[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Edit][Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
4chan
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Toggle

Janitor applications are now open. Apply here!


[Advertise on 4chan]


ART Edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions
https://butterlord.com/wanderers

> WARBAND
>Warband Pastebin
https://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV
>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df (embed)

>Thread(looted): >>2375825 →
>>
>>2403040 (OP)
First for mommy empress.
>>
File: 1775697267468099.jpg (342 KB, 1600x1600)
342 KB JPG
>>
File: file.png (3.95 MB, 1920x960)
3.95 MB PNG
Tell me your dream Bannerlord mods, doesn't matter how outlandish or unrealistic.
I'd love a good Mesoamerica mod that
>plays it loose with scale and timeframes for balancing reasons and to ensure all kinds of cool factions and characters can be included, like having characters like Eight Deer Jaguar Claw, Spearthrower Owl, Lady Six Sky, Pakal, and Nezahualcoyotl alive at the same time, or making lake Texcoco, the Oaxaca Valley, and the Yucatan much bigger for example
>has mechanics for sacrifices, the slave trade, education, council/senate lead governments, grand architecture projects, colonizing tribal frontiers and old ruins, etc
>tons of handcrafted maps based on the irl locations
>aesthetically accurate visuals instead of the typical goofy stereotypes of people living in mudhuts around unpainted pyramids
>designed with AI Influence in mind, comes with an addon module that teaches the AI to depict the region accurately instead of using the usual fantastical stereotypes
>overhauls the retarded vanilla clan system to make social interactions more meaningful
>Spain is in the game but isn't some apocalyptic endgame threat, just another culture you can join(or start as) or fight against, the main focus is on the Americans
I'd also love a good Pagan Roman Empire mod that also plays it loose with history and includes groups like Gauls, Carthage, Greeks, Jews, etc as active nations, and has a map that includes the whole middle east, India, and parts of Sub Saharan Africa so in the late game you can live out your alt his super-Rome fantasies.

Alternatively a mod that makes the characters not ugly
>>
>>2403492
Dickplomacy with a texture pack or two does everything I could want with minimal bloat already.
>>
>>2403040 (OP)
>>2403128
>Domme Mommie memes
>When you have her daughter to peg
Shit taste
>>
>>2403492
>ell me your dream Bannerlord mods
WF&S 2.0, now with proper scale and textures
Quests can still be broken, I don't care
>>
>>2403757
It's a great taste if you imagine Rhagea watching... and complementing
>>
>>2403492
>I'd also love a good Pagan Roman Empire mod
>you can live out your alt his super-Rome fantasies
This is essentially my dream mod. Aut Caesar aut nihil being remade in Bannerlord would be great, I really like how you can make policy as an Emperor like granting citizenship.
>>
>>2403760
This guy gets it. Literally the only reason I put up with Memelords development is waiting for new version of WF&S
>>
>>2403492
Mesoamerica sounds great, I'd also love the abandonned caraibeans & arabian total conversions
but honestly at this point I don't think I can go on for a full playthrough of this game, it's so fucking stale. We really need a mod that makes the progression good
>>
>>2403040 (OP)
I want Rhagaea to mount my blade iykyk
>>
so warband is still better than bannerlord?
>>
>>2403492
Viking Conquest port
Gangs of Glasgow port
>>
>>2403492
My dream mods are all extremely autistic simulator shit nobody in their right mind would play except me.

>water and thirst mod
Water is now a resource you have to have at all times to not just die in the field. Its counted like money instead of an inventory item, but you can have more vases, jugs, skins and so on to carry more of it for you and your party. Your party, horses and livestock all consume water and your travels require you to stop by water sources often for all of them to drink and refill your and their water storage. Animals can drink any water right from a river or pond, humans need spring or stream water, or for you to stop, camp and boil some. Water consumption fluctuates depending on events, location and weather, and hot season in the steppe or in the desert will just kill tons of troops when going unprepared. Stealth missions can be made to poison the water of a party or settlement.

>horses gotta eat
Horses now need to stop graze on the field if they can, or eat from your own supply of horse feed if there's no grass. You can starve horses to death or have them escape if you dont have enough men to manage them. Wild or runaway horses will be found in grazing pastures. Some pastures are private property of a lord and you wont be able to graze your horses there without his permission, being in the same faction of just being at war with him.

>Wagons, carts and caravans
You need to buy and use an actual cart to carry above a number of items or weight, which is a fully modelled, physics enabled vehicle. They show up in your battle scenes and you can place them as barricades, obstacles or bait. Enemies can raid you and steal or destroy them and all the loot and supplies in them. They can also fully fledged war wagons, or luxury transports for nobles that you can see them travel in instead of riding in full armor and horseback all the time.
>>
>>2403757
Rhaggy is prettier (for me).
>>
trying out viking conquest
I might be missing something but high tier units seem giga broken in this game. their armour makes them almost invincible to stabbing attacks which is what 95% of all units use to fight
>>
>>2403984
Yes. Warband still has more of that "little" stuff that brings the game to life. Plus the OST is pure soul. https://www.youtube.com/watch?v=TgYSIIWYAV8 [Embed]
>>
>>2404567
reviewers called it generic medieval music but i find it great. is it nostalgia?
>>
>>2404628
>opinions of reviewers
even if it is generic, a well fitting soundtrack in a game you really love can elevate it.
i love warband music aswell, it does indeed have soul.
>>
>>2403984
I have hundreds of hours in WB and finally got Bannerlord, I think the latter's inferiority is overblown by a lot of people who just miss the feast events where all the NPCs stand around doing nothing
>>
>>2403984
Not for me, no.
>>
>>2404824
This is pretty accurate.
It's overblown because there was massive hype behind Bannerlord and it released in a much worse state than it is in now.
I do not give two shits about the lack of feasts because the actual battles are way better in every single way.
>>
File: bannerlordfiefmanagement2.jpg (370 KB, 1680x1050)
370 KB JPG
>>2404824
>>2404961
i'll start by stating that pure vanilla bannerlord is better than pure vanilla warband and that modded warband runs nowhere nearly as well as bannerlord.

our issue is the Turks removing or dumbing down features from warband, its DLCs and its mods instead of expanding on them. not just feasts.
those listed features are from vanilla warband:
>renown decay
>kingdom court and minister
>all lords competing for the new fief instead of 3 at a time
>ability to convince lords to support (you) or someone else for fiefs
>individualized relations with lords
>suggesting a course of action to lords
>fighting your way into towns after failure to sneak in
>denounce or support a lord
>actual courtship instead of RNG
>dueling lords
>having lords make up
>raiding villages giving a huge amount of denars
>right to rule instead of being magically gated by clan level
>earning renown increases your party size incrementally instead of big magical jumps at clan level
>notifications when enemies walk by your fiefs (and same kingdom ones?) and their approximate size instead of warring blindly

things they added or i'm unsure of:
>deserters
added
>manhunters
added patrols for towns
>ability to interact with stuff in towns after sneaking in like trading or entering the arena
idk of this was added in 1.4
>economy based on taxes instead of battle loot so you don't have to battle all the time to stay afloat
they buffed taxes but loot is still too much. but then again, fiefs now mean something. a great step up.
>working armor so the difference between fighting and having top tiers and low tiers is pretty big
i can't remember if they enhanced armor further since 1.2.12 but i do remember nerfing archers somewhat

all in all, the Turks seem to be slowly re-adding the features but we'll never know for sure until they're in the gamd because they fear the backlash caused by pic related.
>>
File: 1776498025605322.webm (1.5 MB, 1918x1080)
1.5 MB
1.5 MB WEBM
>>2404990
>our
>>
>>2403492
Might and Magic mod for warband but for banner lord.

Star wars mod for warband but for banner lord .

Tld for warband but for bannerlord.

Conan. Anything Conan, really.
>>
File: power liches.jpg (12 KB, 204x247)
12 KB JPG
>>2405004
>Might and Magic mod for warband
Kino, it could have been the best mod ever if they kept developing it
>>
>>2404995
yes, our.
>>
>>2404995
He did not stutter, anon.
>>
>>2404990
What was the backlash against entreprises?
>>
File: bannerlordfiefmanagement.jpg (390 KB, 1680x1050)
390 KB JPG
>>2405035
those are not town enterprises
this is from an ancient blog about villages having 4 slots that you can build village production facilities in or a even a castle.
they decided to not implement the part about turning villages into castles because it would make the game too complicated iirc. but i can't remember why they didn't implement choosing village production.
>>
>>2405073
I can see how it would have been too complicated(for Turks) but some basic upgrade trees you could actually see on the map would greatly enhance the feel of being in control of a fief. If we could go back to being able to have a single village as fief, or not being a lord proper but having several tiers of rank in a faction you could have a much longer and better mid game, and growing out your village as a mini-castle with its own walls, a manor, production enterprises and storage would be really nice.
>>
>>2405073
I do think we should have the ability to change village production (limited choices depending on the location) or it should be randomized when starting a new campaign. Feels wrong that you have to go halfway across the world just to get some cows for these quests.
>>
>>2403040 (OP)
Any good Warband mod with quests? I think the GoT mod had some, not sure which.
>>
File: images.jpg (8 KB, 225x225)
8 KB JPG
>village ScatenGarten has joined on your side
which mods let me torture villagers the most?
>>
>>2403492
A good Age of Sail mod. Bannerlord is pretty much the best (and possibly only) game where it'd be relatively easy to make something like a good Sid Meier's Pirates! facisimile, especially after War Sails. Ships moving between towns to trade, conquest happening all the time in the background, get a cute Governor's daughter as wife.
I just want to be a pirate in the Caribbean, hit fat ass Spanish Galleons and English merchant ships and set up my pirate nation somewhere.
>>
Played the new Full Invasion 3 patch.
New player faction is Warhammer Bretonnia while the invader faction is Tomb Kings.
The new factions themselves are pretty boring considering there is nothing to separate them from vanilla units besides the armor and weapons. Tomb kings are also a pain in the ass to fight because their ushabti are 1000+hp enemies with extreme amounts of armor and they rape melee fighters with knockdowns.
Difficulty is decent though, it's easier than FI2, but every boss wave is hard and will make you fight for you victory.
The best addition to the mod right now is the enchantment system that lets you loot enchanted equipment from rare enemies that have them or sacrifice weapon skill levels to roll a gacha to enchant your own weapons.
Overall the mod is better, but still extremely barebones compared to FI2, I'm hoping the next update doesn't take two and a half years to come out.
>>
How do I get 300 trade without wasting countless hours of my life? Sailing around and trading with deep profit margins only nets 1-2 points per trade even with maxed trade as attributes and 8 social. There's only 2 good sandnigger ports for selling snownigger goods and vice versa. I've tried a merchant run a couple times before but I get impatient and it inevitably devolves into a merciless bloodbath like every other campaign. I thought the dlc would make it more fun & interesting but it's equally boring.
>>
>>2407039
buy low sell high but at scale

that means buy a trade good that's actually valuable like jewelry, tools, etc and take it far away from where you found it and sell it for at least 150% of the price. You do that several times and you can grind to around 50 in half an hour, then, you just scale it up
>>
>>2407039
One method I used to do is trading food. Especially early age before trade really kicks in and grain is worth like 30 a pop. But you can just farm points by buying a fuckload of grain or fish for like 8-10 a piece and selling the grain for 15 and fish for like 20 in some areas. The profits aren’t the highest but the sheer scale of selling like 200 grain for profit will net you a lot of points
>>
>>2403984
>>2404567
Warband doesn't have anything that makes it better. Warband is better because it has mods that actually turn it into a proper fleshed out game. People who have been playing for over a decade have forgotten it doesn't come with Diplomacy as baseline.

Both mountain blades are barebone frameworks of a game. The only difference is modders were allowed to work into building up on that framework with Warband, and that's what still makes it the better title.
>>
Its pretty annoying that there are so many sword parts to craft with that its genuinely hard to scroll through but there are fuckall parts for axes, maces, javelins and even daggers. And so many of those parts arent used by any weapon in the game world. And that so many of those weapons those parts are actually used in are not used by any troop anywhere. They also added goofy 2H maces but not warhammers and picks which at least would set them apart more. I know 2H maces that are essentially just longer and larger 1H ones existed but they are so stupid looking, and polehammers wouldn't be too anachronistic. I yearn for a proper maul that has garbage stats other than massive damage and is only usable if your stats and perks are so maxxed out you can use it anyway.
>>
>>2407452
post this on the forums in the suggestions section
>>
>>2407411
The only mod I have ever played for warband is The eagle and the radiant cross. 99% of my hours are in vanilla for M&B, Warband, and Bonerlord.
>>
>>2407893
What stage of the game do you usually play at? I find I enjoy the early stage of the campaign 1000x more than the late game.
>>
File: avOberq_460s.jpg (73 KB, 460x433)
73 KB JPG
>>2407893
Reasonable.
>>
>>2407897
Generally merc to early lord. The games get less and less fun the more factions get crushed.
>>
File: frog point fact 2.png (87 KB, 432x221)
87 KB PNG
Once I start steamrolling armies solo I just quit
>>
File: 20260519183809_1.jpg (1.35 MB, 3840x2160)
1.35 MB JPG
Leopold's leopards are a tough nut to crack damn. One didn't yield so he got executed, this one broke when I force fed him own soldiers until he did as I said. Apparently they will never attack you in future and he even gave me his troops to fight his own clansmen lmao.
>>
File: 20260520030635_1.jpg (1.61 MB, 3840x2160)
1.61 MB JPG
>>2408648
This is after he broke
>>
>>2408648
what a sick bastard
>>
>>2408353
I hate that there aren't any brave modders out there that have the courage to create mods that, in the late-game, requires a lot of the players time to be spent managing their fiefs/kingdom. The game shouldn't be 100% about constantly seeking out battles. Once you actually manage castles and cities, and especially once you are a ruler, a lot of time should be spent on:
>Sending out messengers to bring people to a particular location, in order to conduct diplomacy with them, settling disputes between them.
>Holding court to manage petitioners. You may skip some, rule from a distance, but skipping many/all of them will begin affecting your realm negatively
>Attending councils in specific locations.
>Talking to specific influential individuals in your realm to convince them to support/not support certain upcoming votes.
>Being able to direct multiple armies from a distance, IF you choose to command them from a castle, or a city.

I know many of you are gonna say that sounds like shit. But they don't need to be obligatory, and also - how much worse can it be compared to spending 100% of your time constantly autoresolving battle after battle? You could potentially hire some people to take care of some of those tasks/roles, but not all.

Thoughts?
>>
File: 1644269846531.jpg (151 KB, 900x600)
151 KB JPG
Bannerlord RBM status?
Eagle Rising is fucked from what I've read
>>
>>2408648
Why does he have a dark elf (too short, lore breaking) soldier with him?
>>
New patch, it's a pretty big one
>>
>>2409568
https://forums.taleworlds.com/index.php?threads/patch-notes-v1-4-5.470340/
>>
>>2404025
>You need to buy and use an actual cart to carry above a number of items or weight, which is a fully modelled, physics enabled vehicle. They show up in your battle scenes and you can place them as barricades, obstacles or bait.
just how heavy is your blanket?
>>
>order of battle captains STILL not fixed when joining an ongoing battle
>AI STILL can't shield/weapon bash or kick
the latter issue alone would make lone spearmen somewhat dangerous.
>>
>>2409466
used my little warband, switched to Retinues that let's you get tall dudes. Based and elfpilled.
>>
>>2409594
>>order of battle captains STILL not fixed when joining an ongoing battle
intended behavior
>>AI STILL can't shield/weapon bash or kick
i've been kicked and/or bashed by lords in thr lle arena. can't remember which.
>>
>>2409662
Stop lying anon.
>>
post homesteads please
>>
>>2409683
which part do you think is a lie?
>>
>>2409821
That you got bashed kicked by NPC in arena. Maybe you confused it with being stumbled when you're range equipped but even then AI rarely facehugs you this close
>>
Did they fix staging prisoer escapes while sneaking into settlement?
>>
>>2409151
A whole lot of the games' diplomacy and management issues come down to everything being menus and happening instantly via Calradian internet. It means you don't have any instance for them to form interplay with the rest of the game, like if all votes, or at least the important ones required a meeting lords in place, you could have charisma and speech checks going towards convincing them of supporting a position. You could also have additional players and interests involved, like land owners of the realm, guild members, gangs, minor factions, etc trying to get their way bribing or pressuring lords. You could have spontaneous rivalries and undermining happen. Even assassinations and staged political maneuvers. There simply aren't opportunities for interesting intra-faction things to happen. And if lords can't show up, clans sending a minor member, a son, brother or just some companion to do it would be a great way to pad their numbers with many new members.
>>
>>2403040 (OP)
https://www.youtube.com/watch?v=PYAMfq-Aaso [Embed]
>>
>>2410280
you really think i would go on /mbg/ and tell lies?
lords with high weapon skills some times bash.
>>
>>2410412
Post video, I will gladly eat my words and be surprised that TW developed a competent combat AI. Just I never saw this behavior on vanilla bannerlord difficulty, not even with Caladog, and I played bannerlord since public beta with 910 hours on steam alone. pirated would probably be another 500
>>
>>2403040 (OP)
Is there a mod that make clans in factions use different color shields (and maybe flags), so you don't get all mono color factions? Same for tunics, it's kind of silly when you have empire peasants running around in purple tunics/clothes.

Also, what sort of changes are they making now, something with army sizes? Formations?
>>
I want to try butterlord with the AI mods I've seen people mentioning, is there a best one? I think I'll just try the base campaign for a bit to test it out, any other minor mods I should consider? I haven't played in years
>>
>>2410522
i believe there is only one AI mod. AI influence it is called iirc.
you do realize you need a local model or to subscribe to one, right?
i wouldn't advise starting a run right now. 1.4.5 dropped yesterday so i doubt there are mods for it yet.
the game needed a pretty big list of mods to be fun back when i played 1.2.12 and i doubt this changed.
>>
>>2410534
I do have a local model I've messed with a bit, I think it'll work since it seems pretty good on its own
Well I guess I can hang tight if an update just happened, thanks for pointing me in the right direction though
>>
>>2410518
iirc cloth color is the kingdom's color but find any mod that changes the clan banners and the shields will change accordingly
>>
>>2410518
POC color changer lets everyone have their own colors and banners if you set it up that way. It comes with an INI file that you can mess with to set specific color codes and banners for specific units per faction, for a whole tier of unit, for a ttpe of unit, and even to allow for random or multiple choices. It just takes a lot of autism to do all of that, so you can also use some of the prepackaged options in it.

Some people also make ini files to handle their own custom troops and submods.
>>
>>2410522
all AI mods are more or less built on the same thing which is this
https://www.nexusmods.com/mountandblade2bannerlord/mods/9711

>>2410412
You might have had this mod installed
https://www.nexusmods.com/mountandblade2bannerlord/mods/11019
>>
>>2409578
>just how heavy is your blanket?
It's a lead casket, you haven't even grasped the power level of my autism

>Accurate crafting materials
Now besides wood, crude iron, wrought iron, iron, steel, fine steel and thamaskene steel, crafting now involves other materials such as
>leather
>ivory
>antler
>bronze
>copper, tin, zinc, lead to make the bronze and the occasional finish
hardwood is now separated into
>softwood(pine, spruce, yew)
>hardwood(willow,, ash, elm, maple)
>luxury hardwood(oak, alden, chestnut, beech)
>exotic wood(bamboo, ebony)

>Law & Order & Blade
Now every town has a justice system that handles disputes between citizens as well as criminal trials. A building in the town, or the palace or castle hall of the fief host them periodically which you can visit and witness the trial of random farmers, merchants or lowly mooks being hanged or put on the stocks, and you can bribe, threaten, persuade or bring evidence to tilt a case one way or the other, which can be a quest that notables, lords and gang leaders can give out. You can be sued or accused of committing crimes, and the court of a will summon you willingly within a set time limit or declare you an outlaw. You can also be called to be a juror or to be the judge in cases yourself if your renown and relations with a location are high enough, or if you're the lord of the fief. Disputes between lords are only solvable by the faction leader. Notables or lords who quarrel with eachother and do not reach an amicable solution might break out into civil conflict with rival gangs or even armies fighting eachother in and outside of towns.
>>
>>2411005
>Retirement
all non-companion soldiers eventually retire or their service contract expires.

-Levied soldiers of the realm(men-at-arms and peasants) will prompt you to let them go home to their villages when campaign season ends(winter) and come back on the next one. You may let them or delay it s many times as you need with a small morale impact each time. They will retire for good after around 10 ingame years if they even last that long. This only happens if they were recruited from a kingdom you are a part of or a fief you own, if you recruit them from foreign or hostile kingdoms they will be mercenary troops,

-Mercenary troops do not leave your side but they charge more and more often, they will prompt you to renew their contract yearly or bi-yearly and eventually after around 15 years they will seek to retire with their riches.

-Noble soldiers will never leave you or ask to renew their bond, but after 20 ingame years they will get too old to fight and they will bring over family members or new recruits to replace them, and they will lose some of their XP.
>>
>>2404025
>>2411005
>>2411014
based
>>
Had a dream I was playing some mix of mount & blade and a grand strategy with a huge fantasy map and some prophesy of pendor fantasy stuff, it was so top tier
>>
>>2411122
kino
>>
>>2411124
Those wandering demon armies would take vast areas of the map sometimes fighting among themselves and it was scary as fuck
I need to play that mod again
>>
>>2411122
I both love and hate video game dreams. It's always some game that is so cool but will also clearly never exist.
Like the married life dreams.
>>
>>2411126
in my dream you and I were married anon
>>
>>2410820
>You might have had this mod installed
>https://www.nexusmods.com/mountandblade2bannerlord/mods/11019

holy based, thanks anon. Why are TW so incompetent
>>
>>2411354
I wonder if this improves speardudes
>>
>>2411361
Yes but only veeeery slightly
making webms, will probably report this to mod creator
>>
>>
>>2411122
It sounds fun on paper, but tedious in practice.
>>
File: WSOB.png (362 KB, 1529x622)
362 KB PNG
WAR SAILS MODDING KIT CLOSED BETA

>APPLY:
https://forms.gle/AxJMg7qB9CAgvSSj6
>>
>>2411674
>please beta test our tools
why would anyone do this to himself?
>>
>>2411768
Have you not caught on yet that modders are not people who are mentally stable?
>>
>>2411768
>Why do white people climb mountains?
You have a point, but you're still brown
>>
what's the best (cost/value) infantry to garrison with in bannerlord? I was thinking trained imperial infantry as they have a few javs to throw and are cheap enough.
>>
>>2412011
>to garrison
Does autoresolve even notice a difference between different kinds of infantry?
>>
>>2412011
Just get a governor with cost reduction skills, it'll work better than whatever minmaxing you're trying to do here.
>>
>>2412027
>>2412034
I like fighting defensive sieges.
>>
>>2412011
>>2412072
isn't the meta to stock up on crossbowmen and just use infantry in square formations to bait the enemy to expose their backs?
>>
>>2412136
>isn't the meta to abuse AI stupidity?
Yes, that's every game
>>
>>2412149
i miss poop. the AI or whatever Saxondragon and his friends accurately named it since it's technically not intelligence was challenging and fun to fight against.
>>
>>2412158
If that were true he wouldn't have had to give every enemy unit 300 gorillion weapons skill and a thousands levels in ironflesh.
>>
>>2412162
have you never played poop?
the AI cavalry actually attacked your archers from behind exclusively. they kept circling at your back waiting for your infantry to leave your archers alone.
i didn't run cavalry because it's expensive so i can't forget this behavior. if you had cavalry, they'd attack your cavalry first.
>enemy unit 300 gorillion weapons skill and a thousands levels in ironflesh.
that's just an extra challenge.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Edit][Settings] [Search] [Mobile] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.