gcook725

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Demon Slayer Z
Download Here! (Current version: 1.1.1)

Abstract
This game was created for the Encounters of the Boss Kind contest event held over at rpgmakerweb.com in celebration for RPG Maker’s 24th birthday. It placed 3rd with a tie between my entry and Lamia must die! by MISTER BIG T (you can actually also download and play his entry as well! That is... on his topic post :p ). Effectively, this is a microgame requiring less than an hour to complete. It consists only of a couple of cutscenes and a boss, using only RTP and no scripts what-so-ever.

Story
The story is really simple actually. And cliched as crud, but that’s kinda the point. The game takes the format of a single episode from a series of games, but thrusts you in near the end to fight the second to last boss. The story up to this point is basically that the big-bad Demon Lord had possessed a little girl and threatened to destroy the world in 7 days. The heroes of our tale stand up and go on a journey to stop him. Yeah. That’s pretty much it.

Characters
Hiro, The Swordsaint Hero: Hiro takes the place of the party’s hero. He fancies himself to be the leader of the group when in fact the more definitive leader is probably Heila. Hiro lampoons shonen anime with his portrayal as a samurai with ridiculously named attacks. He uses a sword in combat and focuses on generating TP to use his ultimate attack. He also functions as a backup healer.

Heila, The Shieldmaiden: Heila is the party’s tank and healer. She’s the real leader of the party, though she’s generally rather uptight and realistic. She’s a no-nonsense type of person. Heila has next to no real damage output, but can taunt attacks onto her and has several self-buffing and self-healing abilities. She also has a weak party-wide heal that also removes status conditions and a panic-heal that takes half of her health and gives it to someone else.

Mahjee, The Manaburner: Mahjee is the party’s mage. He’s missing a few screws and is a complete pyromaniac. He looks up to Heila as a sister, despite them not being related at all. He absolutely loves to set things on fire, and all of his spells involve fire in some way. Mahjee’s core mechanic is that his spells deal more damage based on how much mana he currently has, causing him to deal more damage early on while it simmers down the longer the fight goes until her can recover.

The Desperado, The Man Without a Name: The Desperado is the party’s wildcard character. I decided to make him a kind of utility-damager because the party needed something like that still. The Desperado is a mysterious character whose reasons for joining the party to save the world are unknown even to them; however he’s a good shot and has been helpful so they’ve kept him around. He’s a bit snarky though, which annoys Heila to all ends. The Desperado is a character based around luck, from his randomly-targeting attacks to his reliance on critical hits. His signature move is Tack Driver, which hits a random number of times with each successive hit having a lesser chance of triggering than the one before it. There is approximately a 2.5% chance that it will hit with all of its shots and have an additional special effect.

Credits
Game by gcook725
Testing by Raiok and Rhymxr
No additional resources outside of the RTP are used
No additional scripts outside of the default engine are used

Screenshots
Screen1_zps2b67ddd1.png


Screen2_zps66282ba4.png


Screen3_zps3277e50b.png


Features

  • A short microgame that shouldn’t take more than an hour to complete.
  • A semi-challenging boss fight with hints included should you fail.
  • An unencrypted game to be used as a tool by newer RM’ers to learn how the battle and cutscenes were created and set up.
Known Issues: None for now. I fixed a couple that were present when I submitted the entry originally. If you find any gimme a shout and I’ll get them fixed up!
 
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Mettool

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This is really superb! All of the mechanics were well thought-out and everything came together in a coherent and clean package. I really had to think about my choices because I knew one wrong move (maybe two) would've been the end of me. I'm very impressed, and this really deserved to be one of the winners. :)

One thing I noticed: The swordsman's ultimate technique is a bit buggy. It says it will strike 6-8 times and I lose a turn after. For me, it always struck 9 times, and I didn't lose a turn.
 

gcook725

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Heh, thanks. Actually noticed that after I submitted but derped and forgot to fix it. I'll get that done quickly. It originally hit 5-10 times with no turn loss, but with a lot less damage overall... I guess I forgot to include all the stuff it needed heh.

Edit: Not sure how it hit 9 times though, unless you're including the starting animation. The way it works is that it plays an opening animation first and then uses the other part of the skill which has different animations. The opening animation doesn't do anything other than look cool really.

Edit 2: And uploaded the new version with the fix. I so love using Drive for uploading my projects. Its so quick, easy and convenient.
 
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