This Unearthed Arcana features three new subclasses. Continuing the theme of the previous UA, Villainous Options, these subclasses encourage players to embrace their inner antiheroes or engage with sinister powers. Like the previous UA, characters who walk these paths can be of any alignment, but it never hurts to talk with your DM if you’d like to explore a more villainous side of your character.
The material in this UA uses the rules in the Player’s Handbook. Learn about this playtest directly from the D&D Game Design Team in this article!
About Designer Insights
It has been a joy seeing excitement from the D&D community about our previous villain-themed UA. In addition to feedback on the design content itself, some fans expressed an interest in learning more about the intent and philosophies behind those designs or why we opted for a particular design direction. We hope to remedy that in this and future Designer Insights articles.
You might have noticed that we have started to slowly reintroduce more narrative content to accompany these player options and the ones in the previous UA. Some of these options, for example, contain narrative-forward tables like the ones that appeared in Xanathar’s Guide to Everything to help inspire players when making certain choices about their characters. If you like this direction, please let us know!
As always, thank you for your feedback, and please make sure to fill out the UA survey when it opens to make your voice heard. We rely on feedback from fans like you to ensure the content we create is grounded in and informed by real tables—and to make it the best it can be.
— Justice Ramin Arman, D&D Game Design Director
New Subclasses
This Unearthed Arcana features three new subclasses:
- Path of Lament (Barbarian)
- Warrior of Venom (Monk)
- Primordial Patron (Warlock)
Path of Lament (Barbarian)
Barbarians of the Path of Lament harness the fear of death and the rage that accompanies great loss. This subclass takes inspiration from Undead in D&D, especially incorporeal spirits driven by extreme and often unresolved emotions—the anguish of a ghost, the sorrow of a banshee, or the hunger and malice of a wraith. The Player’s Handbook states that Rage isn’t limited to anger, and the Path of Lament leans into that claim.
This subclass’s keystone feature is Banshee’s Wail, which the Barbarian can use to psychically devastate enemies; at higher levels, this wail can outright dispatch foes with low Hit Points, whether they be pesky minions or weakened villains. Horrifying Strike lets the Barbarian damage and terrify foes simultaneously, and defensive abilities like immunity to possession and Resistance to Cold and Necrotic damage while raging allow the Barbarian to keep combat up close and personal with Undead. At the apex of their power, these Barbarians can temporarily assume an Undead form and drain the life from their enemies.
Warrior of Venom (Monk)
Warriors of Venom exploit their own bodily toxins to impair and envenom foes. This subclass takes inspiration from poison in all its forms. While the word “venom” might call to mind images of snakes or spiders, we also wanted these Monks to emulate chemicals and synthesized toxins, such as hallucinogenic vapors and truth serum. As the Monk advances in level, they apply these toxins more efficiently, progressing from coating weapons in venom to delivering toxins with a touch, through their blood, and finally with their breath.
The Toxic Blood feature in this subclass leverages a mechanical lever fifth edition didn’t have prior to 2024: Bloodied. (We’re really excited about this one!) When an attacker hits the Monk with a melee attack roll, the Monk’s toxic blood splashes onto the attacker, dealing damage in return—and when the Monk is Bloodied, that damage is greater!
Primordial Patron (Warlock)
The Primordial Patron subclass fills a gap in the Warlock’s catalog. While the Genie Patron in Tasha’s Cauldron of Everything allows a Warlock to align with an Elemental, that subclass leaned into the unique fantasies associated with noble genie. This subclass embraces the widespread destruction associated with primordials and other destructive forces of nature, such as the Elemental Evils.
When you choose this subclass, you pick from one of four elements associated with your elemental patron. Primordial titans are fickle beings, however, and their Warlocks are no exception; each time you gain a Warlock level after choosing this subclass, you can shift your loyalty to a different elemental patron, gaining different benefits.
Many of the Primordial Patron’s benefits key off the subclass’s Elemental Node feature, which is inspired by the elemental nodes in adventures like Princes of the Apocalypse and The Temple of Elemental Evil. An elemental node is a locus of power where one of the Elemental Planes connects to a different point in the multiverse. A Warlock can create such a node on the battlefield to deal elemental damage to enemies; shield the Warlock from attacks and damage of the type corresponding to the node’s element; and, at higher levels, function as a gateway to summon a servant of the Warlock’s patron or even the patron itself (at the DM’s discretion) through the Planar Ally spell. This Unearthed Arcana also includes two new Eldritch Invocations that complement the Pact of the Primordial: Elemental Overflow and Elemental Transmutation.
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on April 30, and let us know what you think.
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Posted Apr 24, 2026The toxic Monk looks fun but theyre tripping back into bad 2014 Monk design choices to make features cost too much focus.
Should always have an important note for Monk design to avoid additional focus point expenditure. Even one focus point is costly for a Monk as a one time use, and a lot of these are one time use. A monk ideally wants to use Flurry of Blows most turns and now they have to spend an additional point on top, to use their subclass feature that last one turn. And I dont know if its better than stunning strike.
Level 17 being a flat constitution save at Tier 4 is really bad. With how amazing constitution saves are at higher levels for monsters and legendary resistance, might as well just constantly be half damage.
But has some flavorful and fun toxic wielder features. Level 3 is some burst damage. Level 6 should be a wis mod number of times feature.
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Posted Apr 24, 2026Not a single good subclass from these villainous options, man.
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Posted Apr 24, 2026Wail doesn't replace the need for a scaling damage boost on the barbarian, even if it does its own damage it's a bonus action and has resource pool issues. Being able to trade a use of rage to refresh the thing just makes this barbarian super variable in performance based on adventuring day length. Meathead subclasses can't be giving up single target damage like this.
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Posted Apr 24, 20261. The barbarian subclass seems super powerful. Might be stronger than berserk and zealot. It has cool abilities though.
2. The concept of a poison based subclass doesn't work with the monster design with so many monsters being immune to poison damage.
3. The primordial warlock is quite cool, the node is a unique mechanic. The elemental transmutation invocation should definitely be released. It would make it much easier for people to play a caster built around a particular element.
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Posted Apr 24, 2026Can we PLEASE get a dragon patron for warlock I've been wanting one for a while.
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Posted Apr 24, 2026These are pretty cool! Regarding the Primordial Patron Warlock; when rating it, should I treat it as an update or replacement for the Genie Warlock, or as something meant to be very different? (either way, it will affect the way I rate it). Thank you.
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Posted Apr 24, 2026With the Monk than can swap Poison damage to acid and their toxins can do things as opposed to giving the poisoned condition so you can get around Poison immunity.
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Posted Apr 24, 2026Finally! The Elemental Pact returns!
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Posted Apr 24, 2026Please I agree
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Posted Apr 24, 2026The elemental transmutation invocation should be able to affect Force Spell, Eldritch blast is the go-too of the Warlock after all. (and it would be useful for Celestial warlock that toggle effect when they do fire/radiant damage.) after all this is an invocation, it's not limited only to the Primordial Warlock.
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Posted Apr 24, 2026Would be good to see the new version of the Elemental Evil bosses, otherwise no way to tell how balanced the feature is (or are we giving the Warlock a summon that can suffocate enemies on LA?)
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Posted Apr 24, 2026+ 1 for the dragon patron. It will be great.
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Posted Apr 24, 2026They probably won't; as magical as dragons are, they're very much of the Material Plane. Doesn't technically fit as an Otherworldly Patron.
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Posted Apr 24, 2026That's the first thing I noticed, as well.
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Posted Apr 24, 2026The fact that the Undead Patron subclass exists indicates that a Warlock's patron can be from the Material Plane, since many powerful Undead like liches and vampires often originate from it or hang out there. I'd also argue that the UA Sorcerer-King Patron subclass supports this as well, since the Sorcerer-Kings of Athas reside on Dark Sun's Material Plane.
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Posted Apr 24, 2026These three subclasses are not specifically “villainous”. They are obviously rather dark-hued in theme, but could fit into a mostly good-aligned party without too much difficulty.
The Path of Lament Barbarian would have fitted into the Ravenloft book rather nicely.
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Posted Apr 24, 2026I’m increasingly suspecting that the Oathbreaker Paladin, which was previewed in the UA before the first Villainous Options UA, is actually intended for this (presumed) book as well. It didn’t have much to do with the other subclasses it was presented with but would be very at home with the other “Villainous” subclasses.
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Posted Apr 24, 2026gotta love the warlock. I think the monk should have some sort of 'poison explosion' ability, but otherwise good.
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Posted Apr 24, 2026Yeah, these just unfortunately are not it. I feel like instead of being creative within the subclass design, they are just trying to be creative by trying to fit themes into classes we wouldn't typically associate with it.
Like hey, how about a Barbarian who is actually really sad? His subclass features? He basically just has Fear and does some extra damage.
Poison theme that would be really flavorful on a Wizard or a Tropical Land Druid who both have access to all these poison spells? Nah. On the rogue where a poison build would fit really naturally? Nah. Let's put it on a Monk.
Pestilence that would be such a great villainous option for a Druid? Let's give it to a cleric instead. You know, instead of updating death domain for 5.5e. We won't bring back the Circle of Spores for Villainous Options either.
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Posted Apr 24, 2026The Fact that there is still no new Wizard is really upsetting I'm starting to get the feeling that the Design teams are afraid of the Wizard class as a whole