villains and constantly makes a fool of herself. Bike updates in the meantime. 
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Post by JadingTsunami on Jun 25, 2026 at 1:15am
I uploaded a new version which, I hope, resolves the crash issues (which I am still not able to reproduce unfortunately). If anyone tests it and it works where it crashed before, let me know, and I will roll out a 2.9.1 version with the fixes. github.com/JadingTsunami/prboomX/actions/runs/27991029445
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walterc
Doomer
Are you never heard of our lord and savior Telly?
Posts: 558
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Post by walterc on Jun 24, 2026 at 11:25pm
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Post by gavgav on Jun 24, 2026 at 5:17pm
Hmm, is that rendering fix related to the additional nyan settings? I've noticed nyan author also commits back to dsda, so strange it did not end up "upstream".
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Post by Moonsweeper on Jun 24, 2026 at 11:46am
Currently this is my main source ports. It's like DSDA but Heretic and Hexen render correctly.
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