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Soulframe – En Voyage

Soulframe – En Voyage

As Digital Extremes gets closer to the 1.0 launch of Soulframe, we examine what went into the studio’s first new game in nearly a decade and the anxious excitement within this live-service portmanteau
by Wesley LeBlanc on Apr 07, 2026 at 11:00 AM

London is an unassuming city that doesn’t pop up among places to visit in Canada when you Google such a query. Outside of its metropolitan downtown, it’s more reminiscent of America’s Appalachia region, dotted with large barns, industrial factory buildings, and in March, barren trees and rolling hills covered in dead vegetation. It’s not Vancouver, dotted with movie production sets; it’s not Montreal, home to studios like Eidos or the Warner Bros. team behind Batman: Arkham Origins; it’s not even Edmonton, where Dragon Age: The Veilguard developer BioWare’s offices reside.

But it is home to Digital Extremes, perhaps one of the most unassuming developers in the industry today. You may know them as the Warframe developer, or maybe the team making Soulframe, though I’d wager at least some of you reading this are learning about this game’s existence right now. Digital Extremes, however, is also the studio behind Unreal Tournament and various sequels; the studio behind BioShock 2’s cult-classic multiplayer, tacked on like the team deathmatch arenas of every single player game back then (and one of my personal favorites amongst those); the studio behind Dark Sector, which longtime readers might remember as the third-person shooter that graced the cover of Game Informer Issue 163, back in 2006.

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