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File: 3tsgwqef1.jpg (103 KB, 1280x720)
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Post modded bs. Post new mods to use. Post update i dunno
>>
you start op faggot
>>
general threads are the cancer killing 4ch
>>
>>2378650
So we should have 300 different paradox threads
kys gsg nigger
>>
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Here's the best vanilla player controlled ship + skills available in 0.98a.
>>
>>2378664
but muh economy skills
muh fleet power multiplier skills

5 onslaughts with default loadouts > one crazy ship imo
>>
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>>best vanilla player controlled ship
>>
>>2378588 (OP)
RAT is actually pretty fun, who would've thought. My only peeve with it is that Lukas's grasp on grammar isn't the best.
>>2378650
You're 15 years late to the discussion, retard.
>>
>>2378650
general threads are the only remotely tolerable part of 4ch
>>
>>2378650
What about forced generals too shit for their designated board?
>>
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these make fights so hairy they just charge right in and pick on somebody before skedaddling out and hanging out with the ramparts at range, none of them got fluxed out and were only killed by being shot in the ass. Shocking nothing was taken out as I couldn't even look at what they were doing with all the ramparts I had to blow up.
>>
>>2378696
>My only peeve with it is that Lukas's grasp on grammar isn't the best.
I think he got someone to proofread his text at one point, it used to way, way worse to the point I'd rewrite it myself to make my eyes stop bleeding.
I also can't bring myself to use SiC because it lacks the flavor text of vanilla skills.
>>
>poking around in magellan shenanigans
>graphics/ships/unused/mech1
>graphics/weapons/mech/
>oro? what's this?
>two left arm options for smallgun or biggun (no melee smhtbh kouhai) and gatling right arm
>rudimentary head & shoulderbox missile
>large sloped-armor torso, shipgirl would've had massive tiddy
>no leg sprites, shipgirl is wheelchair-bound
>there's no entries in data/weapons to start putting pieces together
>probably need to seperate static shoulderpieces from moving weapon-arms
>and add a pilebunker or laser blade because a true mecha ace never sorties without leftarm melee
>finishing this mecha would be a lot of work, fuck that
>put them together in photoshop layers to see what it could've looked like
>pic related
kinda uglyish and uninspired imo
>>
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>the AI will send 100+ DP of capitals and cruisers to chase after your 6 DP frigate
>the game is balanced around you exploiting this
>>
>>2378588 (OP)
Do we still use MikoRouge for 0.98? And are we going to reach 1.0 soon or will they keep adding decimals?
>>
>>2378650
the real problem is the catalog
>>
>>2378860
cut stuff gets cut for a reason
>>
>>2378588 (OP)
Where's that funky flying wing lookin' thing in OP's picture come from?
>>
>>2378860
Only so much you can do with a top down perspective and a small size.
>>
>>2378973
its from UAF
iirc one of the BBs shipsystem is launching that bomber
>>
yo chat, what mods do i download?
>>
>>2379003
I've been playing since starfarer_install-0.53a-RC4 and the only mods I've installed were portrait packs because the default portraits are ugly and the artist doesn't understand or wants to portray human beauty.
>>
>>2379007
Can I just use a bunch of them with portraits I like or will they conflict?
>>
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>>2378588 (OP)
ATTENTION BUCKBREAKERS
ANOTHER NEW VERSION HAS BEEN RELEASED ON CORVUS
>>
>>2378971
Is it really cut if it's in the game files?>>2379003
All of them.
>>
>>2378987
don't get me started on trying to small mounts legible
>>
>>2379003
>nexerelin
>exactly one (1) faction mod
>based on which ships you think look the coolest
all you need
>>
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>>2378909
>skulking around a system to raid them, transpoffder
>detected by patrol
>SAAR SAAR EXCUSE ME SAAR THIS IS A TRANSPONDER ZONE YOU NEED TO TRANSPONDER
>have to listen to this hegger's impotent rambling before i can kill him
>respond with "fuck off, eat shit and die"
>-5 reputation
>the patrol (2 frigates and a destroyer) begins running away from my fleet (several onslaught)
>it would take me too long to click ships and fastforward the battle, so i autoresolve
>-5 reputation for killing patrol
>one enemy ship survives (it was a dram that didn't go on the map)
>combat ends
>enemy fleet comms me again
>EXCUSE ME SIR YOU CANNOT TRANSPOFFDER HERE
>another -5 rep for hearing him
>another -5 rep for killing him
>now at -20 rep from four dialogue prompts from just one patrolling asshole
>my face when
>>
>>2379084
-20 izzat for you bloody bitch bastard
>>
>>2379084
>>2379124
Hegemonkeys know they can't compete with your fleet, so they ruin you by stealing your izzat
>>
>>2379054
which faction mods are balanced?
>>
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>>2379154
need I say more?
>>
>>2379154
>which faction mods are balanced?
Dassault-Mikoyan Engineering
Everybody Loves KoC
Hazard Mining Inc
Diable Avionics
Mayasura

avoid Bultach and Knights of Ludd, despite the vanilla-ish theming they're as strong as anime mods
avoid most "morally-ambiguous player faction"-type factions, they're all lame and boring with kitbash ships. only HMI does it well.
>>
>>2379154
UAF. unironically. the new update made the weapons weaker than vanilla ones
>>
Whatever happened to RSDev?
>>
>>2379216
>mod is from a rookie or a baddie, is overtuned on release
>mod gains reputation for being OP
>mod overcorrects, nerfing its cool mod content to sub-vanilla
>mod keeps reputation for being OP despite being mid
many such cases. diable started the trend.
>>
>if i call my shitty cheat mod weak enough times maybe anons will stop calling me gay
>>
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Total Furina Death
>>
>>2379234
Haha, there you are. The same loser still here years later.
>>
>persecution complex intensifies
>>
>>2379242
How's life? I'm working on my masters in EE now. I'll be back in a year after I graduate to call you a stagnant loser once more. Kek
>>
>>2379220
>Whatever happened to RSDev?
he got raped and buckbroken, RIP
>>
To avoid upsetting a faction do I need my transponder turned on in hyperspace, or just in an owned system?
>>
is posting still broken
>>
>>2379282
always transpoffder in hyperspace. factions patrol the area but all hyper is 'unclaimed' space.
>>2379289
NEVER STOP POSTING
>>
>>2379303
Alright thanks.

Due to the supply mechanic are there times when I shouldn't fight? Like if I com across some weak pirates, would it be more profitable to just leave them alone? Even if I only deploy an appropriate amount (don't overkill).
>>
someone tell me the secrets of symbiotic void creatures
how do i master zee bugs
>>
How is the star wars mod?
>>
>>2379191
>vanilla-ish theming
>knights of ludd
You mean the one faction mod where 1% of the content is knoghts of ludd related (a couple ships, some AI generated anime faces and a couple planets with no content), and the other 99% is anime high sci-fi with weebshit ships piloted by ghost AI demons with names like "yuki onna"? "vanilla-ish"?
>>
>>2379020
>new discord mod update
No thank you.
>>
sup bunch of nerds I made a mod
https://www.reddit.com/r/starsector/comments/1smnego/deep_battle_formations_mod_self_explanatory_title/
>>
>>2379154
>>2379191
>>2379230
>>2379336
Are there any new mods that have come out?
>>
>>2379020
another malware release oh no the lords of edgy mesofellators are back
>>
are there any 600dp ships?
>>
>>2379378
no one fucking cares.
>>
>>2379154
Starfed and Scalartech.
>>
Anyone want to let me stare at their butthole
No touching
>>
>>2379378
Your mod sucks and I hate it
>>
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I am looking for a relatively fast ship with loads of hardpoints for ballistic guns. There's plenty for energy, but I find barely any that fit my desire to fly around with loads of dakka dakka
>>
>>2379220
Died of Covid five months ago
>>
When's 1.0?
>>
>>2379509
Nexerelin and Rapesector get incorporated into base game.
>>
>>2379378
You sound like a fag and your shits all fucked. Go back to whatever discord echo chamber you came from.
>>
>>2379154
>>2379191's list is good, though I'd also add Star Federation. It's genuinely wonderful.
>>
File: 1757171143089090.png (3 KB, 131x148)
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What else am I missing?
>>
>>2379003
you should download my mod

>>2379514
>>2379444
>>2379412
how about you choke on my dick instead
>>
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>>2379378
Looks clunky as fuck, but I like it.
>>
>>2379154
Ko Combine
Hazard Mining
Mayasura
Star Federation

Ultimately I think it doesn't matter if its balanced or not, you are an EPIC GAMER, you will probably make a fleet and shipbuild which allows you to roll most encounters.
>>
>>2379545
>UAF
>No RapeSector
bricked

Also where the fuck is your Buckbreaker
>>
>>2379309
Some people may say this is a trade game, a colony game but this is a murderhobo game. Kill and loot everything.
>>2379464
Falcon
>>
>>2379583
Surprisingly based post.
>>
>>2379309
I wouldn't bother chasing down tiny groups of pirates for shits and gigs, but taking efficient fights is how you get ahead. Anything you're getting paid for is worth fighting, whether that be from faction bounties, personal bounties, or high value drops (i.e. remnant AI cores, threat/dweller weapon drops, etc)
>>
>>2379464
Eradicator
>fast
>lots of ballistic gun hardpoints
meets your criteria
both the variants are good enough; the normal variant brings an accelerated ammo feeder while the pirate version has a burn drive to go even faster than it already does
>>
>>2379464
For long range strike its the regular eradicator (a bit pricey though above the 20 DP) and for brawling/SA its the pirate version but the later is more useful in small skirmishes and falls short in late game content (its actually quite good at robbing convoys and fucking with small patrols/detachments).
>>
>>2379765
>>2379464
*unless ofc you are looking for a personal flagship to have fun in which case you want a retribution.
>>
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>>2379236
it is working
yes ha ha ha yes
>>
>>2379767
*Cries in conquest*
>>
>>2379796
fuck the conk, NPC-tier "flagship" that needs a jankfit to do its gimmick. at least the hegger NPC capital is actually good. oddy does the same thing better. literally any modslop battlecruiser is better than, less retarded than a conq.
>>
>>2379236
>>2379791
<< The guy who pulled out Corvus's sword is here. Be careful! >>
>>
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>>2379803
Fuck you leatherman. Maybe we should settle it in the ring here if you think you're that tough with that jabroni flagship of yours.
>>
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Discussing this game outside of this thread is impossible. So many people are like "oooh there's not enough story" and "I want a conclusion where you save the day with love and friendship, just like muh anime sims".

Nobody can appreciate a grungy space simulator where shit sucks and you just have to make do. Why does everything need a squeaky clean ending? Yes I want a conclusion to the story, but it better not be some gay disney ending.
>>
>>2379834
Its shit as a personal flagship (not fast enough). Its something you leave for the AI and that build doesnt work good for it. Its one hell of a kiter though.
>>
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>>2379859
You can push it but yeah, needs compromises to do it. I just fucking like flying it anon. Great weapon profile and it's not like you need too much to beat vanilla fits. Plus it's getting +10 base speed if I'm not mistaken so that's cool.
>>
>>2379796
Yeah, conq is supposed to be the "relatively fast ship with lots of ballistics" but as much as a personally like it, it's just shit. It's OP starved, guns point in different directions so the "meta" is to build just one side anyway and that triggers my autism. Dies to everything because it has neither armour nor shields and the fast is a lie because half the capitals are just plain faster and/or have a better movement system.
The only thing it has is the higher baseline flux stats which lets you dakka but which is probably why it gets that unusually bad shield efficiency as a balancing factor, but you are still really coming up behind on defensive capability.
It's fun if you manage to find yourself in the middle of garbage and go "I'm not surrounded I can attack in any direction" but frankly you could do that with any other ship at this point.
Conq really is just roster filler for NPCs to use like other anon said.
>>
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>>2379857
I wish it sucked more. In vanilla it's easy to get a colony and infinite money. And then what? Optimize a fleet to take out an enemy that you have to find, for weapons you don't need to use.
>>
>>2379871
This. It's incredibly fun building a small little outpost for my people, but then I end up becoming too strong.
>>
Conquest's ballistic slots need to be replaced with composites.
>>
>>2379875
Would be an objective nerf under most builds.
>>
>>2379870
It sure as hell doesn't have great roi for 40 goddamn DP in AI hands but you're selling it short. Lotta firepower and 315 OP with HBI is hardly the worst thing imaginable compared to 300(310) on legion or 280 on ody that also have the temptation of flight decks. You do you but one of my favorite flagships since it was introduced.

>>2379875
We have pegasus at home. Now SYNERGY slots and you've got me erect and listening.
>>
>>2379857
>Yes I want a conclusion to the story, but it better not be some gay disney ending.
i got bad news anon. there's two tumblr lesbians as named support characters and they're going to get a happy ending and it's going to be hella gay.
>>
>>2379896
>two lesbians who treat you like a science experiment
>who also worked with some glorified PR lady at galatia who also treated you like a science experiment

Total Galatia death. Except for Alviss.
>>
>>2379898
>two space lesbians will never treat you like a science experiment
why even live...
>>
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>ignore galatia academy
>enjoy quality time with brother cotton
>sipping tea and listening to music
>>
>>2379933
dubs confirms
>>
Is RS compatible with 0.98?
>>
>>2380078
Yes, just change the gameVersion line in mod_info.json.
>>
>>2379020
fuck off to your shitty discord
>>
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>>2379796
>>2379834
Looking at the Conquest and Retribution, I kinda like both of it.

The Retribution appeals to me due to the Orion device and the looks of the ship.

The Conquest scratches my itch of a broadside blast maneuver.

I think I'll just add them both to my fleet
>>
>>2380094
Sup Nia
Tahlan update when
>>
is carter's freetraders still unbalanced slop?
>>
What's the consensus on RAT?
>>
Playing the game for the first time in a few years. Fuck I can't remember what to do.
>>
>>2380144
Don't fly off the edge of the map, the ass rapist will get you
>>
>>2380144
>commission hegemony
>buy drugs at kanta's den
>sell drugs to luddic path
>buy eradicator and phaeton
>solo pirate bounties
>buy onslaught
>establish colony on any 150% barren world
>max out level on pirate bounties
>respec to automated ships
>recover and restore radiant
>sandbox time
>>
>>2380144
>buy a cheap fuel ship
>take an exploration mission
>buy a bigger ship
>take another exploration mission
>buy a biggerest ship
>take anotha exploration mission
>>
>>2380144
SatBomb TriCucks.
>>
Imagine using ___ mod
Imagine using ___ ship
Imagine fighting for ___ faction
Imagine having ___ skill
Imagine using ___ avatar
Imagine picking ___ at the game start
Imagine not ___ when ___ and the ___
>>
>>2379220
Buckbroken by a futafag.
>>
>>2379464
Rillaru :)
>>
File: the marauder smiles.png (566 KB, 1136x516)
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I'm having more fun shooping weapons and hulls than I am actually playing starsector.
>>
>>2380271
>mechslop
ewww
>>
Does anyone actually fly ships personally against end game threats? Remnant, threat and shroud. Or do most anons just squeeze the DP and issue orders?
>>
>>2380271
Sorry but that looks like shit.
>>
>>2380286
>there's only two kinds of fleet: tryhard and powerslop
>>
>>2380311
Don't forget the skillissue kind of fleet
>>
>start a game
>remember how cancer and cutthroat the start is
>close game
sigh...
>>
>>2380131
It never wasn't unbalanced slop. Stopped using it years ago.
>>
>>2380271
Wow that looks amazing.
>>
>>2380271
ok but what does it do?
>>
>>2380341
install Sephira Conclave and find out yourself
>>
>>2380326
i wish i could go back to believing this, minus the cancer part
>>
>>2380326
>cutthroat start
just do exploration bounties
it's literally free money
>>
>>2380334
>It never wasn't
Why are you using double nigatives.
>>
>>2380427
Jeets will be jeets.
>>
>>2379857
>so many people
Screencap a single post
>>
>>2380465
called it
>>
>>2380326
>do a few drug runs from kanta's to [whichever place needs dregs at the time]
>now have instant starter fleet funds
It's honestly a fucking joke how easy the game is to get set up.
>>
>>2379561
NTA but I personally just don't want one singular faction consistently taking over the entire sector in Nexerelin when I spend more than three attoseconds outside of the core worlds. Hegemony already does this with pure vanilla factions and it sucks there too.
>>
>>2380721
The idea behind nexerelin is perfect. The issue is twofold. One is that the vanilla factions are severely imbalanced. The game starts off with the hegemony having already snowballed. The other one is the fact that, in Warband, you have internal faction structures. Lords defect, switch factions, take fiefs and armies with them. It curbs snowballing to at least some degree because even if one faction stomps others, it can fail internally. Starsector doesn't have that.

Speaking of warband, anyone tried this one?
https://fractalsoftworks.com/forum/index.php?topic=34114.0
Ive been giving it the sideye mainly because of it being tooich "dude what if I make it LITERALLY warband" instead of just taking and choosing mechanics that fit. Feasts and having to go to your fiefs to collect your income in a setting like starsector sounds utterly fucking retarded.
>>
>>2380740
tbqh part of the problem is that Starsector, while it is static in terms of actual base game mechanics, doesn't really seem to be meant to be all that static long term. The Hegemony probably will take over the sector in the near future.
- tri-tachyon blew their load in the AI war
- persean league is basically a loose kazeronian empire and one of the main gens wants to rejoin the hegemony anyways
- sindria's great leader is dead
- and the Hegemony itself, aside from superior industrial base and numbers (most of the sector's population lives in Chicomoztoc) currently has an effective leader, Daud
The near future probably involves the Hegemony reannexing Sindria and Kazeron joining the Hegemony under favourable terms (with the Gens enjoying a status similar to the Eventide aristocracy, albeit even wealthier due to their industrial base, and probably quickly becoming the real power inside the Hegemony), and at that point nothing else can stop them, besides John Starsector.

This will never be played out ingame, but that's basically what the current status quo points towards. So Nex having the Hegemony stomp isn't unrealistic.
>>
>>2380740
>The game starts off with the hegemony having already snowballed.
You can (mostly) fix this with randomized sectors with faction weights turned off, putting every faction on an even playing field when it comes to colonies. I say mostly fix because due to the political alignment statistics Nex comes with, some factions are just naturally more aggressive than others. Even with everyone having the same amount of colonies, Hegemony and Persean League will be calling for invasions way more often than the Church or Tri-Tach. This is also why specific mod factions (i.e. Legio) completely engulf everything within a few months.
>>
>>2380743
You're approaching this entirely from a lore/worldbuilding PoV while ignoring the fact that this seriously hampers the gameplay structure. In the end, for video games, writing serves gameplay, especially sandbox titles. This rule goes double so for game with writing as utterly schlocky as Starsector, and where,if you look at the history of the project, it's clearly been an afterthought and only now has become a vessel for some failed hack writer to LARP his writing career. The game does not benefit in any way from having a shitty spy extraction storyline of some literally fucking who for which the gameplay boils down to nothing more than flying between planets to spend hours reading bargain bin genre fiction.
>>
>>2380749
>need Some Guy from Planet
>consider your military options
>tacbomb the defense batterys
>marine raid to extract VIP (only needs 2 marines lol)
>send the rest of the lads for supply and fuel to make the op pay for itself
>spend a storypoint to execute so you don't piss off the league too much
>execute
>there's a cool text blurb as your marines grab the guy (and the loot)
>quest complete!
WHY WON'T THE GAME LET ME DO THIS IT WORKS LIKE THIS FOR EVERYONE ELSE
>>
The Legion desperately needs a buff
It's main use are the fighters which are unbearably dogshit in 0.98 and even if they were good...
It still is mediocre carrier and shit capital that doesn't have the staying power to fight on the front-line and doesn't have the speed to disengage
Either it needs to become a better carrier and get 1 more hangar with something like a built-in expanded deck crew, or it needs it's flux and shield buffed so it can actually stay and fight.
Legion XIV is also mega-ass.

The way i would see it is I would give it the highest flux stats of all low-tech and give it a good shield to make it the "we have high tech at home" of low-tech which could synergise with Onslaughts by absorbing hits with their shield to take the pressure off them when they overflux or get their armor stripped.
Then the XIV Legion would synergise even better as it could dedicate it's flux to being a tanky bitch and use various large slots support missiles to support Onslaughts along with their fighters.
>>
>>2380811
>click on planet to set course
>spend 5 minutes watching your ship go in straight line
>arrive for inane text blurb
>click on another planet to set course
>spend another 5 minutes watching your ship go in straight line
>arrive for another inane wall of text
>rinse and repeat 5 or 6 times
>QUEST COMPLETE THANKS FOR READING MY NOVEL
Proper game design involves thinking up gameplay systems and once those are established, you make up some neat narrative to contextualise it. The Luddic questline, and current development philosophy of Starsector in general is "I have a writing uiea. I want to tell a story. Now, how do I shoehorn this into the framework of the game". It's pure trash and the fact that you jumped into this conversation about gameplay thinking purely of the narrative/worldbuilding implications is quite telling. No wonder you defend this kind of 0 gameplay narrative bloat.
>>
>>2380743
You are forgetting that the Hegemony is generally held back by the significant infiltration of it's administration and population by Luddic retards. The game implies at many points that the Hegemony is less stable internally than things would seem and while the military is holding things tight, it's unknown how well the state would fare when there is no longer an external enemy to justify the military's stranglehold over the government.

The AI wars weren't really such a slam-dunk for the Hegemony as you imply and while they did come out in a batter position than Tri-Tach each time, it was only by a small margin.
Tri-Tach had the Hegemony dead to rights in the 2nd war, until it had a leadership swap which is also implied to have been a calculated play by Artemisia to discredit her main political opponents at the cost of losing the war.

Annexation of Sindria is also far less straightforward than you assume, the Diktat still has a very large(if poorly maintained) fleet with a large part of the officer corps not intending to ever be a part of the Hegemony. Not to mention NO ONE wants the Hegemony to have a stranglehold on the sector's fuel supply so any move by the still battered and exhausted Hegemony is likely to end in a everyone vs Daud scenario. We know the League is always happy to take on new members, especially those with a competent military, Tri-Tach arleady has some fingers in the pie to and it's likely they would get involved as well.
>>
the entire sector design layer sucks, too involved for being just a setting-up-fights mechanic and too limited to actually contain anything interesting
>>
Link to previous thread, OP?
>>
reggin
>>
>>2380743
The Hegemony is actually beyond fucked though. It's not really represented in-game too much but they are practically at the end of their ropes, they don't even have the capability of fighting a war against the player faction for rampant AI usage, with the league even fielding a significantly larger fleet. TT is also in a way better position, the second war which they almost won was intentionally sandbagged for internal stability. Which means any losses from losing that war was deemed as negligable, on top of that TT were the ones who created the Ziggurat and had remnant ships guarding omega weapons in their black site system. So they've got a ton of shit potentially going on behind the scenes. Only TT knows why they are content to just sit there pretending to be weak.
>>
>>2380873
>war against the player faction for rampant AI usage, with the league even fielding a significantly larger fleet
The inspections scale ingame. The 3rd and last one generated the most fleet points out of all the other crisis.
Not that it really matters, since the jew has written himself into a corner.
>>
>>2380875
I've only fought the third inspection fleet a few times because of how long it takes to send so maybe my memory of it is fuzzy but it seemed like it was way smaller than taking the grand armada on head on with all of its allies.
>>
I wonder if the Domain has touched the Carina–Sagittarius Arm if they somewhat colonized the Perseus arm then they could also colonized the Sagittarius arm
>>
>>2380837
>>
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when is the next update actually coming
I know the bum has posted changes but those are in progress, when is it releasing its been two weeks already
>>
>>2380937
fuck off nigger
>>
>>2380743
You dont know how the human domain is doing beyond the gates and if said gates will open in the future. Either domain forces or rogue AI can come through. Whoever comes though will likely have better technology. This could be a major crisis for future patches/expansions. Also sindria, TT and the league can balance out the hegemony + church block.
>>
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Tell me about your favorite flagship.
>>
>>2380743
>- tri-tachyon blew their load in the AI war
Tri-Tach are the only people in the sector capable of exploring without getting raped by the Remnant AI. Thus, if they needed to, they could easily economically overpower the Hegemony. But they don't want to, because the current situation of them fucking around with AI and other ultra-tech in deep space black sites is them winning.
>>
>>2380995
the 'flictor
rape small ships, rape medium ships, rape big ships
>>
Any mods that make colonies not just a money sink?
>>
OP forgot to link the last thread
>>
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>>2380995
A picture is worth a thousand words they say.
>>
>>2380937
It'll release when I tell them to release it
I don't really feel like having it released rn so I've ordered them to hold off for it for now

All testings already done
the ending for the diktats pretty mid
>>
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>>2379020
>>
>>2381111
>he didn't get the true ending
>>
>>2381111
I'm really glad they made the ass rapist canon
>>
>>2380879
They are roughly the same size, but Hegemony's fleets are more DP heavy.
That anon is right though. They still haven't fully recovered from the AI wars and likely never will. The third inspection fleet is them throwing everything they have at you with how desperate they are to prevent a third AI war.
>>
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>>2381111
>>
'ate Barren
'ate Rocky
'ate Giant
'ate Cryo
'ate Volcanic
'ate Toxic
'ate Arid
'ate Desert
'ate Terran
'ate Tundra
'ate Irradiated
'ate Jungle
'ate Frozen
Luv Water
Simple as



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