Version 0.7.8
This update adds a loadout importer, new perks, and makes a handful of balance changes.
Added
- Added new weapon (M.M.L MKIII)
- Added 4 new perks (Annihilator, All Or Nothing, Tank, Crackshot)
- Added new style (Containment [Default])
- Added new server setting (Special Perks)
- Added import section to Inventory
- Added edit icon to loadout slots and the profile card
Fixes
- Fixed Dart Gun not ignoring hurt teammates if the player has no meter
- Fixed Dumptruck ignoring stun
- Fixed First Person Visibility not displaying properly in settings
- Fixed Hellforged bullet colours
- Fixed Empty Pockets’ particle lingering if unequipped while effect was active
Removed
- Removed Nuke Defense
- Removed Flatgrass
- Removed Devil Gene
- Removed Sonic Speed
- Removed Insanity
General Changes
- Increased intermission time from 60s > 80s
- Increased short intermission time from 20s > 30s
- Increased base starting EXP on Pressure to from 3500 > 5500
- Increased time on boss waves in Campaign
- Slightly increased enemy spawn rates
- The max amount of enemy spawns from a barrage now factors wave and difficulty
- Enemy barrages now happen sooner on Easy & Normal
- Chained will no longer apply near the end of waves
- Defense piercing now calculates by percent rather than integers
- Increased Assault Rifle’s bullet speed from 250 > 350
- Increased FAL’s bullet speed from 250 > 350
- Increased AUG’s bullet speed from 400 > 500
- Increased Backstreet Business’ bullet speed from 250 > 350
- Increased Palach’s spread from 1.2 > 1.5
- Decreased Palach’s damage from 6 > 5
- Increased Tomahawk’s critical multiplier from 2 > 2.5
- Increased Tomahawk’s recharge speed from 4s > 3s
- Decreased Tomahawk’s recharge speed upgrade’s max from 2 > 1
- Decreased Off The Top’s threshold from 90% > 80%
- Overvoltage now extends the duration of already stunned targets hit in the blast
- Replaced Viciousness’ health storage rate downside with a damage penalty
- Enemy defense from the Guard perk is now capped to 80%
- Reduced UFO’s health from 200 > 125
- Reduced UFO’s max health from 500 > 350
- The airbourne Plane will no longer target passengers
- Reverted Defaults back to normal
- Set Winter 2026 items off-sale
- Set April Fools items off-sale
- Updated Southwind City lobby
- Updated Ads
- Updated Gallery
CREDITS
- @matteo19919, @fan1gIam - New Weapon
- @Care4Chloe, bunnstral, OwlieVictor - Assets/Textures
NOTES
The April Fools event has ended. Those who’ve gotten the Trinity badge have been given the Containment style for the Defaults while those who got the Poke The Bear now have the M.M.L MKIII secondary. Sorry for the extension on this hell, the past few days have been hectic for all of us so I wasn’t able to spend most of my day working on getting this out on-time.
Since a month has passed, Povvo Street, the track made for the Blox Cards collab, is no longer tagged as an event track so it’ll now show up randomly at any point in a match rather than being guaranteed between waves 7 - 9. The collab content is available forever, just know that Povvo Street now has the same odds of appearing as any other track.
Documentation
Importer
New to this update is the Import section in the inventory screen. This is a raw text dump of what you currently have equipped which can be copy & pasted onto your other loadouts or to share with your friends. Items and styles all use their internal name here, so if you’re manually typing out a loadout into here just remember that its case sensitive.
An example use case for this feature would be if you want to keep the same emotes and stickers across all your loadout slots. Before, you had to manually go to each one and equip what you wanted. Now, you can simply copy the emotes from the Importer and paste it into your other loadouts. While we were developing the Blox Cards collab I thought the Import feature they had there would be useful in DTT now that multiple loadouts exist, so here we are!
New Perks
Threw in a couple of simple perks this update, they go as follows:
- Crackshot [Military Grade, Weapon] - Removes hipfire spread from all snipers.
- Annihilator [Top Shelf, Weapon] - Drains 2% of defense from enemies on all weapons.
- Tank [Top Shelf, Character] - Gain 50 max HP, but become 15% bigger and 30% slower.
- All Or Nothing [D.T.T Select, Weapon] - Gain 35% critical damage, but non-criticals deal 35% less damage.