
Tom Cat
Full Name: Thomas "Tom" CatFirst Appearance: "Puss Gets The Boot" (February 10, 1940)
Age: Unknown (Tom is an adult cat)
Species: Cat
Alias: Pussycat, Cat (Mostly by Spike), Tommy, Two-Ton Thomas, Signor Thomasino Catti-Cazzaza Baritone
Occupations: Housecat, Orchestra Conductor, Farmer, Magician, Pianist, Knight, Private Detective, Pirate, Butler, Opera Singer, ect.
Likes: Milk, Fish, Relaxing, Eating food in general, Toodles
Theme Song:
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Feats:
- Has actually gotten some victories over Jerry in quite a few episodes.- Has teamed up with Jerry to overcome several greater threats.
- Briefly inherited a million dollars from an aunt of his. (Before ultimately deciding against it to get back at Jerry, who at that point was abusing the condition of the will)
- Is the "World-Champion Mouse Catcher" and has actually won several awards.
- Is apparently famous in-universe for the Tom and Jerry cartoons... Somehow.
- Tied with Jerry in the Fabulous Super Race, a racing event focused on racing around the world.
- Helped foil the martians in their attempt to invade the planet Earth.
- His usual antics with Jerry unintentionally helped mold the Wright Brothers' plane model into being more successful.
- Prevented the superpower rings of the Super Acquantices from being stolen by Doom-Dog.
- Has cracked several cases as a part of the Cat & Mouse detective agency.
- Saved the world from being destroyed by obliterating the meteor.
- Alongside Jerry, took up the mantle of becoming the local superhero after SuperCape (An expy of Superman) decided to retire.
- Along with Jerry, aided Sherlock Holmes and Dr. Watson in foiling Moriarity in his plan of putting a hole in the London Tower.
- Went on a mission with Johnny Quest and foiled Dr. Zin, saving Johnny's dad in the process.
Physicality:
Strength:
- Can jump rather high and even perform a second jump in mid air (Double Jump)
- Can burst through walls without slowing down.
- Can launch others high up into the air with a kick to the behind.
- Despite usually being portrayed as being somewhat weaker than Spike, has often hurt him and even fought against him on even grounds.
- Capable of easily shopping off poles/supporting beams with a cleaver in one swing.
- Can spit out a stick of dynamite with enough force for it to ricochet off of surfaces.
- Once literally brought the palace down by furiously dancing so hard.
- Beaten up three hostile sharks while trapped inside a dome in his own car.
- Can sneeze with enough force to somehow cause a small explosion.
- Can easily dig his way out through the side of a volcano and leave a large hole.
- Slurped a shark through a hose by complete accident.
- Can force a shark's mouth open from biting down on him.
- Strong enough to pull Jerry through a wall, who in this scene has grown several times Tom's size.
- Once pushed up an entire body of water from a lake with one of his screams.
- By landing on the other half of a wooden plank, can send a certain safe a few feet up into the air.
-- For the record, this particular safe was heavy enough to warp the entire scenery when dropped and tug an entire house off it's roots when it went on the loose.
- Hung on to a rocketship blasting off into outer space.
- Can cartoonishly flatten others into a pancake with a body slam. (Tom and Jerry: War of the Whiskers)
Durability:
- Can take TONS of abuse/punishment thanks to Toon Force.
- Can take beatings from others bigger and stronger than him and be fine afterwards.
- Can have his body get riddled with holes by bullets and not even notice it. (Until he takes a drink, of which it leaks out from the holes)
- Can have his neck get cartoonishly twisted around without any effects.
- Often shakes off getting crushed/flattened by heavy objects.
- Can easily shake off long falls from impressive heights.
- Often takes point-blank explosions to the face and is totally fine afterwards.
- Has incredible stamina; Can run around for several hours without tiring out.
- Can survive having his skeleton literally jump out of his skin. (Oddly enough, both his skeleton and his skin are able to react to each other as if they were two different people)
- Casually tanked falling from orbit into a swimming pool with enough force to launch the entire body of water up.
- Can shake off blows strong enough to send him through walls and get back up.
- Was fine after plummeting down to a pole groin-first with enough force to actually saw through it in half.
- When keeping his composure, can outright ignore pain inflicted on him.
- Tanked a point-blank volcanic eruption that had enough force to send him flying across the ocean and land on an island.
- Walked through lava without any actual injury whatsoever.
-- Albeit, he was hypnotized at first. But when he snapped out of it, he didn't immediately react to having his feet in lava until a few moments later.
- Survived having his entire body get wringed out by Spike to force out a bone out of Tom.
- Doesn't seem to mind the stench from Durian fruit, which in the short is depicted as potent enough to immediately wilt plants and even cause Jerry to die (until he realized that he likes the taste of the fruit)
- Tanked a combined blast of six martians' ray guns, in which a blast from a single one of their ray guns could quickly disintegrate others into dust.
- Tanked getting caught in a point-blank explosion caused by a runaway lab mouse that would have supposedly destroyed an entire city.
- Tanked getting thrown from Earth to Mars in the span of a few seconds.
-- As well as tank the impact, which had enough force to shake the entire planet.
- Can withstand having his own nine lives being out of his body.
-Withstood being directly close to the center of the World's Loudest Rooster's amplified crow, which was powerful to shake the entire Earth.
- Can endure Slowpoke Antonio's singing, which is so bad that it actually destroyed/shattered the sun once.
- Was still alive after being caught in a huge space explosion that turned him into a constellation.
-- Sort of, anyway; Tom is still sentient and capable of moving around as a constellation.
- Survived an explosion caused by the result of combining Tom's chemical with Jerry's chemical, which was apparently powerful enough to somehow revert the future back to the prehistoric times.
Speed:
- Can run around at cartoonishly blurry speeds.
- Seems to get a boost in speed when he's scared.
- Can run so fast, that he leaves behind a trail of flames in his path.
- Can dodge gunfire while in point-blank range.
- Can move fast enough to leave behind several afterimages of himself.
- Can outrun all kinds of wild animals.
- Can dodge streams of electricity fired at him.
- Can go fast enough to run on water.
- Easily outran a couple of police cruisers.
- Can quickly put on/take off different costumes in a second.
- Can somehow paddle a boat up a waterfall.
- Can keep up with an airplane on-foot.
- Can outswim a shark underwater.
- Presumably outran a tornado. (Albeit a small one that was created from a perfume bottle, but still)
- Can actually grab lightning bolts before they come in contact with him and throw them back.
- Has dodged/outran a barrage of miniature missiles fired at point-blank range.
- Can pedal an excersise bicycle with enough intensity for it to catch fire and burn through the floor.
- Swam all the way from the US to a faraway remote deserted island in a few seconds.
- Can still move rather fast even when he's bound to a wheelchair, being able to climb up a very tall steep hill within several seconds.
- Capable of reacting to and dodging lasers.
-- Even while chunky and giant, Tom is still swift enough to dodge a laser at close range.
- Raced Jerry from the island of Borneo to Hollywood in the Kat Jet, which has been calced to fly at Mach 203.02.
Special Abilities:
VS Bio: Tom's Abilities Toon Force: - Can constantly break the laws of physics with some light reality warping - Gives him enhanced physical attributes/abilities (see below) - Hammer Space: Can pull objects/weapons out of nowhere - Can tuck his head in like a turtle to avoid attacks aimed at his head. (And likely freak out other people as a result) - Can somehow interact with holes, such as by moving them around. -- In one case, he picked up a large hole off the ground and rolled it up like newspaper before using it to wack Jerry. - Can pull off exaggerated cartoony expressions (Especially when he gets suprised/frightened). - Can run up walls and on ceilings. - ...
Personality:
- Can be rather michievous and playful; Will play tricks on others and mess with them while having a laugh at their expense. (Especially if the said target provoked him enough)
- Can be a bit of a troll; Sometimes messes around with Jerry for the fun of it, and will often take the time to taunt his foe if they're in a situation where they're unable to retaliate.
- Quite lazy; Is often taking naps in the house and prefers to be undisturbed.
-- In some episodes, he doesn't even have an interest in catching Jerry. Only doing so because his owners threatens to kick him out of the house otherwise.
- Actually enjoys the thrill of the chase, whether he's doing the chasing or even when he's the one being chased.
-- One time when his usual antics with Jerry along with him being chased by a dog were constantly put to a stop by Lightning Bolt the Super Squirrel, he was very bummed out. (Until Lightning Bolt saw this and allowed their antics to continue without interference)
- Whenever he isn't dealing with Jerry or other problems, he's usually rather friendly and easygoing.
- Will often choose to team up with Jerry if there is a bigger problem/threat around.
Intelligence:
- Good at laying out traps for others to fall into.
- Likely has many skills thanks to having had many jobs.
- Can play many kinds of sports; Whether if it's soccer, tennis, golf, ect.
- Good at provoking enemies into recklessly charging at him.
- Unintentionally created a "Dr. Jekyll and Mr. Hyde" kind of concoction when he meant to make poison for Jerry.
- Skilled Magician; Is able to perform many magic tricks.
- Capable of operating many musical instruments.
-- Once even took over for a whole orchestra when Jerry took out all of the instrument players near the end.
(He was VERY exhausted once it was over, though)
- A prodigy when it comes to playing the piano, to the point where he was requested to perform for the Emperor and can play the piano with his toes.
- Has created Rube Goldberg-esque devices before.
- Built his own functioning computer from the stuff around the house.
- Once built a perfectly functional sleek rocketship (complete with it's own launchpad), just to impress Toodles.
- Is a good mechanic; Once put together and built his own car out of parts from a junkyard.
- Good at carpenting: Once built his own house in a short amount of time after being kicked out.
-- Also constructed and built an entire building by himself in presumably a short amount of time.
- Good at chemistry: Capable of creating explosive chemical potions for use as weapons.
- Can also perform mathematical equations as well.
- While he does prefer to be quiet, he has shown to be capable of talking. (In fact, he actually talks most of the time in the comics.)
- Quite clever; When he's focused, Tom is capable of using his wits to trick/outsmart others and make them look like fools.
- Even as a kitten, he was still capable of building machinery such as a fighting plane, racecars, and even full-blown mechas.
- Can use the classic "Rabbit Season/Duck Season" shtick to trick his opponent.
- Is a weapons master; He's capable of using mostly any weapon he gets his paws on.
- Should be noted that he was intelligent enough to serve as an assistant to Sherlock Holmes.
- Can use the enviornment around him to his advantage.
- Has experience in going up against ghosts, aliens, zombies, demons, and a even reality-warper at one point.
- Even as a kitten, he was still capable of building machinery such as a fighting plane, racecars, and even full-blown mechas.
- Is quite creative with using most things he gets his paws on as makeshift weapons.
-- Heck, he can even use other animals as makeshift weapons. (Like once using a squirrel with it's cheeks full of acorns to fire them out like bullets at Jerry and Spike)
Fighting Skill:
- Is not afraid to throw down when provoked.
- Trained to be a boxer in order to take on Jerry, who had learned Judo in the episode.
-- His efforts proved to be in futile, however.
- Trained in Judo and graduated from the Judo school he learned from.
-- Was skilled enough to graduate in seconds upon entering the said Judo school.
- Skilled in fencing and swordfighting.
-- Even as a kitten, he was still pretty good at fencing.
- Became skilled in the art of Kung Fu after watching an instructional program on television.
-- Skilled enough to even defeat smaller opponents just by using his hand.
- Can strike his opponent's nerve points to temporarily paralyze them.
- Can somehow sense when someone is about to attack him and swiftly retaliate, even when he's asleep.
- Has served in the Army (As a kitten, no less), so odds are that he's had combat training.
- Not above using dirty underhanded tactics if it means winning a fight.
- Actually has very good aim, considering that he was able to tag Jerry, who was granted super speed at the time, with the Velcocity-Enhancing Speed-Altering Ultra Zapper to take his super speed away from him.
- If he manages to get a hold of his opponent's weapon, he won't hesistate to use it against them.

Toony Arsenal:
- Can pull out a series of random objects from seemingly nowhere, including (but not limited to):
- Can pull out mallets, cleavers, axes, frying pans, swords, clubs, chainsaws, maces, etc.
- Can pull out various explosives such as dynamite, TNT, fireworks, grenades, cartoon bombs, blockbuster bombs, etc.
- Can pull out various sports equipment (such as golf clubs, baseball bats, racquets, baseball mitts, etc.) from nowhere.
- Can pull out firearms such as shotguns, pistols, rifles, etc.
- Can pull out matches, lighters, blowtorches, and flamethrowers to burn his enemies or set things on fire.

Magic Cloak and Crown/Undead Cat Army:
- Upon wearing the cloak and crown, Tom gains command over the undead denizens of the feline catacombs from the sewers.
- Also may have electrical powers? Considering that electricity somehow appeared/boomed within the sewers when he first wore it. (Though this may have been just for dramatic effect)
- Unknown what the exact number of the undead cats are, but odds are that they are at least hundreds of them.
- Can easily reassemble themselves instantly if they get blown/taken apart into pieces.
- Even when they are reduced to pieces, they can still move around and even squeeze their way into small passages.
Weaknesses:
- However, the undead cats are very clumsy numbskulls. Not to mention that they can be somewhat prone to fight each other in a stooge-like manner.
- They'll also copy almost anything Tom does. (Whether be it a simple motion or even scratching an itch)
- Dogs. Because yano, they're cat skeletons.

Cloning Machine:
- The ray at the top of the machine scans Tom and produces a clone inside the machine, which will produce a bright blinding flash each time it does so.
- While Tom can seemingly create as many clones as he wants, he can only produce one clone at a time before using the machine to clone himself again.

Smart Cap:
- When worn, increases the intelligence of Tom (or whoever wears it) to a whole new degree.
- Gives him all of the world's knowledge.
- Can easily perform and solve complex equations. (And even beat someone in chess while doing so)
- Built a modern jetpack out of a literal bunch of junk in a few seconds. (Two soda cans, a glass bottle, ball of yarn, and a screw)
- Can casually outsmart enemies and make their plans backfire on them.
- Casually programmed a hostile robot into becoming friendly without even looking.
- It's possible for Tom's opponents to steal the invention and wear it for themselves.
- It can also be malfunctioned if someone uses a microwave near it.

Velcocity-Enhancing Speed-Altering Ultra Zapper:
- An invention that changes the speed of the target.
- The "Slow" mode slows the target down to slow motion-esque speed.
- The "Normal" mode reduces the target's speed to that of an average person. (Or if they were struck by the zapper in a different setting prior, back to their normal speed)
- The "Fast" mode gives the target super speed.
- While the invention is bound to a chair, Tom can actually take it with him.

Muscular Tom:

The Kat Car:
- Despite appearing to be rundown (It was made in a scrapyard), it actually functions just fine.
- The car can literally spring up on a unicycle (which is somehow capable of supporting it) , which is useful for riding across busy traffic.
- Can easily bust through walls without taking damage.
- Can support three cars on top of it.
- Can have a cannon emerge on the hood, which allows it to shoot projectiles like snowballs.
- Can deploy a wooden raft for sailing across the ocean.
- Can attach skis at the bottom of the tires, which allows it to get through icy terrains easily and even drive on cliff walls.
-- Likewise, can also deploy cleats on the tires, which essentially does the same thing.
- The tires can also spring out, knocking away those within it's range before retracting back.
- Can close a glass dome over the car, for when Tom has to drive underwater.
- Can also spray out "Fish Juice" out of it's exhaust pipes by pressing a button, which releases an essence smelling of fish onto those behind the car that attracts hostile predators like sharks.
- Can be equipped with a laser, which is potent enough to actually slice off half of Australia.

The Kat Jet:
- A jet engine given to Tom during the race.
- Left almost the whole island of Borneo on fire just from taking off.
- The wind pressure of it speeding by is so strong (to the point of it being Toon Force) that it turned the Eiffel Tower into a pretzel, turned a castle into a bunch of trailer park mobile homes, forced the Grand Canyon shut, and left the Statue of Liberty in a bikini.
- Demolished most of Mount Everest and the Great Wall of China just by flying through it.

- Can lack common sense at times.
- Rather unlucky: Is accident-prone and his plans usually tend to backfire on him.
- Rarely knows when to quit when it comes to certain things.
- Does have a tendency of underestimating things that are smaller than him.
-- However, he'll stop underestimating them once he sees what they can do.
- Whenever he receives particularly heavy damage, he tends to get stunned/dazed for a moment or two before resuming what he's doing.
- Can get distracted by balls of yarn or laser pointers.
- Despite his toon force/endurance, can still feel pain and get knocked out.
-- Heck, Tom has even died at the end of some certain episodes.
- Toon force is random, inconsistent, and can back fire on him.
- Turpentine Acetone Benzene (AKA "The Dip" or "Toon Acid")

"Gee... I'm throwin' away a million dollars. BUT I'M HAPPY!"
- Can somehow sense when someone is about to attack him and swiftly retaliate, even when he's asleep.
- Has served in the Army (As a kitten, no less), so odds are that he's had combat training.
- Not above using dirty underhanded tactics if it means winning a fight.
- Actually has very good aim, considering that he was able to tag Jerry, who was granted super speed at the time, with the Velcocity-Enhancing Speed-Altering Ultra Zapper to take his super speed away from him.
- If he manages to get a hold of his opponent's weapon, he won't hesistate to use it against them.
Weapons/Gears:
Toony Arsenal:
- Can pull out a series of random objects from seemingly nowhere, including (but not limited to):
- Can pull out mallets, cleavers, axes, frying pans, swords, clubs, chainsaws, maces, etc.
- Can pull out various explosives such as dynamite, TNT, fireworks, grenades, cartoon bombs, blockbuster bombs, etc.
- Can pull out various sports equipment (such as golf clubs, baseball bats, racquets, baseball mitts, etc.) from nowhere.
- Can pull out firearms such as shotguns, pistols, rifles, etc.
- Can pull out matches, lighters, blowtorches, and flamethrowers to burn his enemies or set things on fire.
- Can pull out anvils and anchors for slamming onto a foe's head or dropping them on someone.
- Can pull out a miniature cannon to fire himself (or others) out of. Though it can also fire out cannonballs.
- Can use an archery bow to shoot arrows at his target.
- Can use a lawn-roller to cartoonishly flatten others into a pancake.
- Can use a pair of spinning bolas to ensnare a fleeing target.
- Can strap on metal chains and locks on doors to prevent others from entering/exiting.
- Can use a metal detector for searching for items underground.
- Can use a container of pepper to force someone who swallowed him to sneeze him out.
- Can pull out a mirror, which can reflect certain projectiles like magic spells or beams right back to the attacker.
-- Likewise, can also pull out a U-shaped pipe, which will deflect physical projectiles back.
- Can use a joybuzzer to deliver a painful electric shock to someone and leave them dazed.
- Can use a canister of "Itch Sneeze Powder" to make the target sneeze uncontrollably while having a big itch.
- Can pull out a miniature cannon to fire himself (or others) out of. Though it can also fire out cannonballs.
- Can use an archery bow to shoot arrows at his target.
- Can use a lawn-roller to cartoonishly flatten others into a pancake.
- Can use a pair of spinning bolas to ensnare a fleeing target.
- Can strap on metal chains and locks on doors to prevent others from entering/exiting.
- Can use a metal detector for searching for items underground.
- Can use a container of pepper to force someone who swallowed him to sneeze him out.
- Can pull out a mirror, which can reflect certain projectiles like magic spells or beams right back to the attacker.
-- Likewise, can also pull out a U-shaped pipe, which will deflect physical projectiles back.
- Can use a joybuzzer to deliver a painful electric shock to someone and leave them dazed.
- Can use a canister of "Itch Sneeze Powder" to make the target sneeze uncontrollably while having a big itch.
- Can use a leafblower that's potent enough to blow others through walls/floors and has enough power to launch Tom into orbit via pointing the nozzle at the floor.
- Can use a box of bird seed to throw onto a target, which will flock nearby birds to them and hurt them by pecking.
- Can use jars of grease to apply onto surfaces or floors to make his opponent slip and fall.
- Can pull out a can of "Termite-Eaters", which contains termites for quickly eating up wooden structures, which make them very easy to collapse.
- Can pull out bones to trick/distract dogs.
- Can spray on dog repellant to repel other dogs from attacking him. (Though dogs can get around this by blocking off the smell)
- Can pull out a spray gun filled with some kind of gas that apparently kills machines/gadgets.

Mousetraps:
- Tom's most often used trap of choice for dealing with Jerry.
- Will deliver a painful snap to whoever is within it's very close range.
- Can be placed on the ground for enemies to step on.
- Can use a larger person-sized variant of a mousetrap.

Claws:
- Being a cat, Tom naturally has very sharp claws.
- Can be used to deliver painful scratches to his target.
- Can allow him to climb on walls as if he has suction cups.
- Also allows him to stick to slippery surfaces without falling.
- Can use one of his claws to pick locks.
- Allows him to be able to burrow. (See "Burrowing" above for more details)

Disguises:
- Has often made use of disguises for schemes, going undercover, and decieving foes.
- Can quickly change into other clothes/disguises just by spinning around.

Beartraps:
- Has made use of beartraps on occasion.
- Can also be set on the ground as a trap for his opponents.
- Obviously more sharp and painful than the mousetraps.

Fishing Pole:
- Can be used to snag items that are out of Tom's reach.
- Can tie something to the end of the fishing line for literal bait to trick the opponent.
- Can potentially be used as makeshift fencing weapon.

Magnet:
- Has a very strong magnetic pull.
- Can control any magnetic property, even from behind a wall.
- Can even pull metallic foes in for an up-close attack from Tom.
- Can potentially be used to steal an opponent's weapon.

Vanishing Cream:
- Can apply invisible cream to himself to render himself completely invisible.
- The cream can get washed off by water and rubbed off, which will leave Tom visible again.

Knock-Out Drops:
- Once it's poured into someone's mouth, that person will be out cold.
- They're so unconscious, that they won't even react at all to attacks dealt to them.
- That said; Eventually, the target will regain consciousness and get back up.

Rapier:
- Often used during "The Three Musketeers" shorts.
- Used for swordfighting.
- Can use it to catch items before they're out of Tom's distance.

Ghost Vac:
- A device that's a cross between a backpack and a vaccuum cleaner made for trapping ghosts.
- Can suck up ghosts and trap them inside the vac.

Magic Hat:
- Grants the wearer magic properties.
- If placed on an object (like a snowman), that object will gain sentience and fight on Tom's behalf.
- Can actually manipulate time; If Tom changes the time on a calendar, it will either revert or forward to the date that Tom chooses.
- Can make snowballs appear out of thin air, even when it's a warm season where there isn't any snow.
- Most likely still has a dozen of these laying around (which are of different varieties like fezes, wizard hats, and top hats), considering they weren't exactly disposed when the snowmen wearing them melted at the end of the episode.

Lucky Wishbone:
- Upon giving it a rub and then twirling around, whatever Tom wishes for will come true.
- However, it's possible for Tom's opponents to steal it and use it against him.

Rat Cop:
- A spray that summons little sentient cops made of blue gas that are around Jerry's size.
- The cops are able to easily keep up with Jerry and hurt him.
- Tom can spray out numbers of Cops.
- Can also be given policecars and helicopters.
- The cops can be sprayed into a more bigger height.
- Being made of clouds, they can easily be defeated by a gust of wind or even just touching them.
-- Strangely enough, they can hurt others as if they were solid as opposed to gas.
- While the use of Rat Cop does seem rather limited, Jerry was able to use it against Tom by scribbling a 'C' over the 'R' of the Rat Cop spray with a marker, so it's possible that Tom can change the name in order to use them against his foe.

Cat Food:
- Upon eating a single pellet, the consumer will be left in a very content and happy mood, where they will purr just like a cat.
- Will work no matter how much of a negative mood the consumer was in beforehand.
- Despite being labeled as cat food, it actually works just fine on other species, even including humans. (PAGE 1, PAGE 2 , and PAGE 3)
- Can be used to pacify his opponent.

Protection Gear:
- Can pull out a can of "Termite-Eaters", which contains termites for quickly eating up wooden structures, which make them very easy to collapse.
- Can pull out bones to trick/distract dogs.
- Can spray on dog repellant to repel other dogs from attacking him. (Though dogs can get around this by blocking off the smell)
- Can pull out a spray gun filled with some kind of gas that apparently kills machines/gadgets.
Mousetraps:
- Tom's most often used trap of choice for dealing with Jerry.
- Will deliver a painful snap to whoever is within it's very close range.
- Can be placed on the ground for enemies to step on.
- Can use a larger person-sized variant of a mousetrap.
Claws:
- Being a cat, Tom naturally has very sharp claws.
- Can be used to deliver painful scratches to his target.
- Can allow him to climb on walls as if he has suction cups.
- Also allows him to stick to slippery surfaces without falling.
- Can use one of his claws to pick locks.
- Allows him to be able to burrow. (See "Burrowing" above for more details)
Disguises:
- Has often made use of disguises for schemes, going undercover, and decieving foes.
- Can quickly change into other clothes/disguises just by spinning around.
Beartraps:
- Has made use of beartraps on occasion.
- Can also be set on the ground as a trap for his opponents.
- Obviously more sharp and painful than the mousetraps.
Fishing Pole:
- Can be used to snag items that are out of Tom's reach.
- Can tie something to the end of the fishing line for literal bait to trick the opponent.
- Can potentially be used as makeshift fencing weapon.
Magnet:
- Has a very strong magnetic pull.
- Can control any magnetic property, even from behind a wall.
- Can even pull metallic foes in for an up-close attack from Tom.
- Can potentially be used to steal an opponent's weapon.
Vanishing Cream:
- Can apply invisible cream to himself to render himself completely invisible.
- The cream can get washed off by water and rubbed off, which will leave Tom visible again.
Knock-Out Drops:
- Once it's poured into someone's mouth, that person will be out cold.
- They're so unconscious, that they won't even react at all to attacks dealt to them.
- That said; Eventually, the target will regain consciousness and get back up.
Rapier:
- Often used during "The Three Musketeers" shorts.
- Used for swordfighting.
- Can use it to catch items before they're out of Tom's distance.
Ghost Vac:
- A device that's a cross between a backpack and a vaccuum cleaner made for trapping ghosts.
- Can suck up ghosts and trap them inside the vac.
Magic Hat:
- Grants the wearer magic properties.
- If placed on an object (like a snowman), that object will gain sentience and fight on Tom's behalf.
- Can actually manipulate time; If Tom changes the time on a calendar, it will either revert or forward to the date that Tom chooses.
- Can make snowballs appear out of thin air, even when it's a warm season where there isn't any snow.
- Most likely still has a dozen of these laying around (which are of different varieties like fezes, wizard hats, and top hats), considering they weren't exactly disposed when the snowmen wearing them melted at the end of the episode.
Lucky Wishbone:
- Upon giving it a rub and then twirling around, whatever Tom wishes for will come true.
- However, it's possible for Tom's opponents to steal it and use it against him.
Rat Cop:
- A spray that summons little sentient cops made of blue gas that are around Jerry's size.
- The cops are able to easily keep up with Jerry and hurt him.
- Tom can spray out numbers of Cops.
- Can also be given policecars and helicopters.
- The cops can be sprayed into a more bigger height.
- Being made of clouds, they can easily be defeated by a gust of wind or even just touching them.
-- Strangely enough, they can hurt others as if they were solid as opposed to gas.
- While the use of Rat Cop does seem rather limited, Jerry was able to use it against Tom by scribbling a 'C' over the 'R' of the Rat Cop spray with a marker, so it's possible that Tom can change the name in order to use them against his foe.
Cat Food:
- Upon eating a single pellet, the consumer will be left in a very content and happy mood, where they will purr just like a cat.
- Will work no matter how much of a negative mood the consumer was in beforehand.
- Despite being labeled as cat food, it actually works just fine on other species, even including humans. (PAGE 1, PAGE 2 , and PAGE 3)
- Can be used to pacify his opponent.
Protection Gear:
- A sort of improvised safety armor made up of heavy layers of bubble wrap and a helmet.
- Inspired by Spike putting similar armor on Tyke as protection.
- Despite it's home-made appearance, it seems to actually do it's intended purpose rather well: Tom isn't really harmed by blunt physical damage while wearing this, and any attacks that send him flying end with him harmlessly bouncing off of surfaces like a ball

Girdle-Wings:
- Allows Tom to be able to fly and soar around the area just like a bird.

Jetpack:
- Allows Tom to fly around at high speeds.
- Probably more faster than the Girdle Wings.

Laser Cannon:
- Fires out a laser that can slice through seemingly anything on contact.
- Said laser is capable of slicing through steel.

Power-Ups (War of the Whiskers) :
- When Tom comes in contact with the question mark, he will recieve the either of the following:
- Forcefield: Coats Tom in a circular forcefield, which temporarily makes it near-impossible to attack him.
- Poison: Will drain the health of whoever gets it. Tom can pass it over to his opponent on contact, which will make them have it instead.
Robot Cat:
Girdle-Wings:
- Allows Tom to be able to fly and soar around the area just like a bird.
Jetpack:
- Allows Tom to fly around at high speeds.
- Probably more faster than the Girdle Wings.
Laser Cannon:
- Fires out a laser that can slice through seemingly anything on contact.
- Said laser is capable of slicing through steel.
Power-Ups (War of the Whiskers) :
- When Tom comes in contact with the question mark, he will recieve the either of the following:
- Forcefield: Coats Tom in a circular forcefield, which temporarily makes it near-impossible to attack him.
- Poison: Will drain the health of whoever gets it. Tom can pass it over to his opponent on contact, which will make them have it instead.
- Despite the Robot Cat initially having a quadrupled-like appearance, it can also move around on it's two legs like a biped; Which allows it to get a hold of items and use them.
- Smart enough to quickly disassemble machinery with nothing more but a screwdriver.
- Can deliver a harsh bite by clamping down with beartrap-like mouth, and can even do so consecutively in a combo-like manner.
- Can jump and then perform a double jump in mid-air to get more height.
- Can still function fine after being frozen solid.
- The Robot Cat's limbs can extend to long lengths, allowing it to get a bigger height.
- Has some minor Toon Force; The Robot Cat can stretch it's maw open to cartoony lengths, can regenerate from being crushed/flattened, and can heal up from losing several parts.
- After a moment of readying itself, the Robot Cat can shoot fireballs from it's mouth as a ranged attack.
- Can function as a flamethrower of sorts by spinning around with the engines flared up, which will burn anyone in range as a result.
- It's tail can also function as a propeller, which allows it to take flight into the air as it shoots out fireballs down below to it's targets.
-Can also be armed with a blaster.
Weaknesses:
- Not exactly loyal, and even a bit of a sore loser; When it fails too many times, it will proceed to go after Tom and take out it's anger on him. (And in one case, even overthrow Tom by using a device to mind-control him into a robotic version of himself)
- Somehow susceptible to coughing fits, which can leave him open for a short time.
- Despite being a robot, can still feel pain and even be knocked out.
- Is a rather hard character to play as in the "War of the Whiskers" game.
Magic Cloak and Crown/Undead Cat Army:
- Upon wearing the cloak and crown, Tom gains command over the undead denizens of the feline catacombs from the sewers.
- Also may have electrical powers? Considering that electricity somehow appeared/boomed within the sewers when he first wore it. (Though this may have been just for dramatic effect)
- Unknown what the exact number of the undead cats are, but odds are that they are at least hundreds of them.
- Can easily reassemble themselves instantly if they get blown/taken apart into pieces.
- Even when they are reduced to pieces, they can still move around and even squeeze their way into small passages.
Weaknesses:
- However, the undead cats are very clumsy numbskulls. Not to mention that they can be somewhat prone to fight each other in a stooge-like manner.
- They'll also copy almost anything Tom does. (Whether be it a simple motion or even scratching an itch)
- Dogs. Because yano, they're cat skeletons.
Cloning Machine:
- The ray at the top of the machine scans Tom and produces a clone inside the machine, which will produce a bright blinding flash each time it does so.
- While Tom can seemingly create as many clones as he wants, he can only produce one clone at a time before using the machine to clone himself again.
Smart Cap:
- When worn, increases the intelligence of Tom (or whoever wears it) to a whole new degree.
- Gives him all of the world's knowledge.
- Can easily perform and solve complex equations. (And even beat someone in chess while doing so)
- Built a modern jetpack out of a literal bunch of junk in a few seconds. (Two soda cans, a glass bottle, ball of yarn, and a screw)
- Can casually outsmart enemies and make their plans backfire on them.
- Casually programmed a hostile robot into becoming friendly without even looking.
- It's possible for Tom's opponents to steal the invention and wear it for themselves.
- It can also be malfunctioned if someone uses a microwave near it.
Velcocity-Enhancing Speed-Altering Ultra Zapper:
- An invention that changes the speed of the target.
- The "Slow" mode slows the target down to slow motion-esque speed.
- The "Normal" mode reduces the target's speed to that of an average person. (Or if they were struck by the zapper in a different setting prior, back to their normal speed)
- The "Fast" mode gives the target super speed.
- While the invention is bound to a chair, Tom can actually take it with him.
Forms:
Muscular Tom:
- Gained after working out for some period of time.
- Should be much stronger than he is normally.
- Fought on par with Muscular Jerry, who is much stronger than normal.

Ice Tom:
- Gained when wearing the ice power ring.
- Tom can shoot blasts of ice, which will quickly freeze anyone in a block of ice on contact.
- Can fire out an ice beam out of his hand, which is likely more stronger than the ice blasts.

Stretchy Tom:
- Gained when wearing the elasticity power ring.
- Presumably far more stretchier than Tom is in his base form.
- Fought on par with Muscular Jerry, who is much stronger than normal.
Ice Tom:
- Gained when wearing the ice power ring.
- Tom can shoot blasts of ice, which will quickly freeze anyone in a block of ice on contact.
- Can fire out an ice beam out of his hand, which is likely more stronger than the ice blasts.
Stretchy Tom:
- Gained when wearing the elasticity power ring.
- Presumably far more stretchier than Tom is in his base form.
Spider-Tom:
- Gains this form when bitten by a spider.
- Gains this form when bitten by a spider.
- Can shoot webs out of the tip of his tail, which allows to quickly swing around the area much like Spider-Man.
-- Can also shoot out strings of web, which quickly binds the target, making it hard to move.
- Gradually grows larger with each fly he eats.
- Upon eating enough flies, he will transform into a much feral form.
- In this form; Tom is initially much smaller, much like a real spider. (Though he can bypass this problem by eating enough flies to increase his size)
- Oddly enough; Can be reverted back to normal by being bitten by a spider again. (Albeit he will be the size of a spider)
-- Can also shoot out strings of web, which quickly binds the target, making it hard to move.
- Gradually grows larger with each fly he eats.
- Upon eating enough flies, he will transform into a much feral form.
- In this form; Tom is initially much smaller, much like a real spider. (Though he can bypass this problem by eating enough flies to increase his size)
- Oddly enough; Can be reverted back to normal by being bitten by a spider again. (Albeit he will be the size of a spider)
Vehicles:
The Kat Car:
- Despite appearing to be rundown (It was made in a scrapyard), it actually functions just fine.
- The car can literally spring up on a unicycle (which is somehow capable of supporting it) , which is useful for riding across busy traffic.
- Can easily bust through walls without taking damage.
- Can support three cars on top of it.
- Can have a cannon emerge on the hood, which allows it to shoot projectiles like snowballs.
- Can deploy a wooden raft for sailing across the ocean.
- Can attach skis at the bottom of the tires, which allows it to get through icy terrains easily and even drive on cliff walls.
-- Likewise, can also deploy cleats on the tires, which essentially does the same thing.
- The tires can also spring out, knocking away those within it's range before retracting back.
- Can close a glass dome over the car, for when Tom has to drive underwater.
- Can also spray out "Fish Juice" out of it's exhaust pipes by pressing a button, which releases an essence smelling of fish onto those behind the car that attracts hostile predators like sharks.
- Can be equipped with a laser, which is potent enough to actually slice off half of Australia.
The Kat Jet:
- A jet engine given to Tom during the race.
- Left almost the whole island of Borneo on fire just from taking off.
- The wind pressure of it speeding by is so strong (to the point of it being Toon Force) that it turned the Eiffel Tower into a pretzel, turned a castle into a bunch of trailer park mobile homes, forced the Grand Canyon shut, and left the Statue of Liberty in a bikini.
- Demolished most of Mount Everest and the Great Wall of China just by flying through it.
Scaling:
- Stronger than Jerry, who can casually wield mallets that weigh 100 tons and once shook outer space itself with a belch.
- Should scale to Jerry, who was able to pilot a martian spaceship that was capable of getting from Mars to Earth in a matter of minutes.
- Upscales from Biff and Buzz, who were merely covered in soot from being near an explosion caused by Dr. Professor's anti-matter-powered vehicle. (m.youtube.com/watch?v=kQiSuJI1…, exactly the first part of the video)
- Could scale to Cosmic Cat and Meteor Mouse, who are both capable of soaring through outer space while zooming past several stars in the background.
-- Another thing to note is that their base of operations are established to be on the planet Katnipton in the far-off galaxy of Rodentia, and they've arrived to Earth in a minute or two to put a stop to Spike's antagonistic behavior.
- Aside from characters original to the Tom and Jerry series, Tom could also potentially scale to the Tex Avery characters, given that they make recurring appearances in Tom and Jerry enough times that one could safely say that they share the same universe.
- Upscales from Biff and Buzz, who were merely covered in soot from being near an explosion caused by Dr. Professor's anti-matter-powered vehicle. (m.youtube.com/watch?v=kQiSuJI1…, exactly the first part of the video)
- Could scale to Cosmic Cat and Meteor Mouse, who are both capable of soaring through outer space while zooming past several stars in the background.
-- Another thing to note is that their base of operations are established to be on the planet Katnipton in the far-off galaxy of Rodentia, and they've arrived to Earth in a minute or two to put a stop to Spike's antagonistic behavior.
- Aside from characters original to the Tom and Jerry series, Tom could also potentially scale to the Tex Avery characters, given that they make recurring appearances in Tom and Jerry enough times that one could safely say that they share the same universe.
- Comparable to Droopy, who kept cartoonishly beating a criminal wolf to numerous locations, who's fast enough to have left behind his own shadow for a moment when he ran from the prison's searchlights.
(m.youtube.com/watch?v=e4LNTse4… , around the 0:35 mark)
(m.youtube.com/watch?v=e4LNTse4… , around the 0:35 mark)
- Scales to George and Junior, who survived an explosion of an explosives shack that proved to be powerful enough to burn down the entire forest.
- Scales to Barney Bear, who shook off two bullets from his hunting rifle exploding in his face. The same rifle shattered the sun at the end of the short.
-- Can scale to Barney's speed too, given he should be comparable to the duck in "The Little Wise Quacker", who could dodge point-blank blasts from Barney's hunting rifle despite standing right on top of the gun's barrel, which can travel to the sun and shatter it in a second.
- Scales to McWolf, who managed to put up some resistance against the suction force from his own Super Sucksaforsaurus machine, which was powerful enough to suck up a portion of the cartoon (which had stars and planets in the background).
- Scales to McWolf, who managed to put up some resistance against the suction force from his own Super Sucksaforsaurus machine, which was powerful enough to suck up a portion of the cartoon (which had stars and planets in the background).
-- McWolf also suggests in his villain monologue at the beginning of the "Galaxy Droopy" episode that the machine is capable of sucking up the universe.
- Comparable to Billy Goat, who quickly devoured the entire moon within seconds upon landing there at the end of the "Billy Boy" short. (m.youtube.com/watch?v=j18LE4yU…, around the 2:35 mark)
- Can scale to Bugs Bunny, who is a playable character in the official "Tom and Jerry Chase" game.
- Can scale to Bugs Bunny, who is a playable character in the official "Tom and Jerry Chase" game.
Weaknesses:
- Can lack common sense at times.
- Rather unlucky: Is accident-prone and his plans usually tend to backfire on him.
- Rarely knows when to quit when it comes to certain things.
- Does have a tendency of underestimating things that are smaller than him.
-- However, he'll stop underestimating them once he sees what they can do.
- Whenever he receives particularly heavy damage, he tends to get stunned/dazed for a moment or two before resuming what he's doing.
- Can get distracted by balls of yarn or laser pointers.
- Despite his toon force/endurance, can still feel pain and get knocked out.
-- Heck, Tom has even died at the end of some certain episodes.
- Toon force is random, inconsistent, and can back fire on him.
- Turpentine Acetone Benzene (AKA "The Dip" or "Toon Acid")
"Gee... I'm throwin' away a million dollars. BUT I'M HAPPY!"