Idea

Kamome Shirahama: "My stories can speak to readers who feel uncertain about themselves"

The creator behind the famous manga series Witch Hat Atelier, Japanese manga artist Kamome Shirahama has gained global fame thanks to her unique style – recognized for its elaborate drapery and meticulous settings, it evokes medieval illuminated manuscripts, Studio Ghibli films or the world of Harry Potter. While asserting her taste for American comics, she remains deeply rooted in the manga tradition – a form of expression at the crossroads of art and entertainment, where women now play a prominent role.
’Atelier des sorciers

Interview by Laetitia Kaci
UNESCO
Interpretation from Japanese: Naoki Goto 
UNESCO

How does one become a mangaka?

I did not really plan to become a manga artist at first. I studied design in school, and after graduating I was working as a freelance illustrator. Then, while I was active in that field, a manga editor approached me at an event called COMITIA, a Japanese fair for original self-published manga and illustration. That encounter became the turning point for me: it was the moment when I began to think that perhaps I could try drawing manga as well.

In your view, what defines an excellent manga artist?

That is a difficult question, because it is such a broad one. From a professional standpoint, an important quality is the ability to meet deadlines, but also to create work that offers a fresh perspective. At the same time, on a more personal level, every artist is trying to express something different: not everyone wants to draw the same things or explore the same themes. For that reason, I think the ideal image of what a manga artist should be can vary greatly from one person to another.

One essential quality of a mangaka is the ability to create work that offers a fresh perspective

How do you see manga as a form of artistic expression?

I think manga is very much art. At the same time, it also occupies a kind of middle ground between a drawing and a novel, because it conveys stories through pictures.

But manga is also entertainment, and it is also a product. For me, that is part of what makes it so interesting: it is something mixed. It cannot be reduced to a single category. 

Like yourself, more and more women have managed to make their mark in this traditionally male-dominated field. How do you explain this shift?

Japanese manga artists work in a somewhat special environment. Many creators do not use their real names, and I think that has made it possible for many women to be very active. A certain degree of anonymity can make it easier to express one's feelings openly, including deeper emotions or cries from the heart. That may be one reason why there are so many women manga artists today, and why it feels as though their number continues to grow.

In terms of the newer generation, I no longer feel like a newcomer, but rather like someone in mid-career. Looking at recent works, I often sense anger, indignation, and very strong assertions within them. We are living in an unstable world, and many creators seem to be trying to find a place where they can stand. I feel that more and more works are carrying that kind of emotion.

Your work Witch Hat Atelier has achieved international success. How would you introduce it to someone unfamiliar with it?

It is a story – the first volume of which was released in 2016 in Japan – set in a world where people believe that only those born with magical power can use magic. The protagonist is an ordinary girl who does not possess magic, but who longs to become a magic user. Through a certain incident, she encounters a magic user, enters the world of magic, and gradually begins to uncover its secrets.

This is a story about possibility. Even a child without special inborn abilities can become a magic user. That framework is central to the story, but so is the emotional idea behind it: the possibility that someone who seems ordinary, or who feels excluded from a world of talent, may still find a way into it. That is one of the reasons I hope the story can speak to readers who feel uncertain about themselves.

L’Atelier des sorciers
Detail from Witch Hat Atelier.

The series has won several international awards, including the prestigious Eisner Award in the “Best U.S. Edition of International Material (Asia)” category in 2020. What do you think explains its global success?

For me, that success was completely unexpected, or rather it was a very pleasant surprise. I was genuinely shocked to be selected for such an award. Initially, I didn’t truly expect the work to be recognized so widely, beyond Japan’s borders.

But since I work on American comics projects, I had overseas readers and manga fans in mind from the very beginning as part of the audience. That may have helped shape the way I thought about the work and its potential reach.

Indeed, you also work on overseas studio projects. What is the difference between that and creating manga?

That is a completely different experience from creating manga. For me, collaborating with other people to create a work and immersing myself in manga creation on my own are two entirely different processes. The nature of the work is different, and the role I am expected to play is different as well. So the main distinction is not really between Japan and overseas, but rather between collaborative production and individual creation. Working as part of a team entails a different relationship to the project from working alone, where the process is far more inward and self-contained.

Do you think manga has become a universal language?

When I attend events outside Japan, whether in Europe, Asia, or the United States, I see many people drawing manga. One reason may be that it is such an accessible medium: you can begin with only a desk, a pen, and paper. That simplicity makes it easy for many people to enter.

The accessibility of manga as a medium has contributed to its vast global spread

Also, even if someone does not understand the language, the pictures and the stories are often still understandable and readable. I think that is one of the medium's great strengths. Because of that appeal, I feel that manga is spreading very widely across the world.

Your drawing style is often praised as both universal and rooted in manga traditions. How do you approach that balance?

What I draw is fundamentally a Western-style fantasy world. In order to express that world as fully as possible, I felt that woodblock prints or classical artistic styles might be effective. I wanted to convey the atmosphere of that era and that worldview through the style itself.

At the same time, many artists choose their tools and visual language according to the worlds they want to depict. Some create Japanese-style works with brushes, while others use digital tools or computer graphics for cyber or science-fiction settings. In that sense, style and technique are part of how a creator expresses the world of the work. I see myself as one example of that broader approach.

What projects are you currently working on?

Currently, I'm working on illustrations for the popular mobile social game Fate/Grand Order. I'm also creating novel illustrations for an upcoming work by the Japanese fantasy author Nahoko Uehashi, as well as artwork for Pokemon game cards. There are also a few other projects that I cannot yet speak about, but I can’t wait for them to be announced.