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Bunny Garden Producer: “If We Just Avoid Making People Uncomfortable, Nobody Wins”

The producer behind Bunny Garden says modern platform restrictions are making it increasingly difficult to create risqué games, arguing that toning things down too much would ultimately hurt both developers and fans.

The producer of Bunny Garden, Yujiro Usuda (speaking ahead of the release of Bunny Garden 2), made it clear that simply dialing back content isn’t a real solution: “If we prioritized ‘not making people uncomfortable’… nobody would be happy.”

According to him, the issue isn’t just external pressure—it’s a balancing act between maintaining a game’s identity and meeting platform requirements.

He acknowledged that risqué games aren’t for everyone, but also pointed out that there’s a dedicated audience that actively wants this kind of content. Completely toning things down would remove what makes these games appealing in the first place, saying “If we were to tone them down… there wouldn’t be a reason for us to exist.”

At the same time, the team isn’t ignoring criticism. Usuda explained that the studio is trying to explore ways to express suggestive content without crossing lines that would cause problems with platform holders or rating boards.

Developers have to negotiate with platforms in advance, making sure content is acceptable while still pushing boundaries as far as possible. In practice, this often means making compromises—sometimes even releasing different versions of the same game depending on the platform, as seen with differences between the Switch and Steam versions of Bunny Garden 2.

The development process itself reflects that tension. Usuda described how the team initially comes up with extreme or over-the-top ideas during brainstorming, then gradually scales them back to fit platform standards. The team is “exploring how intense we can go” while staying “acceptable”.

Ultimately, Usuda’s stance is that trying to play it completely safe would satisfy no one. Fans of the genre would lose what they enjoy, while developers would lose their creative identity.

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