Guide and Walkthrough (PS5) by vreaper

Version: DLC ADDED | Updated: 01/21/2026

Equipment

Weapons

About Weapons

Every character has a weapon type unique to them, this weapon determines their attack damage and skill damage. With exceptions certain weapons also come with unique passive abilities.

Like Pictos weapons have levels, the higher the level the higher it's attack stat. Higher levels also unlock new passives. Unlike Pictos weapon passives are locked to the weapon and cannot be learnt as Lumina or shared with other party members.

Also like pictos each weapon has a max level of 33, however it learns new passives at levels 4, 10 and 20. The overall effectiveness of a weapon is also HIGHLY dependant on the equipping character's stats via stat scaling.

About Level and Stat Scaling

All weapon damage, has a base amount of damage they can deal, this amount is affected by the Might stat by default and this in turn affects base attacks and skills. HOWEVER, each weapon has 2 additional stats which scale it's attack power, the higher these stats the more powerful the weapon is to the point Might is less important.

Each weapon will show you the ranks of the scaling each of the additional stats have on the weapon, from C to S, the higher the rank the more attack power it gains from the stat being high. These ranks will improve as the weapon levels up.

Here is a bit of an example using Maelle's base weapon Maellum.
As it's the base weapon it has no passives and only 1 stat will affect scaling, in this case vitality.

At level 3 while all Maelle's stats are 0 the Power of the weapon is a mere 91.


If we increase Maelle's might to 99, the weapon will now have a Power of 136.........sucks right?


Likewise if I only raised Maelle's Vitality while it has a rank C rating the Power only goes up by 16 to 107 (thats what the small brackets are)

What this tells us is that weapon level matters more than your own stats as far as damage is concerned. So I'll upgrade Maellum to level 12.

Now it has a power of 559 and Vitality Scaling B, while Maelle's stats are all 0.
Increasing Vitality to 99, will now add 202 power bring it up to 761.
Increading Might to 99 (only), will increase the power to 837.

As you can see the gap between them has lessened, the higher the scaling the more power gained from raising that stat.

By now some might say, "Ok but might is clearly more important", You are wrong if you think that, Maellum only has 1 Scaling stat, and is a convenient example, all other weapons have passives which can affect your build AND 2 Scaling Stats, if you max out 2 scaling stats with a maxed out weapon the damage can go very high.

Below is a look at Maelle's best weapon at level 33 without any stats, with only Might and with both Scaling stats maxed (without might).
From Left to right in the order above)
(To be clear I am not suggesting not to put stats into might, you still should but depending on what weapon or build you are running scaling is more important).

About Passives

The passive abilities in weapons are unique to a character and usually revolve around their unique mechanics, for example Maelle's revolves around giving her passive abiltiies which relate to her stances, Sciel's relates to her foretell, Sun or Moon skills and Lune's relates to stains.

Consider the passives a weapon gives you over it's attack or scaling stats as combined with the right pictos can make your party a deadly force.

Upgrading Weapon Levels

Like Pictos weapons upgrade when you buy a higher leveled version from a merchant or its dropped by a stronger enemy that dropped the version you already have. There is another way to upgrade weapons though.

You gain the ability to upgrade your weapons at the camp after clearing the 2nd major dungeon in the game Flying Waters. After that you can talk to the Curator and have him upgrade any weapon. You will need specific items to do this, Chroma Catalysts.

These can be found all over in dungeons and shops, the overworld from enemy drops etc.

However, there are multiple types and there are restrictions. A normal CC can only level up a weapon level 3, a Polished CC to can go up to level 9, Resplendent can level a weapon to 19, Grandiose can bring it all the way up to 32.

All of the above can be found normally playing with Grandiose CCs mainly being post game or very late dungeons only.

You need a Perfect CC to get a weapon to level 33. I'll save you some hassle and tell you on a new game you can only obtain maybe 4 of these from major end game bosses. You can find them much easier in NG+ though.

Weapon Lists

Below are a list of weapons for each character (Be warned that some weapon info and other things may spoil you on story beats after ACT 2 or 3. So look at your own risk.

YOU HAVE BEEN WARNED.

I have not included base weapons in the below list as they have no real use.

Some information might be slightly inaccurate, and weapons can be gotten from multiple sources so it may not be the earliest location listed. If you find an issue please message me on Gamefaqs.

DLC weapons are listed as Bold.

Baguette

These are special weapons you can only obtain in NG+. Recall the tokens you obtain in the prologue of the game, during the festival. The tokens are used to buy a pictos, which will change to Augmented Aim after an event, an Old Key to access a hidden Journal and a hairstyle.

However if you keep them till NG+ when you gain access to Sofie you can find the bakery on the way to the Harbour and interact with it to spend Tokens buy the Baguette weapons for the currently controlled character (you can swap to your other members even those you don't have in the story).

You can get 3 per run. Each has the same element and passive, though the scaling differs for each character:

CharacterElementScalingLevelPassives
Gustave/VersoVoidDefense 4Kill self on battle start
LuneDefenseVitality10Revive with 100% Health. Once per battle
MaelleLuckDefense
ScielVitalityLuck
MonocoAgilityVitality20Play first.
Gustave/Verso

Note: That Gustave's version of the weapons have no passives.

WeaponHow to FindElementScalingLevelPassives
AbysseramDefeat any BourgeonPhysicalVitalityDefense450% increased damage on Rank D.
No damage increase on other ranks
1050% increased Base Attack damage
20On Rank D,recover 20% Health with
Base Attack
BlodamDefeat the Chromatic Reaper
Cultist on
the island east to Coastal Cave
LightAgilityDefense4Perfection is now based on current
Health.
Gain 1 Rank every 20% missing Health
1020% increased Light damage with Skills
20+1 AP on Rank Up
ChevalamDefeat the Chromatic Gold
Chevaliere
Found in Crimson Forest
PhysicalAgilityLuck4Start battle at Rank S, but can't be
Healed or gain Shields
1020% increased damage for each
consecutive turn without taking damage.
Stacks 5 times
20Apply Rush on Rank S
ConfusoFound in Joyful Vale in VisagesLightLuckAgility4Light damage can Burn on Critical hits
10Apply 3 Burn instead of Mark
20Increase Burn damage by 50% per Rank,
up to 300% on Rank S
ContorsoDefeat any ContortionnisteLightningAgilityDefense4Switch to Rank S on Break.
Base Attack can Break
10100% Critical Chance on Rank S
20Triggers a lightning strike on
Critical hits
CorpesoDefeat any NoirFireAgilityVitality4Base Attack applies 2 Burn stack per Rank
10+1 AP on Rank Up
20Increase Burn damage by 50% per Rank,
up to 300% on Rank S
CruleramDefeat any Cruler4IceDefenseLuck4Don't lose Rank when taking damage from
Powerless enemies
10+1 Perfection on hitting a Powerless enemy
20Apply Powerless on Counterattack
CultamSold by the Grandis Merchant
Monoco's station
DarkDefenseAgility4No Perfection loss on damage taken.
Perfection is instead lost on being Healed
10Gain 2 AP on Counterattack
20Gain 1 Rank on Counterattack
DansesoDefeat the Chromatic
Danseuse Old Lumiere
FireLuckAgility4Base attack gives 1 Perfection per Burn
on target
10While Powerful, 20% chance to Burn on hit
20+1 AP on Rank Up
DelaramPaint cage in
Stone Waves Cliffs
LightLuckVitality4Start battle on Rank B, but 50% Health
10Recover 15% Health on Base Attack
20Apply Powerful on Rank B
DemonamSold by Jujubree in
Gestral Village
LightAgilityDefense4Casting a Light Skill increases damage of
next Physical Skill cast by 50% and vice
versa
1020% increased Physical damage with Skills
20Dealing Light damage with a Skill recovers
3% Health
DreamesoDefeat the Clair Obscur in
The Monolith
PhysicalAgilityLuck4Gain 1 Rank on Counterattack
1050% increased Counterattack damage
20Gain 2 AP on Counterattack
DualisoDefeat the Dualliste, Story bossLightningVitalityDefense4Play again after a Base Attack
1050% increased Base Attack damage
20Base Attack gives 4 Perfection
EsquiosoDefeat Osquio in Verso's DraftsLightAgilityLuck4Gain Aureole on Rank S, but drop to Rank D.
1030% increased damage when revived.
20Gradient attacks deal 100% more damage.
GaulteramDefeat any GaultsEarthAgilityLuck4When hit, lose 1 Perfection
instead of 1 rank
10Apply Rush on Rank S
20Gain 2 Perfection on turn start
GesamSold by Fusoka in the Flying
manor
PhysicalAgilityVitality4Convert Light damage Skills to
Physical damage
1020% increased Physical damage with Skills
20-1 AP cost for Physical Skills
GlacesoDefeat any PelerinIceLuckDefense4+1 Perfection on Critical hit
10Self-Heal by 2% Health on dealing a
Critical hit
20Counterattack is always a Critical hit
LanceramDefeat any LancelierPhysicalVitalityAgility4Rank can't be lower than C
10Base Attack gives 4 Perfection
20Parrying gives 2 Perfection instead of 1
LitesoDefeat any Lumiere Citizen in
Lumiere in Act 3
PhysicalDefenseAgility4Base Attack consumes all Shields to deal
100% increased damage per Shield
10+1 Shield on Counterattack
20Base Attack gives 4 Perfection
NosaramSold by Gour in Renoir's
Drafts
PhysicalAgilityLuck4Double Perfection gained on Free Aim shots
10Free Aim shots break 2 Shields
2050% increased Free Aim damage
SakaramDefeat any Robutst SakapatatePhysicalAgilityLuck4Can't lose Perfection.
No damage increase from Rank
1050% increased Base Attack damage
20Base Attack gives 4 Perfection
SeeramSold by Cruler blacksmith in
the Coastal Cave
LightAgilityVitality4+1 to all Perfection gain but can't reach Rank S
10Base Attack gives 4 Perfection
2020% increased Light damage with Skills
SimosoDefeat Simon Super BossLightAgilityVitality4An ethereal Sword deals Light damage on
any damage dealt with Skills
(Doubles damage dealt by skills with additional hits)
1020% chance to apply Burn on dealing
Light damage
20Can't die if at least Rank A
SiresoDefeat the Chromatic
Greatsword Cultist
PhysicalAgilityVitality4Bonus damage from Perfection applies to all allies
at half value. It no longer applies to Verso
10Perfection gained is increased by 1
while Powerful
20Support Skills cost 1 less AP
SucresoOn balcony of the treehouse
near Gestral baths next to
Piano in Verso's drafts
EarthVitalityDefense4Rank D on turn start.
10Ranks reduce damage taken by 20% per Rank,
instead of increasing damage dealt.
2025% increased damage on Rank up.
Resets on taking damage.
TiresoSold by Eragol in ReacherEarthVitalityDefense4Gain 1 Rank on applying Mark
10Mark an enemy on Base Attack
20Apply Powerless on Marking an enemy.
Lune
WeaponHow to FindElementScalingLevelPassives
AngerimDefeat the Chromatic Demineur north to the Forgotten BattlefieldFireLuckDefense4Base Attack applies 2 Burn
per Fire Stain
10Generate one Fire Stain at the beginning of
each turn
2030% increased Burn damage
per Fire Stain
BensimSold by merchant Kasumi in
the Forgotten Battlefield
EarthVitalityDefense4Healing Skills cost 1 less AP
10Generate one Earth Stain
at the beginning of each turn
20Replay instantly on consuming
Stains with a Healing Skill
BetelimInside house blocked by Paint Nailin Gestral Village.EarthAgilityVitality4Consuming Stains increases
damage by 20%. Stacks 5 times.
Resets if no stains consumed
10On turn start, if no Stains,
2 random Stains are generated
20+1 AP when Stains are consumed
BonbimSold by Najabla the merchant in
Verso's Drafts
LightningVitalityLuck4+5% Critical chance per Burn on the target.
10Critical hits apply Burn.
20Lightning Skills consume up to 100 Burn to
deal 2% more damage per Burn consumed.
BraselimDefeat enemy group in Tainted Hearts
in the Monolith, blocking the way
to the next area.
FireLuckVitality430% increased Critical Chance
per Ice Stain
10+5% of a Gradient Charge
on Critical hit
2020% increased Fire damage with Skills
ChapelimDefeat the Jovial Moissonneuse
Visages
EarthAgilityDefense430% increased Break damage
per Earth Stain
10Gain 9 AP on Breaking an enemy
20Generate one Earth Stain
at the beginning of each turn
ChoralimDefeat the Chromatic Glissando
Sirene's Dress
FireDefenseAgility4100% Critical Chance when
4 Stains are simultaneously active
1020% increased damage for each
consecutive turn without taking
damage. Stacks 5 times
20Critical hits apply Burn
CleimDefeat Clea Unleashed
at the Endless Tower
LightAgilityLuck4

Damage can't be reduced, blocked,
or absorbed by Elemental Affinities.

10

An ethereal Sword deals Light damage
on any damage dealt with Skills.
(Essentially doubles every hit of skill)

20

Starting a turn with 1 Earth, 1 Fire, 1 Ice,
and 1 Lightning Stain
doubles damage dealt this turn.

ColimDefeat any ChoralLightVitalityAgility450% chance to generate a Light Stain
when consuming Stains
10+1 AP on consuming a Light Stain
2020% increased damage with Skills
per active Light Stain
CoralimStone wave cliffs on the detour near
the boss room.
IceDefenseVitality4Ice Skills cost 1 less AP
1020% increased Ice damage with Skills
20Start battle with 1 Earth Stain
DeminerimHelp White Demineur in Flying WatersLightningLuckAgility4Lightning Skills cost 1 less AP
1020% increased Lightning
damage with Skills
20Start battle with 1 Fire Stain
ElerimSinister cave, next to a glowing
Lancelier corpse
EarthVitalityDefense4Consuming an Earth Stain
applies 1 Shield to self
1020% increased Earth damage with
Skills
20Base Attack generates an Earth Stain
EsquimInside Paint Cage near Playground
in Verso's drafts.
DarkDefenseAgility4

Using a skill that doesn't consume Stains
increases damage by 20%.
Resets on using a Skill
that consumes Stains.

10

Base attack changes all current Stains into
Dark Stains.

20

With 4 active Dark Stains, any Skill can
consume them to
deal 300% more damage.

KralimDefeat Chromatic Orphelin in
Yellow Harvest
LightningAgilityVitality4Casting a Skill increases the Skill damage of all other elements by 20%.
Resets when casting a Skill
of a previous element
10On turn start, if no Stains,
2 random Stains are generated
20+1 AP when Stains are consumed
LighterimDefeat an Abbest
(Spring Meadows
FireAgilityDefense4Fire Skills cost 1 less AP
1020% increased Fire damage with Skills
20Start battle with 1 Ice Stain
LithelimFound in Tainted Lumiere in
The Monolith after fighting
Clair Obscur
VoidVitalityLuck450% chance to generate a Dark Stain when
consuming Stains.
Deal 50% more damage with
Skills per active Dark Stain.
10+1 AP on consuming a Light Stain
20Base Attacks can consume one Dark Stain
to deal 200% more damage
PainerimSold by the merchant in Renoir's
Drafts
EarthLuckVitality4Earth Skills cost 1 less AP
1020% increased Earth damage with Skills
20Start battle with 1 Lightning Stain
PotierimDefeat any PotierIceAgilityDefense4Healing Skills generate one
additional 1 Light stain
10Consuming a Light Stain applies
Slow to a random enemy
20Base Attack generates a Light Stain
RedalimPaint cage in Old Lumiere
(Revisit after defeating boss)
IceDefenseAgility4Healing Skills generate one
additional Light stain
10Generate one Ice Stain at the beginning of
each turn
20Replay instantly on consuming Stains with a Healing Skill
SaperimDefeat any SaplingLightningDefenseLuck4Using a Gradient Attack generates 1 additional Light Stain
10When a Fire Stain is generated, a Lightning
Stain is also generated.
Once per turn
20Gradient Attacks and Gradient
Counters deal 50% more damage
ScaverimDefeat the Scavenger, boss in
Falling Leaves
DarkVitalityAgility450% chance to generate a Dark Stain
when consuming Stains.
Deal 50% more damage with Skills per
active Dark Stain
10Base Attacks can consume one
Dark Stain to deal 200% more damage
20With 4 active Dark Stains,
any Skill can consume them to deal
300% more damage
SnowimDefeat Gargant, either in Frozen
Hearts or Tainted Hearts in The
Monolith
IceAgilityVitality4Freeze self when falling below 30%
health.
Prevent the next damage while Frozen
10On turn start, if Frozen,
remove Freeze and
recover 60% Health
20Gain 2 Ice Stains and 3 AP when Frozen
TrebuchimDefeat any Catapult SakapatateLightningVitalityLuck4Generate a random Stain
on Free Aim shot
10+1 AP when Stains are consumed
20Base Attack generates 2 random Stains
TroubadimDefeat any TroubadourPhysicalDefenseVitality4Free Aim Shots deal damage to an
additional random target
1050% increased Free Aim damage
20Generate a random Stain on
Free Aim shot
Maelle
WeaponHow to FindElementScalingLevelPassives
Barrier
Breaker
Obtained after defeating
2nd Axon in Act 2.
VoidDefenseAgility4Steal Shields removed by hitting enemies
10Switch to Virtuose Stance on breaking any shield
20Hitting a Marked enemy breaks all its shields.
BattlumOld Lumiere, defeat any Steel ChevalierPhysicalDefenseLuck4Double Gradient Generation while in Defensive Stance
10If Stanceless, Base Attack switches to Defensive Stance
20+5% Gradient Charge on Parry
BrulerumDefeat any BrulerFireLuckAgility4Critical Hits apply Burn
10Base Attack applies 2 Burn
20100% Critical Change while Stanceless
ChaliumDefeat the Chromatic Chalier
Sinister Cave
LightAgilityVitality4On Defensive Stance, gain 1 Shield per Parry. Lose all Shields on turn start
1020% increased Light damage with Skills
2050% increased Counter damage per shield
ChantenumBuy from Merchant Klaudiso in SireneFireLuckAgility4On turn start, if Stanceless, switch to Defensive Stance
10Fire skills cost 1 less AP
20+1 Shield on switching to Offensive Stance
ClierumDefeat Seething Boucheclier
in Anger Vale, Visages
LightningAgilityDefense4Critical Hits with skills give +2 AP. Once per turn
1020% increased Lightning damage with Skills
20+50% Critical Chance while in Offensive Stance
ColdumFrom Grandis Merchant in Monoco StationIceVitalityDefense4Self Heal 2% of max Health on dealing a Critical Hit
10+50% Critical Chance while in Defensive Stance
20If Stanceless, Base Attack switches to Defensive Stance
DuenumPaint cage in Stone Wave CliffsPhysicalDefenseAgility4In Defensive Stance, gaining AP also gives 1 AP to allies
10If Stanceless, Base Attack switches to Defensive Stance
EsquimDefeat Chromatic Franctale
in Verso's Drafts
FireDefenseAgility

4

On turn start, consume each AP
above 4 to gain 50%
more damage per AP consumed.
(Note: The final part about AP consumed also
applies to all AP consumed by Free aim
shots after the effect, als this effect stacks
across all turns)

10

On Virtuose, all hits apply burn.

20

Using a Skill that costs less than 4 AP
applies Mark to all enemies.

FacesumDefeat the Chromatic Boucheclier
Isle of Eyes
PhysicalLuckAgility4In Offensive Stance, double the amount of Burn applied
1050% increased Burn damage
20Base Attack propagates Burn
GlaisumDefeat a Glaise in Fallen LeavesPhysicalDefenseAgility4Allies recover 20% Health on switching to Virtuose Stance
10Gain Shell when switching out of Virtuose Stance
20Cleanse self status effects when switching to Virtuose Stance
JarumDefeat Chromatic Jar in overworldPhysicalDefenseLuck4Switch to Virtuose Stance on Counterattack
10Apply 5 Burn on Counterattack
2050% increased Counter damage per shield
LicorumDefeat Chromatic Licorne
in Verso's Drafts
PhysicalAgilityLuck4Each successive Skill hit deals
10% more damage.
10

First hit of a Skill applies Mark.

20

Second hit of a Skill and following hits
don't consume Mark.

LithumDefeat the boss of the Reacher Act 3VoidLuckAgility4In Virtuose Stance, hitting a Marked enemy doesn't remove Mark
10Switch to Virtuose Stance on Counterattack
20Gain Shell when switching out of Virtuose Stance
MedalumDefeat Sciel in the Gestral tournament as
Maelle in Act 1. OR
Defeat Golgra with Maelle
(won't be doable till Act 3).
PhysicalDefenseAgility4Start combat in Virtuose Stance
10In Virtuose Stance, ever Burn applied is doubled
20In Virtuose Stance, Burn deals double damage
MelarumDefeat story boss in Old LumierePhysicalVitalityLuck4Allies recover 20% Health on switching to Virtuose Stance
10Applies Shell when Health is above 80%
20Switch to Virtuose Stance when Health falls below 50%
PlenumDefeat boss of Yellow HarvestIceLuckDefense4On turn start, if Stanceless, switch to Defensive Stance
10In Defensive Stance, double Break damage
20Support skills cost 1 less AP
SeashellumSold by Fusoka the merchant
Flying Manor
FireAgilityDefense4+1 Shield when switching to Offensive Stance
10If Stanceless, Base Attack switches to Offesive Stance
20+50% Critical Chance while in Offensive Stance
SekarumSold by Gestral merchant who tries
to shake you down
Gestral Village.
PhysicalVitalityAgility4Switch to Virtuose Stance on breaking any Shield
10Free aim Shots break two Shields
20In Virtuose Stance, all damage pierces shields
StalumDropped by any non story boss StalactFireDefenseLuck4Apply Burn on self on turn start. 10% increased damage for each self Burn stack.
10Base Attack applies 2 Burn
20While in Defensive Stance, receive Heal instead of Burn damage.
TissenumDefeat Tisseur in SireneEarthAgilityLuck4In Defensive Stance, double Break damage
10Gain 9 AP on Breaking an Enemy
20Breaking an enemy deals 3 high instances of Earth damage
VeremumSold by Mistra the merchant Tainted Meadows in the MonolithPhysicalLuckVitality4If Stanceless, Base Attack switches to Offensive Stance
10Counterattacks apply Defenseless
20+50% Critical Chance while in Offensive Stance
VolesterumSold by the Cribappa the merchant
Lumiere (Act 3)
PhysicalAgilityVitality4+1 AP on Stance switch
10If Stanceless, Base Attack switches to Defensive Stance
20Recover 5% Health on Stance switch
YeverumSold by merchant in Renoir's DraftsPhysicalDefenseAgility4Applying Shell also Applies 1 Shield
10On applying Shields, also give 1 AP
20On switching to Virtuose Stance, double all Shields on all allies
Sciel
WeaponHow to FindElementScalingLevelPassives
AlgueronSold by merchant in Old LumiereIceVitalityLuck4Free Aim shots can consume 1 Foretell
to deal 100% more damage
10Base Attack applies 3 Foretell
20During Twilight, Free Aim shots deal
double damage
BlizzonDefeat the Chromatic Ballet Fallen LeavesIceLuckDefense4While having at least 1 active Moon
charge, Moon Skills are always Critical
hits, but damage taken is doubled
1025% increased damage per Moon charge
20Base Attack gives 1 Moon charge
BourgelonDefeat the Chromatic Bourgeon
The Monolith
LightAgilityVitality4Consuming Foretell applies 2 Burn on
target per Sun Charge
10100% increased Burn damage in
Twilight state
20Sun Skills give one more charge
CharnonSold by merchant in Renoir's DraftsVoidLuckDefense4100% Critical Chance during Twilight
10Apply 1 Foretell on Critical hit
2020% increased damage for each
consecutive turn without taking damage.
Stacks 5 times
ChationDefeat any Greatsword CultistDarkLuckVitality4Sun Skills always apply 10 Foretell,
but all damage taken is doubled
10Base Attack gives 1 Moon charge and
consumes all Foretell to apply Burn
20100% increased Burn damage in
Twilight state
CorderonNear the corpse of a dead merchant
Sinister Cave
DarkDefenseLuck4Curse self on battle start.
Deal 50% more damage while Cursed
10Reset Curse duration when entering
Twilight state
20Play again when entering Twilight state
DiretonSold by the merchant in
Fallen Leaves
EarthAgilityDefense4+1 AP per Moon charge on turn start
10Base Attack gives 1 Moon charge
20During Twilight, Base Attack consumes
all AP. Base Attack applies 1 Foretell and
deals 50% increased damage per AP
consumed
DuollisonDefeat Duolliste in the
Endless Tower
PhysicalAgilityLuck4Each successive base attack hit on the
same turn deals 100% more damage.
Base Attack gives a Moon Charge (once per turn)
10Free Aim shots apply 1 Foretell.
Base attack consumes all Foretell to deal 50%
more damage per Foretell consumed.
Free aim shots gives a Sun Charge (once per turn)
20During Twilight, any Foretell
consumed is not removed.
EsquionFound on the cliffsides while trying
to reach the mime in Verso's drafts
PhysicalVitalityLuck4Can't enter Twilight.
On turn start, if Moon and Sun charges
are balanced, deal 100% more damage
and apply double Foretell.
10On turn start,
remove all Sun and Moon charges.
Then, randomly gain
1 Sun or 1 Moon charge.
20

Base attack adds 1 Sun charge.
Using a Tint adds 1 Moon charge.

GarganonSold by Merchant in
The Monolith
FireVitalityDefense4While having at least 1 active Sun charge,
apply one Burn stack per hit taken
10Counterattacks apply 1 Burn
per active Sun charge
20Base attack can consume 1 Sun charge
to apply 5 Foretell
GoblusonDefeat Chromatic Goblu reached by
flying in the overworld
FireDefenseAgility4During Twilight, every time Foretell is
applied, it also affects another random
enemy
10Apply 1 Burn every 3 Foretell applied
with Skills
2020% increased Fire damage with Skills
GulesonSold by merchant
Endless Night Sanctuary
LightningLuckAgility4On Twilight Start, apply Mark to all
enemies
10Hitting a Marked enemy during Twilight
doesn't remove Mark
20Apply 3 Foretell on applying Mark
HevassonDefeat Golgra as ScielPhysicalVitalityDefense4Free Aim shots can consume a Sun
charge to apply 5 Fortell and consume a
Moon charge to deal 400% more damage
10Consuming a Sun or Moon charge gives
1 AP
20Base Attack gives 1 Moon charge
LithesonDefeat any Lumiere citizen,
Lumiere Act 3
PhysicalLuckAgility4During Moon, all allies have Greater
Rush. During Sun, all enemies have
Greater Slow
10During Twilight, all allies have Greater
Rush and all enemies have Greater Slow
20+3 AP on applying a Buff or Debuff.
Once per turn
LustesonDefeat the Chromatic Luster
Forgotten Battlefield
DarkVitalityAgility4Killing an enemy with Foretell applies its
Foretell to another random enemy
10Apply Mark on consuming Foretell
2020% increased Dark damage with Skills
MartenonMerchant in Flying manorEarthVitalityAgility4On Twilight Start, deal damage to all
enemies based on the amount of charges
10On Twilight Start, apply 2 Foretell per
charge to all enemies
20Double Sun and Moon charge generation
MinasonDefeat the Chromatic Chapelier
The Crows
PhysicalLuckVitality4Sun skills have increased damage for
each Foretell on the target.
No Moon charges from skills
10With at least 1 active Sun charge,
gain one additional AP per Foretell
consumed
20Base attack can consume 1 Sun
charge to apply 5 Foretell
MoissonDefeat the Chromatic Moissonneuse
Overworld
(south of The Crows)
PhysicalAgilityLuck4During Twilight, all damage dealt is
converted to Dark damage
1020% increased Dark damage
with Skills
20Apply Shell during Moon, Powerful
during Sun, and Rush during Twilight
RamassonDefeat any RamasseurPhysicalLuckVitality4Can consume 1 Moon charge on turn
start to recover 20% of each ally's
Health
10Base Attack gives 1 Moon charge
20Moon Skills give one more charge
RangesonMerchant in Stone wave cliffsDarkAgilityDefense4Recover 5% Health per Foretell applied
10Healing Skills cost 1 less AP
2030% increased Heal efficiency per Moon
charge. Base Attack gives 1 Moon charge
SadonMerchant in VisagesLightAgilityDefense4On turn start, gain 1 Shield if at least 1 Sun
charge is active
10Apply 5 Foretell on enemies that break Shields
20+2 Sun charges on Counterattack
SucettonDefeat Chromatic BarbasucetteFireAgilityLuck4Every fourth hit with a Skill generates
1 Sun charge and applies 5 Foretell.
10

+20% increased damage per Sun charge.

20

Sun Skills cost 1 less AP.

TisseronDefeat SireneLightningAgilityDefense4Extend Twilight by one turn
using a Moon Skill and +50% damage
using a Sun Skill
10Twilight duration is increased by 1
20Play again when entering Twilight state
Monoco
WeaponHow to FindElementScalingLevelPassives
BaguettaroDefeat the Mime in Verso's draftsFireDefenseLuck4Critical hits apply Burn.
10

Almighty Mask gives 50%
increased damage (cumulative)
and doubles enemies' burn.

20

Almighty Mask Skills consume up to
100 Burn to deal 2%
more damage per Burn consumed.

BallaroDefeat Ballet enemies in the overworld
Or defeat Chromatic Glissando in
Sirene's Dress
LightAgilityDefense4Reverse Bestial Wheel Order
10Using an Upgraded Skill gives 1 AP to all
other allies
20Almighty Mask gives 2 AP to all allies
BoucharoDefeat the Sorrowful Chapelier
Visages
FireLuckAgility4Start battle in Agile Mask
10Agile Mask applies Rush for 3 turns
20+50% Critical Chance while in Agile Mask
BrumaroDefeat Chromatic Abberation in overworld
(above Spring Meadows)
PhysicalVitalityAgility4Replay instantly when in Almighty Mask
10+3 AP when in Almighty Mask
20Revive instantly with full Health if dead
while in Almighty Mask. Once per Battle
ChromaroSold by merchant in Renoir's DraftsIceAgilityDefense4Start battle in Caster Mask
10Caster Mask applies Regen for 3 turns
20Skills cost 1 less AP while in Caster Mask
EsquiaroFound at the end of the diving board
at the Gestral baths in Verso's Drafts
EarthVitalityDefense4 Base Attack moves the Bestial Wheel
to Heavy Mask.
10

Heavy Mask gives 1 Shield to all allies.

20

Damage taken is reduced by 50%
while in Heavy Mask.

FragaroSold by merchant in The MonolithLightningLuckDefense4Free Aim shots spin the Bestial Wheel to
a random value
10Free Aim shots deal 100% more damage
with all Masks except Almighty
20100% Critical Chance while
in Almighty Mask
GrandaroSold by Grandis Merchant
Monoco Station
EarthVitalityDefense4Start battle in Heavy Mask
10Heavy Mask applies Shell for 3 turns
20+1 AP per hit taken
JoyaroDefeat the Ultimate Sakapatate
In Endless Sanctuary
LightningAgilityDefense4Start battle in Almighty Mask
1020% increased damage for each
consecutive turn without taking damage.
Stacks 5 times
20Break damage is doubled while in
Almighty Mask
MonocaroStarting weapon for MonocoPhysicalAgilityLuck4Start battle in Balanced Mask
10Balanced Mask applies Powerful for 3
turns
20Critical hits deal 30% more damage while
in Balanced Mask
NusaroOld Lumiere on the Lune sideDarkAgilityVitality4Parries increase the Bestial Wheel by 1.
Taking damage resets the Bestial Wheel
10Upgraded Skills deal 30% more damage
20+1 AP on Mask change
SidaroDefeat Golgra with MonocoDarkLuckMight430% increased damage per Upgraded Skill
used.
Resets upon using a non-Upgraded Skil
10Base Attack spins the Bestial Wheel
to a random value
20Using an Upgraded Skill gives 1 AP to
all other allies
UrnaroDefeat the Chromatic Glaise
Sky Island
EarthVitalityLuck4Switch to Almighty Mask on
Breaking an enemy
10Almighty Mask gives 2 AP to all allies
2050% increased Break damage