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r/ArknightsEndfield



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New Moderation Team & Rule Adjustments

Hello all!

As I’m sure you’re aware, this subreddit was locked by reddit admins and the previous moderator was removed. They’ve chosen myself, u/Transcendent007, u/NehalKiller, and u/KiraFeh as the new moderating staff of the subreddit. We’ve made a few adjustments we’d like to address.

First, the NSFW rule. I’m going to take full ownership for this, I intend to be a lot stricter than the past mod with NSFW. This subreddit is not an okbuddy subreddit or a porn subreddit and as the primary alternative to the official sub I believe it is much more suited to being an alternative serious space to the main sub that allows content that might be disallowed there, such as speculation involving leaks, modded content, or unrestricted fanart posting.

If you were here to post suggestive art or anything that crosses our lines, we suggest going to r/OkBuddyEndfielder to post instead. Speaking personally I have nothing against that content and want to see it myself, so hopefully I’ll see you there if they enforce NSFW tagging rules. For now the boundary on this sub is this: If you can’t show it to your boss or your parents without issue, it needs to be marked NSFW. If it is too suggestive and especially if it’s explicit, it isn’t allowed. If it’s in the literal game/akin to the games camera angles though it’d be silly to remove, and we plan on retaining that.

We’ve adjusted the rules in general and improved the wording on flairs as well. No one who violated any rules before we came on board will be retroactively banned, but we’ll be enforcing them in full now that the subreddit is back open. If anyone has any questions about the adjustments we’ve made or the wording on any of the rules, please let us know.

I’d also like to highlight our changes to rule 7. This was the rule to do with the gacha megathread, and we’ve added an advice megathread to the list. These megathreads were absent for 1.1 and the month of March, but are live now as of the time of this announcement. Please restrict gacha pulls and questions to the appropriate megathread.

The last thing to address is the biggest thing the past staff should have addressed, the mod team. We have four of us now, but I don’t believe that’s enough. For that reason we’re opening up applications to join our staff starting immediately. If you wish to apply, please apply here: https://forms.gle/ixrAEQekV7YmKoZeA

We’re looking forward to building this subreddit with you all!
The Mod Team

PS: This was intended to be posted simultaneously with the subreddit being unrestricted, but it appears we need to wait for reddit to approve us reopening. Be patient, should be open within 24 hours!







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Arguably Endfield's greatest storytelling advantage over Original Arknights Arguably Endfield's greatest storytelling advantage over Original Arknights
Discussion
Arguably Endfield's greatest storytelling advantage over Original Arknights

In short: Not every event has to involve combat, and any major disaster can be followed by dozens of quests exploring the aftermath.

Yes, the Valley IV main-story was inferior to the current Wuling arc. But the devs allowed us to linger in the mess left behind, so that we could see how people responded to the tragedy. We even have opportunities to help them clean up and recover.

Compare that to how abruptly the original Arknights pulls us away from the aftermath of a major side-story like "The Masses' Travels", where the epilogues are not nearly long enough, and we're left with more questions than answers about how the status quo has changed.

In the original Arknights, we would have to wait up to a year (and often far longer) for a new side-story to provide any further information, even in the form of a vignette event. In part because we can't ever get a vignette event before the devs have designed another set of new combat stages, even if all vignette events re-use old assets.

Consider how "Ending a Grand Overture" wrapped up the Victoria side of the Londinium War, but all of the enemies were Londiniers down on their luck and desperate to survive. And the boss was an ass-pull based on a fairy tale that Siege made up on the spot.

Or how "So Long, Adelle" had us fighting Dolly and his clones when no one in Siesta was fighting Dolly or his clones.

But in Endfield, the combat side of the game is far more organically integrated into the story. Fights happen when it makes sense, against the actual antagonists of the story.

And then, while we wait for the devs to release the next Big Event, we get a number of little quests exploring the aftermath of the last one. The picking up of the pieces. Mourning the dead. Figuring out how to move forward when the earth has pulled out from under our feet.

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Sunder's Arknights posts - a collection of links

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Final Breakdown of Pull Income for 1.0 in Different Games (corrected) Final Breakdown of Pull Income for 1.0 in Different Games (corrected)
Discussion

How to do it correctly with the information so far, instead of spreading bs like https://www.reddit.com/r/Endfield/comments/1rqp9r0/final_breakdown_of_pull_income_for_10_272362/ . First, use full sources for all games you consider (don't fake numbers, or use sources that aren't correct). Second, state the amount of limited characters and length of version.

The games ZZZ, WuWa and Endfield will be considered, and the following pull sources:

Game Length of Version in Days New Characters Pulls Pulls / Day Pulls / New Character
Endfield 48 3 241.8* 5.0 80.6
WuWa 36 2 254.1 7.1 127.0
ZZZ 41 2 251.4 6.1 125.5

*max: 321.8 (Per banner (3x): includes 5 banner restricted pulls from 7 day login event, 5 banner restricted pulls from AIC quota shop, 10 banner restricted pulls at 30 pity that don't count towards pity, and 10 next-banner restricted pulls at 60 pity (only 2x, next counts towards 1.1). All of them aren't available by far for f2p or may not be used always since they can affect your pity and screw you over.)

Note 1: This includes Origeos converted into Oroberyls in Endfield.

Note 2: All games have pulls in the exchange shop available via the currency one gets from pulling, which is not included here, since the currency is often used for something different (better stuff in shop.)

Note 3: Weapon pulls do yourself, there is zero endgame in Endfield to know if they are needed or not. For me, yes, since a character is incomplete in Endfield without their signature weapon so far.

Note 4: Credit shop in Endfield isn't included, but it's not more than max. ~25/day (same observation myself as OP in the other post approx., aka ~0.05 pulls per day. So in version 1.0 this adds an extra ~2-3 pulls if you do it (for this you need to get ~700-900 credit token per day via visiting at least 5 friends = 250 tokens, depot = 90 tokens, clue-exchange varies))

Do what you like with the information, but stop spreading misinformation. Thanks. Have a good day.

___

Edit: Forgot to exclude the AIC quote shop and move it to "banner restricted count", aka "max count". Also, bookkeeping excel file updated for 1.0 and also includes now 1.1.


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Just a reminder for F2P players pulling on the next banner and future banners. Just a reminder for F2P players pulling on the next banner and future banners.
Discussion

So I know everyone is excited for our Supreme Leader Tangtang but I feel its worth reminding F2P players to wait till the end of the week to pull for her. Because of the way the free 10 limited pulls are given out you wont have all 10 until the end of the week. So if you pull at the start of the banner you are going to have left over limited pulls and while they do count toward the next 6 star they wont count toward the next spark. So in the long run you are losing a few pulls if you dont wait the extra week. But if that doesnt matter to you than do whatever you want.