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awemorris/README.md

About

  • 😄 Pronunciation: /a e/, "ah-eh", /mori/, "morry"
  • 🌱 Currently distracted by cooking Chinese foods, baking cheesecakes, and pretending to learn Chinese — 你好!
  • My job? Hmm, I just spend my days doing whatever I like.
  • 2E, ASD, ADHD — which probably explains the rest.
  • 💻 I somehow ended up between too many fields:
    • Computer Architecture & Processor Design
    • Programming Languages & Compilers
    • Parallel & High-Performance Computing
    • Operating Systems & Runtimes
    • Graphics, Game Engines & Embedded Systems
    • AI Accelerator & Compiler Design
  • ⛩ Religion:
    • Shrine Shinto
    • I'm a Minarai Kami-sama (Wanna-be! Don't translate Kami to God, it's just a spirit!)
  • 📫 Contact

Things I've worked on, roughly in reverse order

  • 2026– — Suika3: a 2D game / visual novel engine that probably doesn't need to exist
  • 2025– — NPU: Designing an NPU and its compiler, apparently as chief architect (R&D)
  • 2024–2025 — PS5 BIOS: Something involving a PlayStation boot firmware at SIE (R&D)
  • 2022–2024 — Satellite AI: Apparently I was the only one who didn't fall for the Russian spy — though at the time my colleagues called me a conspiracy theorist (Research)
  • 2017–2024 — FPGA AI: FPGA stuff for AI, some Apache TVM patches (Research)
  • 2015–2019 — Process Mining: told companies what they were doing wrong (Research & Consultant)
  • 2015 — Project Colombo: Sent to Sri Lanka to organize a sightseeing tour and a banquet for scholars (Research)
  • 2014 — Project HCMC: Sent to Vietnam to learn everything about software development at once (Development)
  • 2012–2014 — Model-based Testing: Tried to make software testing less painful (Research)
  • 2010–2012 — Parallel Javac: Made Java automatically parallelize itself (it mostly worked)
  • 2006–2012 — Web crawlers of questionable ambition, mostly targeted HR & recruitment data (Development)
  • 2004–2006 — Mobile apps back when phones had 10 keys (Development)
  • 2000–2004 — Some old freeware

Pinned Loading

  1. PlayfieldEngine Public

    Playfield Engine is a 2D game engine that works everywhere — tiny, playful, and portable across desktops, mobile, web, and even consoles!

    C 15

  2. NoctLang Public

    The Noct Programming Language. Noct is a tiny and fast scripting language featuring a JIT virtual machine, a robust generational GC, and a novel Dictionary-based OOP paradigm.

    C 12 1

  3. suika3 Public

    Suika3 is a C89-based 2D game scripting runtime with a declarative Visual Novel DSL. Targets iOS, Android, desktop, and consoles via a HAL/VM architecture with hybrid JIT/AOT compilation for x86, a…

    C 11 2

  4. suika2 Public

    Archive of Suika2

    C 2

  5. suika-studio-2002 Public

    Memorial Suika Studio Source Code (2002 Version)

    C 1 1

  6. suika-studio-2004 Public

    Memorial Suika Studio Source Code (2004 Version)

    C++ 1

2,346 contributions in the last year

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Contribution Graph
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Contribution activity

April 2026

Created a pull request in flathub/flathub that received 53 comments

Add vn.suika3.engine

Please confirm your submission meets all the criteria Please describe the application briefly. A portable 2D game engine for Visual Novels. Plea…

+37 −0 lines changed 53 comments

Opened their first pull request on GitHub in NetBSD/pkgsrc Public

Opened 3 other pull requests in 1 repository
lalalll-lalalll/NovelML-Helper 2 merged 1 closed
Reviewed 2 pull requests in 2 repositories

Created an issue in awemorris/suika3 that received 9 comments

[Help Wanted] Multi-Platform Compatibility Testing for Suika3 26.07

🌸 [Help Wanted] Multi-Platform Compatibility Testing for Suika3 26.07 We are preparing for the Suika3 26.07 LTS release and are looking for help te…

11 tasks
9 comments
Opened 14 other issues in 1 repository
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