aleev141
New Member
Posts: 41
Discord Username: aleev0_o
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Post by aleev141 on Apr 24, 2026 at 12:49am
Adds some QoL features straight from the Arsenal+ mod, specifically: Visual fire strength: now when extinguishing it is visually displayed how soon the fire will go out; Cancel Mind Control: allowing you to cancel the MC early; Hacker Drone Explosion: If you want to change the hacking target, you can now blow it up and then redirect it to another target; Hangar animation: ships will now fly by in the background at the start of the run; Sector scanner notification: The sector map will notify you if a sector scanner is present; Nearby stores notification: If there is a store at the nearest beacon, you will be notified so that you do not spend scrap prematurely; Half-shield icon: A shield icon has been added if the enemy has an odd shield level and you have level 2 sensors. I might add something else in the future. Link: drive.google.com/file/d/1nOHoV9s16QEmBbfFajQp05n3eJ1tNrEu/view?usp=sharing
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Post by john ftl on Apr 24, 2026 at 2:02am
I like the animations
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Post by Jio on May 4, 2026 at 5:44pm
It's a nice Qol but I have a few issues :
-The fire seemed to stay visually at a same level, but behaves the same as usual otherwise
-Could be that this addon overlap visually some other ones that I use (Ancient activator in hanger and Forgotten Races, especially when you get an urn in the hangar after freeing some unfortunate souls from their tourment (don't want to spoil that part)), but these are invisible each time I start a new run. I can still somewhat interact with them, I just have to roughly find where they are.
Thankfully they aren't game breaking, just some minor incoveniences, though I appreciate if it gets patched
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aleev141
New Member
Posts: 41
Discord Username: aleev0_o
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Post by aleev141 on May 6, 2026 at 12:57am
It's a nice Qol but I have a few issues : -The fire seemed to stay visually at a same level, but behaves the same as usual otherwise -Could be that this addon overlap visually some other ones that I use (Ancient activator in hanger and Forgotten Races, especially when you get an urn in the hangar after freeing some unfortunate souls from their tourment (don't want to spoil that part)), but these are invisible each time I start a new run. I can still somewhat interact with them, I just have to roughly find where they are. Thankfully they aren't game breaking, just some minor incoveniences, though I appreciate if it gets patched I know there's a problem with the fire; I'll fix it I'm not sure what you mean about the items in the hangar, both the ancient activator and the urn are displaying normally for me, I just checked
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aleev141
New Member
Posts: 41
Discord Username: aleev0_o
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Post by aleev141 on May 8, 2026 at 10:34pm
Update 1.1
- More background ships have been added - Fire animations have been tweaked - A message has been added to indicate that you have an active sector scanner - A message has been added to alert you to nearby stores, so you don’t spend your scrap prematurely - A shield icon has been added if an enemy has an odd shield level and you have Level 2 sensors
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