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File: 1778513846007517.jpg (382 KB, 819x1349)
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TRADE edition
prev >>2380747 →
excited for the new dlc?
>>
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Why does the AI always get stuck on the voyager tree, anyone else facing the same thing?
>>
>>2402412
>the Binning
https://youtu.be/JqHaJkIvz0Q?si=iiEo0wAZ9CDhcP5U [Embed]
>>
Is there anything similar to this type of game that I can just play off-steam or in-browser for some quick and casual play?

Weirdly enough, the eraTohoK game at least seemed to be the closest to it I could find.
>>
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I guess it's time to do a LOT of raiding
>>
>>2402547
you can migrate south for some easier raid targets. i think it's the "balenciaga" coalition or something got like 200-400 ducats in a 2k strong kingdom. rape them then begin forcing tributaries around you for some easy +60 ducats/month. also remember to fully reload your campaing at start so only 2 unimportant courtiers die in the migration, you can also get your hag of a wife killed so you can marry your daughter with no problem.
>>
South Asian Buddhism and Hinduistic religions should have the same stuff as East Asian religions where they consider each other as Righteous instead of Astray
>>
>playing Byzantine Empire
>someone steals 25 treasury every 3-4 months
>can't punish the few I identify because zero% arrest chance

About to just start assassinating these motherfuckers
>>
>>2402690
>About to just start assassinating these motherfuckers
Which also has a 0% chance
>>
>>2402409 (OP)
Kind of surprising how well this is being received, on one hand it's a lot better than nothing, but this is just yet another copy and paste of the Victoria 3 trade system with minor tweaks, just like EU5's, and it's going to have all the same issues and feel just as clunky.
>>
>>2402690
>zero% arrest chance
If it is a vassal, then you can just deal with him on the battlefield after the failed arrest.
>>
>>2402498
there is actually a flash game from way back in the day called "Feudalism" and its kind of a flash browser version of mount and blade warband
>>
>>2402498
But why?
>>
>>2402498
>>2402736
That would be Genghis Khan II rather.
>>
>>2403016
I work with 3D stuff, I need something quick and light to just fuck around with a bit while waiting for things to render out or when I'm taking a bit of a break in between the hours of work so I don't just completely burn out.

I could probably just go outside or exercise for a bit instead of that but still, I was just asking.
>>
>>2402409 (OP)
>game is too easy anyways so just use cheat mods to skip grindy early game so I can roleplay wacky scenarios without wasting too much time
Anyone else do this? I do it in vanilla and overhaul mods too.
>>
>>2403082
Take your breaks away from the computer this is ergonomics 101 anon
>>
>>2403173
I use mods to make the game harder and thus actually fun. Right now I have More Interactive Vassals, Dark Ages, Nye's Aggressive AI, and The Great Man at Arms Humbling. I'd like Dark Ages to have much higher infant and childhood mortality and lower maternal mortality though, but that migh tbe a performance thing of not generating too many characters.
>>
>>2402721
Even a copy-paste of an economic system from a different Paradox game is enough to make this static piece of shit of a game a hundred times more interesting and engaging.
>>
>>2402721
How would you do things differently?
>>
Can they improve the combat system next please?
>>
>>2403778
That's down the list. We need character lifestyles overhauled and character relationships expanded first.
>>
>>2403778
For the love of GOD add ally commands
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3723494357
Finally, activities no longer take half a year to finish a feast
>>
>>2404439
this just seems like it would make it so you see all possible choices and event combinations for activities way faster than normally to the point they just become more tedious and repetitive
>>
>>2402690
Just arrest him anyway so you can go to war and kill off his lineage?
>>
>>2404439
I assume it's not compatible with dark ages
>>
>>2402409 (OP)
>excited for the new dlc?
My entire thought process for CK3 DLC is "how will it benefit the WoDslop mod?".
Trade goods, I guess not much, unless the underlying simulation could be rigged to represent something else entirely, like shifts in the world of mortals. Which is rather unlikely.
>>
>ate and fallen eagle still not updated
>>
>>2404945
didn't play fallen eagle since forever, still map is filled with randomly generated characters who all share similar dynasty names?
>>
>>2404945
Is there a decent tall map for ate? that east is north map is the most retarted and ugly decision i've seen in CK3.
>>
>>2405005
no the turd worlder latinx devs started seething and sabotaging when people made submods removing the irrelevant parts (south america) from the map
>>
>>2405005
Turn off map auto rotation in settings and just spin it around, besides i personally get used to it after like 20 minutes
>>
>>2405005
>that east is north map is the most retarted and ugly decision i've seen in CK3
Roman map convention had east at the top of the map. To “orient” one’s self meant to face east and line up the map, which is where our verb orient comes from.
>>
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>>2405005
>>
>>2405031
>>2405050
I found the ATE devs
>>
>>2405013
I want the whole map but vertical
>>2405029
The names look ugly when i do so
>>2405031
>>2405050
Fuck i guess the romans weren't perfect. Sad.
>>
I remember when the GOT mod was in the "YouTubers are beta testing this and it's coming out in a month" stage the map was also retardedly sideways but they fixed that by adding Essos (it didn't have content yet) to orient the map to be north up
>>
>can't throw a feast with my heir as guest of honor because he's the designated regent and has to watch the throne while I'm out partying
why can't I just have a nice evening at my castle instead of spending a full two months eating
>>
>>2405374
>why can't I just have a nice evening at my castle instead of spending a full two months eating
because paradox decided that activities needed to take place over time, instead of just pausing the game and letting it all happen at once
see >>2404439 for a fix
>>
>want to conquer England
>the "duke of Mercia" title belongs to a random count in Valencia
>he has zero vassals or territory in the actual area encompassed by Mercia
>attacking him would entail a war with the king of Valencia and the war would take place exclusively in Iberia, not England.
I am so confused right now. Is this what saxon elective does to you?
>>
>>2405489
To be fair, some activities like weddings should last several weeks. So should fairs and tourneys. Hunts and Parties should be one, and only few days at most.
>>
>>2405703
All of the activities would be strictly improved by only being half as long than currently. There's understandably some level of balancing in having activities take time but CK3 is ridiculous in having them take several months.
>>
>>2405689
Change your ethos to bureaucratic, you can become an administrative kingdom and don't have to worry about foreigners inheriting your vassals' lands
>>
>>2402409 (OP)
someone help me out, what's the easiest choice of religion as an adventurer if you wanna rip it apart and make your own? i wanna go for a travelling prophet/messiah kind of vibe.
>>
I can't wait for war AI to be improved one day. Right now it's just stacks of units back capping each other as they slowly die to attrition
>>
>>2406521
Nestorian Christianity if we're talking historical, it was the most widespread form of medieval Christianity in terms of how many different people believed in it, (Arabs, Persians, Indians, Steppe Nomads, Chinese, etc), if CK3 modeled religious minorities it would be all over Central Asia, and ingame it's got syncretism with the Eastern religions
>>
>>2406521
Good old gnosticism
>>
>>2406560
I would genuinely prefer it if all units didn't just spawn in one county altogether.
CK2 did it better where they raised them individually for each specific county then you would have to either manually rally them to where you wanted the stack to be in, or automate it to some extent by using waypoints.

Made more sense and you could create multiple stacks that could for example sacrifice themselves to tackle an oncoming army to give your other stack enough time to reach the capital and defend it.

I know they're justifying it as them just streamlining the fact that armies would usually rally together at one specific point and only from there on go to war, but the way it worked in CK2 was still better since you could technically see all the different levies of the kingdom having to march to their specific locations. Some only had like double or triple digits men, while others had thousands. It was a nice touch which made things feel just a bit more immersive and interactive to begin with.
>>
>>2406656
>
That would be needlessly autistic. Rallying was put in for a good reason.
>>
>>2405489
That wouldn't work for multiplayer
>>
>>2406656
>CK2 did it better where they raised them individually for each specific county then you would have to either manually rally them to where you wanted the stack to be in, or automate it to some extent by using waypoints.
Mobilisation was like this in vic2 and it worked great
I would personally make it so that you can only raise troops from your own lands, and levies provided by your vassals are raised as allies that you can't directly control and may become rebellious, like they did in Imperator.
>>
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Now THAT's some real shit
https://steamcommunity.com/sharedfiles/filedetails/?id=3710609552&searchtext=
>>
>>2406700
Why do you keep posting this ugly shit? I said it before and I will say it again. These look literally like transvestites.
>>
>>2406728
That's my second time posting it after a while, I let em develop a bit, in five years from now you're gonna be singing a different tune
>>
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I haven't played CK3 in ages. I think the last DLC I bought was the Iberia one. If I want landless play I need to buy Roads to Power, right? Is it worth it?

I guess is the game as a whole worth coming back to? I remember I gave up in frustration because it was all so unfinished while the devs just kept piling on bloat. Have they balanced money now so that your cat doesn't cause property damage akin to a kingdom's yearly income? Have they fixed the crusades in this crusading game yet? Have they added the church yet? War targets for allied armies? Marriage alliences with your vassals?
>>
>>2406700
>3 stars
>>
>>2406760
>Have they balanced money now so that your cat doesn't cause property damage akin to a kingdom's yearly income?
No. Price still scales based on realm size, but I think there's some mod out there that fixes it and a few other events in general so that they don't just straight up bankrupt you.
>Have they fixed the crusades in this crusading game yet?
No.
>Have they added the church yet?
That's the one new addition that's coming out this summer as one part of the new upcoming DLC expansion. Big rework to how faith works with specific focus on Christianity and how it works -- like with them finally adding the College of Cardinals in but also apparently letting you be able to play as the Pope or as Theocratic governments.
>>
God damn they made a change to how trigger happy rulers are with the expel adventurer thing they do. You used to only get booted if you were -75 or lower, but im getting kicked out by people who're -10 or so. Its kind of annoying.
>>
>>2406760 (me)
Ok, I've reinstalled the game and tried it for a while. They changed some of the graphics and UI, so that looks nice. I think they also did something with the crusaders, the armies got a special symbol and all decided to clump up in rome before heading out to starve in the desert.

But holy shit, I was immediately reminded why I got so frustrated with it back then. One of the first things I did was to romance my wife. The game of course does not recognize that we're already married with children, and instead the event chain has me sneak around her and ultimately happen upon her bedchamber to save her from a rapist. Going up to that there was the event in the garden where it randomly grabbed an NPC as an antagonist, and made one of my vassals and councilors publicly insult his liege lord's wife. I beat him up and fired him from his position ofc, but you can't rp any of that when you know it's all just arbitrary rng.
>>
>>2407398
It's my biggest issue with it too. CK2 had 7 positive and 7 negative sin/virtue traits (plus the neutral state of not having one) that would block characters from events. This is a LOT more to work with than 3 personality traits per character, next please. Everyone feels the fucking same in CK3. This is a death sentence for a game that's meant to be all about RP and character interaction. No amount of expansions will ever fix it for me until they get rid of the core issue.
>>
>play with one holding
>Raiders attack
>cant raise troops to fend the tribalniggers off
>>
>>2407441
huh? pretty sure CK2 let you raise troops in your county WHILE it was getting either sieged or raided. yeah, you would get penalties in the sense that your army would start with no morale against and army with likely full morale, and you were more likely to just lose, but still, it counted for something, and in my head, i usually imagine it as one of those things were the defenders of the castle decide to do a decisive assault where they just swing the doors open and have their entire garrison just run forward into the attacking enemy and try to rout them.
>>
Oh yay... Realms in Exile is working on dwarves content... I can't wait for it to get pushed to the side so they focus on adding more bullshit to the south while they pretend they respect the setting more than Shadow of War... Yay...
>>
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>adoptions
I swear PDX is so fucking stupid. Church succession was literally decided by elections on all levels from simple monastery to Papal elections.
They literally even have system for this already made with adventurers, nomads and asian governments in china and japan. Why the fuck did they not use it there? I swear I will fucking bomb their HQ. They literally are too lazy to do anything correctly. I so fucking hope Gilded Destiny succeeds so that we get more medieval grand strategy games not made by PDX.
>>
>>2407590
https://steamcommunity.com/profiles/76561198054408611
>>
https://forum.paradoxplaza.com/forum/developer-diary/by-god-alone-dev-diary-3-puppets-theocratic-play.1923707/>>2407590
Dev Diary 200/By God Alone 3 - Puppets & Theocratic Play/Do I look Like I know what a Jay Peg Is
Previous Dev Diary - Silk and Silver 2 - Trade Vision >>2401111 →
Puppets
>NPCs you can act through
>Court Chaplain is BGA puppet; need to be compliant via Hook, Devotion, Friend, fear, or family
>CC can: Found a Rite, Construct Grand Cathedral, Mass Convert neighboring pagans, excommunicate character in same archdiocese, request new ecclesiastical title, elevate puppet's see, turn into Head of Faith
>Papacy puppet has special rules, too
Playable Theocracies
>if you die without a member to inherit your title, you will play as the next clergyman in line for your title
>Ecclesiastical Government type for Christians, to seperate from other Theocratic Governments
>succession by appointment, has Church Treasury, clerical domicile, appoints subordinates within hierarchy, serve as Court Chaplain, cannot start wars against Christians (can gain from inheritance), maintain Church Authority laws (like Crown authority)
>dynastic loop of a theocrat is to educate a family member as your heir
Papacy
>head of Church Treasury, pay Cardinals and give orders, call Ecumenical Councils, Excommunicate rulers, approve Holy Sites, issue Papal Bulls (crusade, Rite status, Tenet permission/forbidden)
>"Christian Kings and Emperors will line up at the Apostolic Palace to request some favor or another."
>unique Throne Room
College of Cardinals
>election of popes: "most entrenched," highest devotion, rite head with largest flock
>can choose new name
Other Faiths
>playable theocracies for other religions, doesn't have the unique bits of Christianity
>>
>>2407590
>"adopting" family members into a bishop's foster family so you can groom them into priests and successors
What sort of unholy jank is this?
Just ditch this shit. Just don't. It is fine if one out of the 5485239 government types does not run a dynasty and is simply more like playing an EU state in the CK3 engine with some church politics gimmicks attached. Just have your next bishop be whoever the investiture holder's rng picked and not care for their last name. Maybe give the player tools to nudge the AI's choice towards someone specific so they don't end up with a total retard. It's that simple.
>>
>>2407590
>costs renown
and why exactly is a theocracy even spending renown?
>theocracies are just feudal monarchies except you adopt people and dont get married
damn what a dud
>>
I know im late to the party but im just trying out the China DLC, which of the 3 starting dates are the most stable for China? I just want to try out the government mechanics without the country blowing up around me.
>>
>>2407666
1066 by far
867 i see the AI implode 50% of the time
1178 mongols gape everyone around them

by the way playing in china is incredibly boring
>>
>>2407666
867 blows up very quickly. i didn't even finish my first character before it exbloded
a new dynasty took over eventually and now it has just exploded again around the year 1000
>>
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>>2407537
>Realms in Exile is working on dwarves content...
They're already in the mod though, except for the Eastern Dwarves which are being worked on
>I can't wait for it to get pushed to the side so they focus on adding more bullshit to the south
Most of that content is based off of the MERP tabletop (this is also where their Nazgul lore comes from). If you don't like it you can set everything that's not book canon as wasteland in character select
Anyways for me it's the 10th Aragorn playthrough and forming the Numenor in Exile hegemony as him
>>
So what's the go to mod to enjoy CK3? I tried Princes of Darkness since I'm a WoD junkie and God knows there's fuck all else to play there in that setting, but it honestly was pretty ass. Wide as an ocean, deep as a puddle. Billions of disciplines that are all either +5 prowess or "actually does something cool, but works on nobody you'd want to use it on". That and it felt like it fights the vanilla mechanics more than it builds on them, doubly so with the base game events that usually don't fucking fit the theme at all. Not really worth trading away the eugenics and inheritance aspects.
>>
>>2407684
The futa mod
>>
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>>2407684
See >>2406700
>>
>>2407675
That's literally a chinese dragon lmao
>>
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>>2407684
>So what's the go to mod to enjoy CK3?
For me, it's picrel
>>
>>2407689
>>2407692
>>2407695
So the game is hopeless, thanks lads.
>>
>>2407655
>>2407665
PDX didnt even bother to read something like Pillars of Earth, where Follet goes quite in depth into how next Abbot or Bishop or Archbishop is choosen. That is way more interesting than adopting and designating an heir. PDX is simply too fucking retarded for grand strategy ever since they became open to shareholders.
>>
>>2407649
I haven't seen every dev diary lately. Have they made any mentions of updating feudal so its not the worst government by far?

>>2407695
Ehh, i had fun with that mod for a while cause the corruption stuff was fun even though im not a fan of that extreme blacked stuff. But its one of those mods that as it got more updates it kept breaking more things. Last time i tried playing it half the scenes would brick the game or the event spam would get so annoying it made it a chore to click the same 10 events over and over once too many black guys moved in(insert irl joke here).
>>
>>2407695
>this is ck audience
Jesus christ
>>
>>2407675
>Anyways for me it's the 10th Aragorn playthrough and forming the Numenor in Exile hegemony as him
Is there a way to increase numenor blood? I know it works on virtue not eugenics but i would like a more immersive method instead of milking the witch king.
>>
>>2407590
if they wanted a gameplay loop for religious leaders, it shouldn't be about lineal descent but be about disciples and proteges, so you have to build the power of your movement by collecting capable followers and advancing their religious missions (converting counties, characters, etc), and/or positions within the religious hierarchy. Your successor gets decided by various factors like ability, prestige, favour from your character, and alignment with your character's/founder's goals. You have an incentive to expand your "dynasty" but it's more complicated than just getting as many followers as possible and appointing the smartest guy you can find.

Nobody's really interested in being able to play the archbishop of Cologne and then play whoever the next archbishop of Cologne is, forever. Calling it a "dynasty-building loop" is insane. People are more interested in playing random preachers and converting the world to their religion, or in a more grounded way, forming holy orders within their religion.
Military holy orders are the closest to conventional feudal gameplay, but it's still not about the dynasty, but strengthening the order. It reminds me of a weak point of the societies in CK2 - they didn't really have trajectories or fortunes of their own, it was all about the members' experiences.
>>
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>Ehh, i had fun with that mod for a while cause the corruption stuff was fun even though im not a fan of that extreme blacked stuff. But its one of those mods that as it got more updates it kept breaking more things. Last time i tried playing it half the scenes would brick the game or the event spam would get so annoying it made it a chore to click the same 10 events over and over once too many black guys moved in(insert irl joke here).
>>
So is there any way to go soryo/feudal if you play as the figurehead emperor of japan? Last run i did i took rulership incredibly easily, but i couldn't swap out of ritsoryo/administrarive and the administrative gameplay was kind of boring. But i can't see a way to flip.
>>
>>2408004
>Instead of a system that emphasizes the laying of hands that connects all clergy back to Christ, it's a scuffed Roman Republic adoption system because we can't have one singular government that doesn't focus on dynasties whatsoever
>>
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>>2407998
>Is there a way to increase numenor blood?
You can't max it out normally, you can marry those of higher tier and their tier might supercede your own (or you can make a custom character). However, there is another way. If you get the Unified Dunedain submod it lets you get the max tier of Numenor blood that lets you live for 500 years if you form the Numenorean Hegemony. I also recommend Eriador Expanded because it adds lots of flavor to Arnor which is otherwise a peaceful region (if Arnor comes back, the witch king gets sent up to reestablish Angmar)
>milking the witch king.
Kinky...
>>
>>2408032
Also, do sailing expeditions. When you're a max rank sailor you can try to find the remnants of Numenor (it's just a tiny barren rock that used to be a tall mountain) and if you find it you get +40 life expectancy, if you fail you die
>>
>>2408032
>Unified Dunedain
didn't know about this one, will try it out on my next campaign.
>>2408033
I once had a character with numenor blood III, skinchanger and who also visited the Meneltarma. I also had a mod to remove the childcap so this one man got over 100 legitimate kids and Eru knows how many bastards.
>>
>>2407695
i heard there were "purity" mechanics in this mod, so avoiding the main corruption theme. Fact or cap?
>>
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>get tours and tournaments due to the steam medieval sale
>this is one of the tournament events
what the fuck, paradox?
>>
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>>2408094
Everyone point at laugh at the self-admitted cuck
>>
>>2408094
You keep posting this AI slop cuck mod, is it supposed to shock people? We already know Paradox fanboys around the world are born cucks.
>>
I do not like administrative.
I do not like celestial.
I do not like mandala.
I do not like clan.
I. FUCKING. LOVE. FEUDAL!!!
>>
>>2408185
Maybe you will like ecclesiastical?
Or maybe theocratic?
What about republic?
Feudal? Never heard of it and I'm not going to waste any dev time on something like that.
>>
>>2408185
administrative just feels weird, doesn't it?
>>
>>2408022
pls respond i can barely fucking declare war as a ritsoryo-led empire how the FUCK do i change my government type
>>
>>2408247
heh heh. i'll tell you if you slip me a tenner
>>
in ck3's After the End, I can sort of get Japanese only having something existing down in fucking Brazil as lame as it is having the only notable source of maximum weebery being tied to names like Ronaldo, but I'm surprised there aren't more blatantly Chinese pockets riddled around North America outside IIRC Ontario and Califucks
I half expect either group getting more presence will be locked up in California at most because of course it would
>>
>>2407537
>>2407675
The problem with the mod lore isn't the content by itself, so much as the developers twisting themselves into pretzels to justify their own biases so that they eventually iterate their work into the worst version of itself
>every mod team in a nutshell
>>
>>2408185
I really don't like the fact that Clan government is basically restricted to Muslims.
Shouldn't the Irish specifically get some form of it as well? And maybe a few distinct Norse characters as well?
>>
Soon we will be able to just play as a bank directly
>>
>>2408185
>I do not like administrative.
administrative is extremely good if you're willing to put up with the hassle it comes with, if you're autistic you might actually enjoy it
>>
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>making combat at least as good as ck2?
>nah, let's make priests playable and make them have not-dynasties where they adopt people
>>
>>2408419
The warfare update will come in time be patient
>>
>>2408419
The combat was intentionally dumbed down for the modern paradox audience. You can even automate it if you're too scared to click on the little guys on the map.
Basically, a precursor to the totally raped military combat made for literal retards that vicky3 has.
>>
>>2408412
What? We can already play as the Jews though.
>>
>>2408417
>if you're autistic
well, i'm not. i'm BPD.
>>
>>2403082
You might like lines of battle
>>
>>2408419
>least as good as ck2
so, bad? they got you already.
>>
>>2408419
>>2408423
CK3 was literally made for console players, it's why levies are all raised in one spot, why there's no navies, and why 30 knights can defeat thousands of enemy soldiers
>>
>Inane event spam while 5speeding through a war
>>
>>2408454
>5 speeding through a war
>>
>>2408498
You want to watch those sieges tick down at 1 speed?
>>
>>2402409 (OP)
read the dev logs
>decline to put slavery in the game because ???
>but also you can kidnap a married woman and make her your concubine/rape slave
what did they mean by this
>>
>>2408419
>only field commanders with 8 or above martial, avoid traits like craven/lazy, moves horsies to flanks, aim for certain-culture commanders and certain compositions where possible, or ignore all of the above and simply fight in same-faith territory with terrain advantage as a reformed defensive pagan
I didn't even go to maximum autism territory but idk if I'd call that good so much as going down a checklist
>>
>>2408694
sounds better than the autobattler ck3 is now
also managing armies in a an empire is somehow much more of a hassle than ck2, i can't imagine playing the mongols due to it
>>
>>2408498
I'm crushing a neighboring county/duchy I don't need to strategize or anything with that ok
>>
>>2408444
Anon consoles only just got Wandering Nobles. They're nowhere near the primary audience (Chinese Steam users).
>>
>>2402409 (OP)
Been playing the WTWSMS for CK2. Is the CK3 version any good?
>>
>>2409077
There's a ck3 version? I didn't know that, but I've played plenty of the fallen eagle mod for my taste of late antiquity
>>
Why doesn't ck3 have battle events
>>
>>2408698
seems easier to me with the banner things, though it might be a little annoying getting MAA to deploy on particular checkpoints
idk if it's possible but if it were, if you could like predetermine which MAA get raised where in the army settings in relation to those banners that'd be swell
IDK why anyone would leave the autowar thing on given how stupid the AI is with where it decides to march
>>
>>2409134
It does tho
>>
lotr mod sucks because tranny devs decided humans and orcs can't impregnate elves even though it happens multiple times in the lore
>>
>>2409352
just use mods to fix it
>>
>>2402692
-164% chance
>>
>>2409215
I've never gotten a single one since I started playing again a week ago
>>
>>2409499
focus on the battle by clicking the units as they fight. there are events. they're minievents. you really should already be aware of them
>>
>>2409504
>just start micromanaging shit bro
really?
>>
>>2409504
>they're minievents
If it doesn't pop up in the middle of a screen it's not a real event
>>
>>2409590
it isn't management, it's seeing where in the fuck random knight E got his dick and ear cut off
>>
playing as a landless would be so much more fun and interesting if you where allowed to raid. its a fucking stupid restriction that doesnt make sense
>>
>>2409616
unrelated to raiding outside the shitty travel option, but I found landless significantly more bearable once I realized I could initiate a contract with my camp on top of a location, then fuck off and do traveling oriented/book contracts without breaking it off
>>
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>>2409616
install the "Let's Raid" mod
>>
>>2409352
I remember there being only like 3 or 4 human and elf couples in all of middle earth history. Is there even orc women at all in the works? I think orc breeding lore is just too nebulous on this. Still wish there was an interspecies submod to tallify the shire. I think the magic submod added maiar offsprings but it didn't work when i tried it.
>>
>>2409352
Elves don't get pregnant through random chance in that mod like how it works normally in game, it's through a voluntary decision (can only be done once a century or so), and half Elves are very rare in the lore, it's not like DND where they're an entire race running around
>>
>>2409767
Tolkien lists the usual big three in the Appendices, but there are the existence of other marriages like Mithrellas and Imrazor. The developers for some reason disbelieve Tolkien on his own writing and came up with headcanon for elf/human marriage. I think it's good to have it be a very difficult and player-only sort of thing to represent this, but they decided to not have it at all (they were lazy) and just leave it entirely to the whims of a sometimes-updated submod.
>is there even orc women
None that show up, so their existence is implicit. Sometimes they were mud creatures. I think the mod goes for the corrupted elves version
>>
I managed to marry a female relative of mine off to an iberian king. But holy shit she got seven children and all of them were daughters.
>>
>>2410034
average iberian experience
it's why they have equal inheritance as a thing by default in their culture just so that daughters could inherit the kingdom by default if there are no available male heirs since it happened so often that more daugthers would be bon than sons.
>>
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i want to turn China into a Muslim state
Would it be better to do it from the outside as a Turkic khanate (but not a *yghur), from the inside as a Hue bureaucrat, or some some mixture as a jiedushi after the inevitable Tang collapse?
>>
>>2409616
>>2409641
Landless should be extremely fun. You're untethered and freeroaming through a giant map. Anything could happen. You could starve and struggle. Make friends. build a dynasty.
But it's just not. You do contracts.
>>
>>2408694
I never bothered with any of that shit. Have a bigger number of levies and faceroll with some commanders you like in all three slots
>>
>>2410134
Whatever larp you prefer
>Either a Khanate that conquests China and becomes the new emperors, or an adventurer that becomes a Chinese bureaucrat
>>
>AGOT
>LOTR
>EK2
>POD
Which mod is the best lads?
>>
>>2410185
Carnalitas Framework.
>>
>>2410185
futa mod
>>
>>2410191
>>2410203
It's actually amazing how shit the lewd mods in ck3 are compared to ck2.
>>
>>2410134
I'd go with a khanate, but someone more obscure than mongols or oghuz turks
>>
>>2410185
I like POD more, because while LOTR does some interesting stuff, it also does some really stupid shit. They haven't even added the Fellowship yet, so 9 times out of 10 Aragorn ends up becoming king 3 seconds before Gondor loses the war to Mordor. Then you watch as Sauron slowly mops up the entire map before triggering an invasion. The other start date isn't much better about this either.
>>
>>2410185
I want to get into PoD but not knowing shit about WoD or having to learn all new mechanics makes me put it off over and over
>>
>>2410302
>There's only like 7 dynasties for the vampires
>Early game is savescumming and hoping they pick the right ones, no matter who you play as
Doesn't help that the mod runs like shit
>>
>>2410302
it's not really that big of a deal beyond adjusting to moneyflow and armies
I'd chalk all the WoD and mechanical stuff up to "there's probably going to be some weird shit you haven't tried yet that the AI just doesn't know wtf to do with" factor. Like fuck there's more than a few things I still haven't touched myself mostly because I feel like fucking shit at the idea of playing Infernalist/Demons.
>>
>>2410256
If you don't want Sauron to win use the gamerules to turn his strength down or the strength of Gondor up
>>
>>2410217
3D models is the fly paper taking all the attention of sex mod developers letting everything else suffer
>>
>>2410359
Remove the "sex" part and that's just all mods in general
>I want to add goblins or whatever to the game. Instead of them being a 2D portrait with just a few color variations they're now 3D models with an entire DNA system involved
>>
>>2410191
>>2410203
>>2410256
>>2410302
>>2410359
Really only AGOT and EK2 are any fun to play because ck is about breeding your dynasty and eugenics. LOTR and POD go completely against that gameplay loop and end up playing retarded
>>
>>2410394
but there is breeding and eugenics in POD, even for Vampires through ghouls
>>
>>2410378
There's not enough 3D models. We're only just getting urban sprawl later this year. We need models for animals and events and domiciles.
>>
>>2410378
I wish paradox had the foresight to offer 100% paper map mode and simple 2d portraits, so much shit seems to get hung up waiting for the 5 3d artists to do work and that shader shit recently was brutal apparently
>>
>>2410438
>>2410378
AI can easily do the level of slop work required for ck3 3d models, it's no excuse.
>>
>>2410439
(you)
>>
>>2410441
Are you a modder? Get back to work you lazy fuck
>>
>>2410444
nah
I might slop recreationally and for some cheap T&A for characters I like with a half-autistic focus on thighs, but I don't want that in the autistic map painters. I would really fucking like it if paradox implemented body type selection in ruler designer though so I can stop using out of date mods on such a trivial thing, last two times I glanced it didn't seem like an abundantly easy thing to just do myself but I'm also retarded.
>>
>>2410449
though having said that, I'm thinking specifically of AI in relation to 3D shit. IIRC at least two of the big mods had AI for MAA/Event art, but the latter at least can be quickly clicked away and it's gone, hardly look at that shit anyway. Some jank-ass armor or character model or map graphic would be a lot harder to ignore.
>>
>>2410422
>We need models for animals
we really don't need zoophile shit into the game
>>
>>2410508
>t. doesnt have a dog or a cat
Oh how I pity you, you will never have a true companion by your side
>>
>>2410533
I want a ferret / polecat in-game.
They were somewhat common in the Middle Ages and used for hunting rabbits, yet they pretty much never depict them.
>>
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>>2410185
>no fallen eagle nor bronze age listed
just a crumb of an update plz
>>
What are some good mods to expand on the waifu aspect of CK3? Doesn't have to be sex stuff, wholesomeness is also ok.
>>
>>2410641
idk, something that adds virginity as a trait for women
>>
>>2410588
WTWSMS also had a CK3 project
>>
>>2410788
I like how it had rome held by republic gov senate, wish fallen eagle did same
>>
>>2410535
That would be nice too, it is also weird, that you can hunt stuff like stags, boars, lions, tigers and wolves in game. But you cant hunt Sobols despite them being highly prized afor their fur. Or the fact that you cant have an actual sobol cloaks and hatsa in game.
>>
>>2410394
>LOTR
You can still eugenics here as a human/dwarf, but your criticism does apply for elves
>>
>>2410378
Throne rooms are the worst aspect of the game for modders
>Giant 3D model with tons of detail that takes hundreds of hours to make
>It's for an undercooked and forgettable game mechanic
>>
>>2410588
I miss after the end, I don't care if it's troonslop
>>
tfw no mod that makes artifacts add only tiny bonuses like +5% knight strenght instead of making me immortal
>>
>>2410898
You don't understand medieval aesthetics and appeal
>>
>>2410866
Not being able to kidnap elves as sex slaves for enriching your human bloodline morgoth style is retarded and enough for the game to be written off as troonslop.
>>
>>2410898
>tiny bonuses like +5% knight strenght
those pile up FAST
>>
>>2411348
erm actually that's because elves would die if they were raped and also who cares if tolkien later changed his mind so shut up i know what he really meant ok??
>>
Do anons here play Haisteinn?
>>
>>2411644
The only Norse ruler I play is Holmgar Hammer, the guy in Bornholm in 867, because his name is Hammer
>>
>>2411663
how big is it?
>>
>>2411348
There was one elven maiden that got captured by orcs during the story of Turin but all they did to her was impale her on a tree with a spear. If not even orcs rape elves it's hard to argue for humans to do it. Then again we don't know if orcs even have penis so maybe it's because of that. Still evil in lotr tends to "corrupt" and "defile" places like forests and lakes so why couldn't they do the same to people?
>>
>>2411644
He always declares a varangian adventure for 1 county in lancaster, nothing else. Is it autism?
>>
>>2411644
before adventurers were added ye
not much point now
>>
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How many years will I have to wait for naval battles?
>>
>>2411644
half the time he only takes a random county in england and his son loses everything. why is he not a landless adventurer
>>
>>2411792
Wait for the 4th installment of Crusader Kings. (Never)
>>
>>2411644
only when ck3 came out



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