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Rec Room PATCH - the "Holy Update, Coach!" edition

General Improvements and Bug Fixes

  • Hope this puts you in a good mood: Rec Room Studio rooms now support Mood v1 chips!
  • Added an "Always Snap Circuits" option in Maker Pen under the Circuits & Debugging dropdown menu. When toggled, circuit boards moved together will always snap to each other, regardless of your current Maker Pen snapping mode.
  • When using the MakerPen rotate tool on a shape inside a container with Rotate Around Pivot set, the shape will now rotate around the container's pivot point rather than the shape's center point.
  • The MakerPen transform tool now respects the RotateAroundPivot setting as well.
  • Saving changes to a swatch, creating a new swatch, and deleting a swatch now correctly updates the list of swatches when performed.
  • Fixed a bug where the <code>From Rec Room Object</code> chip would fail to convert seats properly. We couldn't stand having that bug. So now we're... seated? Yeah, sure, that works.
  • Seats will now also have their Lock Player In and Lock Player Out values reset when you use room reset from the MakerPen.
  • Dracula finally learned to aim! Fixed a bug where Dracula's fireballs would frequently collide with his own cape in Crescendo.
  • Fixed a bug where offline rooms booted from RRS would attempt and fail to update room permissions.
  • Fixed the distance output on the <code>Spherecast</code>chip.
  • Fixed a bug that caused the 'Radius' input on the 'Respawn' chip not to work as expected.
  • Fixed a bug where <code>Text Set Text</code> wouldn't always respect the net heat limit.
  • Fixed a bug that caused the MakerPen to be invisible after being pulled from the backpack.
  • Fixed a bug where grabbing a handle of a vehicle that had been clamped to something broke it. If you rip the handle off a vehicle now, consider if you are just incredibly strong.
  • Fixed a bug where merging shapes would show incorrect selection bounds.
  • Added various fixes and stability improvements for Hierarchical Building Alpha Preview.
  • Fixed a desync that happened with Holotars and Audio Samplers when a player was muted or PTT while recording.
  • Fixed a bug where clicking on the end of an input field caused the text cursor to go to the second to last position instead of the end of the text.
  • Fixed a bug where screen-mode players could get into a broken state if they went to a new room while holding a drawn bow.

Please see here for convenient links to controls, tutorials, comfort options, etc.//recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
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Rec Room
Posted 
Wed, February 22, 2023
@
1:12 PM JST
Type
Regular Update
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Sep 3, 2021
Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build something new and amazing to share with us all.
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