TheMKDestroyer posted... I mean, her gameplay could still be fun even if she's weak. Not sure how being stronger makes a character more fun. Sounds like a whales way of thinking to me.
Her kit is fundamentally flawed from my perspective as anti-fun.
Her damage mitigation still requires a healer or food and doesn't have total interruption resistance like a shield. That's clunky.
Her skill has terrible uptime at C0 and is limited to Circle Impact unlike say Raiden who can synergize with Nahida to snipe whole camps in one go.
Her burst being a 70 cost 4s auto combo will seem cool at first but will end up frustrating when facing the myriad of enemies that like to teleport, go invulnerable or jump around in this game.
Nice assumptions, you just proved my point of thinking in binary because you jumped straight to power level talk instead of considering her actual gameplay in general use cases.