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Continuing the comfy thread from >>3939690
>>
>>3954898
>>3954876
What this anon said. A lot of the side quests are enjoyable, fairly short but provide lots of good context and background knowledge to the wider world. I feel like nearly all of them have some sort of reactivity too when importing your save into Deadfire.
>>
>>3954905
I like this game (close to finishing my first playthrough, I posted about my barbarian last thread) but it is a bit silly how every single goddamn sidequest is about transferring or otherwise fucking around with souls
I know it's the setting but they could have made some other stakes for quests

I only have Twin Elms left in the main game and did White March 2 up to the outside of the Abbey. I fucked up there, I ran into one of the patrols and figured the rest wouldn't be hostile. Turns out I was wrong and I had to genocide the entire outside of the place, so I probably lost my chance to have fun dialogue by pretending to be the guy they're waiting for
Oh well, my MC is 100% honest and never lies anyway so it fits
Fuck those monks btw holy fuck stop tearing my party apart
>>
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>>3954912
They abbey is one of the hardest parts of the game outside the last levels of the cad nua dungeons. But it's also one of the most fun
>twin elms left
kino incoming
>>
both games are very underrated but I played with a full custom party, can't stand the companions
>>
>>3954923
Caed Nua was easy as hell in comparison, unless you're specifically talking about the boss. Does killing all the dragons change anything in POE2? I'm not sure I'm built for that
>>
>>3954927
Yeah the boss.
>Does killing all the dragons change anything in POE2? I'm not sure I'm built for that
There are dialogue changes mostly, especially for the dragon boss in the Caed Nua. The sky dragon has a quest linked to it and if you say to Hylea you'll kill the dragon, complete it and then back track on your promise to her. She'll send birds to shit all over your ship in Deadfire giving it poor stats until you upgrade it

I think you can also get special dragon pets in deadfire too from them. Not too sure
>>
>>3954912
>>3954923
Second playthrough and I must have been an absolute idiot in my first one.
Never infiltrated Raedric's Hold, went in blasting. Was there relatively early, which made the Berath paladins really tough. Good loot, made a lot of money.
I had no idea that you could disguise yourself as Woedica cultist and partake in that ritual. Just killed them. Godlike can't really wear the mask lmao
I don't even remember what I did in that abby. Probably killed them all. Will try to do it the proper way as well.
>>
>>3954956
I disguised myself as a Woedica faggot and then reloaded a save because "my barbarian wouldn't do that, he'd just start swinging a sword"
I don't think it's possible to not slaughter your way to Raedric, ignoring stuff like intentionally sneaking past combat encounters. Everyone in the keep is automatically hostile and you can only decide to side with him when you actually meet him
I feel like this game has a handful of instances where you slaughter your way through an entire army and then when you meet the head honcho you can go "yeah I wanted to ally with you"
>>
>>3954927
In addition to what >>3954939 noted, theres an option to deal with the adra dragon without killing it which changes an npc in poe2, iirc
>>
>>3954959
Yeah I know what you can do with the dragon. The Alpine Dragon also seemed to have a dialogue tree but I haven't done that yet, just attempted to fight him a few times and gotten raped to death
>>
Just beat Kaoto. I always heard he's one of the hardest fights but I just memed him with pig related
>>
>>3955165
I can't remember him being that difficult. It was more so the whole area was difficult with all the monks.
>>
>>3955558
Yeah the monks are fucked up, that's why I started using pig mode in the first place, shuts them down very nicely
>>
>>3954905
I think I might've overdid it and played the game too much, so much in fact it became kind of boring while it was supposed to be comfy.
I respecked the paladin lady (figured since she died more often than other members she's not fit for my party combo), shes... more akin to MC, and I still am not sure how paladin auras work lol, it seems they have extremely limited range (at least compared to the cleric) and doesnt stack, right? I've chosen her a different aura, one that makes you hit more often, and MC has the one that makes you harder to be hit, all n all design decision of this game are really awesome - like, sure I only get one companion per class, so no triple fighters/paladins for example, but who needs that when the encounter design and balance is made so you never really need more than double class in party.
I'll chill the fuck out a bit just to not lose interest in the game and make a properly made big ass full completionist save to port into the sequel which I'll play in the following year.
>>
>>3955600
Bonuses from the same source usually don't stack. That applies to equipment as well, if you haven't noticed. A piece of armor with + 1 Perception and a helmet with + 2 Perception won't result in + 3 Perception, but + 2. It only takes the highest.
Different auras should work, though. The attack increase aura in general is very good.
And yes, Pallegina has shitty Intellect (for a Paladin), therefore her aura tends to be rather small. Her attribute distribution is probably the worst among the companions.
>>
Even with scaling on, Act 3 is piss-easy if you completed WM1+2
I suppose that's quite normal for cRPGs, if anything, this one does a better job giving me some encounters I can bash my head against than most
>>
>>3955702
Act 3 feels incredibly short and also half finished which doesn't help. Twin Elms always felt incomplete to me.
>>
>>3955708
I wouldn't necessarily call it incomplete, it's more like you expect there to be 50 sidequests cause that's how it was in Defiance Bay
It's certainly not as unfinished as the end of Tyranny
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>>3955712
>It's certainly not as unfinished as the end of Tyranny
Don't remind me....
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>>3955708
It's short, but it never felt unfinished to me. There being fewer sidequests is just a natural consequence of the narrative. In Act II it makes sense that there's a lot of sidequests in and around Dyrford and Defiance Bay; Defiance Bay is the largest city in the region and you're doing a very general investigation into the Leaden Key and following multiple leads. By the time you get into Act III you have a much clearer goal to follow so it makes sense that you're going to spend less time getting distracted by sidequests, and the Glanfathans hate you so you don't get every second villager asking some outsider to pick up their mail.
You still have all the god quests, a few smaller sidequests in Twin Elms, finishing off the last of the companion quests, probably the last of the Endless Paths, and a couple of consequences from decisions you made earlier in the game like The Champion of Berath and hearing if that kid cut all his fingers off with the dagger you gave him. If you want more content you can always leave WM2 until Act III as well.
>>
Has Obsidian ever made a game where the end wasn't at best rushed and at worst blatantly unfinished?
>>
>>3955738
>Has Obsidian ever made a game where the end wasn't at best rushed and at worst blatantly unfinished?
Alpha Protocol was their only good game
>>
>>3955738
Pentiment
>>
>>3955738
NWN2
>>
>>3955746
Yeah, about that…
>>
>>3955749
The purported Neeshka "romance" was a fabrication
>>
>>3954902 (OP)
>webp.jpg
>>
I despise the base game and deadfire. Is white march worth it. People say its like iwd. But does that mean its just a snowy dungeon crawl. Because iwd actuaply had some pretty good mage duels with simulacrums and stuff. It wasnt just diablo
>>
>>3955830
>I despise both the base game and the sequel, will I enjoy the expansion to the base game?
Yes.
>>
>>3955830
All of the DLCs for both pillars games are far better than the main game. They have better stories, map/quest design and have interesting companions too
>>
>>3955830
>I despise the base game and deadfire. Is white march worth it.
No. It’s the same shit. If you didn’t like the base game, nothing in the DLCs will change your mind. Kind of amazed multiple anons are saying otherwise
>>
>>3955841
Vatnir my beloved
>>
>>3955830
what did you dislike about them?
>>
>>3955830
Why are you here? Do you imagine we fucking care that you don't like the game? If you don't like it, just stop playing it. Put it down and do something else. We don't fucking care.
>>
>>3955849
This guy is clearly taking the piss >>3955832
>>
Reinstalled recently, game still has engine issues, but I managed to lower the hitching and stuttering significantly, so it's playable without me noticing, still I feel like recent games and the fact that their a stutter fest, really makes going back to this a treat. It's very dense, but that's part of the charm narrative wise. It's like eating Wendy's you love it, but too much of something you love will get stale. Anyways that's my Ted talk, also download the new AI companion portrait mod on nexus, has great new additions to the female cast, notably nice tit's.
>>
Leaden Key's main goal is the preservation of the secrets of the gods, right? But, in service to that goal they have stood at the center stage of every major historical event...essentially they control how history develops.

Do we actually have any evidence of this? Or should we take Thaos at his word?
>>
>>3956469
>Do we actually have any evidence of this?
I see no reason for him to have lied but in Deadfire you encounter an isolated tribe who are in ruins that are from the Leaden Key and you can experience visions of Thaos doing stuff within the Deadfire Archipelago
>>
What's the deal with PoE? At first it simply seemed weird that the more I progress into the game the slower the game is, I'm at act 3 and at this point it just serves me freeze frames when entering big locations (not inside of the houses), fights often lose FPS tremendously, like from 30 to 15 without any apparent reason, not necessairly when magical sfx happen or physics (I guess critical kill meat looks like ragdoll). What the hell is going on? I deleted previous saves and it didnt help here. Are later stage locations badly optimised or what? Or game is slowly losing it?
It's not like my machine is some powerfull rig, but It played fucking KCD at 30ish FPS, and PoE is mostly static backgrounds with some rather unatractive 3d models.
Anyone else experienced this?
Fuck if it goes further I'll have to skip sidecontent and go straight for the ending.
>>
>>3956486
Ooe1 gets worse with each act and poe2 gets better with each act iirc. Both have massive design failures, but are okish as dungeon crawler. 2 has better dialogue as 1, but not good. Too much cuckyfornia. Recently learned that fetish and swinging scene is massively inflyenced by california.
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>>3956486
>Anyone else experienced this?
Yeah, was too fast. I had a brand new laptop 3.5k or so and poe2 couldn't run of full specs. It's ridiculously bad optimized. You need to turn off bloom and the like and then it works well enough on ultra. 6 things you have to turn off in 2, lilely the case in 1. Water and grass, shadows I really don't remember anymore.
>>
>>3956486
Typical Unity game problem
>>
Pretty funny that DLC 2 spoils one of the biggest story/lore things you learn at the end of the main game
Anyway, does POE2 still have as much shit to pick up as 1? I laughed every time I fought bandits and looted all their shitty items
Also my inventory is full of consumables I never once used
>>
>>3956776
>Also my inventory is full of consumables I never once used
Proper way to play every RPG
>>
>>3956001
i'm sorry to say this but i never suffered any stuttering even when i was playing it in my old pc with 2gb memory and a really old 9800gt in a HD older than most anons here. Sure it would TAKE FOREVER to load areas but it was very playable.
>>
>>3956903
Understandable, a few people don't see the hitching, since you have to have an eye for it, unfortunately most people can and have issued their complaints since release. It's been confirmed to be an engine issue with the game. Even on beefier hardware it's noticeable.
>>
>>3956776
I found that in Deadfire my inventory was constantly full of pets. It’s not too bad though as there’s a machine in the wizard shop in Neketeka where you can kill two pets to combine them to get joined bonuses
>>
>>3956776
You don't understand, I'm gonna use those 25 fruit (+5 endurance bonus) any day now while I'm at level 16
>>
>>3956776
>POE2 still have as much shit to pick up as 1
Very bad itemization and basically there's only standard gear aka useless gear and some magic items, like few per category. Cuckyfornia can't make good games anymore. Is tb revised now released?
>>
>>3956001
>>3956486
I didn't have any problems thankfully, but IIRC there's a memory leak bug related to loot littering, especially if you put a shitton of traps that you never pick up. It somehow bloats the save file and then causes issues.
>>
>>3957328
Fuak, not one of these anons, but I have been actively laying traps, which were not always triggered by the enemies. Don't think I bothered to defused all of them.
My game is largely running fine, except some spell effects really make the GPU work harder. Fans start spinning louder. Could be the bloom.
>>
>>3956479
Best quest in Deadfire btw
>>
I wanna give the game another try, last time I was playing a Paladin and that went pretty well. But if I'm gonna start over I'd wanna pick a different class I think, what do you guys recommend?
>>
>>3957414
Cipher has the largest amount of dialogue iirc. It's also the one the feels the most "canon".
>>
>>3957414
Yeah, cipher is a good choice. Another one that offers some roleplaying opportunities would be priest of Eothas.
>>
>>3957415
>>3957417
gotcha, I'll give cipher a try then. thank you
>>
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>>3957414
Orlan Cipher. Most reactivity for race and class plus the Orlan racial bonuses are good to for it
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>>3957420
What spells are even good?
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>>3957444
The charm ones are basically I Win Button for the first half of the game.
>>
>>3957444
mind wave and soul shock are good, especially basing them around your tank to knock out loads of enemies
>>
>>3957444
The ranged paralyze has come in clutch for me so many times. Especially with those ogre druid fuckers
>>
>>3957420
The last orlan cipher I saw was a sex pest horndog pirate though, so I'm not entirely sold on this
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>>3957455
I turned him into a barbarian because the wild cipher subclass was a pain to deal with
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>>3957420
Can't have fun species, can't we? Psycho evok with spliced gremlin genes and doghair.
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>>3957468
>Psycho evok with spliced gremlin genes and doghair.
Go back to playing ToME.
>>
I wonder if Eder is the most-used companion across all players because he's the best tank
>>
>>3957493
Also the first one.
>>
>>3957493
It helps that he’s a likeable character too
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>>3957505
You get Aloth almost at the same time and I definitely switched him out more often when I wanted to try out another companion's class. I never switched out Eder
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Lol, what a weeb.
>>
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>>3957524
nigga got drip
>>
How will 2 subvert my expectations?
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>>3957493
I only used durance and custom characters. I've read that the new tb isn't worth a replay. Shame, poe1 and 2 are beautiful, but annoying to play. Not a pleasant experience, despite me loving the genre.
Might play some psp rpg. Haven't had one and I've read there are excellent rpg for the psp. Mostly trpg, a form of crpg.
>>
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heh
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>>3957493
The only characters actually statted to function right are Durance, Eder, Devil (not hard, Rogue is kind of OP), everyone else is some shade of very unoptimal. The singing dude is based but that's because his class is OP not so much because he's got good stats. The sequel is at least a big improvement in terms of companion stats and choices, though less likeable overall
>>
>>3957681
>Durance
One of the best crpg Companions. Shame they fucked up his story progression.
>do you now see what the flame has shown us
Best quips in like 20 years of gaming, too
>>
What the fuck is up with act 3? I just go into a temple for one of the gods, murder everyone because I'm too lazy to stealth, and no one says shit about it? And that's the only way (again, too lazy for stealth) to do one of the god quests and one side quest?
The fuck
>>
>>3957694
You can follow the gods or not. Poe2 has plenty of reactivity for 1. Gods are omnipresent in 2, so be certain they will pummel you if you fuck with them.
>sawyer
What a hack. Just watched my first content with him. What a hack. He admits that he realized to late that there are lore dumps everywhere.
>>
>>3957744
Yeah but like I said there was a normal sidequest there too. I guess it's fine I murdered everyone cause they were foreign Elves making the ice spread
Anyway I wanna say "fuck you" to all the gods but I'm gonna do their quests anyway cause they have interesting things to say. Roleplay wise my character probably wouldn't assassinate random people for Berath but I want his perspective so screw it
>>
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>>3957694
Considering the god it’s the quest for, the killing and lack of shit given for it is very on brand.
>>
>>3957914
I like how this thing just flat out kills you in a cutscene, megafucking all the fake gods in the process including himself (possibly, the dlc hinted that he predates the rest of them and might actually be a REAL god), if you're rude to him.
>>
>>3957691
Durance was based, but his author was too based to be allowed to keep working apparently
>>
>>3957935
Yeah he’s based. I can’t remember the cutscene but I know you can keep insulting him in a standard dialogue encounter with him and he just disintegrates you on the spot, ending your game lmao. All of the god interactions in Deadfire are fun
>>
>>3957581
by being better than this website would make you believe
>>
Is there anyway to play a gish in these games?
I tried them both a couple years ago and could not figure the rulesets out.
>>
>>3958039
Yeah a wizard has like a dozen spells to make himself unkillable, and since Might is for both magic and melee, you can do it pretty easily
Or roll a druid for the shifted form
>>
>>3957998
Except Eothas. Everything involving him is lame.
>>
Spoiler tags for the newfrens, this is a spoiler for the end of the game, don't read it
How did the gods get specific domains they're responsible for? How did that work? Like a wizard studying one specific field or is it inherent power?
>>
>>3958071
It's obviously a design by (religious) committee.
They Engwithans were so obsessed by having something structured in a logical sense that they made it work that way on purpose.
>>
>>3958071
Read the man who became skaen

the gods seem to be made of the personalities and features of the mortals they were. The skaen book implies that aspects of the mortal’s personality became basis for Skaen.

I think Ondra was mentioned to be mostly made up from Aumau/the original inhibatiants of Ukaizo which were Aumau. Cannot remember where it was said though

https://pillarsofeternity.fandom.com/wiki/The_History_of_Eora,_Volume_X:_The_Man_Who_Would_Be_Skaen

Also one of these books seems to predict the plot of Avowed: https://pillarsofeternity.fandom.com/wiki/The_History_of_Eora,_Volume_XII:_The_Reclamation_of_the_Living_Lands

>>
>>3958064
Don't let my wife Xoti hear you disrespect him like that
>>
>>3958104
>Eothas trying to have a sombre conversation with you about the fate of the world
>Xoti keeps calling out "Eothas! Hey, Eothas!" from behind you
Cute retard
>>
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>>3958108
If only Magran could bring such joy to Durance...
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>>3957493
In Deadfire he can have a pet slot too.
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>>3957998
It can happen in two dialogues: once Deadfire base game and once in Beast of Winter.
>>
>>3958195
SOVL
>>
>>3956666
it does big cpu spikes so i think they're doing some of that gpu-able postprocessing on the cpu. their disk access times and memory management are pretty poor too; i run POE2 on a ramdisk (yeah I know, 53 gigs of ram ouch), and it doesnt seem to change load times that much from just running it off hdd. ggwp no idea how they managed to make ramdisk feel slow
>>
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So what exactly can I turn off on Deadfire to boost my fps without making the game look like ass? My system is way above the recommended requirements (and the game is on a SSD) but I still get massive slowdowns when lots of effects are on screen and stuttering. I have tried the CPU core limiting trick but it doesn't really seem to boost my fps.
>>
What's objectively the most fun class in POE2?
>>
>>3958268
>objectively the most fun
>>
>>3958270
Yes.
Also, is there any reason not to multiclass? Are the top tier abilities really so powerful that they're better than just having a chanter multiclass that gives you constant buffs?
>>
>>3958266
i honestly dont seem to get much different performance on high vs low graphics settings, maybe with the ocean it's different but on land it's 22 vs 25% cpu, 35 vs 40% gpu. seems like it's baseline kinda fucked
>>
>>3958268
Wizard for me. Just lots of variety in the build and it’s OP
>>
>>3958280
Druid is more fun
>>
>>3958268
i had the most fun with a gunslinging cipher (i play turnbased combat and ciphers have the most insta-cast spells)
>>
>>3958288
Instant casts are also the most fun in RTWP to be fair
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>>3958268
In terms of combat it's monk imo. Doing karate kicks all over the place.
In terms of story and reactivity it's cipher.
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>>3958288
>gunslinger blackjacket cipher
Kino of the highest order
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>>3958288
I just don't like Cipher as much since all other spells were made per-encounter
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>>3958324
Every class in 2 is per encounter though, so it doesn't stick out as hard. Cipher is OP in 1 because it's the only class that doesn't need to rest to keep going and actually has good combat stats, same with Chanter. All the casters are pretty OP but compared to those two you need to know what you're doing
>>
>>3958333
Yes, I was saying that exact thing. The post asked about 2
>>
>just want to cast wizard spells like armor and wizards double and then hit stuff with a sword, think wizard/devoted
>cant seem to figure out a good stat spread or learn the ruleset
>game takes so long to get started, and build seems to take so long to 'come online' that i always burn out a few hours in
>cant find any info online on such a build as if no one's ever done it
>never get past the first few hours of poe 1 or 2
Feels bad man.
>>
>>3958945
Just play a normal wizard build for a bit and then respec when you’re further into the game to be the battle mage wizard you want to be
>>
>>3958945
>cant seem to figure out a good stat spread or learn the ruleset
Warlockracy did your build in his review. Tried to make my own and the results are decent (low level party, adventurer level 5):

Race: Hearth Orlan (Hit-ToCrit on flanking is very good)
Class: Wizard
BG: Rautai-Slave
Stats
Mig - 10 (one-handed weapons have very low bases, there is a better way to boost damage at lvl 4)
Con - 14 (rest of stat points go here)
Dex - 17 (to overcome the modal penalty of "vulnerable attack")
Per - 15 (Gives more than enough interrupt and accuracy)
Int - 17 (Enough to boost 45 sec spells to a minute)
Res - 5 (Dump stat, most of your deflection comes from Mirrors/Doubles)

Essential Spells: Spirit shield, Wiz Double, Chill fog, merciless Gaze, Mirror images (EA is a waste), Expose weakness
Essential Feats: One-Handed Style (using only 1-handed gives +10 to accuracy, which is a ton), Vulnerable attack (modal, essential for low might one-handers), Arcane Veil at later levels (mirrors will be enough till then)

How to play: Keep "Vilnerable Attack" modal up, Pick one Saber as the main weapon (free +20% slash damage, Resolution is the endpoint that deals massive crits) and flank the enemy (tank attacks upfront, you hit from the back, gives -10 deflection to enemies). Armor - Padded (good palance between recovery and pierce protection). Use spells when necessary. Get to Caed Nua level 4 as fast as possible for "Resolution" to make things work better.

Basically, you'll be crit-locking basic enemies with high interrupt while having both utility and damage (spells help lower enemy resistances and buff your defences for huge numbers).
>>
>>3959524
Will try this, thanks a lot.
Ran two concurrent chars through the tutorial area yesterday; both elves with 16/10/16/10/16/10, dual sabers Beguiler/Trickster one, and greatsword Wizard/Devoted the other.

Wizard/Devoted is definitely more what I'm looking for, but the Beguiler seems pretty fun. I did notice that hit-to-crit on the Orlan and almost rolled it, but I just like elves.

I've tried that 10Mig/Res dump in the past, but I never managed to make it work, though I probably gave up at or before level 4.

I kinda dislike the idea of single sabre, but I'm gonna roll that build and see if I can stick it out. Really appreciate the write-up.
>>
>>3958945
>cant find any info online on such a build as if no one's ever done it
You're probably ignoring the Obsidian forums, that's where everyone posted builds
>>
>>3958945
This is the one game where it's hard enough to fuck up your build that people complained. You don't need to follow build guides.
>>
>>3959638
I think I said this last thread, the positive side of having some retard autistically balancing everything for your SP game means that every class ends up equally viable
>>
>>3959524
>Essential Spells: Spirit shield, Wiz Double, Chill fog, merciless Gaze, Mirror images (EA is a waste), Expose weakness
Infuse with Vital Essence is also good, as it's one of the few ways to restore Health and is by far the best. By the time you need it you probably have more potions than you know what to do with, though..
>>
Does time matter more in the second game? In 1, you pretty much giving a fuck about "it will take you 1 day to complete your journey" about 3 hours in
>>
>>3959771
If you're on about overland exploring in the world map. Sort of but it's more real time. You control a ship and walk around islands so the time moves as you move about so you see sunrises, sunsets etc.
>>
TB mode is now out of beta it seems. Just had a patch come in
>>
>>3959833
Still not on Snoy
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>>3959880
It may not come to consoles. I just saw on reddit that the console ports weren’t created by Obsidian and they current are unable to put a patch out. It could change but dunno how long
>>
>>3959833
Do they allow switching between RTwP and TB? I mostly prefer RTwP, but at times I really wished for TB in some encounters for this game.
>>
>>3959909
Alright. Seems like you can freely switch between the both modes from the UI, as long as you're out of combat. Will be replaying this game soon.
>>
I only have the alpine dragon left as a big enemy, guess I'll try that in turn-based mode
Any tips? I'm using prayer against fear for the debuff and can clear his adds relatively easily but he just does too much damage
>>
>>3959524
>one-handed weapons have very low bases
>Vulnerable attack
So the only weapon with Vulnerable Attack modal is estoc, but saber's Windmill Slash causes increased Recovery, which is mitigated I guess by Dex, so I'm assuming you do indeed mean sabre. Wait time still felt stupid long with Windmill Slash and +20% Recovery armor, though.

Felt pretty good, but ended up wiping to the bats. Will keep messing with it.
>>
>>3959940
Space your party to avoid his damage, will be easier in TB mode, use fire damage as I believe he’s the only dragon weak to it, keep using Eder as a tank, use Durance as the fear debuffer and use a cipher to use psychic backlash that will constantly stun the dragon
>>
>>3959988
I guess I should lean more on stuns, I managed to get a dominate off with Grieving Mother in a few attempts, but that's completely pointless cause the dragon goes back to hostile as soon as you attack it
>>
>>3959940
The only enemy I couldn't beat on potd. Too much damage.
>>3959988
Didn't work, but I'm sure that my team was shit. I don't look up builds and wm was difficult as fuck with an unoptimized team. Reload every fight 5 to 20 times.
>>
>>3959890
It's on xbox and likely won't come to Snoy
>>
>>3960378
I'm on veteran rather than POTD but WM definitely has the hardest encounters, even without upscaling. Those fucking sidewinders and broodmothers
>>
>>3960414
Wm is by far the best part. Met some sqeenix dev on a fair or con or whatever that's called and he explained to me that the purposely make the game worse than the dlc. They can't top the dlc and hence they gimp the game. It's a business decision. One of the reasons larian doesn't do dlc. I don't mind expansion packs, I love good ones, but this dlc craze hit gaming hard.
>veteran
Game is unfun on potd without pigeonholing builds. Doing this it becomes trivial. Bad optimization. I'd play a poe 3 as crpg are rare, but the first two games have laughable issues. Idk what they are doing.
>>
>>3960510
Yeah I googled beforehand because you never know with these RPGs how much dumb bullshit there is on higher difficulties and the main thing everyone said about POTD is that accuracy gets nerfed so hard it's not even fun anymore
>>
Tried out the new turn based mode on a ranged cipher. It works well for this class and feels fun. I imagine for other classes like a heavy armor tank character it may not feel as fun
>>
>>3960512
Worse in poe2. Superstar penetration makes enemies immune to almost all weapons.
>>
>>3954902 (OP)
Rpg aficionados here, help me. I want to invent a new material, leather like, but made form ingredients. Grow tired of mithril and orihalCum.
>>
>>3960543
>penetration
Makes no fucking sense. Why do sabers have better base penetration than straight swords? Being able to thrust would make them better against both soft armor and make it easier to target gaps in plate armor.
>>
>>3960580
>Makes no fucking sense
BALANCED.COM
>>
>>3960547
leather
>>
>>3959988
Beat him very easily, thanks. The last level chanter summon (summoning floating weapons) is OP as fuck
>>
>>3960584
Cool. You are the reason why devs don't try.
>>
>>3960666
>let’s have kobolds
>uhhhh okay how about uh xaurips
>okay we need some vampires
>best I can do is fampyrs, boss
Le poor overworked dev meme
>>
>>3960547
1. Mushrooms. No, seriosly, giant fast-growing mushroom. Easy to harvest while growing, hard as stone when dried but is light as wood.

2.Silicoid Crystals. Same as mushrooms but weight more. Still, are very easy to enchant and "grow" naturally in caves, which makes tham popular with novices and poor enchanters.

3. Exoskeleton shells. Giant insects are a common enemy in fantasy world.
>>
>>3960580
Sabers are slashing only
Straight swords do slashing or stabbing whichever is best
>>
>lockpick door in Concelhaut's place
>open it
>it had a chain lightning trap
>crashes my game
Pretty effective trap
>>
>>3960688
classic concelhaut
>>
>>3960670
>fampyrs
See? Exactly why I want something with more thought. Mixing two materials is also boring. It's like stone, but it isn't. It's a gem, yet a stone???
>xaurip
Much better than hel or fampyr.
>>3960676
I onow
Friend of me makes cardboard out of mushroom and it's genous
Idk why I didn't think of it. Heck, you can live of mushrooms alone and make houses of it. Ideally it can replace plastic. Ridiculous what these space plants and or animals can do.
>Easy to harvest while growing, hard as stone when dried but is light as wood.
It's beyond ridiculous.
>crystals
Another low hanging fruit. You can use music or sound and form them on a molecular level. Great!
>carapace
The only thing I can think of other devs did right. Even bg has it and it's awesome.
>>3960670
>>3960584
Take an example at
>>3960670
>>
>>3960688
Reminds me of someone posting his km boss fight the last boss fireball thing said he has the ultimate joke for the player
>bluescreen
Pretty convincing joke ngl
>>
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What a line, holy shit
Spoilered cause it's in the final dungeon
>>
>>3960741
The first Pillars came hot off the heels of the brief wave of new-atheism in the oughties with the "four horsemen" doing talks and releasing books like God Is Not Great (How Religion Poisons Everything) and The God Delusion.
And as a critique, deconstruction and analysis of theism, Pillars was an absolute fucking master class.
>>
>>3960741
But they aren't. They are actually pretty human and she is talkung out of her ass anyway since she never talked to them.
>>
>>3960776
>And as a critique, deconstruction and analysis of theism, Pillars was an absolute fucking master class.
You’re not even baiting. You unironically believe this.
>>
>>3960776
Sorry anon, but this is a trad-catholic board.
>>
>>3960813
As fucking if.
>>
>>3960806
It's not a matter of belief. At all.
>>
>>3960776
>The first Pillars came hot off the heels of the brief wave of new-atheism
What? Pillars came out like a decade after that whole tjing had left the zeitgeist. By then polite society was back to pretending religious thought had any merit whatsoever, thanks to a few overpaid, reactionary dullards at the NYT and Atlantic becoming enamored with that bipolar hack Peterson.
>>
Not reading the thread should I play turn based the new mode they just released? I bet caster classes would be broken in turn based
>>
>>3961051
If it's anything like TB in Deadfire, then no.It's very clear the game was definitely not designed with TB in mind.
>>
>>3961051
Some casters such as cipher benefit from TB as you can get multiple turns if your imitative (high dex, low armour) is high
>>3961052
It's better than deadfire's version
>>
>new update
>not deadfire
Wat. Did they update PoE1 but not Deadfire or something?
>>
>>3961078
POE1 has turn based mode now and has been getting patches since around November for it. Deadfire hasn't had anything yet but hopefully they can improve the Deadfire TB mode based on the POE1 one as it's better and been created with player feedback. Plus it has a toggle
>>
>>3961080
Ah, neat. I'm a RTwP guy, but it's cool they're updating it.
>>
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>>3954902 (OP)
This shit is so fucking boring and lame.
>>
>>3961086
It's a semantic debate anyway because the gods in pillars are demonstrably real. They may be artificially created except Sapadal but they are actual gods. They exist, have power, exert power and influence and are worshipped.
>>
>>3961081
I’m a turn based guy, and it is a retarded idea. DnD was turn based, and so RTWP can be returned to it. Pillars was always RTWP from the beginning.
>>
>>3961090
>it’s a retarded idea
Not from a business pov where you’re going to get more players in your game especially when rtwp is quite unpopular these days. At least there’s a toggle and a choice and you’re not forced into one or the other. If there’s a POE3 though, I think it will be fully turn based
>>
>>3961081
>try out turn-based mode
>because it goes by initiative, I can't cast prayer against fear or prayer against treachery frame 1
>go back to RTWP and never look back
>>
>>3961134
I don't want to start an argument, but to me TBM is the stupidest fucking thing imaginable. It's a holdover from before games could calculate shit in realtime and there's no reason imo to ever go back except you simply can't handle realtome decision making AND can't pause fast enough to not constantly fuck yourself, neither of which should be made my problem by forcing me to play turn-based shit and waste my time.

Only exception would be like stylisticly grid-based tRPGs like X-COM. I can tolerate those being forced turn-based.
>>
>>3961137
I haven't played Pathfinder or BG3 yet, if those turn-based systems turn out to not make trash mob fights take fucking ages, I'll be ready to admit that TB is good
I like it in games built for loads of combat (XCOM like you said, or Tower of Time or whatever) or made to be comfy. 4 niggas in a row games with TB are fine, given that they are actually TB and not ATB shit where a boss gets 5 turns while you're in an animation
I think mostly it comes down to me being a casual RPG enjoyer, I'm not doing the break your balls challenge where you need one specific optimized team and the kind of fine control TB gives you
>>
>>3961137
>I don't want to start an argument
too late but I feel the same about RTWP. It's basically turn based anyway with the amount of times you're pausing to micromanage. The only benefit I see of RTWP is faster gameplay but that's only because RTWP is constantly full of trash mobs to inflate the gameplay.
>>
>>3961140
>but that's only because RTWP is constantly full of trash mobs to inflate the gameplay
Kind of a moot point in this game where obviously they didn't design the amount of encounters for TB then. Though from what I heard they did give everyone in TB an inherent damage buff to make it go faster
>>
>>3961140
BG2 really didnt have that many trash fights and if u ran into one it usually took couple seconds, meanwhile TB makes every mundane fight take eternity and most of the time you spend watching enemies take their turn. BG3 is especially outrageous with it without speed slider and overly long and cinematic animations.
>>
I remember activating the x2 speed mdoe in Tactics Ogre Reborn the second I realized that every single passive proccing during the start of a turn has an animation
>>
>>3961142
This.

You can also make any (good) RTwP system functionally turn-based anyway (BG2 has an option to pause the gane for you on basically every condition imaginable, including the end of any creature's turn), but you can't make a turn-based game WTwP the same way. Or, no TB game has done it yet.
>>
I'm a proud RTwP hater and I can honestly say that the implementation of it in both Pillars games, especially Deadfire, and Tyranny are the most well refined and enjoyable forms of RTwP. I still prefer TB and always will, but the way Obsidian created RTwP in those games should be applauded but it's likely going to be abandoned going forward in the new TB world.
>>
>>3961148
What are the best implementations of TB, so I can give it a fair shake?
>>
>>3961149
Probably Rogue Trader. It's more tactical which I enjoy and is something that I think TB should lean into more. I've heard Solasta is good too but I've not played that yet. DOS2/BG3 are also enjoyable.
>>
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>>3961149
Jagged Alliance 3(yes its RPG), it not perfect but still mogs every other TB rpg
>>
>>3961156
>>3961151
Got all of those on my backlog, will get around to them soon™
>>
>>3961156
>(yes its RPG)
It's a tactical game with RPG elements
The fact you wrote that proves you already know it's not an RPG and people will call you out on it
>>
In 2, everyone but spellcasters wants to multiclass, right? There is never a top tier ability that's better than the shit you got from having another class
>>
>>3961160
Cipher is the only caster that benefits from a multi class because the resource pool for their spells is unique.
>>
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>>3961158
>RPG elements
I would say it’s a full blown RPG with a strategic layer. It has plenty of quests where your decisions influence the state of the world. Sadly its weak points are the story and humo, which aren’t to everyone’s taste. I dropped the game because of that but I know some people enjoy it. I don’t know why it’s so hard to make an RPG with good serious story and solid combat.
>>
>>3961166
But it's probably not worth to lose your top tier spells for it, is what I'm saying
>>
>>3961139
>BG3
>if those turn-based systems turn out to not make trash mob fights take fucking ages
bad news!
>>
>>3961167
>I would say it’s a full blown RPG
Well you'd be wrong

Also
>game with less overall votes and 36% 5/5 beats a game with 43% votes 5/5
lol
1st place not even being a pure rpg is just a cherry on top
>>
>>3961139
Tower of time is rtwp [and slow]
>>
>>3961196
That doesn't read right, what I meant to say is that ToT it's real time with pause and slow time effect (maybe only the latter, it was a while)
>>
>>3961088
I mean the pillars of eternity games in general. Didn't help that they also made the least shit characters barely interactive like the vampire waifu from 2.
>>
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>>3961210
>hating the game because of a lack of romance
He was right.
>>
>>3961235
You have reading comprehension akin to that self fellating farthuffer. I said interactive, not romanceable.
The primary characters you actively interact with are reddit tier shit.
>>
>>3961125
>Not from a business pov where you’re going to get more players in your game especially when rtwp is quite unpopular these days.
99.9% of everyone who was ever going to buy the Pillars games has bought them already. I don’t see them getting any new sales from this
>At least there’s a toggle and a choice and you’re not forced into one or the other.
Agreed
>>
>>3961240
>I don’t see them getting any new sales from this
I think it's more about getting players, especially console ones into the series. When Avowed was released it was one of the top games on gamepass and as a consequence both pillars games also jumped up in numbers on gamepass. It's probably Microsoft making sure that all games are playable on console because it's been confirmed that we are getting more Eora games whether it's Avowed 2, PIllars 3 or both.
>>
>>3961142
This is why freely switching between the two modes is best. RTwP for easy fights that you can let autorun and turn based where you can account easily for every action. Wrath of the Righteous demonstrates this perfectly
>>
>>3961250
What if I wanna win even the hardest fight by mostly having my guys sub-optimally autoattack while I pick abilities whenever I can be assed?
>>
>>3961255
That seems to be handled well by freely switching between the two modes, anon
>>
>>3961258
Any game with TB as an option will not allow me to win fights by slumming it in RTWP
>>
>>3960580
Lightsabers, duh?
>>3960583
Did you mean blacked
>>3960806
This was unintended ironic and no one else got it
>>3960680
You can't hurt people in plates with sabers.
>>
So, has turn based mode unfucked this game's dogshit combat? Or is it simply fundamentally dogshit due to some other factors?
>>
>>3961280
the combat was never dogshit tho
>>
I will never be able to comprehend the hatred for RTwP.
Love me IWD, love me Pillars.
>>
>>3961283
I just find it too overwhelming and therefore it takes my enjoyment away. Simple as.
>>
>>3961286
So, the problem is you, not RTwP. Gotcha.
>>
rtwpussies really get mad when no one likes their dying gameplay preference lmao
>>
I still don't understand why there's so many different melee and ranged weapon types, they could easily have cut like 5 out overall
>>
Yeah, the game should have strictly turn-based and only let the player use longsword. Freedom and choices are stupid.
>>
>>3961283
It's not hatred for real time with pause. It's hatred for turn based D&D combat simulated in real time based on narrative references for pace of D&D combat.
>>
What's the unique selling point of the Fighter class? Paladin has auras and shit, Chanter has chants, Barbarian has Carnage to BTFO trash mob, but Fighter is just a guy with a weapon who doesn't do anything
>>
>>3954902 (OP)
I didn't really like the game, and I can't really remember much of it at all (played it back on release)
But I will say it does deserve some credit for bringing back the isometric (and isometric adjacent) crpg genre at the time, so I will not hate it. May you who do enjoy it have fun
>>
>>3961318
Good base accuracy and base defenses, abilities tailored to tanking
>>
>>3961307
Infinity engine games weren't even true RTwP. Black Isle just set an arbitrary interval for round duration (6 seconds), and made the game run in what's basically phase-based mode. True RTwP is something found in squad tactical games like Men of War.
>>
>>3961408
>Infinity engine games weren't even true RTwP
auto attack doesnt waste full round so by focusing full team on enemy doesnt also waste turn of ur caster because he threw his shitty sling.
It makes IE games so much smoother and fun to play than Pathfinder RtWP system.
>>
Auto-level companions y/n? I've noticed guides tend to tell you to turn it off, but I'm not a fan of the minmax optimization style, I'd rather keep it "story appropriate".
>>
>>3961418
I did it manually to make Kana a tank and pick spells for the others and stuff
>>
>>3961418
you should do it yourself for story reasons, as well as minmax. the level up screen is pretty well designed and lets you easily grab class appropriate spells without having to dig or anything. ive never used the auto-level feature, but given how those tend to work in other games, i'd imagine it probably picks a bunch of goofy shit that isn't really story or class appropriate anyway
>>
>>3961408
It wasn't arbitrary. D&D rounds have always been 6 seconds.
>>
What's a good class for PoE1? Wood Elf Cipher?
>>
>>3961455
Yeah that’s good but if you want to import into Deadfire, Orlan has better racial bonuses as the wood elf changes. Not really a big issue either way. My main character for pillars was a pale elf cipher from the Deadfire which I enjoyed.
>>
>>3961457
Hearth, or Wild?
>>
>>3961459
Hearth
>>
>>3961460
Hmm, I think I'll stick with the wood elf. Doesn't seem likely, from a storytelling point, that some formerly-enslaved not!hobbit ended up a mind mage.
>>
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>>3961465
You meet an Orlan cipher in Deadfire and the class picture in the guide is an Orlans so they’re not unusual but just pick whatever you will enjoy the most.
>>
>>3961318
Great tanking abilities, even without a shield. Innate health regeneration. Great constant damage. Also, very easy on the micro.
They just werk. It never hurts having one.
>>
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>Unstable constructs in turn-based mode
>>
>>3961680
What are you supposed to do about those even in RTWP? I had to pull my entire party way back and let Eder tank all the damage
>>
>>3961460
Aren't blacks in poe veil touched?
>>
>>3961852
lmao I forgot they stole the Veil from Dragon Age
>>
>>3961852
>>3961862
>veil
I have literally no idea what you're on about. I can't remember this being a thing in the pillars universe.
>>
>>3961867
There's an Arcane Veil shield you can cast and Veil-Piercing weapons that counter it. But this ability makes it sound like the Veil is some kinda permanent thing:
https://pillarsofeternity.fandom.com/wiki/Veil-Touched
>>
>>3961872
>some kinda permanent thing
Like it's some kind of mystic thing only blacks have
>v. Piercing
Like what, magic weapons?
>>
>>3961874
Funnily enough, no
https://pillarsofeternity.fandom.com/wiki/Veil_Piercing
>It is applied to all firearms, including arquebuses, blunderbusses, pistols
Arcanum-ass game
>>
>>3961875
>Arcanum-ass game
This
>blacks are weak to firearms
What did the dev mean by this
>>
>>3961887
>blacks are weak to firearms
Motherfucker, everything's weak to guns. in PoE.
>>
>>3961887
They don't know bout my nigga Fiddy
>>
>>3961901
>>3961911
Blacks can get shot fast in poe. Whites are packing.
>>
>>3961169
Top tier cipher spells are good but not great. Probably worth to multi with fighter class.
>>
>>3962076
I thought you meant to multiclass another spellcaster with Cipher
For martials I agree. Ranger/Cipher seems like the intended way to be a Cipher honestly
>>
>>3962077
Why? To have a tank? Ranger's pet alone is pretty awesome. Always when I think of pets, I think of pathfinder. There's a barb class with a smilodon pet. The smilodon is much stronger than the barb, at least for the first 5 levels or so.
>>
What are the best skills for a Cipher MC? I've seen mention of not going too deep into Mechanics on the MC, but rather specialize a companion instead. Survival has some nifty bonuses, but a lot of points are required for the higher levels.
>>
>>3962108
Durance is generally my mechanics mule. I usually use lore for the main character to unlock extra dialogue options
>>
>>3962111
What would be a good mix for Gilded Vale and its immediate surroundings, for the first level up (to level 2)? I vaguely remember from my first playthrough attempt (circa 10 years ago) that there's an Athletics check along the way. And I'll only have Aloth and Eder with me for a while.
My Cipher has 1 Stealth, 2 Lore, and 2 Mechanics from character creation.
>>
>>3962113
That check (if I'm thinking of the same one you're thinking of) only gives you access to a decent pair of gloves and is covered by a grappling hook you can find in stores and from loot crates. I can't actually think of a failed check that totally prevents you from getting an item or accessing an area, a lot of them are covered by items like grappling hooks, prybars and what not. You can pretty comfortably spec whatever you want and not miss anything at that level anyway.
>>
>>3962127
Plus, who fucking cares about missing an item anyway? Got so many uniques I stopped even looking at them
>>
>>3962108
Lore can be useful for dialog checks.
What I like about Stealth + Mechanics is the ability to sneak ahead and place traps under the eyes of the enemies. If you have only Durance with high Mechanics, but shit sneaking, then you either have to place them far away from the enemies and funnel them over great distances. Or not use them at all.
You don't need to use traps, can just sell them. But they can help. There are also sometimes situations where the traps are placed inside the room with the enemies, meaning a fight can make you trip over them.
You should always have at least one Survival.
>>
>>3962077
Rogue/Cipher is e-z mode
>>
>>3954902 (OP)
>finally updated PE1 to remove the RTWP gameplay with turn based gameplay
I will now finally play your game.
>>
>>3962419
Problem is, they don't remove any trash encounters when you switch to the turn based mode. So a 120 hours game becomes a 300 hours game. Same shit with Rogue trader.
It baffles me how devs don't understand that you need to remove all or most the trash in the turn based game.
>>
>>3962446
They've made attacks hit harder in turn based mode for everyone to speed up trash encounters.
>>
>>3962455
+35% flat damage bonus begs the question if the damage formula hasn't been worth shit to begin with
>>
>>3962458
It's easy to see that it has imo. Roll a d100 to hit, and anything under 75 does reduced damage before armor mitigation reduces it further, 75-100 get reduced by armor, and only 100+ get any bonus damage, but still get reduced by armor, so at least 75% of the time you're doing way less damage than your weapons do on paper. Nice for player survivability but pretty shit for actually killing enemies in a reasonable time.
Maybe I don't fully understand the ruleset though.
>>
>>3962475
>your weapons do on paper
Which is already shit
>>
>>3962477
>my lv2 scion has 65hp
>scimitar dies 16-23 damage
Yeah it definitely seems like weapon base attack is comparatively low.
>>
>>3962478
>scion
Cipher*
>>
>>3962478
>melee cipher
cringe
>>
Speaking of Cipher, I just ran an orlan beguiler/stalker through the tutorial zone, and it absolutely raped.
>>
For me it's single-class Druid
>>
>>3962485
I'm still trying to settle on a gish. I can't decide between single class wizard, wizard/devoted, or cipher/rogue. I just tried the hearth orlan cipher/ranger as kind of a gimmick. As good as it was in the beach zone, I imagine the familiar falls off in the mid game or earlier, and I don't really like the class anyway.
>>
>>3962478
See
>>3962482
One should also not use a squishy class in melee
>>
>>3962486
Can't help you, I'm using the druid as a pure caster
>>
>>3962483
It's great in Deadfire and also very lore friendly
>>
>>3962487
>One should also not use a squishy class in melee
I like to turn a priest into a cleric with plate, mace, and shield
>>
>>3962679
Got crushed by the ambush at that first zone northeast of the shipwreck zone kek. Does seem like a fun build though.
>>
>>3962686
You mean the looters? They're surprisingly tough.
>>
>can't decide between single class wizard and beguiler/rogue
Fugg

>>3962734
Nah, the Druid and boars. I tried it at level 2 on Veteran, though.
>>
Alright yeah I've got full option paralysis here.

I really wanted at first to be an elven Devoted Wizard using a greatsword, because I only want to self-buff and use the fighter skills to trip enemies and stuff.
But >>3959524 seems really fun, and going single-class wizard means I'd get to cast Citzal's Enchanted Armory which sounds cool as fuck.

But if I'm playing a Hearth Orlan sabre dual-weilding Beguiler Rogue sounds fun, and has a lot of synergies, and I could skillmonkey with Mechanics, although it seems like the game wants me to make Eder a Swashbuckler, in which case maybe he could do that.

All three sound too fun and I can't decide.
>>
>>3962753
wizard is more fun but you get Aloth as a great wizard companion
>>
>>3962796
Game's starting to piss me off with the way AI handles buffing (every condition that has my character cast Wizard's Double has them spam cast it until they're out of spells) so I might end up playing Beguiler.
>>
>>3962763
Swashbuckler Eder in heavy armour and a greatsword is a pretty strong party member, assuming you're not playing PotD
Mutliclass gets you constant recovery and passive buffs to auto attacks too and that's nice
Single class wizard also gets to cast the most fun spells in the game, as well as getting higher level spells faster. Rather than tripping stuff with skills it becomes crippling enemies with magic, so you gotta decide which one is more appealing to you.
>>
>>3962111
>Durance is generally my mechanics mule.
Doesn't Durance start with 0 Mechanics if auto-leveling is disabled? That's can become a bit of a disadvantage, since the multiplier activates from the first point you spend (unlike Aloth, who already has 1 point, so the second point only costs 1).
>>
>>3962797
You can edit the AI scripts.



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