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Disabling kill/0.0s kill cd:
Adding option for disabling kill-function in Gameplay Settings so that Imposters can't kill from the start. Either by letting this mod accept 0.0s kill cooldown like in vanilla and when 4-Imposter-Gamemode in Epic-Y's AmongUsRevamped-Enhanced [2.1.8] is on without automatically reverting to 25.0s or in SnS-gamemode's case in 2.5s and or blocking the kill inside the mod like it does in SnS independently from unmodded kill cd.
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[-]Feature request[/-][+]Feature request: disabling kill/0.0s kill cd[/+][-]Feature request: disabling kill/0.0s kill cd[/-][+]Feature request[/+][-]Feature request[/-][+]Feature request #8[/+]Fengsemul commentedon Mar 31, 2026
To get 0.0 kill cooldown in "None"/"Standard" as gamemode: Use the program called "dnSpy v6.1.8 (64-bit, .NET)" -> go "AmongUsRevamped.dll" -> "AmongUsRevamped" -> left-click on "FixedUpdateInGamePatch" -> at their text "bool flag5 = Main.NormalOptions.KillCooldown <= " replace "0" with the "Edit IL Instructions..." after holding left-click to the targeted numbers: ("25", "0.01") between "= " and "f" & replace them with "0" right to"if (flag5)
{
Main.NormalOptions.KillCooldown = ", "bool flag6 = Main.NormalOptions.KillCooldown != " & "if (flag6)
{
Main.NormalOptions.KillCooldown = ".
I found this out by having "repo:ApeMV/AmongUsRevamped kill" in my GitHub-search-bar, scrolling till I saw the correlating numbers with "25", "0.01", & "2.5", then I looked at the title of this named "Modules/FixedUpdate.cs" (
AmongUsRevamped/Modules/FixedUpdate.cs
Line 76 in 7da659a