After a few months of banging my head against the site, I have almost completely rewritten Enka.Network. This update is giant, but it's all mostly under the hood, so I'm REALLY hoping nothing is broken after all of this. This will allow me to expand the site more and create rapid changes; the code was an utter mess before.
New things:
◇ Tooltips are now in for all three games. Hover over the elements of the cards to see detailed information.
◇ Build reordering is now in! It was really buggy before (it wasn't saving the position), now it should work fine. Tell me if there's any jank on mobile.
◇ Log-in process is rewritten from scratch. You can now (FINALLY) use social accounts to sign in. Patreon login no longer requires a Patreon sub; for extra features you still need a sub, though.
◇ You can now delete your account, change your email and connect and disconnect social accounts at will.
◇ Game data refresh now happens without page reload and will provide you more information about the last refresh status.
◇ Genshin Impact stat calculation is now done on the site itself. Before that it was using data from the showcase, which was not always reliable due to Mihoyo's weird calculations and snapshotting.
Misc changes:
◇ Made profile settings button more prominent and shifted some buttons around for clarity.
◇ If you have a Patreon sub, you can now add up to 20 accounts. The default amount is 5.
◇ Overall the site should feel faster and snappier.
Big thanks to
ExLin for doing the tooltips and the GI calc rewrite.
After this, I have some very cool ideas to implement - now that I have a clean code platform that is nicely equalized between all games. Stay tuned!
2p/4p set tooltips are now here as well.
A few small fixes:
◇ Memosprite eidolon upgrades in HSR.
◇ HSR images were blurry in certain situations. If you reupload, they'll be sharper now.
◇ Slight tooltip fixes.
For Genshin cards, if you hover constellations/talents/weapon, a detailed information tooltip will now appear. Mobile support for this a bit later.
This is using the Ambr.top API by Anonsbelle. Tooltip implementation by
ExLin.
What's even better, you can add these tooltips to your website.
Profiles have been reworked. I was focused on the desktop design and still need to do some mobile layout fixes later, but this new version should be way more organized.
◇ The list of saved builds is now a sidebar.
◇ Characters are now divided by categories and you can pick their grouping.
◇ Ctrl+K (quick search) - quickly jump to a character by its name, build name, artifact set or weapon. Search for sets also works with abbreviations (wt, pf, bs, etc.)
◇ You can now save your default character art positioning, others will see it too. Useful with adaptive color so you can have slightly different colors for your builds.
◇ I have reworked the entirety of the website under the hood, so if something is broken, please tell me. This will allow me to rapidly add new features, as the old code was very rigid (and dumb). I'm learning.
Discord | Twitter
ZZZ is now out! Please tell me if you like the card or not.
You can also help translate the site into your language on Crowdin.
New features!
• When you paste an image, you can now enable "adaptive color" which will blend the color behind the card according to the colors of your image.
• For Patreons: public profiles are now out on the main site. You can save builds and control their visibility. If you set your profile to "Visible to public", it will available through https://enka.network/u/[your username], for example https://enka.network/u/Algoinde.
• Profile feature now includes an overview of all saved builds.
• UID and username toggles added.
• Some buttons were slightly moved around.
Enka.Network: End of closed beta
Hi! The site is finally (well, more or less) ready to be used freely. I want to retain the beta status of the site, however - things might break, new features will get introduced, a lot of testing is still needed to be done, but otherwise we feel pretty good about it so far.
When the website was in closed beta, the UIDs had to be whitelisted - that is no longer the case. You can look at any profile as long as they have their Character Showcase in game open to public.
Here's a rough roadmap for the next several weeks:
- • User profiles (and short links for profiles)
- • More design card customizations
- • A second layout?
All these new features will be available early to people who support me on Patreon - huge thanks to everyone who already does!
If you want to suggest or report something, feel free to visit the Discord or ask me on Twitter.
▴ Algoinde, Mero - Enka.Network team
Welcome to the Enka.Network beta!
Hello!
I'm Algoinde, and welcome to our new project. This is Enka Network, which will provide all types of convenient access to live Genshin Impact data.
The site is now in beta testing mode to allow to find any problems and see if there are any unforseen issues in running such a huge project. The road to full release will go in stages:
Stage 1: Public Closed Beta Test
If you're an Enka.network beta tester, the current version of the site makes it possible to get your live data from Character Showcase in a neat format using only your UID. You also get a link to your showcase you can send to other people! If you've used Shinshin.moe, you know how long it takes to do all the necessary screenshots - this is no longer the case. Data refresh time is about 5 minutes.
If you want to become a beta tester and use the site ahead of everyone else, you can support me on Patreon - you will get your UID whitelisted so you and others can see your characters' builds in near real time.
Stage 2: Release
After the site comes out of beta, anyone will be able to look at any profile by UID (just like in-game) if the player enabled Show Character Details in their showcase.
Existing Patreon supporters will then get the benefit of having an unique short link (like enka.network/u/algoinde) with their chosen username and access to further beta features, as the site will continue its development.
Stage 3: Universal Public API
The ultimate goal of Enka.network is to help Genshin tool developers and players to get their in-game data in an easy way to be able to optimize builds, suggest artifacts, track progress and do many more things that are not in the base game, but are supported by the community. Currently the only way to export data is to run third-party programs that directly interact with the game, and that is discouraged by the game developers. Enka.network will seek to make it easier and more safe.
The future awaits!
(If you have any questions, hit me up on Twitter or join the Discord)
— Enka.Network team (Algoinde, Mero)