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Post by nauter on Oct 18, 2024 at 4:07am
Cosmic Metalloid Expansion (CME) (V.0.7.6.3) DOES NOT REQUIRE FUSION TO WORK Have you ever wanted to know more about the elusive Lanius? To see more examples of their unique anatomy and culture? To meet entire swarms that many people may not even know exist? Presented by the Primary Coder Nauter and the Creative Director Crow, the Coronal Mass Ejection Cosmic Metalloid Expansion introduces: - A brand new Lanius swarm, the Enkindled, who have the innate ability to accelerate flames in their vicinity - Several new events relating to the Enkindled Swarm - A new weapon set which allows burning without o2! - A lot of new ships, including a standard trio, a teamup, an elite, and a crewser for a soon-to-be-added unique crew - New equipment, including a powerful special weapon and a set of unique augments (including a way to get one of the augments on any ship)
- An expansion to The Anointed, introducing the ability to feed her certain items to improve her abilities! - A new lab upgrade for the Enkindled, allowing much more risky playstyles! - A Fascinating Engi Prototype based around the concept of Control. - And a horrific amalgam of Lua Tech that allows creation of surges! Massive thanks to nai for assisting in the respriting of Enkindled, could not thank them enough!
Download 0.7.6.3 Here! (No Longer requires Fusion!) Disclaimer: This mod is still in an incomplete state, and is currently scheduled to receive numerous new events, a fully-integrated unique crew member with interaction dialogues, a whole new sector, and possibly much more. Have fun, and please inform both Nauter AND Crow with any feedback in the MV Server or leave comments here; all input is appreciated!
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Post by Rognat on Oct 19, 2024 at 5:02am
Unfortunately, downloading requires consent.
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Post by nauter on Oct 20, 2024 at 5:54pm
Unfortunately, downloading requires consent. oh my god i'm so sorry i absolutely didnt notice. my bad, fixed >_>
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Post by Rognat on Oct 20, 2024 at 7:29pm
THX 
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Post by ben3death on Nov 16, 2024 at 2:31am
Nice mod. I do think the enkindled should be reworked somewhat though, getting rid of their oxygen drain would be good as it counteracts their fires. Or a more unique idea of their fires being reversed so they thrive in no oxygen but die with oxygen maybe? possibly making them their own race with unique lab upgrades so you could tweak that otherwise. Like the potential for this mod though excited to see where it goes
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Post by nauter on Nov 22, 2024 at 2:37am
Nice mod. I do think the enkindled should be reworked somewhat though, getting rid of their oxygen drain would be good as it counteracts their fires. Or a more unique idea of their fires being reversed so they thrive in no oxygen but die with oxygen maybe? possibly making them their own race with unique lab upgrades so you could tweak that otherwise. Like the potential for this mod though excited to see where it goes I do plan on adding a Lab upgrade to re-introduce the Contest version's enkindled ability to flare, which among stat boosts, would cause the Enkindled to start producing oxygen. but yes i understand trying to balance Fires with Oxygen drain is difficult. I tried very much to have fires not extinguish from no o2 while they were around but fires are REALLY difficult to mess with, so i couldnt really do much about it. I do appreciate the feedback though!
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Post by nauter on Jul 22, 2025 at 7:25am
Writing a quick reply to inform a slight hotfix and to move it slightly up in the addon catalogue "-w- Working on the unique sector still, dont you worry!
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Post by madesredo on Mar 1, 2026 at 12:39am
Thanks for the previous version. It works. The latest version 0.7.6.2 gives a LUA error in Slipstream Mod manager at start of the game: data\solarscripts\solarresistance.lua:13 nil value custom_fires.
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Post by nauter on Mar 12, 2026 at 5:46am
Thanks for the previous version. It works. The latest version 0.7.6.2 gives a LUA error in Slipstream Mod manager at start of the game: data\solarscripts\solarresistance.lua:13 nil value custom_fires. Are you forgetting to use Fusion?
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Post by madesredo on Mar 12, 2026 at 1:16pm
Thanks for the previous version. It works. The latest version 0.7.6.2 gives a LUA error in Slipstream Mod manager at start of the game: data\solarscripts\solarresistance.lua:13 nil value custom_fires. Are you forgetting to use Fusion? No. Fusion is included.
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Post by nauter on Mar 14, 2026 at 4:35pm
Are you forgetting to use Fusion? No. Fusion is included. I am not finding this error anywhere nor have i heard any other reports of this, you appear to somehow be installing incorrectly.
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Post by nauter on May 12, 2026 at 10:29pm
Updated CME to remove its fusion dependency and fix some ftlman errors, this will probably be the last hotfix it'll get for a while as i will work on other projects, Do still have fun all of you!
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