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Which mods do you used? And how does it affect all versions when the security patches depend on the version you're in or am I getting something wrong?
Aur and au unlock, but i didnt updated au unlock and aur is 1.7.1 version, so basically this patch was on server side, and didnt required update
I notice roughly 1 week ago that when I put vent-cd for 900s, then it counts only for the host 900s meanwhile the non-modded players got 132s. Definitely below 254s, which vanilla-settings-editing can get.
When kill cd is 0 for unmodded players, then you can kill after 1-2 seconds, which is already unnormal because the kill cd should be always 10s or 0s when it's 0s. Sometimes. For modded ones, it makes seemingly no difference since there's no counting down.
22:14, I was kicked, but surprised that 0s kill cd worked at all.
When starting game at 3 players, game works fine.
22:20 I am not even kicked.
22:21 Host also works with 0s kill cd.
22:22 Host isn't kicked.
22:25 Ended a new game again and it works as its supposed to do.
22:29 Same as above.
22:34 Game with kill cd: 3.8s ended and noone got kicked nor an error.
22:35 Same as above.
Issue solved. For now.
22:39 Game with kill cd: 7.8s ended and noone got kicked nor an error.
22:40 Same as above.
When "Experimental chat"-option is on, then kill cd restarts at "8" like before host auto-presses emergency button to "8".
Issue as "cd is over 6 seconds" solved. For now. Starting kill cd can be either 10s or 0s unless I don't know it better.
22:14, I was kicked, but surprised that 0s kill cd worked at all.
When starting game at 3 players, game works fine.
22:20 I am not even kicked.
22:21 Host also works with 0s kill cd.
22:22 Host isn't kicked.
22:25 Ended a new game again and it works as its supposed to do.
22:29 Same as above.
Have you changed starting cd to more than 7? Not kill cd
Yeah Innersloth patched starting countdowns above 5s. Removing the ability to put it above 5 in v1.7.2
Edit: No. I did not changed cooldown of start-button itself. I re-read this now.
Except in SS-gamemode, where the kill is blocked from the mod through HostAuthority, I am not aware of directly controlling the condition to delay kill at start. You can't change the starting cooldown in Emergency Meetings either. It's always 0s. But who knows which patches comes next and how mod/s affect game except more experienced coders.
In vanilla Among Us with kill cd: 45s, kill cd at start is 10s and resets after a finished meeting at 45s.
In AmongUsRevamped with kill cd: 12.4s and after host auto-presses emergency, kill cd starts at seemingly 13s. Kill cd resets every meeting.
In AmongUsRevamped with kill cd: 12.4s without host auto-pressing emergency, kill cd starts at 10s.
So it makes no difference if AU-Revamped is on or not. Meeting makes difference.
Showing 12.4s as 13s is also shown by host of AmongUs-Revamped-game.
I may guess that this is among us roled out security update or smth.
but today i started among us lobby and i got kicked after starting cd counted 1 second from my custom cd (on my lobby i had 15 second start cd, so i got kicked on 14 cd).
i went to check all the mods i had installed, and it still happened.
so then i checked all start cd, before i got kicked on start cd 7.
Its affecting all versions of among us, even public previous
i dont think it can be fixed, i just letting yall know