Nintendo Switch 2 emulators

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Nintendo Switch 2
Top: Nintendo Switch 2 logo
Middle: In "handheld mode" with Joy-Con 2 attached
Bottom: In "TV mode" with Joy-Con 2 attached to a grip and the main unit docked
Developer Nintendo
Manufacturer Foxconn
Type Hybrid video game console
Generation Ninth
Release date WW: June 5, 2025
PHL/SG/TH: June 26, 2025
MY: July 3, 2025
TW: July 10, 2025
UAE: September 17, 2025
ARG: October 10, 2025
Predecessor Nintendo Switch
Emulated
For emulators that run on the Nintendo Switch 2, see Emulators on Nintendo Switch 2.

The Nintendo Switch 2 is a ninth-generation hybrid video game console by Nintendo released in 2025. First revealed in a trailer released on January 16, 2025, it is the successor to the Nintendo Switch, and it is Nintendo's first console to use a standardized numbering system to differentiate it from its predecessor (much like Sony's PlayStation family of home consoles). Like its predecessor, the Nintendo Switch 2 uses a pair of detachable Joy-Con as its controllers and can be played on the TV by placing it in the dock or in handheld mode by taking it out. The Nintendo Switch 2 is slightly larger than the original Nintendo Switch, and its Joy-Con are connected directly to the sides of the console via gendered plugs rather than vertical slide locks. Additionally, the Joy-Con, when disconnected from the console, can be turned on their sides and moved around on a flat surface, akin to a computer mouse. The console also features an extra USB-C port at the top, and its kickstand extends across almost the full width of the console; the angle at which it is reclined can be adjusted. In a similar fashion to the Wii and Wii U, it is backwards compatible with most physical and digital Nintendo Switch games.

The Switch 2 uses a custom Tegra T239 SoC designed by Nvidia, including 8 ARM Cortex-A78C CPU cores, 12 GBs of LPDDR5X RAM and an Nvidia Ampere based GPU with 1536 CUDA cores. It supports up to 4K at 60 Hz in docked mode or 1080p at 120Hz in handheld mode. It also supports variable refresh rate (VRR) and HDR10, has 256GB of faster storage compared to its predecessor, and a microphone for the new GameChat group calling feature as well as for games that support it.

Emulators

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THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.

The only projects that appear to be actively working on it are Pound and oboromi, however, neither has made any significant progress specific to the system so far.

Before editing, review the Getting involved and Recommended pages. See system requirements page for performance demand of the emulators.
See tables for enhancements, hardware features and peripherals.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.
Name Platform(s) Latest version Compatibility License Active Recommended
x86
Pound Windows Linux macOS v0.0.0 (pre-release) N/A GPLv2 (Copyleft) ~[N 1] (WIP)
oboromi Windows Linux macOS v0.0.1-dynarmic (pre-release) N/A GPLv3 (WIP)
  1. Pound development is currently paused as development has "fully shifted to creating a new arm recompiler from the ground up."


Given the takedowns of Yuzu and Ryujinx, it is unlikely that a public working emulator will emerge anytime in the near future.

Enhancements

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Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name (emulator name)
Controls Disguise peripheral support through passthrough
Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.
Input lag-mitigating technique
Mouse injector
Real peripheral support (passthrough)
Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.
Turbo button
Graphics Pre-rendering anti-aliasing
(MSAA, SSAA)
Ray tracing
(DXR, VRT and MRT)
Hardware accelerated ray tracing is already supported.[1]
Resizable internal resolution
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
DLSS is already supported.[2]
Texture replacement
Ultra-widescreen hack
Widescreen already supported on the console. But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.
Performance Frame generation technologies
(LSFG, DLSS-FG and SM, XeSS-FG, AFMF and FSR FG)
Internal frame rate hack
Overclock
Rendering latency reduction technologies
(LatencyFleX, Reflex, Xe-LL and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing proprietary rendering latency reduction technologies is not currently feasible.
Post-processing AI-powered filter compatible
(Freestyle)
Filters
Inverse tone mapping Nintendo Switch 2 already has HDR10 capability.
Post-rendering anti-aliasing
(FXAA, TXAA, and MLAA/SMAA)
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
FSR 1 is already available.
Shader chain
Quality of life Automatic updater
Big Picture Mode
Built-in cheat manager
Built-in custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility".
N/A
Eighth gen home consoles and beyond only have digital video output anyway.
Built-in mod editor and manager
Built-in patch manager
Built-in save manager
Command-line options
Pause/resume emulation
Per-game profiles
Portable and Stealth
Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked.
Streamable compression format
Variable refresh rate Nintendo Switch 2 already supports variable fresh rate through Nvidia G-Sync, although currently only in handheld mode.
TAS features Fast forward/Turbo speed
Macros/Scripts/Lua
Movie recording/playback
Rewind
Save states
Misc. Screen translator
Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.
You can use RetroArch's AI Service or the standalone offline bquenin's Interpreter.
Rich Presence (RPC)
Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.
Debug Features
EmuVR support Exclusive to libretro cores. So there is no support at the moment.
Free Look
Free Look is an enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it will require per-game patches. Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.


Hardware features and peripherals

[edit | edit source]
Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name (emulator name)
Controller features HD rumble
IR motion camera support for Joy-Con 1[1]
Joy-Con 2 mouse mode[2]
Motion sensor
NFC
Touchscreen
Hardware features Connectivity Nintendo Switch App, Smart Device Mode, and Zelda Notes
Nintendo Switch Online
Microphone
Networking Ethernet
Local wireless / GameShare
Wi-Fi
System software HOME Menu
Mii Editor
Nintendo Classics
Nintendo Switch backwards compatibility
Peripherals Amiibo
Controllers[lower-alpha 1] GameCube controller
NES/Famicom controllers
Genesis Control Pad

Nintendo 64 controller

Poké Ball Plus
Ring-Con
Single and dual Joy-Con 1 and Pro Controller 1
Single and dual Joy-Con 2 and Pro Controller 2
SNES controller
Keyboard and mouse
Nintendo Labo
Nintendo Switch 2 Camera
Wii U microphone (wired & wireless)
Misc. Cloud-based titles[3][4]
Battery
  1. See PCGamingWiki: Joy-Con and Switch Pro Controller pages for more information about these controllers and PC connectivity/compatibility.

Connectivity

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Nintendo Switch 2 Local play games are divided into two groups; games with Local Wireless support, and games with LAN support. There are different requirements and rules for the two types. The difference is that Local Wireless is ad-hoc Wi-Fi between Switch radios. LAN is when the switches are joined to the same Wi-Fi access point.

Using these technologies, one of the Switch 2's new features revealed is 'GameShare', a new way to play select games with your pals across multiple systems. GameShare lets you play multiplayer titles locally across different systems, with only one of you needing to have the game installed. This feature is available between Switch 2 systems and from Switch 2 to 'Switch 1' systems.[3]

Nintendo Switch Online
Main article: Nintendo Switch Online

For more information about other revive projects see Preservation projects page. You can play some of the online multiplayer capable Switch titles using revival private servers.

Emulation issues

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The Switch 2's custom processor, unlike the vulnerable Tegra X1 with pre-existing exploits, is likely built with stronger security measures. With Nintendo targeting emulators like Yuzu and Ryujinx, and their forks, hacking and emulator development have been discouraged. Homebrew development faces issues in the current environment. Even if a Switch 2 emulator emerges in a few years, it will likely be tightly controlled within private communities, limiting accessibility.

See GBATemp thread for rumors about Switch 2 exploitability.

Nintendo(edit)


  1. Joy-Con 2 lacks support for IR camera, an original Joy-Con pair must be used for games that supports it.
  2. [4]
  3. [5]
  4. [6]