Skip to content

Feature request: disable Task/s-Victory and tasks at same time #9

@Fengsemul

Description

@Fengsemul

If I disable all tasks as host, the game automatically declares win for crewmates, even at "No Game End" as far as I remember, which also ends when pressing emergency button. It's also possible to set percentage of amount of tasks to win. Without any tasks to do, I want "0% Tasks completed for crewmates to win" as a part of a more minimalistic Among Us and think that task victory kinda ruins the social dynamic between players.

Activity

changed the title [-]Feature request: 0 tasks gamemode/enabling 0 tasks[/-] [+]Feature request: disabling tasks victory[/+] on Mar 31, 2026
changed the title [-]Feature request: disabling tasks victory[/-] [+]Feature request: disabling Task/s-Victory[/+] on Mar 31, 2026
changed the title [-]Feature request: disabling Task/s-Victory[/-] [+]Feature request: disable Task/s-Victory[/+] on Mar 31, 2026
changed the title [-]Feature request: disable Task/s-Victory[/-] [+]Feature request: disable Task/s-Victory and tasks at same time[/+] on Mar 31, 2026
Fengsemul

Fengsemul commented on Mar 31, 2026

@Fengsemul
Author

Found by

TaskPercentNeededToWin = IntegerOptionItem.Create(22996, Translator.Get("taskPercentNeededToWin"), new(30, 100, 5), 100, TabGroup.ModSettings, false)

dnSpy v6.1.8 (64-bit, -NET) -> AmongUsRevamped.dll -> AmongUsRevamped -> Options @0200000C -> Load() : void @06000062 ->
line 107: "Options.TaskPercentNeededToWin = IntegerOptionItem.Create(22996, Translator.Get("taskPercentNeededToWin"), new IntegerValueRule(30, 100, 5)".

To change minimal value "30" in "Options.TaskPercentNeededToWin =
IntegerOptionItem.Create(22996, Translator.Get("taskPercentNeededToWin"), new IntegerValueRule(30, 100, 5)" via left-click "Edit IL instructions"-option, go to
Index: 1294, Offset: 143C, OpCode: ldc.i4.s, & change Operand to 0 to have "IntegerValueRule(0, 100, 5)".

As the pattern of the IntegralRule, 30 is minimal percent value on
taskPercentNeededToWin, 100 is max percent value and 5 is how the number jumps after pressing the left- & right-arrows. Changing Operand with "Show
Instructions in Hex Editor" led to disappearing all modded settings in interface except the vanilla-options & the buttons for said modded settings.

My previous testing 1 hour ago is bugged skewed towards message saying that imposter won through sabotage meanwhile crewmates actually won.
If -100% / 0% is taskPercentNeededToWin, then only one crewmate needs to do task for the entire crewmate to win.
At 125%, it makes no difference from 100% except the winning message. 127% is max allowed in dnSpy.

Here's how Endless Host mod came closest: I disabled all tasks. Everyone except
host and imposter can't move, press emergency meeting, can't report, they were stoned and in their perspective in one place in the north of emergency table in
The Skield. Host and Imposter could see all players standing around the table. The non-host-crewmates can then move after a meeting happens.

Here's how I circumvented it in Endless-Host-Mod: I made every crewmate the
role: Medic, because on start of the game, the Medic got fake tasks and after they place a protection-spell on another player, then those fake tasks get real.

If I do 0 tasks in Hide n Seek, then like in Endless Host Mod, all players are frozen in north of table in their perspective meanwhile the Host/seeker can move and interact.

History and rant: The "first Among Us" which came from Marcus's idea didn't even had tasks. Although you could say that mandatory wandering aimlessly at the
house is somehow a task. 2026.02.28/https://www.innersloth.com/the-original-among-us-game/ : Victoria T.: "THE ORIGINAL AMONG US GAME. Also known as
the real life game PuffballsUnited, Fortebass, and their friends used to play in college. This game, called Mafia (or Assassin), would ultimately be one of the
biggest inspirations for Among Us!", "many variations/versions/house rules for Mafia, but this is the one they ended up playing": "10 people playing and 2
Jacks, then you’ll need to add 8" (2 Jacks being more common than 1 implies that 2 jacks/imposters are the norm.), "Jacks are Impostor, so put in 1-2", "Assign
one room to be the designated meeting room.",
Wander aimlessly until you die or find a dead body." Inspiration from Mafia.
Dead body was carried away. One shouted "Dead Body!" and everyone met.;
2026.02.28/https://www.nintendo.com/us/whatsnew/among-us-dev-recounts-
how-the-game-took-flight/ : "Among Us was Marcus’ idea based on a combination of a Mafia-like game he played as a kid and the movie, “The Thing.”
In the original game, you would draw a role card and roam around a house aimlessly while “the mafia” person secretly “killed” players by drawing a finger
across someone’s neck".,
"That core of creating and reporting dead bodies is still present in Among Us, but we wanted to alleviate the need for an interesting house layout and boring
wandering, so we changed the theme to space and added tasks" (I argue the
core of Among Us is sussing to random players and along with it, interactivity.);
Looking at 2026.02.28/https://tcrf.net/File:AmongUs_EarliestScreenshot.jpg:
"Tasks: None" as imposter having no pressure nor need to fake tasks and
2026.02.28/https://tcrf.net/File:AmongUs_EarliestScreenshot.jpg has a crewmate having "Tasks: None" too. I am wondering why Innersloth's game architecture at least is so fixated with forbidding hosts to have 0 tasks to that point, where adding 134 short tasks, 90 long tasks,136 common tasks with vanilla "normalHostOptions" as CoQAAAEAZA8AAQAAAAAAAEAAAABCAACgQAAAAACEWoY///AAAQIAAAAAAQAAAAA8AAABAwAJBQAAAAMAAAEAAAIABWQCAAAeAAQAD2QDAAAeAAADAAAAAgAAAAAIAAVkAgAAAAAJAAAAAgAAAP8KAAVkAwAAHh4jDAAAAAEAAAASAANkAQAA/w== and without settings-editing 1 short task is preferable rather than having no tasks at all required to win. You could say the same to me with being fixated with 0 tasks, yet we both agree to increase host's game settings and options and at least my 0-tasks-options-wish allows other's to have tasks except myself, and paradoxically disallowing Innersloth to disallow hosts to have a 0-tasks-game.
One search-AI-summary said that tasks exist as a kind of time limit. < AmongUs already has an max 1 hour time limit.
Another said that: It's because otherwise, game would end in task victory automatically. < Pre-Release-Among-Us shows that the developers had no issue with 0 tasks and no task victory before.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

      Development

      No branches or pull requests

        Participants

        @Fengsemul

        Issue actions