pannenkoek2012
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1. outline
Exploiting glitches, providing guides, and doing the impossible. With style.-PannenkoEk2012 YouTube channel banner stationery
He is a person who tas . He is mainly working on YouTube and tas of Super Mario 64 . It is called Pannen for short.
Starting with the clone bug, the operating conditions of the coin counter, the criterion for reducing health, and the conditions under which Mario blinks, it introduces a lot about the engine of Super Mario 64. He is the most famous person when it comes to the A-Button Challenge, thanks to a meme that will be discussed later.
As an aside, pannenkoek means Dutch pancakes in Dutch .
Starting with the clone bug, the operating conditions of the coin counter, the criterion for reducing health, and the conditions under which Mario blinks, it introduces a lot about the engine of Super Mario 64. He is the most famous person when it comes to the A-Button Challenge, thanks to a meme that will be discussed later.
As an aside, pannenkoek means Dutch pancakes in Dutch .
2. uploading video
All videos related to Super Mario 64 .
- Introduction to the game itself and various glyches
- various challenges
- Coin Challenge (get as many coins as possible on each map)
- Break only with the joystick, without any buttons.
- Awakening by operating only buttons without a joystick.
Among the two, the one that comes up the most is about the A button challenge.
3. two channels
Previously, any video was uploaded on both channels, but at some point, each channel started to divide their roles and work. Channel 1 is pannenkoek2012, Channel 2 is UncommentatedPannen. The roles of the two channels are mainly as follows.
- Channel 1: Videos with audio commentary. A new video was uploaded in December 2019, almost 4 years after January 2016, and a new video was uploaded in March 2023, more than 3 years after that.
- Channel 2: Videos with subtitles only. Unlike this channel, videos are uploaded constantly.
4. track
- He made the greatest contribution to reducing the number of A buttons required in Super Mario 64's A Button Challenge from 13 to 13. Although he does not directly find all necessary strategies, this person is mainly in charge of collecting the discovered strategies and completing them into one TAS. In the A Button Challenge, you can find strategies that can be obtained faster and reduce the time required.
- One of the coins on the Giant Little Island map was never thought to be obtainable, but this guy finally found out that it can be obtained using a bug. It is to jump after entering the mountain, and it is said that this jumpable section is just one frame (1/30 of a second). video
- However, in 2016, I found another coin that I couldn't eat on the same map. To summarize the video , there are always 5 straight coins generated by the coin spawner in the Bondi game, but there are only 4 straight coins located in the video. In other words, one disappeared, and pannenkoek speculates that the first coin and this coin disappeared because the location of the coin was not modified while modifying the terrain during the development process.[3] If you try to access it the normal way, the coin will fall under the terrain and disappear. Even if you go straight to the coin's location at very high speed, the game will disappear before Mario can confirm that he has made contact with the coin. No edible method has yet been found.
- There are a total of 8 goombas in Sky Showdown, the third map where you will fight Koopa . However, one of them appeared at a lower point than Mario's fall point.[4] It can never be stepped on or knocked down. It was he who discovered this unkillable goomba. # In addition to the discovery video, we also released a video of various experiments to kill this goomba, and even tried to use an unofficial multiplayer mode, but failed.
- He announced that he would give $ 1,000 to anyone who could reproduce a bug that teleported them to great heights on a ticking clock . # The person who demonstrated the bug at this time also drew a line saying that it was likely to be simple cartridge tilting (poor contact), but claims were made in 2021 that the cause was due to cosmic radiation . #
- After January 12, 2016, no video was uploaded on this channel for nearly 4 years, and on December 7, 2019, a new video was finally uploaded. #
What this video deals with is a modded rom made by pannenkoek2012 at the request of Kaze Emanuar , a famous sm64 modded rom creator , and there is one course with a total of 64 sections. Each segment can be skipped without pressing the A button if you know how. If you don't know how to do it, just press the A button and walk past it comfortably.Number 63 in particular is really spectacle.When you complete the course, the time taken and the number of times you pressed the A button are displayed.
By January 20, 2021, the person who presses the A button the least and clears using TAS will receive $1,000, and if there is a tie, the person with the shorter time to complete the map wins. If a person who cleared without pressing the A button before January 20, 2021 appears, the tournament ends immediately. Although it is an impossible competition, as it is a competition that has been going on for over a year, there is a high possibility that a winner will emerge before the end of the competition. Then, on April 30th, it was declared that a whopping $2,000 would be given to those who succeeded in not pressing the A button on the Discord server to see if interest and participation were low .
However, Kaze Emanuar, who actually produced this modified ROM, simply made it according to pannenkoek2012's blueprint, so he himself said that he did not know how to clear it without the A button.
On June 18 of the same year , the contest ended when user jongyon7192p succeeded in clearing the course without pressing the A button .
As an aside, the winner was a Korean-American named Daniel Jong-yeon Park, who later committed suicide in prison after being imprisoned for his involvement in the 2025 California infertility clinic bombing incident . Perhaps for this reason, the winner's name has been erased from the video description section, and the promised commentary video has not been uploaded as of 2026. - I also dealt with the B button challenge, but of course, the punching and catching or sliding are not available, so it is less than the A button challenge. However, if you do not have to study seriously, only the minimum number of B button needed for 120 stars was finished.
- On April 1, 2019, the wandering image of a lost shell was taken for 4 hours and was used as a commemorative video for April Fool's Day.
- The response was good, so about a year later, on March 28, 2020, a follow-up was released, which summoned a rooster to all maps in the game and let it roam.[5] After all the maps were shown, the last thing I did was to color the 8 roosters in the bomber's battlefield and let them roam around .[6]
- On April Fool's Day 2021, I used various graphics that exist in the game to clone it to a specific location to make Mario's face. #
- On April 3, 2023, I re-uploaded the video commented on by fostering after 3 years. This video explains the process of making the game bounce by making the angle value of the pendulum in Tick Clock exceed the Float value corresponding to the range of signed integers. #
- From April 25 to August 27, 2023, 16 shorts were uploaded that introduced various magazines of Super Mario 64 in a live voice.
- On April 14, 2024, a 3 hour 45 minute 24 second video was uploaded that analyzed the "invisible wall" phenomenon in the game. # It is said that he has been making this video day and night for the past 10 months. On April 28, a version was uploaded with only the parts collected at one time cut out, along with the ending credit music that arranged the invisible wall at the end of the video. #
- Four shorts were uploaded from April 17 to May 1, 2024.
4.1. meme
Video without audio commentary
This YouTuber posted a video of ' The Secret of the Rolling Rock ' star by pressing A only 0.5 times. See Super Mario 64/A Button Challenge for what 0.5 presses are . Here's the specifics of the process in this video:
0. What is pressing A 0.5 times?: Most actions in the game can be operated with button presses. However, in some actions, simply pressing and holding down the A button can activate it. When you start a stage with , it is correct to press the A button once considering only that stage, but in 120 Star Play, there are still cases where you have to press the A button before that (at the time of uploading the video), so you have to press the A button once more. It can be counted as not being pressed. So, in order to distinguish it from just pressing, it is expressed as 'I pressed the A button 0.5 times' to start a stage while holding down the A button. 1. Attracting the tiger spider : As soon as it starts, pannenkoek2012 goes to a room with a large hole and lures the tiger spider for a few minutes. Originally, since Mario is the tiger spider's home position (the tiger spider's spawn location), if it is farther away than a certain distance, the tiger spider disappears like other enemies and objects. However, the tiger spider has the property that when it collides with Mario, its home position is immediately updated to the location it collided with. Using this, you can lure the tiger spider to the bottom of the secret star of the rolling rock in the distance.[7] Then, Mario goes to the next room, that is, the room with the underground lake elevator, and uses the spider's spawn determination and the timing of the tiger's jump to launch the tiger spider into the air while repeating back and forth.[8] Why this is necessary is explained later. 2. Hyper Speed Walking : Run in the underground cave! If you open the wire mesh that needs to be opened in Metal Mario and stay under the wire mesh as Metal Mario, you can accumulate negative speed infinitely.[9] This is because the game is programmed not to move if Mario's next position overlaps the ceiling check, and continues to receive the slope acceleration check in that state. And after about 90 seconds, Mario changes direction 180 degrees in the middle, so that the accelerated speed does not cause Mario to pierce the wire mesh and get thrown into the lake. If the direction is changed, Mario's position after moving is out of the boundary, so the game stops Mario from moving in order to place Mario outside the boundary as above. Thanks to this, Mario can build up speed without bouncing off the spot. See Super Mario 64/A Button Challenge for a detailed description of Out of Bounds . Using this method, Mario accelerates on the spot over a whopping 12 hours . 3. Parallel Universe : Refer to the corresponding item for detailed principles. Using this, Mario can make his way from the basement to the fire maze's exit star's scaffold without losing terrifying speed . First of all, go from the gate where you were accumulating speed to the opposite side to the underground lake elevator. Take the elevator (You have to hold down the A button and press the B button while riding. If you don't do this, you won't be able to take the elevator because of Mario's incredible speed.) Go upstairs and break through the barbed wire on the side to go through the straight passage of 'Through the Smoke Maze'. go into After that, go through the wall once more and go to the elevator in the space right before the star at the emergency exit of the smoke labyrinth, perform the same kick, and go to the platform where the star is. 4. Finishing up: pannenkoek2012 then placed Mario in a specific parallel universe and used the speed on the spot to launch him to the location of the tiger spider previously described in 1. If you step on a tiger spider and take a hip shot, Mario will be able to land on a platform with a star due to the propulsive force from stepping on the tiger and the hip shot, and the wall and floor judgment unique to the game. And finally, using the dive, Mario gets this star. |
Anyway, someone uploads this in 4chan, but first, we need to talk about parallel universes. (First of all, we need to learn about the parallel universe) The meme began to be popular. Since then, this taser has become famous among those who are not interested in SM64. There are many parts used as memes in this video except for the parallel space memes above.
- Press the A 0.5 times mentioned from the video title.
- At the beginning of the video, he explains what it means to press the button 0.5 times, saying, 'Every time I upload a video of the A button challenge, I keep receiving comments asking what it means to press the A button 0.5 times.' Just before explaining this concept, TJ "Henry" Yoshi wrote "An A press is an A press. You can't say it's only a half" I can't do it.) shows the comment.[10] Here comes a meme based on TJ "Henry" Yoshi and his comments. And since this meme went viral, Henry Yoshi has become incredibly popular. For reference, when this meme started to become popular not long ago, the video posted by TJ Henry Yoshi was spammed with comments copying and pasting that comment.
- A parody of the tiger spider from course 1 . Despite being an enemy, he helped earn stars and was treated as a hero among users. In fact, at the time, if you searched Google for the English name, Scuttle Bug, the vast majority of results were related to this meme. However, as of 2017, children's scooters are floating together.
- 12-hour accelerated scene in Course 2. Because of the absurd time, the meme "build up speed for 12 hours" became popular, and a parody of "Henry" builds up speed for 12 hours was created in combination with Henry Yoshi above.
- New buzzwords appeared in parody videos, such as TJ "Henry" Yoshi is really depressing and naïve , and You need to update your home to the death barrier .
One of the people involved in this meme, TJ "Henry" Yoshi, reacted positively to the meme, even using the expression 'the video that changed my life', but pannenkoek2012, the original video uploader, reacted very negatively. , I haven't uploaded a video with audio commentary for over two years.[11]
Afterwards, pannenkoek2012 talked about the behind-the-scenes story of this video in a video comment. A few days before the video was made, he had a very big fight with his family and was psychologically struggling to the point that he didn't want to do anything. In this state, he said that he was only immersed in making this video at home for 11 days. However, after it was completed, family members and acquaintances kept asking him about Channel 1 and this video over and over again, and he said that he suffered psychologically a lot. For this reason, when people ask about the channel or use the meme, the reaction is bound to be bad. Fans who learned this story are showing a certain moderation in memes.
A similar case is related to Hitting this Block for 416 years Crashes Paper Mario, a meme related to Paper Mario bug expert and YouTuber Stryder7x . For example, 'Press the A button to make Paper Mario bounce!' It's an expression. In the case of Stryder7x, he seems to enjoy intertwining this meme with his own video.
As an aside, the names of both pannenkoek2012 and Stryder7x are Scott.
4.1.1. Improved Attack
4.1.1.1. N64 response and time reduction (0.5x)
If you follow the path shown in this video on the actual Nintendo 64, the game will crash in the parallel universe section.[12] So, a year after this video was uploaded, pannenkoek2012 uploaded a revised version. Of course, there is no voiceover. Unlike the video above , the six floors you pass when going up the ramp from the underground lake are all adjacent.[13] , most parallel universe movements themselves move in multiples of 4. If you compare it with the existing video, you will clearly see that movement within the parallel universe is not free. And a new section where you encounter Suufu appears. If you hit Suwoofu, his speed is reset, so you have to manipulate Suwoofu's movements to avoid Mario. This can be easily solved by repeating pause/resume at the right time, taking advantage of the fact that Sufu's movement depends on the Global Timer, a value that continues to increase regardless of whether the game is paused or not. As routes became more complex and certain speeds were enforced, the acceleration time using Hyper Speed Walking increased from 12 to 13 hours. And as the play time increased to 15 hours, it was the star with the longest clear time among the 120 stars until the improvement method below was introduced.
And on December 16, 2017 local time, a new method for improving the strategy was discovered. # As mentioned above, when accelerating with Hyper Speed Walking, if Mario's position in the next frame goes out of bounds or a ceiling/floor check, Mario can continue to accelerate without moving on the ramp. The steeper the slope, the greater the acceleration. Because of this, you can build up speed faster by using the ramp on the island where Doshi's Underground Lake Star is located. But the problem is that there is too much empty space between the island and outside the border, so even if you try to enter the rotation, at least one frame falls between it and Mario falls into the lake. Iwer Sonsch solved this problem using dossi. Doshi's belly has a ceiling judgment, so if Mario's next location overlaps Dopsy, it will not move and become fixed. Therefore, if you make Doshi pass through the position in the frame in question and rotate according to the timing, you can move to the island without losing speed or falling into the water with Doshi as a medium. (The method is performed at 4:15 of the video.) Since then, it is the same except that the starting point of the parallel universe has changed and the path has changed, and by accelerating faster, the star's A button 0.5 attack has been reduced by about 1/3 from 15 hours to a whopping 5 and a half hours. . However, some users regret that the meme of 'accelerating for 12 hours' will disappear with this.
Additionally, a new improvement method was discovered on September 22, 2023. # The original strategy was to simply walk instead of moving from the lake to the elevator, so the actual distance traveled was affected by the slope of the floor, and the game crashed when the 1/4 frame movement was canceled. However, in the improved strategy, you move in the air by kicking at that point, and in this way, you are not affected by the terrain and you do not bounce even if the 1/4 frame movement is canceled. This changed the route for that part and shortened the time to get up to speed, reducing the time from 5 and a half hours to about 1 hour and 50 minutes.
And on December 16, 2017 local time, a new method for improving the strategy was discovered. # As mentioned above, when accelerating with Hyper Speed Walking, if Mario's position in the next frame goes out of bounds or a ceiling/floor check, Mario can continue to accelerate without moving on the ramp. The steeper the slope, the greater the acceleration. Because of this, you can build up speed faster by using the ramp on the island where Doshi's Underground Lake Star is located. But the problem is that there is too much empty space between the island and outside the border, so even if you try to enter the rotation, at least one frame falls between it and Mario falls into the lake. Iwer Sonsch solved this problem using dossi. Doshi's belly has a ceiling judgment, so if Mario's next location overlaps Dopsy, it will not move and become fixed. Therefore, if you make Doshi pass through the position in the frame in question and rotate according to the timing, you can move to the island without losing speed or falling into the water with Doshi as a medium. (The method is performed at 4:15 of the video.) Since then, it is the same except that the starting point of the parallel universe has changed and the path has changed, and by accelerating faster, the star's A button 0.5 attack has been reduced by about 1/3 from 15 hours to a whopping 5 and a half hours. . However, some users regret that the meme of 'accelerating for 12 hours' will disappear with this.
Additionally, a new improvement method was discovered on September 22, 2023. # The original strategy was to simply walk instead of moving from the lake to the elevator, so the actual distance traveled was affected by the slope of the floor, and the game crashed when the 1/4 frame movement was canceled. However, in the improved strategy, you move in the air by kicking at that point, and in this way, you are not affected by the terrain and you do not bounce even if the 1/4 frame movement is canceled. This changed the route for that part and shortened the time to get up to speed, reducing the time from 5 and a half hours to about 1 hour and 50 minutes.
4.1.1.2. Decrease to 0
Mario's Platform Adventure (MPA), which moves the control lift in the red coin room out of the wall.[14] It is a strategy that utilizes a newly discovered technology. As this strategy was discovered, it was no longer necessary to hold down the A button to obtain the star. A bonus is that the time taken has been reduced from about 1 hour and 50 minutes to about 6 minutes.
1. First, go to the control lift, cast MPA, and go through the wall. 2. Enter the passage of the smoke maze that leads to the emergency exit star of the smoke maze through the control lift, lure the two Sufu there and raise them through the elevator. At this time, one Supu escapes the elevator before it goes up, so the heights of the two Sufu are different. 3. Use the control lift and pause to move the raised Sufu right in front of the star, then place it near the wall where the star is. Then, go down to the underground lake, take the elevator up, and enter a room with rolling rocks. In this case, the Swoopu are deactivated because Mario is out of the area they belong to, and only the judgment is maintained and they cannot do anything. 4. Attract the tiger spider in the room and drag it to the platform where the star is, then launch the tiger spider outside the room and lift it onto the platform where the star is. 5. Drag the Sufu in the room with the secret star to the place where the rock falls, cast VSC , step on the three Sufu and the tiger spider, and use the buggy wall grab to climb up to the platform where the star is. After that, you can eat the star using Dive Recover. |
[standard] 1.1 1.2 April 22, 2025[3] Even that area in Super Mario 64 DS has only 4 coins. Looking at the existence of the coin discovered first, it would be appropriate to say that it simply followed the fact that there were only 4 coins when making the DS version.[4] Originally, the initial spawn point is a platform with two animals that should be together, but this is in the form of a rectangle, and because of this, one of them escapes the platform, so even though the engine calculates it to spawn directly below it, there is nothing below it except the fall point. it is said to have happened[5] In this process, there are also cases that died unintentionally and quickly and passed on without records. In the Waterland map, it spawns right in front of the water and kills it, and with fish, the map is only water, so it died right away.[6] For reference, this Koopa Koopa is a Koopa Koopa that first fell into an infinite loop and got out when another Koopa Koopa was touched.[7] However, tiger spiders cannot leave the room through the door unless they have 64 DS . So, you can't bring tiger spiders from the starting point or the red coin room or create a tiger spider group with them. Additionally, pannenkoek2012 described this as gathering all the tiger spiders on the map and holding a big jamboree , which also became a meme.[8] For reference, normal objects have a sphere-shaped spawn decision, but tiger spiders and water striders have a uniquely infinitely long cylinder-shaped decision. The reason for this unusual decision is that the tiger spider has a gimmick that jumps out of the pit, and the water strider seems to have considered the water level control. Thanks to this feature, Mario can launch the tiger spider to the desired height. pannenkoek2012 succeeded in reducing the number of A buttons or clearing time in some stars after uploading this video using this method. #One #2 #3[9] This bug was discovered not by pannenkoek2012 himself, but by his colleague Tyler Kehne.[10] The comment can be seen in the video of breaking 'Escaped Coupa's Red Coin' with A 0.5 input .[11] According to Plush, an acquaintance of Pannenkoek2012 and also a fellow SM64 TASer and YouTuber, pannenkoek is suffering from a lot of mental pain because of this meme, and he often tells Plush, who he is close with, about this. In the early days when Shim Young-mul was popular, he became a victim of memes like Kim Young-in .[12] The reason for the bounce is that Mario's 1/4 frame movement was canceled at the bottom of the parallel universe. See more about this here . Since this is an error in the Nintendo 64 itself, it does not crash in Virtual Console, which loosens exception handling , but the early Japanese version does not exist in Virtual Console , so the bug to save the A button needed to enter the ticking clock cannot be used.[13] When moving from one non-adjacent triangle to another, there are two cases: consuming only 1/4 frame and passing through at once (a method used in ball strategy) or passing through another triangle. Each triangle has a different slope, so any triangle you pass will affect your speed and change your destination. Due to the nature of the parallel universe, which requires extremely high speed, even a slight difference in inclination changes the destination dramatically, and if you go out of bounds, the movement is canceled and the game crashes, so you must avoid it unconditionally.[14] When the control lift hits a wall, it goes into the wall for one frame and then comes out. If you press another button between those one frames, the coming out action is canceled and it remains inside the wall. In that state, you can hit the wall again, make it enter the wall for 1 frame, and cancel this again until it completely passes the wall. Simply put, this is a bug that allows you to break through a wall by rubbing the control lift against the wall.
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