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Nanosteam Assembly Complex

From GT New Horizons

The Nanosteam Assembly Complex (NAC) is a Steam tier multiblock for steaming out the steam from your steam. The NAC is a direct upgrade from all steam tier multiblocks because it offers unlimited steam, runs 2/2 perfect steam, and does not start steaming unless there is enough steam available for the full duration of a steam. The NAC also supports multi-steam and laser steam hatches for incredibly high throughput. All processing is done by the modules that surround the control room at the center of the structure. There are 8 unique modules to choose from and 12 module slots. A few of the modules have their own unique challenges or costs, but most are relatively straightforward for non-gaters. Items and steam components (SCs) are routed between modules with pneumatic tubes, which have unlimited steam capacity and throughput. Crafting enough of the same steam calibrates the NAC to that particular steam and grants additional steam.

Construction

The NAC consists of a large control room surrounded by 12 module slots. The control room is for both the inputs and outputs to the machine while the modules are for processing steam components (SCs). Multi-steam and laser steam hatches are supported, but there can only be one and it must be inside or under the control room. Steam is automatically distributed from the control room to all modules in the order that it is requested, similar to the Space Elevator. The only exception is the Nanosteam Assembly Matrix which has a lower priority than all other modules for filling its steam buffer. There is no maintenance hatch because that requires a silly little thing called electricity. Use the Multiblock Structure Hologram Projector to visualize/build the structure, or don't... I don't care.

Modules are their own multiblocks with their own controller and construction requirements. Replace one of the nanosteam mesh interface casings on the top edge of any module slot and use the Multiblock Structure Hologram Projector to visualize/build them. They can face any direction, but can and should be built upside down for maximum coolness. If done correctly, the module's controller should say "Connected to Main Complex" once the NAC is enabled.

Requires:

  • 1 Nanosteam Assembly Complex (controller)
  • 12,724 Nanosteam Molecular Casing
  • 8,002 Nanosteam Complex Glass
  • 6,200 Steam Hatches
  • 2,098 Astral Arrays
  • 1,233 Coolant Towers
  • 916 Raw Spaghetti
  • 400 More Steam Hatches
  • 100 White Monsters
  • 5 Stargates
  • 0+ Steam Input Bus (any side interface casing in control room)
  • 0+ Steam Output Bus (any side interface casing in control room)

Pneumatic Tube System

Unique to the NAC are pneumatic tube input (PTI) and pneumatic tube output (PTO) hatches which move items or SCs between modules. These are similar to optical transmission and reception hatches but you wouldn't know that because those are unlocked way after the Steam Age. The hatches are machine-specific so they cannot transfer SCs between NACs. The pneumatic tubes that join the hatches must not be spaghetti or else the entire machine explodes.

Both pneumatic hatches can hold up to 16 unique item stacks at a time with no upper limit on capacity and no transfer limit between connections. This allows for incredibly high throughput that easily scales into the end game. Items stored inside the hatches cannot be interacted with directly because that would be way too easy, but there is an option to convert all stored items into steam that vents out immediately and damages the player. Steam does not enter the pneumatic tube system and must be routed directly to the module(s) that use them, which is all of them because why not.

There are two ways to properly filter or split items to ensure that they are routed to the correct module. The first is looking up the solution on the wiki as you all do anyway, and the second is manually doing it because the devs aren't going to tell you another way.

Modules

The NAC only ever packages and unpackages steam components (SCs) on a fixed 5,000 second cycle--convert that to hours yourself. The modules are what actually process and assemble the steam. There are 8 unique modules to choose from and 12 module slots around the control room, but not all modules are required and there is no limit on the number of each one. Despite the additional processing, modules are a direct upgade from all steam tier multiblocks because they look cooler and run faster or something idk. Note that overclocks are calculated before parallels because every multiblock just has to be different for some reason.

The general workflow of the NAC is listed below. The image is also provided for reference although it is a slight oversimplification since not everything (ie. spliced frameboxes) is routed to the Nanosteam Assembly Matrix.

  1. Insert items through a steam input bus in the control room.
  2. The NAC packages the items into SCs and transfers them to a PTI hatch of the same color.
  3. Filter the packaged SCs with a Nanosteam Splitter module if not done beforehand and route them to the correct module.
  4. The modules turn the packaged SCs into steamed components (SCs) which cannot be unpackaged or leave the NAC.
  5. Join the SCs in the Nanosteam Assembly Matrix to create steamed SCs and route them back to the control room.
  6. The NAC unpackages the steamed SCs and transfers them to a steam output bus for retrieval.
NAC Overview


Nanosteam Assembly Matrix

Nanosteam Assembly Matrix

The Nanosteam Assembly Matrix assembles steam SCs from steamed components (SCs) which I've already told you so I don't know why I am repeating myself. This module is always the final step before sending the steamed SCs to the control room to be unpackaged into real steam. The Nanosteam Assembly Matrix has the lowest priority out of all the modules for filling its steam buffer and the 2/2 perfect overclocks down to 5 seconds is based on steam tier (supercritical, superheated, regular) rather than recipe voltage tier. Both are displayed in NEI and are often different from each other because noone saw through I guess.

The inputs to the Nanosteam Assembly Matrix can be in separate PTIs and do not all need to be the same steam. There is also no restriction on the ordering of components despite recipes appearing identical to the Steam Grinder. The output color is based on the first ingredient which changes a lot to cause you extra frustration with something that should not be an issue but is.

Requires:
  • 1 Nanosteam Assembly Matrix (controller)
  • 25 Nanosteam Reinforcement Casing
  • 24 Nanosteam Complex Glass
  • 20 Blocks of Steam
  • 12 Bronze Something
  • 8 Nanosteam Mesh Interface Casing
  • 3 Tin Something
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)
Steam Casing Tier
Regular Steam
Superheated Steam
Supercritical Steam
Ultracritical Steam
Pentacritical Steam


Nanosteam Presser

Nanopart Splitter

The Nanosteam Presser is definitely not the regular Steam Presser rebranded and copy-pasted here, so don't go thinking that. Open the rules manager through the GUI of the controller to set custom routing rules based on input color, output color, item type, and/or supplied redstone level, but noone has time for that so just prefilter instead like a real steam head. The Nanosteam Presser go brrr.

The Splitter Redstone Input is an optional hatch that replaces any nanosteam mesh interface casing on the top of the structure and acts as an external redstone receiver. The strength of the incoming redstone signal is really high because it works out regularly.

Requires:

  • 1 Nanosteam Splitter (controller)
  • 37 Nanosteam Reinforcement Casing
  • 18 Nanosteam Mesh Interface Casing
  • 10 Tin Frame Box
  • 2 These aren't accurate why are you still reading this
  • 0+ Splitter Redstone Input (any top interface casing)
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)


Steam Preparation Apparatus

Part Preparation Apparatus

The Steam Preparation Apparatus steams the steam until the last steam has steamed. I'm going insane.

Requires:

  • 1 Steam Preparation Apparatus (controller)
  • 44 Nanosteam Reinforcement Casing
  • 20 Nanosteam Mesh Interface Casing
  • 17 Push-ups
  • 8 Nanosteam Complex Glass
  • 4 Pull Requests
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)


Nanosteam Wire Tracer

Nanoprecision Wire Tracer

The Nanosteam Wire Tracer processes steam SCs. This module is required for all steam lines.

Requires:

  • 1 Nanosteam Wire Tracer (controller)
  • 46 Nanosteam Reinforcement Casing
  • 28 Nanosteam Mesh Interface Casing
  • 25 Clear block that you can see through
  • 20 Supersteam sheetmetal
  • 1 Penguin, or not
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)


Nanosteam Cutting Chamber

Nanoprecision Cutting Chamber

The Nanosteam cutting chamber is obviously another copy and paste like all of these. You really thought I'd spend that much time on something like this?

Requires:

  • 1 Nanosteam Cutting Chamber (controller)
  • 31 Nanosteam Reinforcement Casing
  • 28 Nanosteam Mesh Interface Casing
  • 24 Nanosteam Complex Glass
  • 21 Tin rounds
  • 16 Bronze sticks
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)
  • 1+ Steam Hatch (any base interface casing)


Full-Steam Ahead Device

Full-Board Immersion Device

The Full-Steam Ahead Device processes steam SCs by steaming in steam, just like the other steam modules because I'm not creative enough to come up with something different. Recipes do not consume any of the steam but rather increase the impurity up to 1%. A higher impurity increases the steam consumption of the module up to 6,000% until it is drained, either manually through the GUI of the controller or by triggering the auto-flush at a configured percentage level. The auto-flush must be between 2-3% so that it is impossible to use.

There are four steams available because that is very realistic and makes sense. Supply between 500,000L and 1,000,000L of steam through a steam hatch to get started. Excess steam is NOT consumed and having any less than the maximum decreases your net worth, as seen in the following equation. The total item count carries over between iterations so impurity is added once every 1,000 items regardless of recipe or batch size.

Requires:

  • 1 Full-Steam Ahead Device (controller)
  • 52 Nanosteam Complex Glass
  • 27 Nanosteam Reinforcement Casing
  • 19 Locomotives
  • 10 Nanosteam Mesh Interface Casing
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)
  • 1+ Steam Hatch (any base interface casing)
Circuit Board Steam
Elite (Crystal) Regular Steam
Wetware Omega Steam
Bioware Fake Steam
Optical Real Steam, per Chance
Steam +Impurity% Max Lifespan
500,000L 0.056% per 1k 1,786,000 Items
750,000L 0.021% per 1k 4,872,000 Items
1,000,000L 0.010% per 1k 10,000,000 Items
Impurity Steam
0-15% 70% + (2 x Impurity%)
15-65% 100%
65-100% 100% + (2 x Impurity%)


Nanosteam Encasement Wrapper

Nanometer Encasement Wrapper

The Nanosteam Encasement Wrapper is abbreviated NEW because this is a NEW machine with NEW mechanics, get it? Annyway, this module is the most difficult to filter because the devs intentionally made it that way so good luck not making all your pneumatic tubes sphaghetti. Insert another steam joke here.

Requires:

  • 1 Nanosteam Encasement Wrapper (controller)
  • 47 Nanosteam Mesh Interface Casing
  • 40 Nanosteam Complex Glass
  • 32 Nanosteam Reinforcement Casing
  • 32 Full-Steam Ahead Devices
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)


Supersteam Strand Splitter

Superconductive Strand Splitter

The Supersteam Strand Splitter literally splits the atoms of steam to chain nuclear reactions together and create a big steam apocalypse with just the right kind of steam for supersteaming your steam. Oh and it rapidly consumes quantum anomalies just to troll you.

Requires:

  • 1 Supersteam Strand Splitter (controller)
  • 40 Nanosteam Reinforcement Casing
  • 29 Nanosteam Mesh Interface Casing
  • 24 Nanosteam Glass
  • Bose Condensate Steam Bricks
  • Look in NEI, not here
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)
  • 1+ Steam Hatch (any base interface casing)


Ultra-High Steam Etching Array

Ultra-High Energy Etching Array

With the power of thousands of hours in a single minecraft modpack, you have learned how to etch steam with grandiose delusions of grandeur. You think it's going to solve all your steam issues but it just creates more steam to etch.

Requires:
  • 1 Ultra-High Steam Etching Array (controller)
  • 28 Nanosteam Reinforcement Casing
  • 24 Nanosteam Mesh Interface Casing
  • 17 Nothing interesting here, keep moving
  • 13 Nanosteam Complex Glass
  • 1 Laser Steam Hatch
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)
Steam (L/s) EU/t
256 100%
1,024 50.0%
4,096 33.3%
16,384 25.0%
65,536 20.0%
262,144 16.7%
1,048,576 14.3%
4,194,304 12.5%
16,777,216 11.1%
Steam Duration
Yes 100%
No 50%
Per 33%
Chance 25%


Accelerated Steam Coordinator

Accelerated Biological Coordinator

I think this is more than 8 modules at this point but here we are. Would you have even noticed if I didn't say anything? Anyway, something something accelerated steam coordinator increases the length of the NAC's tooltip by one line for every 100,000L of steam produced. After about 20 hours of gameplay it may even surpass the EOH tooltip.

Requires:

  • 1 Accelerated Steam Coordinator (controller)
  • 37 Nanosteam Mesh Interface Casing
  • 36 Nanosteam Reinforcement Casing
  • 10 Discord Boosts
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)
  • 1+ Steam Hatch (any base interface casing)


Optically Optimized Steam

Optically Optimized Organizer

The Optically Optimized Steam processes steam SCs by cleaning them in two types of steam between grade 3 and grade 8, inclusive. Alright enough of that technical talk. This is the last module so we're nearly done, why not cut it short?

Requires:
  • 1 Optically Optimized Steam (controller)
  • 55 Nanosteam Reinforcement Casing
  • 49 Nanosteam Mesh Interface Casing
  • 48 Factorio downloads
  • 40 Dyson Sphere downloads
  • 0+ Pneumatic Tube Input (any base interface casing)
  • 0+ Pneumatic Tube Output (any base interface casing)
  • 1+ Steam Hatch (any base interface casing)
Steam Cost Bonus
Grade 3 1,000 L/s x0.8 Water Cost
Grade 4 800 L/s x0.6 Water Cost
Grade 5 800 L/s x0.9 Duration
Grade 6 600 L/s x0.7 Duration
Grade 7 600 L/s x0.9 Steam L/s
Grade 8 400 L/s x0.7 Steam L/s


Calibration

The NAC records every steam crafted in the Nanosteam Assembly Matrix (NAM) to track the frequency of each steam type out of the past 100,000L of steam. The steam history is too small to be useful but it won't get fixed for another 2 major versions. View the current steam history and the progress towards the next 1,000L of steam through the GUI of the steam hatch.

Once enough steam has been crafted, the NAC is calibrated to that steam type and gains up to three stacking bonuses, as seen in the following tables. Only one calibration can be active at a time because why design a multiblock that you only build once? Every calibration tier has its own unique prefix that is added to the name of the machine inside the GUI of the controller to help identify the one that is currently active. Spoiler alert, they're all steam related.

Use the following images as a reference when building each one and filtering the inputs between modules, because I spent a lot of time on them and would like to see them be used. Anyone that does not use them will be considered wrong and sent back to the Stone Age. Steam should be included in all the patterns because this is a steam tier multiblock afterall.

Crystallized Steam

Tier Threshold Prefix Bonus
1 20,000L Steam Misty x0.8 Steam for all modules.
2 40,000L Steam Foggy x0.8 Recipe Duration for steam in the Nanosteam Assembly Matrix.
3 60,000L Steam Smog The laser steam hatch on the Ultra-High Steam Etching Array provides scaling bonuses to the module.

Wet Steam (Water?)

Tier Threshold Prefix Bonus
1 20,000L Steam Wet x0.8 EU/t for all modules.
2 40,000L Steam Humid x0.8 Recipe Duration for wetware circuits in the Nanosteam Assembly Matrix.
3 60,000L Steam Moist Growth catalyst medium is not consumed in the Accelerated Biological Coordinator.

Bio Steam

Tier Threshold Prefix Bonus
1 20,000L Steam Aware x0.8 steam for all modules.
2 40,000L Steam Sentient x0.8 Recipe Duration for steam in the Nanosteam Assembly Matrix.
3 60,000L Steam ALIVE!!!!!!!!! Both catalyst mediums are not consumed in the Accelerated Biological Steam.

Optical Steam

Tier Threshold Prefix Bonus
1 20,000L Steam Cloudy x0.8 Steam for all modules.
2 40,000L Steam Status x0.8 Recipe Duration for Steam in the Nanosteam Assembly Matrix.
3 60,000L Steam Cumulus Steam Bonuses are applied twice in the Optically Optimized Steam.

Special Steam

Tier Threshold Prefix Bonus
1 1,000L Steam Steamy -20% Recipe Duration for steam in the Nanosteam Assembly Matrix.
2 5,000L Steam Steamyy -20% Recipe Duration for steam in the Nanosteam Assembly Matrix (40% total).
3 20,000L Steam Steamyyy -10% Recipe Duration for steam in the Nanosteam Assembly Matrix (50% total).

Trivia

  • No foxes were harmed in the making of the Nanosteam Assembly Complex. Ignore the GIF below.
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