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File: IMG_7647.jpg (38 KB, 588x336)
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Dorfspeed dorfnificent dorfchads
https://youtu.be/XSziQqeRc1o?si=B-EjiyJ7j5V5QeTj [Embed]
>>
>estimated delivery: August 2028
from their Kickstarter
first time they've actually put a conrete timeline on development
they've been working on this for years and years before launching this campaign so I kinda feel like they might actually have a pretty concrete roadmap to hit that deadline
>>
>>2363613
I’d say its much better situation than for example Tempest Rising proclaiming release date to be somewhere in 2023 just to delay it all the way till 2025 and even then the game isn’t complete and still with countless issues and also half of the game being turned into a DLC
Or Dying Breed being weird unwieldy crap
Bunch of DOA StarCraft 2 clones each worse than the previous one
Also worth noting that DORF is literally few guys in a shed where others so far are corporate “indie” slop
>>
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quarter of the way there on day one so here's hoping they can at least get to full voice acting, will probably toss some money their way next paycheck
>>
>>2363578 (OP)
I rmember wishlisting this three years ago

I want to pledge but at the same time: 2028 is a long ways away and I've had several kickstarters take so long that I simply quit caring before they came out
>>
>>2363622
>Bunch of DOA StarCraft 2 clones each worse than the previous one
This is the actual reason I didn't care about Tempest rising or any of the FOTM RTS games that get shilled here when their kickstarter or whatever launches: Nobody seems to want to do anything other than Starcraft 2: again. Then they get like 10 total players and the whole thing becomes vs the skirmish bots (usually this is where they cut the most corners because bots are hard to make) and it becomes identical to just booting up some ancient RTS nobody has ever played like Submarine Titans.

This at least looks fun even if another person except me ever plays it again. The complex logistics and the upgrade and unit systems remind me so much of Tiberian Sun that I could probably stay in campaign forever and be happy.
>>
>>2363701
>65% funded already
if they can keep that momentum for at least another half day they should manage it
>>
>early enough to see a PHYSICAL edition on sale
I NEVER donate to kickstarters

HOWEVER
>>
so hat do you think they'll reach?
>>
>Market your game on 4chan for like 6 years
>Open a kickstarter this late
Yeah no thanks. I have no faith that you'll get it done. Either that or the kickstarter will succeed and then Hooded Horse will pick it up so the kickstarter will be pointless.
>>
>>2363578 (OP)
star citizen of RTS
>>
>>2363613
That's good at least. Set a long date and release early, get good press.
Set an ambitious date and delay, get bad press.
>>
>>2363939
>star citizen of RTS
Human Resource
>>
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>>2363940
yeah by the looks of it a lot of stuff is already done or already exists within the openRA fork they have
>>
>>2363578 (OP)
First time hearing about it. Looks nice, actually. İt was about time someone had a go at a Red Alert clone
>>
>>2363701
so apparently most kickstarters get 30-50% of their funding within 48 hours so;

>they're at ~$100,000 now so lets assume they hit $115,000 by the 24 hour mark
>things slow down and they make an additional $28,750 by the 48 hour mark for a total of $143,750
>if that's 50% (most likely, they have a decent following but an RTS isn't going to generate a lot of buzz) they'll make about $287,500, enough for another dev
>if it's 30% they'll make $479,166, hitting all stretch goals
>>
Pump that number Dorfchads, daddy needs his dynamic campaigns.

For once we got a proper single player RTS with giant bases, giev your doubloons now.
>>
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>>2363578 (OP)
Imagine falling for kickstarter scam when you could be playing THIS
>>
>>2364217
Dawn of War is overrated thoughbeit.
>>
>dow schizo from /v/ showed up
just great...
>>
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>$115,000 reached
well that's localisation down, hopefully the momentum continues
>>
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>>2364237
looks like there will be some localised VA
>>
>>2364217
DoWn Syndrome
>>
>>2364038
>about $130,000 at 48hrs
not too far off the mark anon
>>
This is the only RTS i have hope for..
>>
I'd donate if I actually got to play a demo today. It looked playable like 3/4 years ago.
>>
>>2364601
yeah a demo would have helped funding significantly but by the looks of >>2364001 the AI doesn't really work will all the systems yet and the unit roster is probably limited
>>
>>2364550
at 50% that puts them at $260,000, enough for the co-op campaign, if the devs want more they'll need to pump out more marketing material to get new eyes on
>>
>>2364001
God, we really need a new word to refer to AI in the context of video games
>>
>>2364792
CPU
>>
>>2364792
Computer Controller Player
>>
>>2363613
Maybe that's a good thing and it requires a lot of power to calculate all the supply chain and details.
>>
>>2364792
In spanish we use "la maquina" the machine, which I guess sounds kino because you declare you are challenging the machines to a match.
>>
>$146,000 now
safe to say we're getting full voice acting
>>
>>2365537
Now he can delay it for another 6 years to cover all these new features.
>>
>>2365539
new environments and campaigns would probably push it back but I can't see localisation or VA adding much on
>>
>>2365384
>Maquina
I like it
>>
>>2365546
I'm not saying it would set it back, I'm saying he'll use it as an excuse to set it back.
>>
>>2363803
If I remember correctly the guy did say that he will prioritize fun units over e-sports type balance
>>
thats 150K just now
>>
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>>2365902
>>
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>>2365826
you would be correct



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