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Stephen Crow

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Stephen Crow (also known as Stephen J. Crow, Steve Crow, and Steve J. Crow) is a game programmer who worked in the 1980s on the ZX Spectrum platform, programming for companies such as Hewson Consultants and Bubble Bus Software. He rose to prominence with the releases of Wizard's Lair and Starquake.[1] He also worked with members of the Graftgold team. In 2007 he was the lead artist working for the now-defunct Monkeytropolis.[2] He wrote his first game using a Research Machines 380Z.[3] In 1986, his favorite games were Missile Command, Defender and Knight Lore.[4]

Recognition

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Crow was voted best programmer of the year at the 1985 Golden Joystick Awards[5] and best programmer of the year in 1986 by the readers of Crash and Sinclair User.[6][7] He was the runner-up on Amtix's 1986 reader poll for best programmer.[8]

Games

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ZX Spectrum

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Commodore 64

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Other platforms

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References

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  1. ^ "Le créateur de mois : Steven Crow". Tilt (in French). No. 32. Editions Mondiales S.A. [fr]. June 1986. p. 22.
  2. ^ EWJ TGSMA Team - Steve Crow Retrieved on 17 July 2007
  3. ^ "Move Along the Bus Please! Bubbling Under!!". Crash. No. 15. Newsfield Publications Ltd. April 1985. pp. 28–29.
  4. ^ "Code Words - Name: Steven Crow - Bubble Bus programmer". Popular Computing Weekly. Vol. 5, no. 6. Sunshine Publications. 6 February 1986. p. 12.
  5. ^ "Golden Joystick Awards". Computer and Video Games. No. 55. EMAP. May 1986. pp. 90–91.
  6. ^ "The 1986 Crash Readers' Awards - Best Programmer". Crash. No. 38. Newsfield Publications Ltd. March 1987. p. 36.
  7. ^ "1986 Poll Positions". Sinclair User. No. 61. EMAP. April 1987. p. 54.
  8. ^ "The 1986 Amtix! Readers' Awards". Amtix. No. 18. Newsfield Publications Ltd. April 1987. p. 43.
  9. ^ Jump up to: a b c d e f g "In the chair with... Stephen Crow". Retro Gamer. No. 72. Imagine Publishing. pp. 82–89.
  10. ^ "Fighting Off The Factory Fiends". Personal Computer Games. No. 11. Verenigde Nederlandse Uitgeverijen. October 1984. p. 94.
  11. ^ "A Crash Smash - Wizard's Lair". Crash. No. 14. Newsfield Publications Ltd. March 1985. pp. 34–36.
  12. ^ "A Crash Smash - Starquake". Crash. No. 22. Newsfield Publications Ltd. November 1985. pp. 10–11.
  13. ^ "The Making of: Zynaps". Retro Gamer. No. 132. Imagine Publishing. pp. 32–35. Hewson freelancer and 8-bit wizard Stephen Crow was brought in on graphics duties [...] Stephen Crow did the original graphics work for the levels [...]
  14. ^ Carroll, Martyn. "The History of Chase HQ - Chasing Pixels". Retro Gamer. No. 115. Imagine Publishing. p. 89.
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