Skip to main content

Sammo Hung to direct Soul Calibur

More movie news from the gaming world

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

The official Sammo Hung website has confirmed that the veteran Hong Kong director will be helming the movie version of Soul Calibur, based on Namco's game of the same name. "There isn't much information available yet since the agreement between the producers and Namco was [only] signed on March 29, but the budget will be around $50 million" according to the website. The movie will be filmed this autumn, with the US release currently pencilled in for summer 2002. No definite cast details are available at this point, but apparently they are hoping to involve martial arts star Jackie Chan.

Sammo Hung and his wife with Jackie Chan

Sammo Hung is something of an institution in Hong Kong, having worked as producer, director, actor or fight choreographer on a whole string of movies over the last four decades, including great kung-fu movies such as Enter The Dragon, Island on Fire and Ashes of Time, although he's probably best known in the US as the star of TV series Martial Law.

Source - SammoHung.com

Love Eurogamer.net? Make us a Preferred Source on Google and catch more of our coverage in your feeds.
Mentioned in this article
Up next

Star Citizen tops $1 billion crowdfunding milestone as "$5000 JPEG" spaceship you cannot use yet goes on sale

Out of this world.

Star Citizen

It's official: Star Citizen, Cloud Imperium Games' multiplayer sci-fi sim, has now topped $1 billion in crowdfunding.

The milestone popped earlier today courtesy of the 6.5 million players who have donated over £743 million since the game was announced in 2012. It remains in early access.

Star Citizen | Alpha 4.8: Tactical Strike.Watch on YouTube

CIG says that "as a crowd-funded project, Star Citizen's scope is based directly on the support provided by our backers. Money pledged goes directly to the game's development".

As our friends at IGN point out, the milestone comes as the game launches a new $5000 (£3700) spaceship, the Anvil Odin capital ship, which is not even available yet. It went on sale as a "limited vehicle concept pledge" with no firm release date. Owners will get a loaned Idris P until it's ready.

On top of the $5K, players had to write an essay to apply to join the Odin Founders Club. CIG said it received "applications from captains all over the world, each sharing their stories, organisations, experiences, and visions for what commanding a battlecruiser in Star Citizen means to them".

"Now, you may complete your Odin Founders Club journey by pledging for this inaugural debut of the Anvil Aerospace Odin battlecruiser during DefenseCon 2956," CIG explained. "The Odin represents a meaningful milestone for us internally, as its introduction closes out the final remaining vehicle stretch goals established at the very beginning of the project’s journey more than a decade ago."

Once such player defended his purchase on the game's subreddit in a thread he entitled "I just bought a $5000 Odin JPEG, [Ask me Anything]", writing: "I measure my happiness with a game based off of how many hours I've played it, despite the game being buggy and broken at times, I play this game more than anything else in my limited free time. So for me, as long as things keep improving and they keep adding content then I will be happy with my purchase".

In an interview with Variety, CIG founder Chris Roberts said: "I think that the goal that everybody is supporting is pretty ambitious and huge, but also a pretty exciting one.

"A lot of people want to spend time adventuring out in the virtual world of something that's like Star Citizen, and that's really what's helped get us to where we are, because the dream so big that it's something that you don't get in any other game. It's not something that would be able to be done under a traditional big game publisher funding it, or private equity.

"They usually wouldn't have the time and the patience, but with what we're doing, people just want to see the biggest, best world possible, and they love the idea of the dream. And as we're going along and they see more of it, it reinforces itself, basically. I fully believe that we've still got a long time, even after we've got what we call 1.0 out, and we're not considering an alpha anymore, that we'll be adding and building on the universe and the world, and it will be a place for people to adventure together and meet up together and have fun together. Not too different than, say, World of Warcraft, which has been going on for 20-plus years after it released."

This time last year, Cloud Imperium Games responded to players unhappy about the recent introduction of "pay to win" flight blades in Star Citizen, admitting it "missed a step".

While Star Citizen's community doesn't typically shy away from financially supporting the game's 12-year-old early access period, on this occasion, players took umbrage that even though the blades give an undeniable in-game advantage, they had been introduced as a premium item that could not be earned organically through gameplay.

The fallout was so intense, CIG has now posted a statement, stressing to players that they will be able to obtain flight blades through the in-game currency aUEC "in our next patch this June" and said that "for future gameplay kit introductions, we’ll ensure these items are obtainable in-game on day one".

If you're curious about what the fuss is about, Star Citizen is running a free trial between now and 27th May.

Love Eurogamer.net? Make us a Preferred Source on Google and catch more of our coverage in your feeds.
Mentioned in this article

Star Citizen

PC

Up next

One of horror's most iconic characters is finally coming to Dead by Daylight just in time for its tenth anniversary

Voorhees a jolly good fellow!

A lightening bolt flashes and a man in a hockey mask is staring at you from outside a steamed-up window. Jason Voorhees.
Image credit: Behaviour Interactive / Horror Inc.

Friday the 13th's Jason Voorhees is finally joining the ranks of Dead by Daylight.

Voorhees is, of course, one of horror's most memorable villains. While it's tempting to assume our Jason has been stalking survivors all this time in Behaviour Interactive's asymmetrical survival horror game, this is actually the first time he's making an appearance alongside other horror icons like Chucky, Freddy Krueger, and Leatherface.

You can see the announcement yourself in the reveal teaser below:

Dead by Daylight | Jason | Official TrailerWatch on YouTube

Dead by Daylight has welcomed all kinds of horror characters to the game in its ten-year existence, priding itself on being the only game where "horror's greatest franchises collide".

"The mask is on. The machete is dripping. The massacre has begun. Dead by Daylight: Jason," the studio teased, confirming he'll arrive on 16th June, 2026.

"Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming's best asymmetrical multiplayer," Behaviour added in the video description.

What we don't yet know is what his ability will be, or if the iconic setting of Crystal Lake will pop up as a playable level. Interestingly, the promotional material only uses the name Jason and the mask - not the Friday the 13th name itself or his surname, Voorhees - so quite how the copyright snafu will play out remains to be seen. We'll keep you posted.

Last month, Behaviour Interactive confirmed an unspecified number of layoffs, telling Eurogamer that a "portion of Behaviour Interactive's business has traditionally focused on external development partnerships. In recent months, demand for mobile and casual external development projects has declined".

Don't forget that Jason's set to star in his own game, too. Last summer, Horror Inc.'s Robbie Barsamian revealed that not only was a new movie on the cards, but a game - this one a prequel - was also in development, which is great news for fans of Illfonic's game that died with a whimper after that aforementioned licensing snarfu in 2024.

Illfonic's Friday the 13th: The Game launched back in 2017, and, despite a rocky start, proved to be a solidly entertaining - and commercially successful - horror experience.

Unfortunately, its development ended prematurely in 2018 as a result of a lawsuit relating to the ownership of the Friday the 13th licence. It eventually shut down on 31st December 2024, resulting in layoffs as Illfonic "realign[ed] to a refined strategy".

Love Eurogamer.net? Make us a Preferred Source on Google and catch more of our coverage in your feeds.
Mentioned in this article

Dead by Daylight

Nintendo Switch, PC, PS4, PS5, Stadia, Xbox One, Xbox Series X/S

Up next

As 007 First Light's first 13 minutes leak online, IO Interactive drops official footage of the opening mission

"Since a few users got hold of the disc early, watch the first 13 minutes as intended on day one."

James Bond gun barrel opening with an image of Bond in 007 First Light wearing a black DJ overlaid on top
Image credit: Eurogamer

IO Interactive has shared a portion of the opening mission from its upcoming James Bond game, 007 First Light, after footage leaked online over the weekend.

Despite taking the offending video down via a copyright notice, the developer later decided to upload the opening 13 minutes of the game anyway, writing: "Since a few users got hold of the disc early, watch the first 13 minutes of the opening mission in 007 First Light, as intended on day one."

As IO quite rightly pointed out when it shared the video, "spoilers ahead, so if you'd rather save it for the in-game experience, best steer clear!"

The First 13 Minutes of 007 First Light.Watch on YouTube

The video itself shows Bond's helicopter shot down in a hail of bullets, and then tracks him as he sinks into the ocean. The player must wake him up, get some air, and then creep through enemy lines with a few Metal Gear Solid-esque stealth sequences.

"Last chance to Pre-order and get a free deluxe upgrade, including 24H early access," the studio added.

IO Interactive recently said it expects and even welcomes controversy about the James Bond character it has created for 007: First Light. This Bond - played by Irish actor Patrick Gibson - is a new, younger take, and will chart the character's rise from soldier to 00 agent.

"People having differing opinions about a James Bond: that's great," senior combat designer Tom Marcham told Eurogamer recently. "Everyone has their favourite Bond. If we made a Bond where no one had any opinions on them, it would be the dullest Bond ever made. So the fact that we've got a little controversy on that, I think it's a good thing."

007 First Light is out on 27th May, 2026, for PC, PS5, Xbox Series X/S.

Love Eurogamer.net? Make us a Preferred Source on Google and catch more of our coverage in your feeds.
Mentioned in this article

007 First Light

Nintendo Switch 2, PC, PS5, Xbox Series X/S

Up next

Destiny 2 players share their memories and reviews - positive and negative - as Bungie calls time

"We've became legend."

Destiny 2 artwork showing multiple characters holding pistols over a misty planet
Image credit: Bungie

Bungie fans are battling it out on Destiny 2's Steam page, where unhappy fans are mounting a negative review campaign, and supporters are doing their best to mitigate it.

During the week, Halo and Destiny developer Bungie announced the end of content updates for live service shooter Destiny 2. Nearly nine years after launch, and after a myriad of content updates and monetisation changes, the developer has called a day on the storied MMOFPS, announcing that the final content drop for the game will land on 9th June, 2026.

Unlike Concord, Steel Hunters, and Highguard, the studio stressed that the game will remain online and playable in the same way that the original Destiny still remains alive with a small community to this day.

Watch on YouTube Watch on YouTube

Since then, over 2500 people have left a review on the shooter's Steam page, with hundreds of players leaving negative comments like "f**k this game", "dropped one of my favourite games for another game that will last one year. GOOD JOB BUNGIE!!!", and "Just very sad to see that this did go the way it did. So many directional mistakes over the years that made players leave the game, including myself (e.g. unplayable campaigns etc). I was a big fan overall, from gameplay to story and many more things. The potential was always there but only really used in the first couple of years. Really liked the game though".

Others, however, are much more reflective.

"Well this is it. I have many great memories for the game and this is my final goodbye. And remember our Guardian forever live in our heart even the journey has ended," wrote one bittersweet message. Another said: "I have never left a review or anything similar on any other game, but I think that this one deserves one.

"I have played this game for almost half of my life and I will tell everyone I talk to that if I had to pick my favourite game of all time, I would pick Destiny no matter what state the game was in.

"Thank you, Bungie, for giving me the best memories of my life and letting me meet my now best friends of seven years on this game. It devastates me that this game is coming to an end but I wouldn't ask for anything else."

Another player, with over 1300 hours clocked up in the game, simply wrote: "We've became legend".

Following the announcement Bloomberg published a new report that claims Bungie is set to suffer "significant" layoffs in the near future, and that a follow-up to Destiny 2 is not actively in the works.

Love Eurogamer.net? Make us a Preferred Source on Google and catch more of our coverage in your feeds.
Mentioned in this article

Destiny 2: The Final Shape

PC, PS4, PS5, Xbox One, Xbox Series X/S

Up next
Transparent audience pixel