If for some reason on your very fast 25mh 486 this game seems to be fast or unplayable do not blame us for it was a penny pinching boss who would not buy us reasonable PCs to work on. - Trolls (DOS)
The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo
Publisher: Nintendo
Released: December 28, 1985 (disk image dumped in 2010), Famicom Disk System
A prototype of The Legend of Zelda was dumped and released on December 25th, 2010. It's a late build of the game: the game can be completed, but the Second Quest has just barely been started. Nevertheless, there are a great amount of room alterations, both on the overworld and in the nine dungeons. Some of the game's iconic enemies have different designs, shops have different items in stock, and a significant amount of music hasn't been composed yet. Overall, the prototype is a lot more forgiving than the final version: it's much easier to get rupees, and enemy placement and difficulty isn't quite as evil. It's worth checking out for anyone interested in learning about the game's development.
All Featured BlurbsDid You Know...
- ...that the 1986 game Ganso Saiyuuki has a filthy message from the game's designer?
- ...that Mechanized Attack has an actual, factual nude code?
- ...that Donkey Kong Jr. was meant to appear in Donkey Kong 3?
- ...that in Serious Sam 3: BFE, a giant invincible scorpion will spawn if the game detects that it's a pirate copy?
- ...that MTV Sports: T.J. Lavin's Ultimate BMX on the Game Boy Color contains a historical e-mail relating to a No$GMB update?
- ...that the Japanese version of The Legend of Zelda: Majora's Mask has many leftover and unused items?
- ...that at least 13 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Loom (DOS) is a rather simple graphic adventure game in which you, Bobbin Threadbare of the Guild of Weavers, learn magical, musical powers and eventually flee from Chaos in an unsatisfying ending. Moreover, the CD release saw significant cuts to the dialogue and took some liberties to the visuals.
Pictured is an unused close-up portrait of Atropos, intended for the VGA CD-ROM release. The artist also snuck in a message in this portrait using a spare palette entry. That said, a similar portrait was used in the FM Towns version, which also features 256-color graphics.
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