Version Diff
3.1.3 (17039867) -> 3.1.3 (17039867)
Level
Lv.60Level
Lv.1 -> Lv.60Skills
Basic Attack
Basic Attack:
Perform up to 4 consecutive attacks forward, dealing Lumiflux Attribute DMG;
If a Basic Attack hits a target, the Character recovers [Flight Energy] after the skill ends;
The 4th Basic Attack hit applies 1 [Lumen Buildup Point] to the target.
Basic Attack: Hold
Perform a wide-range Slash forward, dealing Lumiflux Attribute DMG;
If a target is hit, restore [Flight Energy] for the Character after the skill ends.
Maximum Firepower
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
If the attack hits a target, recover a large amount of [Flight Energy] after the skill ends;
If the attack hits a target, trigger the [Luminize] effect after the skill ends, with a multiplier of 200.0%;
All stored [Anomaly Rounds] will be cleared upon activation.
True: Maximum Firepower
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
If the attack hits a target, the Character recovers a large amount of [Flight Energy] after the skill ends;
If the attack hits a target, the [Luminize] effect can be triggered after the skill ends, with a multiplier of 250.0%;
All stored [Anomaly Rounds] will be cleared upon activation.
Basic Attack:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 63.1 | 18.8 | 0.698 | 5.335 | 0 | 0 | - | 19.37 |
| 2 | 109.5 | 42.5 | 1.088 | 8.333 | 0 | 0 | - | 30.23 |
| 3 | 169 | 74.6 | 1.578 | 12.073 | 0 | 0 | - | 43.84 |
| 4 | 501.6 | 190.4 | 4.258 | 32.533 | 0 | 0 | - | 118.26 |
Basic Attack: Hold
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 193.3 | 123.4 | 2.671 | 10.203 | 0 | 0 | - | 74.17 |
Maximum Firepower
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 390.8 | 247.5 | 5.399 | 20.625 | 0 | 0 | - | 149.97 |
True: Maximum Firepower
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 1,194.5 | 583.4 | 12.72 | 97.185 | 0 | 0 | - | 353.34 |
Dodge
Dodge:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack:
Deliver a quick attack forward, dealing Lumen DMG.
Dodge Counter:
Executes a powerful slash on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.
Dash Attack:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 78.6 | 49.5 | 1.08 | 4.125 | 0 | 0 | - | 30 |
Dodge Counter:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 429 | 247.5 | 1.799 | 6.875 | 0 | 0 | - | 199.97 |
Assist
Quick Assist:
Slash the target, dealing Lumiflux DMG.
Character is invulnerable while using this skill.
Defensive Assist:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up:
Unleash a series of slashes on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.
Quick Assist:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 65.5 | 41.8 | 0.9 | 3.438 | 0 | 0 | - | 24.99 |
Defensive Assist:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 0 | 407.7 | 0 | 0 | 0 | 0 | - | 366.64 |
| 2 | 0 | 514.4 | 0 | 0 | 0 | 0 | - | 416.64 |
| 3 | 0 | 250.4 | 0 | 0 | 0 | 0 | - | 116.64 |
Assist Follow-Up:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 762.8 | 417.3 | 0 | 45.925 | 0 | 0 | - | 130.01 |
Special Attack
Special Attack:
Launch a ranged attack forward, dealing Lumiflux Attribute DMG.
EX Special Attack:
Upon entering the battlefield, if the user's Energy is below 60, restore it to 60. In Investigation Zone mode, this effect can trigger at most once every 180 seconds;
Launch a large area attack forward, dealing Lumen Attribute DMG;
After the skill ends, apply 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.
Flight Stance
Enter [Shift Stance] after a [Special Attack] or [EX Special Attack]. While in [Shift Stance], switching characters with [Flight Energy] at the maximum of 120 points allows entry into [Flight Stance]:
In [Flight Stance], the character acts autonomously to assist in combat. Some attacks can also apply [Lumen Buildup Points] to targets. [Flight Energy] is consumed over time in [Flight Stance], and when [Flight Energy] is fully consumed, the character exits [Flight Stance]. Before exiting [Flight Stance], the character can only be switched in via [Chain Attack];
If the character triggers 3 Lumen Attribute [Mutation] reactions while in [Flight Stance], the character activates the [Entrance Ultimate]. Upon activation, Normal Switch-In is unlocked, and the character will automatically use [Ultimate: Entrance] on the next Normal Switch-In;
Upon entering [Flight Stance], the character grants all squad members a DMG increase of 25.0% for 60s; repeated triggers reset the duration;
If the character's [Flight Energy] reaches the maximum of 120 points and a [Special Attack] or [EX Special Attack] hits a Stunned enemy, switching characters during the [Special Attack] or [EX Special Attack] can also trigger entry into [Flight Stance];
If no character switch is made after entering [Shift Stance], the character performs a downward attack to return to the ground.
Special Attack:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 100.5 | 64.2 | 0 | 5.28 | 0 | 0 | - | 38.34 |
Flight Stance
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 329.7 | 104.9 | 0 | 17.435 | 0 | 0 | - | 126.67 |
EX Special Attack:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 1,443.1 | 425.2 | 0 | 179.905 | 0 | 0 | - | 158.3 |
Chain Attack
Chain Attack:
Launches a multi-hit large area attack forward, dealing Lumen Attribute DMG;
Upon activation, enter [Rank Up] state, upgrading the next [Maximum Firepower] to [True: Full-Barrage Launch];
After the skill ends, applies 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.
Ultimate: Entrance
Consumes 40 [Flight Energy] on activation. If remaining [Flight Energy] is below 90 when activated, this Entry Skill will not consume [Flight Energy], and the character enters [Rank Up] state — the next use of [Maximum Firepower] will be upgraded to [True: Full-Barrage Launch];
When the skill hits an enemy in a Stunned state, the enemy's Stun duration is extended by 3 seconds. Each enemy can receive this effect only once per Stun;
If the skill hits a target, [Luminize] can be triggered after the skill ends, with a multiplier of 250.0%;
Character is invulnerable while using this skill.
Ultimate: Finale
Perform a multi-hit attack forward, dealing Lumen Attribute DMG;
If the attack hits a target, trigger the Luminize effect after the skill ends, with a multiplier of 275.0%;
Character is invulnerable while using this skill.
Chain Attack:
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 1,570.6 | 338.8 | 0 | 239.25 | 0 | 0 | - | 205 |
Ultimate: Entrance
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 907.8 | 443.7 | 0 | 73.783 | 0 | 0 | - | 268.3 |
Ultimate: Finale
Skill Attributes (Lv.12)
Detailed Skill Data (Lv.12)
| # | DMG Multiplier | Daze Multiplier | Energy Regen | Decibel Regen | Anomaly Buildup | Energy Cost | Attack Data | Corruption Shield Reduction |
|---|---|---|---|---|---|---|---|---|
| 1 | 4,019.4 | 391.3 | 0 | 0 | 0 | 0 | - | 736.71 |
Core Passive
Lv.6Core Passive:
Remie's [Mutation Coefficient] is 0.04% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency;
All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch].
(Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.)
Additional Ability:
Triggers when another [Anomaly] Character or same-Faction Character exists in your squad:
When the number of [Anomaly] Characters in your squad is 1/2/3, entering the battlefield boosts ATK for all squad members by 40% of Remie's initial ATK, with a cap of 300/600/1,600, and Daze dealt by this character in [Flight Stance] is increased by 7.5%/15%/35%;
Additionally, when this character applies [Lumen Buildup Point] to an enemy, it also inflicts the [Fade] effect on the enemy: while under the [Fade] effect, when the enemy takes Attribute Anomaly DMG, Anomaly Buildup is increased by 20%. When the enemy has no [Lumen Buildup Point], the [Fade] effect expires.
Cinema
1. Frivolous Oath
...
2. Cascading Clamor
At the same time, the frequency at which the character auto-activates Support Skills to apply [Lumen Buildup Points] to enemies while in [Flight Stance] is increased, and the number of [Lumen Buildup Points] applied per single skill use is also increased from 1 to 2.
...
3. Garden of Diverging Time
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4. The Long Goodbye
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5. The Wayfarer Drinks Deep of Oblivion
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6. Prophetic Feathers of a Thousand Wingbeats
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