Weapons
Clair Obscur: Expedition 33 —Guide and Walkthrough (PS5)
BOOKMARK
Guide and Walkthrough (PS5) by vreaper
Version: DLC ADDED | Updated: 01/21/2026
Equipment
Weapons
About Weapons
Every character has a weapon type unique to them, this weapon determines their attack damage and skill damage. With exceptions certain weapons also come with unique passive abilities.
Like Pictos weapons have levels, the higher the level the higher it's attack stat. Higher levels also unlock new passives. Unlike Pictos weapon passives are locked to the weapon and cannot be learnt as Lumina or shared with other party members.
Also like pictos each weapon has a max level of 33, however it learns new passives at levels 4, 10 and 20. The overall effectiveness of a weapon is also HIGHLY dependant on the equipping character's stats via stat scaling.
About Level and Stat Scaling
All weapon damage, has a base amount of damage they can deal, this amount is affected by the Might stat by default and this in turn affects base attacks and skills. HOWEVER, each weapon has 2 additional stats which scale it's attack power, the higher these stats the more powerful the weapon is to the point Might is less important.
Each weapon will show you the ranks of the scaling each of the additional stats have on the weapon, from C to S, the higher the rank the more attack power it gains from the stat being high. These ranks will improve as the weapon levels up.
Here is a bit of an example using Maelle's base weapon Maellum.
As it's the base weapon it has no passives and only 1 stat will affect scaling, in this case vitality.
At level 3 while all Maelle's stats are 0 the Power of the weapon is a mere 91.
If we increase Maelle's might to 99, the weapon will now have a Power of 136.........sucks right?
Likewise if I only raised Maelle's Vitality while it has a rank C rating the Power only goes up by 16 to 107 (thats what the small brackets are)
What this tells us is that weapon level matters more than your own stats as far as damage is concerned. So I'll upgrade Maellum to level 12.
Now it has a power of 559 and Vitality Scaling B, while Maelle's stats are all 0.
Increasing Vitality to 99, will now add 202 power bring it up to 761.
Increading Might to 99 (only), will increase the power to 837.
As you can see the gap between them has lessened, the higher the scaling the more power gained from raising that stat.
By now some might say, "Ok but might is clearly more important", You are wrong if you think that, Maellum only has 1 Scaling stat, and is a convenient example, all other weapons have passives which can affect your build AND 2 Scaling Stats, if you max out 2 scaling stats with a maxed out weapon the damage can go very high.
Below is a look at Maelle's best weapon at level 33 without any stats, with only Might and with both Scaling stats maxed (without might).
From Left to right in the order above)
(To be clear I am not suggesting not to put stats into might, you still should but depending on what weapon or build you are running scaling is more important).
About Passives
The passive abilities in weapons are unique to a character and usually revolve around their unique mechanics, for example Maelle's revolves around giving her passive abiltiies which relate to her stances, Sciel's relates to her foretell, Sun or Moon skills and Lune's relates to stains.
Consider the passives a weapon gives you over it's attack or scaling stats as combined with the right pictos can make your party a deadly force.
Upgrading Weapon Levels
Like Pictos weapons upgrade when you buy a higher leveled version from a merchant or its dropped by a stronger enemy that dropped the version you already have. There is another way to upgrade weapons though.
You gain the ability to upgrade your weapons at the camp after clearing the 2nd major dungeon in the game Flying Waters. After that you can talk to the Curator and have him upgrade any weapon. You will need specific items to do this, Chroma Catalysts.
These can be found all over in dungeons and shops, the overworld from enemy drops etc.
However, there are multiple types and there are restrictions. A normal CC can only level up a weapon level 3, a Polished CC to can go up to level 9, Resplendent can level a weapon to 19, Grandiose can bring it all the way up to 32.
All of the above can be found normally playing with Grandiose CCs mainly being post game or very late dungeons only.
You need a Perfect CC to get a weapon to level 33. I'll save you some hassle and tell you on a new game you can only obtain maybe 4 of these from major end game bosses. You can find them much easier in NG+ though.
Weapon Lists
Below are a list of weapons for each character (Be warned that some weapon info and other things may spoil you on story beats after ACT 2 or 3. So look at your own risk.
YOU HAVE BEEN WARNED.
I have not included base weapons in the below list as they have no real use.
Some information might be slightly inaccurate, and weapons can be gotten from multiple sources so it may not be the earliest location listed. If you find an issue please message me on Gamefaqs.
DLC weapons are listed as Bold.
Baguette
These are special weapons you can only obtain in NG+. Recall the tokens you obtain in the prologue of the game, during the festival. The tokens are used to buy a pictos, which will change to Augmented Aim after an event, an Old Key to access a hidden Journal and a hairstyle.
However if you keep them till NG+ when you gain access to Sofie you can find the bakery on the way to the Harbour and interact with it to spend Tokens buy the Baguette weapons for the currently controlled character (you can swap to your other members even those you don't have in the story).
You can get 3 per run. Each has the same element and passive, though the scaling differs for each character:
| Character | Element | Scaling | Level | Passives | ||
|---|---|---|---|---|---|---|
| Gustave/Verso | Void | Defense | 4 | Kill self on battle start | ||
| Lune | Defense | Vitality | 10 | Revive with 100% Health. Once per battle | ||
| Maelle | Luck | Defense | ||||
| Sciel | Vitality | Luck | ||||
| Monoco | Agility | Vitality | 20 | Play first. | ||
Gustave/Verso
Note: That Gustave's version of the weapons have no passives.
| Weapon | How to Find | Element | Scaling | Level | Passives | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Abysseram | Defeat any Bourgeon | Physical | Vitality | Defense | 4 | 50% increased damage on Rank D. No damage increase on other ranks | |||||||
| 10 | 50% increased Base Attack damage | ||||||||||||
| 20 | On Rank D,recover 20% Health with Base Attack | ||||||||||||
| Blodam | Defeat the Chromatic Reaper Cultist on the island east to Coastal Cave | Light | Agility | Defense | 4 | Perfection is now based on current Health. Gain 1 Rank every 20% missing Health | |||||||
| 10 | 20% increased Light damage with Skills | ||||||||||||
| 20 | +1 AP on Rank Up | ||||||||||||
| Chevalam | Defeat the Chromatic Gold Chevaliere Found in Crimson Forest | Physical | Agility | Luck | 4 | Start battle at Rank S, but can't be Healed or gain Shields | |||||||
| 10 | 20% increased damage for each consecutive turn without taking damage. Stacks 5 times | ||||||||||||
| 20 | Apply Rush on Rank S | ||||||||||||
| Confuso | Found in Joyful Vale in Visages | Light | Luck | Agility | 4 | Light damage can Burn on Critical hits | |||||||
| 10 | Apply 3 Burn instead of Mark | ||||||||||||
| 20 | Increase Burn damage by 50% per Rank, up to 300% on Rank S | ||||||||||||
| Contorso | Defeat any Contortionniste | Lightning | Agility | Defense | 4 | Switch to Rank S on Break. Base Attack can Break | |||||||
| 10 | 100% Critical Chance on Rank S | ||||||||||||
| 20 | Triggers a lightning strike on Critical hits | ||||||||||||
| Corpeso | Defeat any Noir | Fire | Agility | Vitality | 4 | Base Attack applies 2 Burn stack per Rank | |||||||
| 10 | +1 AP on Rank Up | ||||||||||||
| 20 | Increase Burn damage by 50% per Rank, up to 300% on Rank S | ||||||||||||
| Cruleram | Defeat any Cruler4 | Ice | Defense | Luck | 4 | Don't lose Rank when taking damage from Powerless enemies | |||||||
| 10 | +1 Perfection on hitting a Powerless enemy | ||||||||||||
| 20 | Apply Powerless on Counterattack | ||||||||||||
| Cultam | Sold by the Grandis Merchant Monoco's station | Dark | Defense | Agility | 4 | No Perfection loss on damage taken. Perfection is instead lost on being Healed | |||||||
| 10 | Gain 2 AP on Counterattack | ||||||||||||
| 20 | Gain 1 Rank on Counterattack | ||||||||||||
| Danseso | Defeat the Chromatic Danseuse Old Lumiere | Fire | Luck | Agility | 4 | Base attack gives 1 Perfection per Burn on target | |||||||
| 10 | While Powerful, 20% chance to Burn on hit | ||||||||||||
| 20 | +1 AP on Rank Up | ||||||||||||
| Delaram | Paint cage in Stone Waves Cliffs | Light | Luck | Vitality | 4 | Start battle on Rank B, but 50% Health | |||||||
| 10 | Recover 15% Health on Base Attack | ||||||||||||
| 20 | Apply Powerful on Rank B | ||||||||||||
| Demonam | Sold by Jujubree in Gestral Village | Light | Agility | Defense | 4 | Casting a Light Skill increases damage of next Physical Skill cast by 50% and vice versa | |||||||
| 10 | 20% increased Physical damage with Skills | ||||||||||||
| 20 | Dealing Light damage with a Skill recovers 3% Health | ||||||||||||
| Dreameso | Defeat the Clair Obscur in The Monolith | Physical | Agility | Luck | 4 | Gain 1 Rank on Counterattack | |||||||
| 10 | 50% increased Counterattack damage | ||||||||||||
| 20 | Gain 2 AP on Counterattack | ||||||||||||
| Dualiso | Defeat the Dualliste, Story boss | Lightning | Vitality | Defense | 4 | Play again after a Base Attack | |||||||
| 10 | 50% increased Base Attack damage | ||||||||||||
| 20 | Base Attack gives 4 Perfection | ||||||||||||
| Esquioso | Defeat Osquio in Verso's Drafts | Light | Agility | Luck | 4 | Gain Aureole on Rank S, but drop to Rank D. | |||||||
| 10 | 30% increased damage when revived. | ||||||||||||
| 20 | Gradient attacks deal 100% more damage. | ||||||||||||
| Gaulteram | Defeat any Gaults | Earth | Agility | Luck | 4 | When hit, lose 1 Perfection instead of 1 rank | |||||||
| 10 | Apply Rush on Rank S | ||||||||||||
| 20 | Gain 2 Perfection on turn start | ||||||||||||
| Gesam | Sold by Fusoka in the Flying manor | Physical | Agility | Vitality | 4 | Convert Light damage Skills to Physical damage | |||||||
| 10 | 20% increased Physical damage with Skills | ||||||||||||
| 20 | -1 AP cost for Physical Skills | ||||||||||||
| Glaceso | Defeat any Pelerin | Ice | Luck | Defense | 4 | +1 Perfection on Critical hit | |||||||
| 10 | Self-Heal by 2% Health on dealing a Critical hit | ||||||||||||
| 20 | Counterattack is always a Critical hit | ||||||||||||
| Lanceram | Defeat any Lancelier | Physical | Vitality | Agility | 4 | Rank can't be lower than C | |||||||
| 10 | Base Attack gives 4 Perfection | ||||||||||||
| 20 | Parrying gives 2 Perfection instead of 1 | ||||||||||||
| Liteso | Defeat any Lumiere Citizen in Lumiere in Act 3 | Physical | Defense | Agility | 4 | Base Attack consumes all Shields to deal 100% increased damage per Shield | |||||||
| 10 | +1 Shield on Counterattack | ||||||||||||
| 20 | Base Attack gives 4 Perfection | ||||||||||||
| Nosaram | Sold by Gour in Renoir's Drafts | Physical | Agility | Luck | 4 | Double Perfection gained on Free Aim shots | |||||||
| 10 | Free Aim shots break 2 Shields | ||||||||||||
| 20 | 50% increased Free Aim damage | ||||||||||||
| Sakaram | Defeat any Robutst Sakapatate | Physical | Agility | Luck | 4 | Can't lose Perfection. No damage increase from Rank | |||||||
| 10 | 50% increased Base Attack damage | ||||||||||||
| 20 | Base Attack gives 4 Perfection | ||||||||||||
| Seeram | Sold by Cruler blacksmith in the Coastal Cave | Light | Agility | Vitality | 4 | +1 to all Perfection gain but can't reach Rank S | |||||||
| 10 | Base Attack gives 4 Perfection | ||||||||||||
| 20 | 20% increased Light damage with Skills | ||||||||||||
| Simoso | Defeat Simon Super Boss | Light | Agility | Vitality | 4 | An ethereal Sword deals Light damage on any damage dealt with Skills (Doubles damage dealt by skills with additional hits) | |||||||
| 10 | 20% chance to apply Burn on dealing Light damage | ||||||||||||
| 20 | Can't die if at least Rank A | ||||||||||||
| Sireso | Defeat the Chromatic Greatsword Cultist | Physical | Agility | Vitality | 4 | Bonus damage from Perfection applies to all allies at half value. It no longer applies to Verso | |||||||
| 10 | Perfection gained is increased by 1 while Powerful | ||||||||||||
| 20 | Support Skills cost 1 less AP | ||||||||||||
| Sucreso | On balcony of the treehouse near Gestral baths next to Piano in Verso's drafts | Earth | Vitality | Defense | 4 | Rank D on turn start. | |||||||
| 10 | Ranks reduce damage taken by 20% per Rank, instead of increasing damage dealt. | ||||||||||||
| 20 | 25% increased damage on Rank up. Resets on taking damage. | ||||||||||||
| Tireso | Sold by Eragol in Reacher | Earth | Vitality | Defense | 4 | Gain 1 Rank on applying Mark | |||||||
| 10 | Mark an enemy on Base Attack | ||||||||||||
| 20 | Apply Powerless on Marking an enemy. | ||||||||||||
Lune
| Weapon | How to Find | Element | Scaling | Level | Passives | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Angerim | Defeat the Chromatic Demineur north to the Forgotten Battlefield | Fire | Luck | Defense | 4 | Base Attack applies 2 Burn per Fire Stain | |||||||
| 10 | Generate one Fire Stain at the beginning of each turn | ||||||||||||
| 20 | 30% increased Burn damage per Fire Stain | ||||||||||||
| Bensim | Sold by merchant Kasumi in the Forgotten Battlefield | Earth | Vitality | Defense | 4 | Healing Skills cost 1 less AP | |||||||
| 10 | Generate one Earth Stain at the beginning of each turn | ||||||||||||
| 20 | Replay instantly on consuming Stains with a Healing Skill | ||||||||||||
| Betelim | Inside house blocked by Paint Nailin Gestral Village. | Earth | Agility | Vitality | 4 | Consuming Stains increases damage by 20%. Stacks 5 times. Resets if no stains consumed | |||||||
| 10 | On turn start, if no Stains, 2 random Stains are generated | ||||||||||||
| 20 | +1 AP when Stains are consumed | ||||||||||||
| Bonbim | Sold by Najabla the merchant in Verso's Drafts | Lightning | Vitality | Luck | 4 | +5% Critical chance per Burn on the target. | |||||||
| 10 | Critical hits apply Burn. | ||||||||||||
| 20 | Lightning Skills consume up to 100 Burn to deal 2% more damage per Burn consumed. | ||||||||||||
| Braselim | Defeat enemy group in Tainted Hearts in the Monolith, blocking the way to the next area. | Fire | Luck | Vitality | 4 | 30% increased Critical Chance per Ice Stain | |||||||
| 10 | +5% of a Gradient Charge on Critical hit | ||||||||||||
| 20 | 20% increased Fire damage with Skills | ||||||||||||
| Chapelim | Defeat the Jovial Moissonneuse Visages | Earth | Agility | Defense | 4 | 30% increased Break damage per Earth Stain | |||||||
| 10 | Gain 9 AP on Breaking an enemy | ||||||||||||
| 20 | Generate one Earth Stain at the beginning of each turn | ||||||||||||
| Choralim | Defeat the Chromatic Glissando Sirene's Dress | Fire | Defense | Agility | 4 | 100% Critical Chance when 4 Stains are simultaneously active | |||||||
| 10 | 20% increased damage for each consecutive turn without taking damage. Stacks 5 times | ||||||||||||
| 20 | Critical hits apply Burn | ||||||||||||
| Cleim | Defeat Clea Unleashed at the Endless Tower | Light | Agility | Luck | 4 | Damage can't be reduced, blocked, | |||||||
| 10 | An ethereal Sword deals Light damage | ||||||||||||
| 20 | Starting a turn with 1 Earth, 1 Fire, 1 Ice, | ||||||||||||
| Colim | Defeat any Choral | Light | Vitality | Agility | 4 | 50% chance to generate a Light Stain when consuming Stains | |||||||
| 10 | +1 AP on consuming a Light Stain | ||||||||||||
| 20 | 20% increased damage with Skills per active Light Stain | ||||||||||||
| Coralim | Stone wave cliffs on the detour near the boss room. | Ice | Defense | Vitality | 4 | Ice Skills cost 1 less AP | |||||||
| 10 | 20% increased Ice damage with Skills | ||||||||||||
| 20 | Start battle with 1 Earth Stain | ||||||||||||
| Deminerim | Help White Demineur in Flying Waters | Lightning | Luck | Agility | 4 | Lightning Skills cost 1 less AP | |||||||
| 10 | 20% increased Lightning damage with Skills | ||||||||||||
| 20 | Start battle with 1 Fire Stain | ||||||||||||
| Elerim | Sinister cave, next to a glowing Lancelier corpse | Earth | Vitality | Defense | 4 | Consuming an Earth Stain applies 1 Shield to self | |||||||
| 10 | 20% increased Earth damage with Skills | ||||||||||||
| 20 | Base Attack generates an Earth Stain | ||||||||||||
| Esquim | Inside Paint Cage near Playground in Verso's drafts. | Dark | Defense | Agility | 4 | Using a skill that doesn't consume Stains | |||||||
10 | Base attack changes all current Stains into | ||||||||||||
20 | With 4 active Dark Stains, any Skill can | ||||||||||||
| Kralim | Defeat Chromatic Orphelin in Yellow Harvest | Lightning | Agility | Vitality | 4 | Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element | |||||||
| 10 | On turn start, if no Stains, 2 random Stains are generated | ||||||||||||
| 20 | +1 AP when Stains are consumed | ||||||||||||
| Lighterim | Defeat an Abbest (Spring Meadows | Fire | Agility | Defense | 4 | Fire Skills cost 1 less AP | |||||||
| 10 | 20% increased Fire damage with Skills | ||||||||||||
| 20 | Start battle with 1 Ice Stain | ||||||||||||
| Lithelim | Found in Tainted Lumiere in The Monolith after fighting Clair Obscur | Void | Vitality | Luck | 4 | 50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain. | |||||||
| 10 | +1 AP on consuming a Light Stain | ||||||||||||
| 20 | Base Attacks can consume one Dark Stain to deal 200% more damage | ||||||||||||
| Painerim | Sold by the merchant in Renoir's Drafts | Earth | Luck | Vitality | 4 | Earth Skills cost 1 less AP | |||||||
| 10 | 20% increased Earth damage with Skills | ||||||||||||
| 20 | Start battle with 1 Lightning Stain | ||||||||||||
| Potierim | Defeat any Potier | Ice | Agility | Defense | 4 | Healing Skills generate one additional 1 Light stain | |||||||
| 10 | Consuming a Light Stain applies Slow to a random enemy | ||||||||||||
| 20 | Base Attack generates a Light Stain | ||||||||||||
| Redalim | Paint cage in Old Lumiere (Revisit after defeating boss) | Ice | Defense | Agility | 4 | Healing Skills generate one additional Light stain | |||||||
| 10 | Generate one Ice Stain at the beginning of each turn | ||||||||||||
| 20 | Replay instantly on consuming Stains with a Healing Skill | ||||||||||||
| Saperim | Defeat any Sapling | Lightning | Defense | Luck | 4 | Using a Gradient Attack generates 1 additional Light Stain | |||||||
| 10 | When a Fire Stain is generated, a Lightning Stain is also generated. Once per turn | ||||||||||||
| 20 | Gradient Attacks and Gradient Counters deal 50% more damage | ||||||||||||
| Scaverim | Defeat the Scavenger, boss in Falling Leaves | Dark | Vitality | Agility | 4 | 50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain | |||||||
| 10 | Base Attacks can consume one Dark Stain to deal 200% more damage | ||||||||||||
| 20 | With 4 active Dark Stains, any Skill can consume them to deal 300% more damage | ||||||||||||
| Snowim | Defeat Gargant, either in Frozen Hearts or Tainted Hearts in The Monolith | Ice | Agility | Vitality | 4 | Freeze self when falling below 30% health. Prevent the next damage while Frozen | |||||||
| 10 | On turn start, if Frozen, remove Freeze and recover 60% Health | ||||||||||||
| 20 | Gain 2 Ice Stains and 3 AP when Frozen | ||||||||||||
| Trebuchim | Defeat any Catapult Sakapatate | Lightning | Vitality | Luck | 4 | Generate a random Stain on Free Aim shot | |||||||
| 10 | +1 AP when Stains are consumed | ||||||||||||
| 20 | Base Attack generates 2 random Stains | ||||||||||||
| Troubadim | Defeat any Troubadour | Physical | Defense | Vitality | 4 | Free Aim Shots deal damage to an additional random target | |||||||
| 10 | 50% increased Free Aim damage | ||||||||||||
| 20 | Generate a random Stain on Free Aim shot | ||||||||||||
Maelle
| Weapon | How to Find | Element | Scaling | Level | Passives | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Barrier Breaker | Obtained after defeating 2nd Axon in Act 2. | Void | Defense | Agility | 4 | Steal Shields removed by hitting enemies | |||||
| 10 | Switch to Virtuose Stance on breaking any shield | ||||||||||
| 20 | Hitting a Marked enemy breaks all its shields. | ||||||||||
| Battlum | Old Lumiere, defeat any Steel Chevalier | Physical | Defense | Luck | 4 | Double Gradient Generation while in Defensive Stance | |||||
| 10 | If Stanceless, Base Attack switches to Defensive Stance | ||||||||||
| 20 | +5% Gradient Charge on Parry | ||||||||||
| Brulerum | Defeat any Bruler | Fire | Luck | Agility | 4 | Critical Hits apply Burn | |||||
| 10 | Base Attack applies 2 Burn | ||||||||||
| 20 | 100% Critical Change while Stanceless | ||||||||||
| Chalium | Defeat the Chromatic Chalier Sinister Cave | Light | Agility | Vitality | 4 | On Defensive Stance, gain 1 Shield per Parry. Lose all Shields on turn start | |||||
| 10 | 20% increased Light damage with Skills | ||||||||||
| 20 | 50% increased Counter damage per shield | ||||||||||
| Chantenum | Buy from Merchant Klaudiso in Sirene | Fire | Luck | Agility | 4 | On turn start, if Stanceless, switch to Defensive Stance | |||||
| 10 | Fire skills cost 1 less AP | ||||||||||
| 20 | +1 Shield on switching to Offensive Stance | ||||||||||
| Clierum | Defeat Seething Boucheclier in Anger Vale, Visages | Lightning | Agility | Defense | 4 | Critical Hits with skills give +2 AP. Once per turn | |||||
| 10 | 20% increased Lightning damage with Skills | ||||||||||
| 20 | +50% Critical Chance while in Offensive Stance | ||||||||||
| Coldum | From Grandis Merchant in Monoco Station | Ice | Vitality | Defense | 4 | Self Heal 2% of max Health on dealing a Critical Hit | |||||
| 10 | +50% Critical Chance while in Defensive Stance | ||||||||||
| 20 | If Stanceless, Base Attack switches to Defensive Stance | ||||||||||
| Duenum | Paint cage in Stone Wave Cliffs | Physical | Defense | Agility | 4 | In Defensive Stance, gaining AP also gives 1 AP to allies | |||||
| 10 | If Stanceless, Base Attack switches to Defensive Stance | ||||||||||
| Esquim | Defeat Chromatic Franctale in Verso's Drafts | Fire | Defense | Agility | 4 | On turn start, consume each AP | |||||
10 | On Virtuose, all hits apply burn. | ||||||||||
20 | Using a Skill that costs less than 4 AP | ||||||||||
| Facesum | Defeat the Chromatic Boucheclier Isle of Eyes | Physical | Luck | Agility | 4 | In Offensive Stance, double the amount of Burn applied | |||||
| 10 | 50% increased Burn damage | ||||||||||
| 20 | Base Attack propagates Burn | ||||||||||
| Glaisum | Defeat a Glaise in Fallen Leaves | Physical | Defense | Agility | 4 | Allies recover 20% Health on switching to Virtuose Stance | |||||
| 10 | Gain Shell when switching out of Virtuose Stance | ||||||||||
| 20 | Cleanse self status effects when switching to Virtuose Stance | ||||||||||
| Jarum | Defeat Chromatic Jar in overworld | Physical | Defense | Luck | 4 | Switch to Virtuose Stance on Counterattack | |||||
| 10 | Apply 5 Burn on Counterattack | ||||||||||
| 20 | 50% increased Counter damage per shield | ||||||||||
| Licorum | Defeat Chromatic Licorne in Verso's Drafts | Physical | Agility | Luck | 4 | Each successive Skill hit deals 10% more damage. | |||||
| 10 | First hit of a Skill applies Mark. | ||||||||||
| 20 | Second hit of a Skill and following hits | ||||||||||
| Lithum | Defeat the boss of the Reacher Act 3 | Void | Luck | Agility | 4 | In Virtuose Stance, hitting a Marked enemy doesn't remove Mark | |||||
| 10 | Switch to Virtuose Stance on Counterattack | ||||||||||
| 20 | Gain Shell when switching out of Virtuose Stance | ||||||||||
| Medalum | Defeat Sciel in the Gestral tournament as Maelle in Act 1. OR Defeat Golgra with Maelle (won't be doable till Act 3). | Physical | Defense | Agility | 4 | Start combat in Virtuose Stance | |||||
| 10 | In Virtuose Stance, ever Burn applied is doubled | ||||||||||
| 20 | In Virtuose Stance, Burn deals double damage | ||||||||||
| Melarum | Defeat story boss in Old Lumiere | Physical | Vitality | Luck | 4 | Allies recover 20% Health on switching to Virtuose Stance | |||||
| 10 | Applies Shell when Health is above 80% | ||||||||||
| 20 | Switch to Virtuose Stance when Health falls below 50% | ||||||||||
| Plenum | Defeat boss of Yellow Harvest | Ice | Luck | Defense | 4 | On turn start, if Stanceless, switch to Defensive Stance | |||||
| 10 | In Defensive Stance, double Break damage | ||||||||||
| 20 | Support skills cost 1 less AP | ||||||||||
| Seashellum | Sold by Fusoka the merchant Flying Manor | Fire | Agility | Defense | 4 | +1 Shield when switching to Offensive Stance | |||||
| 10 | If Stanceless, Base Attack switches to Offesive Stance | ||||||||||
| 20 | +50% Critical Chance while in Offensive Stance | ||||||||||
| Sekarum | Sold by Gestral merchant who tries to shake you down Gestral Village. | Physical | Vitality | Agility | 4 | Switch to Virtuose Stance on breaking any Shield | |||||
| 10 | Free aim Shots break two Shields | ||||||||||
| 20 | In Virtuose Stance, all damage pierces shields | ||||||||||
| Stalum | Dropped by any non story boss Stalact | Fire | Defense | Luck | 4 | Apply Burn on self on turn start. 10% increased damage for each self Burn stack. | |||||
| 10 | Base Attack applies 2 Burn | ||||||||||
| 20 | While in Defensive Stance, receive Heal instead of Burn damage. | ||||||||||
| Tissenum | Defeat Tisseur in Sirene | Earth | Agility | Luck | 4 | In Defensive Stance, double Break damage | |||||
| 10 | Gain 9 AP on Breaking an Enemy | ||||||||||
| 20 | Breaking an enemy deals 3 high instances of Earth damage | ||||||||||
| Veremum | Sold by Mistra the merchant Tainted Meadows in the Monolith | Physical | Luck | Vitality | 4 | If Stanceless, Base Attack switches to Offensive Stance | |||||
| 10 | Counterattacks apply Defenseless | ||||||||||
| 20 | +50% Critical Chance while in Offensive Stance | ||||||||||
| Volesterum | Sold by the Cribappa the merchant Lumiere (Act 3) | Physical | Agility | Vitality | 4 | +1 AP on Stance switch | |||||
| 10 | If Stanceless, Base Attack switches to Defensive Stance | ||||||||||
| 20 | Recover 5% Health on Stance switch | ||||||||||
| Yeverum | Sold by merchant in Renoir's Drafts | Physical | Defense | Agility | 4 | Applying Shell also Applies 1 Shield | |||||
| 10 | On applying Shields, also give 1 AP | ||||||||||
| 20 | On switching to Virtuose Stance, double all Shields on all allies | ||||||||||
Sciel
| Weapon | How to Find | Element | Scaling | Level | Passives | |
|---|---|---|---|---|---|---|
| Algueron | Sold by merchant in Old Lumiere | Ice | Vitality | Luck | 4 | Free Aim shots can consume 1 Foretell to deal 100% more damage |
| 10 | Base Attack applies 3 Foretell | |||||
| 20 | During Twilight, Free Aim shots deal double damage | |||||
| Blizzon | Defeat the Chromatic Ballet Fallen Leaves | Ice | Luck | Defense | 4 | While having at least 1 active Moon charge, Moon Skills are always Critical hits, but damage taken is doubled |
| 10 | 25% increased damage per Moon charge | |||||
| 20 | Base Attack gives 1 Moon charge | |||||
| Bourgelon | Defeat the Chromatic Bourgeon The Monolith | Light | Agility | Vitality | 4 | Consuming Foretell applies 2 Burn on target per Sun Charge |
| 10 | 100% increased Burn damage in Twilight state | |||||
| 20 | Sun Skills give one more charge | |||||
| Charnon | Sold by merchant in Renoir's Drafts | Void | Luck | Defense | 4 | 100% Critical Chance during Twilight |
| 10 | Apply 1 Foretell on Critical hit | |||||
| 20 | 20% increased damage for each consecutive turn without taking damage. Stacks 5 times | |||||
| Chation | Defeat any Greatsword Cultist | Dark | Luck | Vitality | 4 | Sun Skills always apply 10 Foretell, but all damage taken is doubled |
| 10 | Base Attack gives 1 Moon charge and consumes all Foretell to apply Burn | |||||
| 20 | 100% increased Burn damage in Twilight state | |||||
| Corderon | Near the corpse of a dead merchant Sinister Cave | Dark | Defense | Luck | 4 | Curse self on battle start. Deal 50% more damage while Cursed |
| 10 | Reset Curse duration when entering Twilight state | |||||
| 20 | Play again when entering Twilight state | |||||
| Direton | Sold by the merchant in Fallen Leaves | Earth | Agility | Defense | 4 | +1 AP per Moon charge on turn start |
| 10 | Base Attack gives 1 Moon charge | |||||
| 20 | During Twilight, Base Attack consumes all AP. Base Attack applies 1 Foretell and deals 50% increased damage per AP consumed | |||||
| Duollison | Defeat Duolliste in the Endless Tower | Physical | Agility | Luck | 4 | Each successive base attack hit on the same turn deals 100% more damage. Base Attack gives a Moon Charge (once per turn) |
| 10 | Free Aim shots apply 1 Foretell. Base attack consumes all Foretell to deal 50% more damage per Foretell consumed. Free aim shots gives a Sun Charge (once per turn) | |||||
| 20 | During Twilight, any Foretell consumed is not removed. | |||||
| Esquion | Found on the cliffsides while trying to reach the mime in Verso's drafts | Physical | Vitality | Luck | 4 | Can't enter Twilight. On turn start, if Moon and Sun charges are balanced, deal 100% more damage and apply double Foretell. |
| 10 | On turn start, remove all Sun and Moon charges. Then, randomly gain 1 Sun or 1 Moon charge. | |||||
| 20 | Base attack adds 1 Sun charge. | |||||
| Garganon | Sold by Merchant in The Monolith | Fire | Vitality | Defense | 4 | While having at least 1 active Sun charge, apply one Burn stack per hit taken |
| 10 | Counterattacks apply 1 Burn per active Sun charge | |||||
| 20 | Base attack can consume 1 Sun charge to apply 5 Foretell | |||||
| Gobluson | Defeat Chromatic Goblu reached by flying in the overworld | Fire | Defense | Agility | 4 | During Twilight, every time Foretell is applied, it also affects another random enemy |
| 10 | Apply 1 Burn every 3 Foretell applied with Skills | |||||
| 20 | 20% increased Fire damage with Skills | |||||
| Guleson | Sold by merchant Endless Night Sanctuary | Lightning | Luck | Agility | 4 | On Twilight Start, apply Mark to all enemies |
| 10 | Hitting a Marked enemy during Twilight doesn't remove Mark | |||||
| 20 | Apply 3 Foretell on applying Mark | |||||
| Hevasson | Defeat Golgra as Sciel | Physical | Vitality | Defense | 4 | Free Aim shots can consume a Sun charge to apply 5 Fortell and consume a Moon charge to deal 400% more damage |
| 10 | Consuming a Sun or Moon charge gives 1 AP | |||||
| 20 | Base Attack gives 1 Moon charge | |||||
| Litheson | Defeat any Lumiere citizen, Lumiere Act 3 | Physical | Luck | Agility | 4 | During Moon, all allies have Greater Rush. During Sun, all enemies have Greater Slow |
| 10 | During Twilight, all allies have Greater Rush and all enemies have Greater Slow | |||||
| 20 | +3 AP on applying a Buff or Debuff. Once per turn | |||||
| Lusteson | Defeat the Chromatic Luster Forgotten Battlefield | Dark | Vitality | Agility | 4 | Killing an enemy with Foretell applies its Foretell to another random enemy |
| 10 | Apply Mark on consuming Foretell | |||||
| 20 | 20% increased Dark damage with Skills | |||||
| Martenon | Merchant in Flying manor | Earth | Vitality | Agility | 4 | On Twilight Start, deal damage to all enemies based on the amount of charges |
| 10 | On Twilight Start, apply 2 Foretell per charge to all enemies | |||||
| 20 | Double Sun and Moon charge generation | |||||
| Minason | Defeat the Chromatic Chapelier The Crows | Physical | Luck | Vitality | 4 | Sun skills have increased damage for each Foretell on the target. No Moon charges from skills |
| 10 | With at least 1 active Sun charge, gain one additional AP per Foretell consumed | |||||
| 20 | Base attack can consume 1 Sun charge to apply 5 Foretell | |||||
| Moisson | Defeat the Chromatic Moissonneuse Overworld (south of The Crows) | Physical | Agility | Luck | 4 | During Twilight, all damage dealt is converted to Dark damage |
| 10 | 20% increased Dark damage with Skills | |||||
| 20 | Apply Shell during Moon, Powerful during Sun, and Rush during Twilight | |||||
| Ramasson | Defeat any Ramasseur | Physical | Luck | Vitality | 4 | Can consume 1 Moon charge on turn start to recover 20% of each ally's Health |
| 10 | Base Attack gives 1 Moon charge | |||||
| 20 | Moon Skills give one more charge | |||||
| Rangeson | Merchant in Stone wave cliffs | Dark | Agility | Defense | 4 | Recover 5% Health per Foretell applied |
| 10 | Healing Skills cost 1 less AP | |||||
| 20 | 30% increased Heal efficiency per Moon charge. Base Attack gives 1 Moon charge | |||||
| Sadon | Merchant in Visages | Light | Agility | Defense | 4 | On turn start, gain 1 Shield if at least 1 Sun charge is active |
| 10 | Apply 5 Foretell on enemies that break Shields | |||||
| 20 | +2 Sun charges on Counterattack | |||||
| Sucetton | Defeat Chromatic Barbasucette | Fire | Agility | Luck | 4 | Every fourth hit with a Skill generates 1 Sun charge and applies 5 Foretell. |
| 10 | +20% increased damage per Sun charge. | |||||
| 20 | Sun Skills cost 1 less AP. | |||||
| Tisseron | Defeat Sirene | Lightning | Agility | Defense | 4 | Extend Twilight by one turn using a Moon Skill and +50% damage using a Sun Skill |
| 10 | Twilight duration is increased by 1 | |||||
| 20 | Play again when entering Twilight state | |||||
Monoco
| Weapon | How to Find | Element | Scaling | Level | Passives | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Baguettaro | Defeat the Mime in Verso's drafts | Fire | Defense | Luck | 4 | Critical hits apply Burn. | |||||
| 10 | Almighty Mask gives 50% | ||||||||||
| 20 | Almighty Mask Skills consume up to | ||||||||||
| Ballaro | Defeat Ballet enemies in the overworld Or defeat Chromatic Glissando in Sirene's Dress | Light | Agility | Defense | 4 | Reverse Bestial Wheel Order | |||||
| 10 | Using an Upgraded Skill gives 1 AP to all other allies | ||||||||||
| 20 | Almighty Mask gives 2 AP to all allies | ||||||||||
| Boucharo | Defeat the Sorrowful Chapelier Visages | Fire | Luck | Agility | 4 | Start battle in Agile Mask | |||||
| 10 | Agile Mask applies Rush for 3 turns | ||||||||||
| 20 | +50% Critical Chance while in Agile Mask | ||||||||||
| Brumaro | Defeat Chromatic Abberation in overworld (above Spring Meadows) | Physical | Vitality | Agility | 4 | Replay instantly when in Almighty Mask | |||||
| 10 | +3 AP when in Almighty Mask | ||||||||||
| 20 | Revive instantly with full Health if dead while in Almighty Mask. Once per Battle | ||||||||||
| Chromaro | Sold by merchant in Renoir's Drafts | Ice | Agility | Defense | 4 | Start battle in Caster Mask | |||||
| 10 | Caster Mask applies Regen for 3 turns | ||||||||||
| 20 | Skills cost 1 less AP while in Caster Mask | ||||||||||
| Esquiaro | Found at the end of the diving board at the Gestral baths in Verso's Drafts | Earth | Vitality | Defense | 4 | Base Attack moves the Bestial Wheel to Heavy Mask. | |||||
| 10 | Heavy Mask gives 1 Shield to all allies. | ||||||||||
| 20 | Damage taken is reduced by 50% | ||||||||||
| Fragaro | Sold by merchant in The Monolith | Lightning | Luck | Defense | 4 | Free Aim shots spin the Bestial Wheel to a random value | |||||
| 10 | Free Aim shots deal 100% more damage with all Masks except Almighty | ||||||||||
| 20 | 100% Critical Chance while in Almighty Mask | ||||||||||
| Grandaro | Sold by Grandis Merchant Monoco Station | Earth | Vitality | Defense | 4 | Start battle in Heavy Mask | |||||
| 10 | Heavy Mask applies Shell for 3 turns | ||||||||||
| 20 | +1 AP per hit taken | ||||||||||
| Joyaro | Defeat the Ultimate Sakapatate In Endless Sanctuary | Lightning | Agility | Defense | 4 | Start battle in Almighty Mask | |||||
| 10 | 20% increased damage for each consecutive turn without taking damage. Stacks 5 times | ||||||||||
| 20 | Break damage is doubled while in Almighty Mask | ||||||||||
| Monocaro | Starting weapon for Monoco | Physical | Agility | Luck | 4 | Start battle in Balanced Mask | |||||
| 10 | Balanced Mask applies Powerful for 3 turns | ||||||||||
| 20 | Critical hits deal 30% more damage while in Balanced Mask | ||||||||||
| Nusaro | Old Lumiere on the Lune side | Dark | Agility | Vitality | 4 | Parries increase the Bestial Wheel by 1. Taking damage resets the Bestial Wheel | |||||
| 10 | Upgraded Skills deal 30% more damage | ||||||||||
| 20 | +1 AP on Mask change | ||||||||||
| Sidaro | Defeat Golgra with Monoco | Dark | Luck | Might | 4 | 30% increased damage per Upgraded Skill used. Resets upon using a non-Upgraded Skil | |||||
| 10 | Base Attack spins the Bestial Wheel to a random value | ||||||||||
| 20 | Using an Upgraded Skill gives 1 AP to all other allies | ||||||||||
| Urnaro | Defeat the Chromatic Glaise Sky Island | Earth | Vitality | Luck | 4 | Switch to Almighty Mask on Breaking an enemy | |||||
| 10 | Almighty Mask gives 2 AP to all allies | ||||||||||
| 20 | 50% increased Break damage | ||||||||||