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TBH OFFSETS DUMP
Old 8th June 2026, 06:12 PM   #1
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TBH OFFSETS DUMP

[Taskbar Hero] Offsets — Build 1.00.11 (June 2026)


================================================================================
BUILD INFO
================================================================================
Version: 1.00.11
GameAssembly.dll: 100,769,792 bytes (+135,680 vs 1.00.10)
ScriptMethod count: 375,197
Class count: 7,468


================================================================================
UNIT FIELD OFFSETS (unchanged in 1.00.11)
================================================================================
b_isLive +0xD8
b_isHero +0x100
bcfr (ATK) +0x104
bcfs (ATK speed) +0x118
bcft (cast speed) +0x12C
bcfu (armor) +0x140
bcfv (move speed) +0x154
bcfw (crit chance) +0x168
bcfx (crit damage) +0x17C


================================================================================
DAMAGEINFO STRUCT
================================================================================
Attacker +0x00
OriginDamage +0x08
IsCritical +0x0C


================================================================================
COMBAT / DAMAGE (GameAssembly RVA)
================================================================================
Hero.gnr 0xB638E0 god mode hook
Monster.gnr 0xB68330 one-shot hook
Unit.gnr 0xB6EA90 damage multiplier (old fallback: 0xB76D70)
Hero.ebj 0xB615D0 receive damage
Monster.ebj 0xB68240 receive damage (slot near gnr)
pf.gtp 0xB7ED60 current HP
pf.gtq 0xB7ED70 max HP
uh.jjd 0x8FED80 cached DamageInfo
uh.jje 0x8FF480 damage calc float
AttackSpeed getter 0x3D83D90 movss [reg+118]; ret
MoveSpeed getter 0x44FFDF0 movss [reg+154]; ret
Unit.gqi 0xB6FE50 full getter (+154)
Unit.gmv 0x8D6C10 virtual getter (+118)


================================================================================
REPORT PIPELINE / ANTI-CHEAT (class or + yi)
================================================================================
or.gll 0xB77AB0 report entry (EReportType, string[])
or.jcx 0xB78130
or.kds 0xB783C0
or.glq 0xB78080 UnityWebRequest POST endpoint
or.vy 0xB78760
or.glo 0xB77DB0 builds report Payload (JSON)
or.glp 0xB77F80 Steam auth ticket (async)

yi.les 0x9CCF90 shows WARNING / DetectAntiCheat popup
yi.leq 0x9CCD40 enqueues popup
yi.ler 0x9CCF20 ForceGameQuitWhenAntiCheat

Report Payload fields (IL2CPP layout):
auth +0x00 ticket +0x08 appid +0x10 steamId +0x18
ruleId +0x20 param[] +0x28 gameVersion +0x30
playtime +0x38 maxStage +0x3C currentStage +0x40


================================================================================
ACTk DETECTORS (live-verified function prologues)
================================================================================
ObscuredCheatingDetector.xvo 0x6B8890 48 83 EC 28 80 3D ...
ObscuredCheatingDetector.xvp 0x6B88C0 40 53 48 83 EC 20 ...
ObscuredCheatingDetector.xvq 0x6B8A10 40 53 48 83 EC 20 ...
InjectionDetector.xvf 0x6B8590 40 53 48 83 EC 20 ...
SpeedHackDetector.Update 0x6BDE00 40 56 48 83 EC 70 ...
SpeedHackDetector.OnAppPause 0x6BDD70 48 89 5C 24 08 57 ...

Changes vs 1.00.10:
xvo 0x6C60C0 -> 0x6B8890
xvp 0x6C6210 -> 0x6B88C0
xvq 0x6C6260 -> 0x6B8A10
xvf 0x6C5E10 -> 0x6B8590
Update 0x6CB600 -> 0x6BDE00
Pause 0x6CB570 -> 0x6BDD70


================================================================================
CUBE UNLOCK
================================================================================
uf.jfi (is-unlocked) 0x8EC990 renamed from ue.jep; AOB verified live
Suggested patch: B8 01 00 00 00 C3 (mov eax, 1 ; ret)


================================================================================
STAGE UNLOCK
================================================================================
ue.tw.ixs (max) 0x8E04D0 renamed from ixa
ue.tw.ixv (highest) 0x8E0690 called twice by UI_Portal.lfc — key for 4th diff
rx.icu 0x879140 bool per difficulty
rx.icv 0x8791B0 tier progress (no Torment case)
UI_Portal.lfi 0x9BB9D0 portal check
UI_Portal.lfh 0x9BB8D0 portal + act check
ue.tw.iyk 0x8E12C0
ue.tw.ero gate #1 0x8DE760
ue.tw.izc gate #2 0x8E30C0
ue.tw.otl gate #3 0x8E7130
StageManager.ias 0x84B050
ToastManager.jqj 0x921430
ixv patch: B8 04 00 00 00 C3 (mov eax, 4 = COUNT)


================================================================================
ECONOMY / STASH (changed vs 1.00.10)
================================================================================
ue.ti.isk 0x8C3EC0 (was 0x8CC060)
ue.ti.isi 0x8C3A90 (was 0x8CBC30)
ue.ti.ish 0x8C3980 (was 0x8CBB20)
ue.ti.iry 0x8C2AE0 (was 0x8CAC80)
ue.ta.iou 0x8B0670 (was 0x8B7180)
ue.ta.ilf 0x894B80 (was 0x89B240)
AccountStatus.jzb 0x947E30 getter (was jyh @ 0x948FB0)
StageManager.ibl 0x849840 drop roll (re-verify AOB)


================================================================================
GOLD PER KILL PATCH (ue.sv.ikv — triggers Gold_Massive report)
================================================================================
Base function: 0x892220 ue.sv.ikv
Gold patch RVA: 0x89222A mov rdx, 1,000,000,000 (48 C7 C2 00 CA 9A 3B)
Crash bypass RVA: 0x892237 jmp short (replace jne 75 with EB)
Original bytes: 80 3D A1 1C 25 05 00
AOB fallback suffix: 48 8B F2 48 8B F9 75


================================================================================
MONSTER DROP BOOST (ue.tl / ue.tm)
================================================================================
ue.tl.beao Dictionary<int, ue.tm> static field @ offset 0
ue.tm drop rates ObscuredFloat @ +0x48, +0x5C, +0x70, +0x84, +0x98, +0xAC
ue.tl$$izv 0x8CB850 xref fallback to locate beao
ue.tl TypeInfo 0x57C5090
Default boost value: 50.0


================================================================================
UNITY IL2CPP
================================================================================
Time.set_timeScale 0x4186D10
Time.get_timeScale 0x4186B70


================================================================================
NOT YET RE-VERIFIED FOR 1.00.11 — AOB SCAN FIRST
================================================================================
boss_box_patcher RVAs 0x973FD0, 0xB62C50, 0x9838E1, ...
xp_patcher RVAs 0x970170, 0x8D24C0, 0x8981DA, ...
cube_synthesis RVA 0x983E90
box_grade_patcher RVAs 0x8CBE20, 0x915E10, ...


================================================================================
KEY COMBAT CHANGES: 1.00.10 -> 1.00.11
================================================================================
Hero.ebj 0xB5BDE0 -> 0xB615D0 (+22,512)
pf.gtp 0xB7BF20 -> 0xB7ED60 (+11,840)
pf.gtq 0xB7BF30 -> 0xB7ED70 (+11,840)
uh.jjd 0x908FA0 -> 0x8FED80 (-41,504)
uh.jje 0x9090E0 -> 0x8FF480 (-40,032)


---
Notes:
- Report URL is a Google Apps Script endpoint (POST). Hooking or proxying or.glq is the
cleanest way to inspect payloads without killing the pipeline.
- Patching or.gll/or.glo with RET will stop reports but may still trigger quit logic
unless yi.ler / yi.les are also handled.
- +rep if useful. Will update when the next patch drops.
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Old 8th June 2026, 06:48 PM   #2
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Thanks for the updated offset list, mate! Tested them on Build 1.00.11 and wanted to share what's currently working and what's broken to save everyone some time.

What is working perfectly:

AccountStatus.jzb (Cube XP): Works like a charm at GameAssembly.dll+947E30. Hooked it manually since the old CT script was giving an address validation error, jumped from 1 to 64 instantly after one alchemy use.

Hero.gnr (God Mode): Works flawlessly at GameAssembly.dll+B638E0. Dropping a simple ret on the prologue makes you completely immortal.

ue.tl$$izv (Monster Drop Boost): Tested the fallback at GameAssembly.dll+8CB850 by forcing the multiplier. Boxes and mats are flying everywhere, definitely working.

What is NOT working / Broken:

Monster.gnr (One-Shot Hook): Giving me issues at 0xB68330. If you try to patch it or force ret here, the final damage calculation just breaks and goes straight to 0, so you end up hitting for zero damage. Probably need to look into Unit.gnr or modify the registers differently for this patch.

Tested everything offline to be safe from the GAS report pipeline (or.glq). Cheers again for the hard work, +rep added!
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Old 8th June 2026, 07:24 PM   #3
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Hi, thanks for the offsets, but I don't know how to use them. Could you show me a tutorial or give me a tip on how to use them?
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Old 8th June 2026, 07:44 PM   #4
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Quote:
Originally Posted by StarRufus2355 View Post
Hi, thanks for the offsets, but I don't know how to use them. Could you show me a tutorial or give me a tip on how to use them?
Hey mate, welcome! It can be a bit confusing if you are new to doing this manually. Don't worry, you don't need a custom script for these. You can patch them directly using Cheat Engine's Memory Viewer.

Here is a quick step-by-step guide on how to use these offsets:

1. Attach Cheat Engine to the Game
Open the game first.

Open Cheat Engine, click the Monitor/Process icon (top-left corner), and select your game process (e.g., Taskbar Hero.exe) from the list.

2. Navigate to the Offsets
In Cheat Engine, click on the Memory View button (located on the left side, right below the address list). This will open a new technical window showing assembly codes.

Inside the Memory Viewer window, press CTRL + G on your keyboard. A small "Go to address" box will pop up.

Copy one of the offsets from the list (for example, the God Mode address: GameAssembly.dll+B638E0) and paste it into that box, then hit Enter. Cheat Engine will jump straight to that specific line of code.

3. Modifying the Code (Patching)
Once you are on the correct line, press the Spacebar on your keyboard. A small "Assemble" box will open up.

Clear whatever text is written inside that box, type your modification code, and click OK.

Tip for God Mode: Go to GameAssembly.dll+B638E0, open the box, delete everything, type ret, and hit OK. You are now completely immortal.

Tip for Speed/Attack hacks: Go to the respective speed getter addresses and swap the register calls safely.

4. How to Revert / Undo
If you want to disable the cheats or if the game bugs out, the easiest way is to just restart the game. Cheat Engine only modifies the memory temporarily, so closing the game will reset everything back to normal.

Hope this helps! Let me know if you get stuck on any specific step. Cheers!
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Old 8th June 2026, 08:08 PM   #5
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lra123 has just learned Packet Editing Doesnt Involve food toppings anymorelra123 has just learned Packet Editing Doesnt Involve food toppings anymorelra123 has just learned Packet Editing Doesnt Involve food toppings anymorelra123 has just learned Packet Editing Doesnt Involve food toppings anymorelra123 has just learned Packet Editing Doesnt Involve food toppings anymore
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Quote:
Originally Posted by StarRufus2355 View Post
Hi, thanks for the offsets, but I don't know how to use them. Could you show me a tutorial or give me a tip on how to use them?
Hey, offsets are just GameAssembly.dll + the number from the dump.

Open Cheat Engine, attach to TaskBarHero, hit Ctrl+M for Memory View, then Ctrl+G and type something like GameAssembly.dll+B638E0 (that's Hero god mode). You should see 48 as the first byte. Change it to C3, go back in game and you shouldn't take damage anymore. Change it back to 48 when you want to undo.

Same idea for cube unlock at GameAssembly.dll+8EC990, just replace the first 6 bytes with B8 01 00 00 00 C3.

Do it offline while you're learning, some of the economy stuff can trigger reports online. If that works you're good, then you can move on to the trickier hooks later.

Last edited by lra123; 8th June 2026 at 08:10 PM.
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Old 8th June 2026, 08:11 PM   #6
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Quote:
Originally Posted by lra123 View Post
Hey, offsets are just GameAssembly.dll + the number from the dump.

Open Cheat Engine, attach to TaskBarHero, hit Ctrl+M for Memory View, then Ctrl+G and type something like GameAssembly.dll+B638E0 (that's Hero god mode). You should see 48 as the first byte. Change it to C3, go back in game and you shouldn't take damage anymore. Change it back to 48 when you want to undo.

Same idea for cube unlock at GameAssembly.dll+8EC990, just replace the first 6 bytes with B8 01 00 00 00 C3.

Do it offline while you're learning, some of the economy stuff can trigger reports online. If that works you're good, then you can move on to the trickier hooks later.
any info for item spawner?
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Old 8th June 2026, 08:21 PM   #7
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lra123 has just learned Packet Editing Doesnt Involve food toppings anymorelra123 has just learned Packet Editing Doesnt Involve food toppings anymorelra123 has just learned Packet Editing Doesnt Involve food toppings anymorelra123 has just learned Packet Editing Doesnt Involve food toppings anymorelra123 has just learned Packet Editing Doesnt Involve food toppings anymore
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Quote:
Originally Posted by tibexkonti View Post
any info for item spawner?
stash spawn api changed ue.ti.blk is gone on 1.00.11, use isk/isi/ish @ GA+8C3EC0, 8C3A90, 8C3980. stash insert is ue.Stash.jbn @ GA+8DE800.

boxes go through ue.td.inu(ulong key, int qty) @ GA+8B3E20, count via ue.td.ios(EBoxType) @ GA+8B6DE0. common keys: 910011 normal, 920001 boss, 930101 act boss.

needs il2cpp_runtime_invoke on main thread — direct CE call crashes. hook point is SpeedHackDetector.Update @ GA+6BDE00. spamming inu hits steam inventory and can crash.

drop boost @ GA+8CB850 is the working loot path on 1.00.11

Quote:
Originally Posted by jxrvex View Post
Thanks for the updated offset list, mate! Tested them on Build 1.00.11 and wanted to share what's currently working and what's broken to save everyone some time.

What is working perfectly:

AccountStatus.jzb (Cube XP): Works like a charm at GameAssembly.dll+947E30. Hooked it manually since the old CT script was giving an address validation error, jumped from 1 to 64 instantly after one alchemy use.

Hero.gnr (God Mode): Works flawlessly at GameAssembly.dll+B638E0. Dropping a simple ret on the prologue makes you completely immortal.

ue.tl$$izv (Monster Drop Boost): Tested the fallback at GameAssembly.dll+8CB850 by forcing the multiplier. Boxes and mats are flying everywhere, definitely working.

What is NOT working / Broken:

Monster.gnr (One-Shot Hook): Giving me issues at 0xB68330. If you try to patch it or force ret here, the final damage calculation just breaks and goes straight to 0, so you end up hitting for zero damage. Probably need to look into Unit.gnr or modify the registers differently for this patch.

Tested everything offline to be safe from the GAS report pipeline (or.glq). Cheers again for the hard work, +rep added!
nice report,.

monster.gnr offset is fine, ret is just the wrong move there. that function actually runs the damage calc on the monster side, so if you nuke the entry you skip the whole pipeline and end up with 0 damage. hero.gnr works with ret because it's a different thing entirely.

for one shot try unit.gnr at GameAssembly.dll+B6EA90 instead, hook there and bump OriginDamage when the target isn't a hero. should delete stuff in one hit without breaking anything. if you really want the monster path you need a proper code cave hook that sets the damage float before jumping back, not a plain ret.

i'll note that in the next dump.

Last edited by lra123; 8th June 2026 at 08:27 PM.
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Old 8th June 2026, 08:40 PM   #8
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Quote:
Originally Posted by lra123 View Post
stash spawn api changed ue.ti.blk is gone on 1.00.11, use isk/isi/ish @ GA+8C3EC0, 8C3A90, 8C3980. stash insert is ue.Stash.jbn @ GA+8DE800.

boxes go through ue.td.inu(ulong key, int qty) @ GA+8B3E20, count via ue.td.ios(EBoxType) @ GA+8B6DE0. common keys: 910011 normal, 920001 boss, 930101 act boss.

needs il2cpp_runtime_invoke on main thread — direct CE call crashes. hook point is SpeedHackDetector.Update @ GA+6BDE00. spamming inu hits steam inventory and can crash.

drop boost @ GA+8CB850 is the working loot path on 1.00.11



nice report,.

monster.gnr offset is fine, ret is just the wrong move there. that function actually runs the damage calc on the monster side, so if you nuke the entry you skip the whole pipeline and end up with 0 damage. hero.gnr works with ret because it's a different thing entirely.

for one shot try unit.gnr at GameAssembly.dll+B6EA90 instead, hook there and bump OriginDamage when the target isn't a hero. should delete stuff in one hit without breaking anything. if you really want the monster path you need a proper code cave hook that sets the damage float before jumping back, not a plain ret.

i'll note that in the next dump.
I'm trying to update an old table that was working on v1.00.11, but after the updates some of the structures/classes seem to have changed and I'm having trouble finding the correct references again.

I'm not really asking you to do the work for me — even a dump, class name, offset change, or a hint about where the relevant data moved would already help a lot.

I've been stuck specifically trying to get the old drop-related data working again and I think I'm missing something that changed between versions.

If you have any information or could share the latest dump/assets you're using, I'd really appreciate it.

Thanks for your time.

Code:
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <CheatTable CheatEngineTableVersion="52">
  3. <CheatEntries>
  4. <CheatEntry>
  5. <ID>1</ID>
  6. <Description>"Attach Game"</Description>
  7. <Options moHideChildren="1"/>
  8. <VariableType>Auto Assembler Script</VariableType>
  9. <AssemblerScript Async="1">{ Game Executable : TaskBarHero.exe
  10. Script Date : 2026-06-06
  11. Author : RAWEER420
  12. }
  13. {$lua}
  14. if syntaxcheck then return end
  15. [ENABLE]
  16. if getProcessIDFromProcessName("TaskBarHero.exe") ~= nil then
  17. openProcess("TaskBarHero.exe")
  18. mono_initialize()
  19. LaunchMonoDataCollector()
  20. else
  21. showMessage("TaskBarHero.exe not found.")
  22. disableCheat()
  23. end
  24. [DISABLE]
  25. </AssemblerScript>
  26. <CheatEntries>
  27. <CheatEntry>
  28. <ID>30</ID>
  29. <Description>"TBH: Task Bar Hero v1.00.11"</Description>
  30. <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
  31. <VariableType>Auto Assembler Script</VariableType>
  32. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  33. Script Date : 2026-06-06
  34. Author : RAWEER420
  35. }
  36. {$lua}
  37. if syntaxcheck then return end
  38. local function compactMode()
  39. if MainForm then
  40. MainForm.Splitter1.Visible = false
  41. MainForm.Panel5.Visible = false
  42. end
  43. end
  44. local function normalMode()
  45. if MainForm then
  46. MainForm.Splitter1.Visible = true
  47. MainForm.Panel5.Visible = true
  48. end
  49. end
  50. [ENABLE]
  51. local aobPattern = "488B05????????83B8E40000000075??488BC8E8????????488B05????????488B80B8000000488B48204885C974??488B15????????E8"
  52. local moduleName = "TaskBarHero.exe"
  53. function findPstat()
  54. local moduleBase = getAddress(moduleName)
  55. if not moduleBase then
  56. print("Error: " .. moduleName .. " not found!")
  57. return nil
  58. end
  59. local moduleSize = getModuleSize(moduleName)
  60. local results = AOBScan(aobPattern, "+X-C-W", 0, moduleBase, moduleBase + moduleSize)
  61. if not results or results.Count == 0 then
  62. print("Error: AOB pattern not found!")
  63. return nil
  64. end
  65. local matchAddress = getAddress(results[0])
  66. results.destroy()
  67. local relativeOffset = readInteger(matchAddress + 3)
  68. local PstatAddress = matchAddress + 7 + relativeOffset
  69. return PstatAddress
  70. end
  71. local PstatBase = findPstat()
  72. if not PstatBase then
  73. print("Failed to find Pstat address!")
  74. return
  75. end
  76. unregisterSymbol("Pstat")
  77. registerSymbol("Pstat", PstatBase, true)
  78. local fontName = "Consolas"
  79. local fontSize = 10
  80. local fontColor = 0xFFFFFF
  81. if _G.MyCustomHeader == nil then
  82. local main = getMainForm()
  83. local p = createPanel(main)
  84. p.Name = "MyCustomHeaderPanel"
  85. p.Align = "alTop"
  86. p.Height = 20
  87. p.Color = 0x000000
  88. local lbl = createLabel(p)
  89. lbl.Caption = "TBH: Task Bar Hero Table"
  90. lbl.Font.Name = fontName
  91. lbl.Font.Size = fontSize
  92. lbl.Font.Color = fontColor
  93. lbl.Font.Style = "fsBold"
  94. lbl.Transparent = true
  95. lbl.AutoSize = true
  96. local function centerLabel()
  97. lbl.Left = (p.Width - lbl.Width) // 2
  98. lbl.Top = (p.Height - lbl.Height) // 2
  99. end
  100. centerLabel()
  101. p.OnResize = centerLabel
  102. _G.MyCustomHeader = {
  103. panel = p,
  104. label = lbl
  105. }
  106. end
  107. synchronize(compactMode)
  108. [DISABLE]
  109. synchronize(normalMode)
  110. unregisterSymbol("Pstat")
  111. if _G.MyCustomHeader ~= nil then
  112. _G.MyCustomHeader.panel.destroy()
  113. _G.MyCustomHeader = nil
  114. end
  115. </AssemblerScript>
  116. <CheatEntries>
  117. <CheatEntry>
  118. <ID>1337094847</ID>
  119. <Description>"ACTk Bypass"</Description>
  120. <VariableType>Auto Assembler Script</VariableType>
  121. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  122. Script Date : 2026-06-07
  123. Author : RAWEER420
  124. }
  125. [ENABLE]
  126. CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector.xvv:
  127. db C3
  128. CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector.xvw:
  129. db C3
  130. CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector.xvx:
  131. db C3
  132. CodeStage.AntiCheat.Detectors.InjectionDetector.xva:
  133. db C3
  134. CodeStage.AntiCheat.Detectors.SpeedHackDetector.Update:
  135. db C3
  136. CodeStage.AntiCheat.Detectors.SpeedHackDetector.OnApplicationPause:
  137. db C3
  138. CodeStage.AntiCheat.Detectors.TimeCheatingDetector.xuw:
  139. db C3
  140. CodeStage.AntiCheat.Detectors.TimeCheatingDetector.xux:
  141. db C3
  142. CodeStage.AntiCheat.Detectors.WallHackDetector.Update:
  143. db C3
  144. [DISABLE]
  145. CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector.xvv:
  146. db 41
  147. CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector.xvw:
  148. db 48
  149. CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector.xvx:
  150. db 48
  151. CodeStage.AntiCheat.Detectors.InjectionDetector.xva:
  152. db 40
  153. CodeStage.AntiCheat.Detectors.SpeedHackDetector.Update:
  154. db 40
  155. CodeStage.AntiCheat.Detectors.SpeedHackDetector.OnApplicationPause:
  156. db 48
  157. CodeStage.AntiCheat.Detectors.TimeCheatingDetector.xuw:
  158. db 40
  159. CodeStage.AntiCheat.Detectors.TimeCheatingDetector.xux:
  160. db 40
  161. CodeStage.AntiCheat.Detectors.WallHackDetector.Update:
  162. db 40
  163. </AssemblerScript>
  164. </CheatEntry>
  165. <CheatEntry>
  166. <ID>13</ID>
  167. <Description>"God Mode"</Description>
  168. <Options moHideChildren="1"/>
  169. <VariableType>Auto Assembler Script</VariableType>
  170. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  171. Script Date : 2026-06-06
  172. Author : RAWEER420
  173. }
  174. [ENABLE]
  175. aobscanmodule(godmode,GameAssembly.dll,29 7C 24 ?? F3 0F 58 73)
  176. alloc(newmem,$1000,godmode)
  177. alloc(maxHp,4)
  178. alloc(godmodeo,$5)
  179. label(code)
  180. label(return)
  181. maxHp:
  182. dd (float)50.0
  183. godmodeo:
  184. readmem(godmode+28,5)
  185. newmem:
  186. movss xmm0, [rbx+4C]
  187. ucomiss xmm0, [maxHp]
  188. jne code
  189. movss xmm6, [rbx+4C]
  190. code:
  191. reassemble(godmode+28)
  192. jmp return
  193. align 10 cc
  194. godmode+28:
  195. jmp newmem
  196. return:
  197. registersymbol(godmode godmodeo maxHp)
  198. [DISABLE]
  199. godmode+28:
  200. readmem(godmodeo, 5)
  201. unregistersymbol(godmode godmodeo maxHp)
  202. dealloc(newmem)
  203. dealloc(godmodeo)
  204. dealloc(maxHp)
  205. </AssemblerScript>
  206. <CheatEntries>
  207. <CheatEntry>
  208. <ID>14</ID>
  209. <Description>"Value = Max HP"</Description>
  210. <ShowAsSigned>0</ShowAsSigned>
  211. <VariableType>Float</VariableType>
  212. <Address>maxHp</Address>
  213. </CheatEntry>
  214. </CheatEntries>
  215. </CheatEntry>
  216. <CheatEntry>
  217. <ID>38</ID>
  218. <Description>"Exp"</Description>
  219. <Options moHideChildren="1"/>
  220. <VariableType>Auto Assembler Script</VariableType>
  221. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  222. Script Date : 2026-06-07
  223. Author : RAWEER420
  224. }
  225. [ENABLE]
  226. aobscanregion(exp,ug.jiu,ug.jiu+500,F3 0F 58 ?? ?? 33 ?? ?? 8D ?? 24 ?? 0F 28 ?? E8 ?? ?? ?? ?? 8B ?? 10 0F 10)
  227. alloc(newmem,$1000,exp)
  228. alloc(expo, $7)
  229. label(code)
  230. label(return)
  231. label(xpmult)
  232. registersymbol(xpmult)
  233. expo:
  234. readmem(exp, 7)
  235. newmem:
  236. mulss xmm0,[xpmult]
  237. code:
  238. reassemble(exp)
  239. reassemble(exp+4)
  240. jmp return
  241. align 10 cc
  242. xpmult:
  243. dd (float)1
  244. exp:
  245. jmp newmem
  246. nop 2
  247. return:
  248. registersymbol(exp expo)
  249. [DISABLE]
  250. exp:
  251. readmem(expo, 7)
  252. unregistersymbol(exp expo xpmult)
  253. dealloc(newmem)
  254. dealloc(expo)
  255. </AssemblerScript>
  256. <CheatEntries>
  257. <CheatEntry>
  258. <ID>37</ID>
  259. <Description>"Multiply"</Description>
  260. <ShowAsSigned>0</ShowAsSigned>
  261. <VariableType>Float</VariableType>
  262. <Address>xpmult</Address>
  263. </CheatEntry>
  264. </CheatEntries>
  265. </CheatEntry>
  266. <CheatEntry>
  267. <ID>6</ID>
  268. <Description>"Money"</Description>
  269. <Options moHideChildren="1"/>
  270. <VariableType>Auto Assembler Script</VariableType>
  271. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  272. Script Date : 2026-06-06
  273. Author : RAWEER420
  274. }
  275. [ENABLE]
  276. aobscanmodule(money,GameAssembly.dll,45 33 C0 48 8D 4C 24 ?? 48 8D 14 30)
  277. alloc(newmem,$1000,money)
  278. alloc(moneyo, $8)
  279. alloc(mymoney,8)
  280. label(code)
  281. label(return)
  282. moneyo:
  283. readmem(money, 8)
  284. newmem:
  285. mov rax, [mymoney]
  286. code:
  287. reassemble(money)
  288. reassemble(money+3)
  289. jmp return
  290. align 10 cc
  291. mymoney:
  292. dq #10000
  293. money:
  294. jmp newmem
  295. nop 3
  296. return:
  297. registersymbol(money moneyo mymoney)
  298. [DISABLE]
  299. money:
  300. readmem(moneyo, 8)
  301. unregistersymbol(money moneyo mymoney)
  302. dealloc(newmem)
  303. dealloc(moneyo mymoney)
  304. </AssemblerScript>
  305. <CheatEntries>
  306. <CheatEntry>
  307. <ID>7</ID>
  308. <Description>"Change"</Description>
  309. <ShowAsSigned>0</ShowAsSigned>
  310. <VariableType>4 Bytes</VariableType>
  311. <Address>mymoney</Address>
  312. </CheatEntry>
  313. </CheatEntries>
  314. </CheatEntry>
  315. <CheatEntry>
  316. <ID>39</ID>
  317. <Description>"Inf Skill Points"</Description>
  318. <VariableType>Auto Assembler Script</VariableType>
  319. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  320. Script Date : 2026-06-07
  321. Author : RAWEER420
  322. }
  323. [ENABLE]
  324. aobscanregion(skillpts,ug.jiz,ug.jiz+500,?? ?? 48 8D 4D F0 8B D0 45 33 C0 E8 ?? ?? ?? ?? 33 D2)
  325. alloc(newmem,$1000,skillpts)
  326. alloc(skillptso, $6)
  327. label(code)
  328. label(return)
  329. skillptso:
  330. readmem(skillpts, 6)
  331. newmem:
  332. code:
  333. reassemble(skillpts+2)
  334. jmp return
  335. skillpts:
  336. jmp newmem
  337. nop 1
  338. return:
  339. registersymbol(skillpts skillptso)
  340. [DISABLE]
  341. skillpts:
  342. readmem(skillptso, 6)
  343. unregistersymbol(skillpts skillptso)
  344. dealloc(newmem)
  345. dealloc(skillptso)
  346. </AssemblerScript>
  347. </CheatEntry>
  348. <CheatEntry>
  349. <ID>1337094845</ID>
  350. <Description>"Speedhack"</Description>
  351. <Options moHideChildren="1"/>
  352. <VariableType>Auto Assembler Script</VariableType>
  353. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  354. Script Date : 2026-06-06
  355. Author : RAWEER420
  356. }
  357. [ENABLE]
  358. alloc(speedMultiplier, 4)
  359. registersymbol(speedMultiplier)
  360. speedMultiplier:
  361. dd 40000000
  362. {$lua}
  363. if syntaxcheck then return end
  364. speedhack_setSpeed(2.0)
  365. {$asm}
  366. [DISABLE]
  367. {$lua}
  368. if syntaxcheck then return end
  369. speedhack_setSpeed(1.0)
  370. {$asm}
  371. unregistersymbol(speedMultiplier)
  372. dealloc(speedMultiplier)
  373. </AssemblerScript>
  374. <CheatEntries>
  375. <CheatEntry>
  376. <ID>1337094846</ID>
  377. <Description>"set value"</Description>
  378. <ShowAsSigned>0</ShowAsSigned>
  379. <VariableType>Float</VariableType>
  380. <Address>speedMultiplier</Address>
  381. </CheatEntry>
  382. </CheatEntries>
  383. </CheatEntry>
  384. <CheatEntry>
  385. <ID>50</ID>
  386. <Description>"Cube Xp"</Description>
  387. <VariableType>Auto Assembler Script</VariableType>
  388. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  389. Script Date : 2026-06-08
  390. Author : RAWEER420
  391. Credit : KusursuzHacker
  392. }
  393. [ENABLE]
  394. alloc(newmem,$1000,TaskbarHero.StatusSystem.AccountStatus.jzb)
  395. newmem:
  396. db 83 FA 0B 74 06 B8 E8 03 00 00 C3 B8 00 CA 9A 3B C3
  397. TaskbarHero.StatusSystem.AccountStatus.jzb:
  398. jmp newmem
  399. [DISABLE]
  400. TaskbarHero.StatusSystem.AccountStatus.jzb:
  401. db 48 89 5C 24 08
  402. dealloc(newmem)
  403. </AssemblerScript>
  404. </CheatEntry>
  405. <CheatEntry>
  406. <ID>36</ID>
  407. <Description>"Stats"</Description>
  408. <Options moHideChildren="1"/>
  409. <GroupHeader>1</GroupHeader>
  410. <CheatEntries>
  411. <CheatEntry>
  412. <ID>1337094880</ID>
  413. <Description>"Attack"</Description>
  414. <GroupHeader>1</GroupHeader>
  415. <CheatEntries>
  416. <CheatEntry>
  417. <ID>31</ID>
  418. <Description>"Attack Damage"</Description>
  419. <ShowAsSigned>0</ShowAsSigned>
  420. <VariableType>Float</VariableType>
  421. <Address>Pstat</Address>
  422. <Offsets>
  423. <Offset>3C</Offset>
  424. <Offset>18</Offset>
  425. <Offset>20</Offset>
  426. <Offset>10</Offset>
  427. <Offset>40</Offset>
  428. <Offset>B8</Offset>
  429. </Offsets>
  430. </CheatEntry>
  431. <CheatEntry>
  432. <ID>46</ID>
  433. <Description>"Attack Speed"</Description>
  434. <ShowAsSigned>0</ShowAsSigned>
  435. <VariableType>Float</VariableType>
  436. <Address>Pstat</Address>
  437. <Offsets>
  438. <Offset>4C</Offset>
  439. <Offset>18</Offset>
  440. <Offset>20</Offset>
  441. <Offset>10</Offset>
  442. <Offset>40</Offset>
  443. <Offset>B8</Offset>
  444. </Offsets>
  445. </CheatEntry>
  446. <CheatEntry>
  447. <ID>32</ID>
  448. <Description>"Critical Chance"</Description>
  449. <ShowAsSigned>0</ShowAsSigned>
  450. <VariableType>Float</VariableType>
  451. <Address>Pstat</Address>
  452. <Offsets>
  453. <Offset>5C</Offset>
  454. <Offset>18</Offset>
  455. <Offset>20</Offset>
  456. <Offset>10</Offset>
  457. <Offset>40</Offset>
  458. <Offset>B8</Offset>
  459. </Offsets>
  460. </CheatEntry>
  461. <CheatEntry>
  462. <ID>47</ID>
  463. <Description>"Critical Damage"</Description>
  464. <ShowAsSigned>0</ShowAsSigned>
  465. <VariableType>Float</VariableType>
  466. <Address>Pstat</Address>
  467. <Offsets>
  468. <Offset>6C</Offset>
  469. <Offset>18</Offset>
  470. <Offset>20</Offset>
  471. <Offset>10</Offset>
  472. <Offset>40</Offset>
  473. <Offset>B8</Offset>
  474. </Offsets>
  475. </CheatEntry>
  476. <CheatEntry>
  477. <ID>49</ID>
  478. <Description>"Cooldown Reduction"</Description>
  479. <ShowAsSigned>0</ShowAsSigned>
  480. <VariableType>Float</VariableType>
  481. <Address>Pstat</Address>
  482. <Offsets>
  483. <Offset>CC</Offset>
  484. <Offset>18</Offset>
  485. <Offset>20</Offset>
  486. <Offset>10</Offset>
  487. <Offset>40</Offset>
  488. <Offset>B8</Offset>
  489. </Offsets>
  490. </CheatEntry>
  491. <CheatEntry>
  492. <ID>48</ID>
  493. <Description>"Cast Speed"</Description>
  494. <ShowAsSigned>0</ShowAsSigned>
  495. <VariableType>Double</VariableType>
  496. <Address>Pstat</Address>
  497. <Offsets>
  498. <Offset>338</Offset>
  499. <Offset>18</Offset>
  500. <Offset>20</Offset>
  501. <Offset>10</Offset>
  502. <Offset>40</Offset>
  503. <Offset>B8</Offset>
  504. </Offsets>
  505. </CheatEntry>
  506. <CheatEntry>
  507. <ID>1337094865</ID>
  508. <Description>"Physical Damage"</Description>
  509. <ShowAsSigned>0</ShowAsSigned>
  510. <VariableType>Float</VariableType>
  511. <Address>Pstat</Address>
  512. <Offsets>
  513. <Offset>1AC</Offset>
  514. <Offset>18</Offset>
  515. <Offset>20</Offset>
  516. <Offset>10</Offset>
  517. <Offset>40</Offset>
  518. <Offset>B8</Offset>
  519. </Offsets>
  520. </CheatEntry>
  521. <CheatEntry>
  522. <ID>1337094879</ID>
  523. <Description>"Fire Damage"</Description>
  524. <ShowAsSigned>0</ShowAsSigned>
  525. <VariableType>Float</VariableType>
  526. <Address>Pstat</Address>
  527. <Offsets>
  528. <Offset>1BC</Offset>
  529. <Offset>18</Offset>
  530. <Offset>20</Offset>
  531. <Offset>10</Offset>
  532. <Offset>40</Offset>
  533. <Offset>B8</Offset>
  534. </Offsets>
  535. </CheatEntry>
  536. <CheatEntry>
  537. <ID>1337094867</ID>
  538. <Description>"Cold Damage"</Description>
  539. <ShowAsSigned>0</ShowAsSigned>
  540. <VariableType>Float</VariableType>
  541. <Address>Pstat</Address>
  542. <Offsets>
  543. <Offset>1CC</Offset>
  544. <Offset>18</Offset>
  545. <Offset>20</Offset>
  546. <Offset>10</Offset>
  547. <Offset>40</Offset>
  548. <Offset>B8</Offset>
  549. </Offsets>
  550. </CheatEntry>
  551. <CheatEntry>
  552. <ID>1337094869</ID>
  553. <Description>"Lightning Damage"</Description>
  554. <ShowAsSigned>0</ShowAsSigned>
  555. <VariableType>Float</VariableType>
  556. <Address>Pstat</Address>
  557. <Offsets>
  558. <Offset>1DC</Offset>
  559. <Offset>18</Offset>
  560. <Offset>20</Offset>
  561. <Offset>10</Offset>
  562. <Offset>40</Offset>
  563. <Offset>B8</Offset>
  564. </Offsets>
  565. </CheatEntry>
  566. <CheatEntry>
  567. <ID>1337094883</ID>
  568. <Description>"Chaos Damage"</Description>
  569. <ShowAsSigned>0</ShowAsSigned>
  570. <VariableType>Float</VariableType>
  571. <Address>Pstat</Address>
  572. <Offsets>
  573. <Offset>1EC</Offset>
  574. <Offset>18</Offset>
  575. <Offset>20</Offset>
  576. <Offset>10</Offset>
  577. <Offset>40</Offset>
  578. <Offset>B8</Offset>
  579. </Offsets>
  580. </CheatEntry>
  581. </CheatEntries>
  582. </CheatEntry>
  583. <CheatEntry>
  584. <ID>1337094881</ID>
  585. <Description>"Defense"</Description>
  586. <GroupHeader>1</GroupHeader>
  587. <CheatEntries>
  588. <CheatEntry>
  589. <ID>35</ID>
  590. <Description>"Max Hp"</Description>
  591. <ShowAsSigned>0</ShowAsSigned>
  592. <VariableType>Float</VariableType>
  593. <Address>Pstat</Address>
  594. <Offsets>
  595. <Offset>7C</Offset>
  596. <Offset>18</Offset>
  597. <Offset>20</Offset>
  598. <Offset>10</Offset>
  599. <Offset>40</Offset>
  600. <Offset>B8</Offset>
  601. </Offsets>
  602. </CheatEntry>
  603. <CheatEntry>
  604. <ID>34</ID>
  605. <Description>"Armor"</Description>
  606. <ShowAsSigned>0</ShowAsSigned>
  607. <VariableType>Float</VariableType>
  608. <Address>Pstat</Address>
  609. <Offsets>
  610. <Offset>8C</Offset>
  611. <Offset>18</Offset>
  612. <Offset>20</Offset>
  613. <Offset>10</Offset>
  614. <Offset>40</Offset>
  615. <Offset>B8</Offset>
  616. </Offsets>
  617. </CheatEntry>
  618. <CheatEntry>
  619. <ID>1337094849</ID>
  620. <Description>"Dodge Chance"</Description>
  621. <ShowAsSigned>0</ShowAsSigned>
  622. <VariableType>Float</VariableType>
  623. <Address>Pstat</Address>
  624. <Offsets>
  625. <Offset>12C</Offset>
  626. <Offset>18</Offset>
  627. <Offset>20</Offset>
  628. <Offset>10</Offset>
  629. <Offset>40</Offset>
  630. <Offset>B8</Offset>
  631. </Offsets>
  632. </CheatEntry>
  633. <CheatEntry>
  634. <ID>1337094857</ID>
  635. <Description>"Block Chance"</Description>
  636. <ShowAsSigned>0</ShowAsSigned>
  637. <VariableType>Float</VariableType>
  638. <Address>Pstat</Address>
  639. <Offsets>
  640. <Offset>13C</Offset>
  641. <Offset>18</Offset>
  642. <Offset>20</Offset>
  643. <Offset>10</Offset>
  644. <Offset>40</Offset>
  645. <Offset>B8</Offset>
  646. </Offsets>
  647. </CheatEntry>
  648. <CheatEntry>
  649. <ID>1337094861</ID>
  650. <Description>"All Element Resistance"</Description>
  651. <ShowAsSigned>0</ShowAsSigned>
  652. <VariableType>Float</VariableType>
  653. <Address>Pstat</Address>
  654. <Offsets>
  655. <Offset>36C</Offset>
  656. <Offset>18</Offset>
  657. <Offset>20</Offset>
  658. <Offset>10</Offset>
  659. <Offset>40</Offset>
  660. <Offset>B8</Offset>
  661. </Offsets>
  662. </CheatEntry>
  663. <CheatEntry>
  664. <ID>1337094855</ID>
  665. <Description>"Hp Regen /Sec"</Description>
  666. <ShowAsSigned>0</ShowAsSigned>
  667. <VariableType>Double</VariableType>
  668. <Address>Pstat</Address>
  669. <Offsets>
  670. <Offset>198</Offset>
  671. <Offset>18</Offset>
  672. <Offset>20</Offset>
  673. <Offset>10</Offset>
  674. <Offset>40</Offset>
  675. <Offset>B8</Offset>
  676. </Offsets>
  677. </CheatEntry>
  678. <CheatEntry>
  679. <ID>1337094876</ID>
  680. <Description>"Dmg Absorption"</Description>
  681. <ShowAsSigned>0</ShowAsSigned>
  682. <VariableType>Float</VariableType>
  683. <Address>Pstat</Address>
  684. <Offsets>
  685. <Offset>2AC</Offset>
  686. <Offset>18</Offset>
  687. <Offset>20</Offset>
  688. <Offset>10</Offset>
  689. <Offset>40</Offset>
  690. <Offset>B8</Offset>
  691. </Offsets>
  692. </CheatEntry>
  693. <CheatEntry>
  694. <ID>1337094863</ID>
  695. <Description>"Dmg Reduction"</Description>
  696. <ShowAsSigned>0</ShowAsSigned>
  697. <VariableType>Float</VariableType>
  698. <Address>Pstat</Address>
  699. <Offsets>
  700. <Offset>24C</Offset>
  701. <Offset>18</Offset>
  702. <Offset>20</Offset>
  703. <Offset>10</Offset>
  704. <Offset>40</Offset>
  705. <Offset>B8</Offset>
  706. </Offsets>
  707. </CheatEntry>
  708. </CheatEntries>
  709. </CheatEntry>
  710. <CheatEntry>
  711. <ID>1337094882</ID>
  712. <Description>"Others"</Description>
  713. <GroupHeader>1</GroupHeader>
  714. <CheatEntries>
  715. <CheatEntry>
  716. <ID>33</ID>
  717. <Description>"Movement Speed"</Description>
  718. <ShowAsSigned>0</ShowAsSigned>
  719. <VariableType>Float</VariableType>
  720. <Address>Pstat</Address>
  721. <Offsets>
  722. <Offset>9C</Offset>
  723. <Offset>18</Offset>
  724. <Offset>20</Offset>
  725. <Offset>10</Offset>
  726. <Offset>40</Offset>
  727. <Offset>B8</Offset>
  728. </Offsets>
  729. </CheatEntry>
  730. <CheatEntry>
  731. <ID>1337094872</ID>
  732. <Description>"Area of Effect %"</Description>
  733. <ShowAsSigned>0</ShowAsSigned>
  734. <VariableType>Double</VariableType>
  735. <Address>Pstat</Address>
  736. <Offsets>
  737. <Offset>A8</Offset>
  738. <Offset>18</Offset>
  739. <Offset>20</Offset>
  740. <Offset>10</Offset>
  741. <Offset>40</Offset>
  742. <Offset>B8</Offset>
  743. </Offsets>
  744. </CheatEntry>
  745. <CheatEntry>
  746. <ID>1337094874</ID>
  747. <Description>"Area of Effect Damage"</Description>
  748. <ShowAsSigned>0</ShowAsSigned>
  749. <VariableType>Double</VariableType>
  750. <Address>Pstat</Address>
  751. <Offsets>
  752. <Offset>398</Offset>
  753. <Offset>18</Offset>
  754. <Offset>20</Offset>
  755. <Offset>10</Offset>
  756. <Offset>40</Offset>
  757. <Offset>B8</Offset>
  758. </Offsets>
  759. </CheatEntry>
  760. <CheatEntry>
  761. <ID>1337094859</ID>
  762. <Description>"Add HP/Kill"</Description>
  763. <ShowAsSigned>0</ShowAsSigned>
  764. <VariableType>Float</VariableType>
  765. <Address>Pstat</Address>
  766. <Offsets>
  767. <Offset>3CC</Offset>
  768. <Offset>18</Offset>
  769. <Offset>20</Offset>
  770. <Offset>10</Offset>
  771. <Offset>40</Offset>
  772. <Offset>B8</Offset>
  773. </Offsets>
  774. </CheatEntry>
  775. <CheatEntry>
  776. <ID>1337094853</ID>
  777. <Description>"Life Leech"</Description>
  778. <ShowAsSigned>0</ShowAsSigned>
  779. <VariableType>Float</VariableType>
  780. <Address>Pstat</Address>
  781. <Offsets>
  782. <Offset>17C</Offset>
  783. <Offset>18</Offset>
  784. <Offset>20</Offset>
  785. <Offset>10</Offset>
  786. <Offset>40</Offset>
  787. <Offset>B8</Offset>
  788. </Offsets>
  789. </CheatEntry>
  790. <CheatEntry>
  791. <ID>1337094878</ID>
  792. <Description>"Skill Heal"</Description>
  793. <ShowAsSigned>0</ShowAsSigned>
  794. <VariableType>Double</VariableType>
  795. <Address>Pstat</Address>
  796. <Offsets>
  797. <Offset>348</Offset>
  798. <Offset>18</Offset>
  799. <Offset>20</Offset>
  800. <Offset>10</Offset>
  801. <Offset>40</Offset>
  802. <Offset>B8</Offset>
  803. </Offsets>
  804. </CheatEntry>
  805. </CheatEntries>
  806. </CheatEntry>
  807. </CheatEntries>
  808. </CheatEntry>
  809. <CheatEntry>
  810. <ID>1337094900</ID>
  811. <Description>"Monster Drop Boost"</Description>
  812. <Options moHideChildren="1"/>
  813. <VariableType>Auto Assembler Script</VariableType>
  814. <AssemblerScript>{ Game Executable : TaskBarHero.exe
  815. Script Date : 2026-06-08
  816. Author : RAWEER420
  817. Version : 1.00.11
  818. Notes : Localiza ue.tl.beao via xref em ue.tl$$izv (GameAssembly+0x8CB850).
  819. Itera Dictionary e patcha os 6 ObscuredFloat de drop rate
  820. em cada ue.tm (+0x48..+0xAC). Trata o XOR da cryptoKey do ACTk.
  821. Timer de 500ms re-aplica quando o usuario alterar o valor.
  822. }
  823.  
  824. [ENABLE]
  825.  
  826. {$lua}
  827. if syntaxcheck then return end
  828.  
  829. local addr = allocateMemory(4)
  830. registerSymbol("dropBoostValue", addr, true)
  831. writeFloat(addr, 50.0)
  832. _G.dropBoostAlloc = addr
  833.  
  834. local base = getAddress("GameAssembly.dll")
  835. local tiPtr = base + 0x57B8AB0
  836. local ti = readPointer(tiPtr)
  837. local sf = ti and ti ~= 0 and readPointer(ti + 0xB8) or nil
  838. local beaoPtr = sf and sf ~= 0 and readPointer(sf) or nil
  839.  
  840. if not beaoPtr or beaoPtr == 0 then
  841. print("[DropBoost] ERRO: beao nulo. Entre em jogo primeiro.")
  842. else
  843. _G.dropBeaoPtr = beaoPtr
  844.  
  845. local function patchObscuredFloat(a, v)
  846. local key = readInteger(a) or 0
  847. local tmp = allocateMemory(4)
  848. writeFloat(tmp, v)
  849. local bits = readInteger(tmp) or 0
  850. deAlloc(tmp)
  851. writeInteger(a + 0x04, bits ~ key)
  852. end
  853.  
  854. local ENTRY_SIZE = 0x18
  855. local DROP_OFFS = {0x48, 0x5C, 0x70, 0x84, 0x98, 0xAC}
  856.  
  857. local function applyBoost(bPtr, val)
  858. local arr = readPointer(bPtr + 0x10)
  859. local count = readInteger(bPtr + 0x20) or 0
  860. if not arr or arr == 0 or count == 0 then return 0 end
  861. local n = 0
  862. for i = 0, count - 1 do
  863. local eb = arr + 0x20 + (i * ENTRY_SIZE)
  864. local hash = readInteger(eb) or -1
  865. if hash >= 0 then
  866. local tp = readPointer(eb + 0x10)
  867. if tp and tp ~= 0 then
  868. for _, off in ipairs(DROP_OFFS) do patchObscuredFloat(tp + off, val) end
  869. n = n + 1
  870. end
  871. end
  872. end
  873. return n
  874. end
  875.  
  876. _G.dropApplyBoost = applyBoost
  877.  
  878. local n = applyBoost(beaoPtr, 50.0)
  879. print("[DropBoost] " .. n .. " entradas patchadas | boost = 50.0")
  880.  
  881. local lastVal = 50.0
  882. _G.dropBoostTimer = createTimer(nil, false)
  883. _G.dropBoostTimer.Interval = 500
  884. _G.dropBoostTimer.OnTimer = function()
  885. local cur = readFloat(addr)
  886. if cur == nil then return end
  887. if cur ~= lastVal then
  888. lastVal = cur
  889. _G.dropApplyBoost(_G.dropBeaoPtr, cur)
  890. print("[DropBoost] Boost -> " .. cur)
  891. end
  892. end
  893. _G.dropBoostTimer.Enabled = true
  894. end
  895.  
  896. {$asm}
  897.  
  898. [DISABLE]
  899.  
  900. {$lua}
  901. if syntaxcheck then return end
  902. if _G.dropBoostTimer then
  903. _G.dropBoostTimer.Enabled = false
  904. _G.dropBoostTimer.destroy()
  905. _G.dropBoostTimer = nil
  906. end
  907. _G.dropApplyBoost = nil
  908. _G.dropBeaoPtr = nil
  909. if _G.dropBoostAlloc then
  910. unregisterSymbol("dropBoostValue")
  911. deAlloc(_G.dropBoostAlloc)
  912. _G.dropBoostAlloc = nil
  913. end
  914. print("[DropBoost] Desativado.")
  915.  
  916. {$asm}
  917. </AssemblerScript>
  918. <CheatEntries>
  919. <CheatEntry>
  920. <ID>1337094901</ID>
  921. <Description>"Boost Value (default 50.0)"</Description>
  922. <ShowAsSigned>0</ShowAsSigned>
  923. <VariableType>Float</VariableType>
  924. <Address>dropBoostValue</Address>
  925. </CheatEntry>
  926. </CheatEntries>
  927. </CheatEntry>
  928. </CheatEntries>
  929. </CheatEntry>
  930. </CheatEntries>
  931. </CheatEntry>
  932. </CheatEntries>
  933. <UserdefinedSymbols/>
  934. </CheatTable>
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Old 8th June 2026, 08:48 PM   #9
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Talking

your drop boost script is using the wrong typeinfo — change 0x57B8AB0 to 0x57C5090 (ue.tl, was ud.tl).

even with that fixed, beao stays null on menu. enter a stage first, then enable it.

if it's still null, don't read typeinfo directly — grab the dict via xref in ue.tl$$izv @ GA+8CB850. that's the path that actually works on 1.00.11.

rest of your struct is fine

[NOTE DONT USE CE... The last update brought an improvement to AC, Strings known as CE's are having accounts banned, they also added a check to identify accounts that were upgraded very quickly and there is a lot of gold the json I found being sent to dev is:
{
"auth": "DPo--K6hA8WgmE=",
"ticket": "140000CB879... (Steam Auth Session Ticket hex, ~200+ chars)",
"appid": "36970",
"steamId": "76587769",
"ruleId": "Gold_Massive",
"param": ["3578845868"],
"gameVersion": "1.00.11",
"playtime": 272,
"maxStage": 0,
"currentStage": 1101
} to google script adress.
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Old 8th June 2026, 09:04 PM   #10
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tibexkonti is Probably Abusing the Rep Systemtibexkonti is Probably Abusing the Rep Systemtibexkonti is Probably Abusing the Rep Systemtibexkonti is Probably Abusing the Rep System
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[QUOTE=lra123;4703871]stash spawn api changed ue.ti.blk is gone on 1.00.11, use isk/isi/ish @ GA+8C3EC0, 8C3A90, 8C3980. stash insert is ue.Stash.jbn @ GA+8DE800.

boxes go through ue.td.inu(ulong key, int qty) @ GA+8B3E20, count via ue.td.ios(EBoxType) @ GA+8B6DE0. common keys: 910011 normal, 920001 boss, 930101 act boss.

needs il2cpp_runtime_invoke on main thread — direct CE call crashes. hook point is SpeedHackDetector.Update @ GA+6BDE00. spamming inu hits steam inventory and can crash.

drop boost @ GA+8CB850 is the working loot path on 1.00.11


im sorry but i dont rlly understand that. i just freshly dump the metadata and assembly then using the Source from TBH Trainer v1.3.0 (Final Edition)

idk something buggy when i tried to spawn some item using the Export catalog feature , but some Itemkey is working fine.
Quote:

Last edited by tibexkonti; Yesterday at 11:30 AM. Reason: suppport!!
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Old 8th June 2026, 09:23 PM   #11
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Can you tell me how to do this with Cheat Engine? The above method doesn't work and gives a data error.
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Old 8th June 2026, 09:25 PM   #12
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There are a few sources on here you can update using the offsets posted here.
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Old 8th June 2026, 09:28 PM   #13
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bro please v1.3.1 files share dc-jxrve1337
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Old 8th June 2026, 09:43 PM   #14
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Quote:
Originally Posted by lra123 View Post
[Taskbar Hero] Offsets — Build 1.00.11 (June 2026)


================================================================================
BUILD INFO
================================================================================
Version: 1.00.11
GameAssembly.dll: 100,769,792 bytes (+135,680 vs 1.00.10)
ScriptMethod count: 375,197
Class count: 7,468


-snip-
eventhough I will not use it, I will still +rep you as a thank you and as a motivation for future posts.

Thank you for keeping this forum alive. Good work and thank you for your time!
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Old 8th June 2026, 09:43 PM   #15
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Is it currently possible to get the item we want?
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Old Yesterday, 01:23 AM   #16
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everything perfect, thanks
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Old Yesterday, 01:56 AM   #17
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Can someone please explain the droprate part a bit more?
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Old Yesterday, 02:02 AM   #18
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Quote:
Originally Posted by babalarxd23 View Post
Is it currently possible to get the item we want?
yep, works
Attached Thumbnails
 
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Old Yesterday, 02:32 AM   #19
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Is there a guide that teaches how to do this? After following the steps above, I was able to activate God mode, but I couldn't activate the others.
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Old Yesterday, 02:47 AM   #20
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Quote:
Originally Posted by lra123 View Post
Hey, offsets are just GameAssembly.dll + the number from the dump.

Open Cheat Engine, attach to TaskBarHero, hit Ctrl+M for Memory View, then Ctrl+G and type something like GameAssembly.dll+B638E0 (that's Hero god mode). You should see 48 as the first byte. Change it to C3, go back in game and you shouldn't take damage anymore. Change it back to 48 when you want to undo.

Same idea for cube unlock at GameAssembly.dll+8EC990, just replace the first 6 bytes with B8 01 00 00 00 C3.

Do it offline while you're learning, some of the economy stuff can trigger reports online. If that works you're good, then you can move on to the trickier hooks later.
Whenever I try to follow the instructions, the error message below appears. What am I doing wrong?

https://imgur.com/a/sTli1HX
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