I finally got a 8k stack of Xiranite components but I have no idea who to spend it on or even what gears the characters need.
3/12 Oblivion
3/19 Rapid Ascent
4/02 Clannibal
4/09 Valiant(?)
4/16 Exemplar
Welcome to the Gacha Megathread for 1.1
Here is the place to share your results for pulls for Tangtang & Rossi, or any pulls on the standard banner or arsenal exchange for the duration of this patch.
In short: Not every event has to involve combat, and any major disaster can be followed by dozens of quests exploring the aftermath.
Yes, the Valley IV main-story was inferior to the current Wuling arc. But the devs allowed us to linger in the mess left behind, so that we could see how people responded to the tragedy. We even have opportunities to help them clean up and recover.
Compare that to how abruptly the original Arknights pulls us away from the aftermath of a major side-story like "The Masses' Travels", where the epilogues are not nearly long enough, and we're left with more questions than answers about how the status quo has changed.
In the original Arknights, we would have to wait up to a year (and often far longer) for a new side-story to provide any further information, even in the form of a vignette event. In part because we can't ever get a vignette event before the devs have designed another set of new combat stages, even if all vignette events re-use old assets.
Consider how "Ending a Grand Overture" wrapped up the Victoria side of the Londinium War, but all of the enemies were Londiniers down on their luck and desperate to survive. And the boss was an ass-pull based on a fairy tale that Siege made up on the spot.
Or how "So Long, Adelle" had us fighting Dolly and his clones when no one in Siesta was fighting Dolly or his clones.
But in Endfield, the combat side of the game is far more organically integrated into the story. Fights happen when it makes sense, against the actual antagonists of the story.
And then, while we wait for the devs to release the next Big Event, we get a number of little quests exploring the aftermath of the last one. The picking up of the pieces. Mourning the dead. Figuring out how to move forward when the earth has pulled out from under our feet.
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How to do it correctly with the information so far, instead of spreading bs like . First, use full sources for all games you consider (don't fake numbers, or use sources that aren't correct). Second, state the amount of limited characters and length of version.
The games ZZZ, WuWa and Endfield will be considered, and the following pull sources:
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ZZZ:
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WuWa:
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Endfield:
| Game | Length of Version in Days | New Characters | Pulls | Pulls / Day | Pulls / New Character |
|---|---|---|---|---|---|
| Endfield | 48 | 3 | 241.8* | 5.0 | 80.6 |
| WuWa | 36 | 2 | 254.1 | 7.1 | 127.0 |
| ZZZ | 41 | 2 | 251.4 | 6.1 | 125.5 |
*max: 321.8 (Per banner (3x): includes 5 banner restricted pulls from 7 day login event, 5 banner restricted pulls from AIC quota shop, 10 banner restricted pulls at 30 pity that don't count towards pity, and 10 next-banner restricted pulls at 60 pity (only 2x, next counts towards 1.1). All of them aren't available by far for f2p or may not be used always since they can affect your pity and screw you over.)
Note 1: This includes Origeos converted into Oroberyls in Endfield.
Note 2: All games have pulls in the exchange shop available via the currency one gets from pulling, which is not included here, since the currency is often used for something different (better stuff in shop.)
Note 3: Weapon pulls do yourself, there is zero endgame in Endfield to know if they are needed or not. For me, yes, since a character is incomplete in Endfield without their signature weapon so far.
Note 4: Credit shop in Endfield isn't included, but it's not more than max. ~25/day (same observation myself as OP in the other post approx., aka ~0.05 pulls per day. So in version 1.0 this adds an extra ~2-3 pulls if you do it (for this you need to get ~700-900 credit token per day via visiting at least 5 friends = 250 tokens, depot = 90 tokens, clue-exchange varies))
Do what you like with the information, but stop spreading misinformation. Thanks. Have a good day.
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Edit: Forgot to exclude the AIC quote shop and move it to "banner restricted count", aka "max count". Also, bookkeeping excel file updated for 1.0 and also includes now 1.1.
Like you know how much better it would be to have a stopwatch when doing re-crisis rather than going to path of glory just to look at the time when trying to trim medals
I said stopwatch not timer, those are two different things (this sentence is for those who are intellectually slower than the average human)
Dm me a picture of it in 3d mode.
So I know everyone is excited for our Supreme Leader Tangtang but I feel its worth reminding F2P players to wait till the end of the week to pull for her. Because of the way the free 10 limited pulls are given out you wont have all 10 until the end of the week. So if you pull at the start of the banner you are going to have left over limited pulls and while they do count toward the next 6 star they wont count toward the next spark. So in the long run you are losing a few pulls if you dont wait the extra week. But if that doesnt matter to you than do whatever you want.
Hi, want to ask, is the depth of field issue already fixed in the 1.1 patch?
Reference:
Code: EFO0101O3ou1Ioi3OE179 ( Asia Only )
You can copy it manually ( if you want ) or you can view it to get ideal on your build.
Try to compact as much as i can but those pipes driving me insane.
1 refine unit must have 1 water treatment or it will clog.