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Capcom Considering Pragmata Franchise After 2 Million Sales

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Capcom has revealed that it is considering turning Pragmata into a franchise following the game’s strong launch performance, while also confirming that an unannounced title is planned for the fiscal year ending March 2027.

The comments come from a recently published Q&A session from Capcom’s fiscal year 2026 earnings briefing. When asked about Pragmata’s future, Capcom said the game sold 2 million copies within its first 16 days on the market.

According to the company:

“In addition to its innovative gameplay that combines action and puzzles, Pragmata’s appealing characters and worldbuilding have been highly praised. Based on this strong start, we will continue analyzing its performance while considering the possibility of expanding it into a series.”

Capcom also reaffirmed its commitment to creating new intellectual properties, saying “The creation of entirely new IPs is an important initiative supporting our long-term growth, and we intend to continue pursuing it.”

The company emphasized that investment in new IP will continue regardless of any individual game’s sales performance:

“Investment in new IP is not determined by the sales performance of any single title. We will continue maintaining a certain level of investment.”

Another notable revelation came when Capcom discussed its plans for the fiscal year ending March 2027. The company confirmed that its lineup will include Pragmata, Onimusha: Way of the Sword, and at least one currently unannounced title.

Capcom also elaborated on its approach to generative AI. The company said it currently views AI primarily as a tool for improving efficiency in routine tasks rather than replacing creative work:

“The experiences players seek are those that exceed their expectations, and we believe the creativity at the core of those experiences should be created by people.”

“At present, our policy is to use generative AI for streamlining routine work so that creators can devote more time to creating essential value.”

The company noted that AI is already being introduced into various stages of development and has shown promising results, though it said it is still too early to quantify the impact on development efficiency.

Capcom also disclosed that Pragmata’s development costs were lower than those of its major flagship franchises. Despite the game’s lengthy delays, the company stated that it does not expect those delays to become a significant burden on future profits.

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