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Yeah, the numbers are skewed for all sorts of biases to include enemy selection dictating which elements have an edge for a given abyss, but when some units have been at or near the top since they were introduced for more than a year or since release, I think you can infer some units have fallen out of favor - or can you assume there are just a lot of new players who just happen to want to use Kazuha, Zhongli, Bennett, and other units that have enjoyed generally high levels of use? |
Mugendramon posted... However, exactly as I described in my previous post and as demonstrated by your data, the lower owned and more recent 5-stars are, in fact, quite on the opposite instead getting majorly favoured/skewed in the topic creator's and my post #26 images over the older and/or characters with higher owned percentages (and not necessarily due to being "stronger").Very well. Let's take a look at the data systematically. It doe snot show what you claim it shows. Here is the tabulated data for the limited 5-star characters based on this sample. It only shows limited 5-star characters so we have an apples to apples comparison. We avoid the problem that 4-stars are generally weaker than 5-stars, and standard 5-stars are generally weaker than limited 5-stars. Data: https://bit.ly/3HyMtKF R code: https://bit.ly/3Y8236T If there is a systematic penalty for higher ownership rate, we would expect to see some significant relationship between certain variables. Let's check if any of these is true. The most obvious: If there is a penalty for higher ownership rate, we might see a negative linear relationship between ownership rate and usage rate. Actually, the coefficient of regression is 0.81, so the relationship is positive--the higher the ownership rate, the higher the usage rate--exactly the opposite of your claim. The p-value is 0.0002, so the relationship is highly significant. The adjusted R-squared is 0.446, so ownership rate is not particularly good at predicting usage rate. But they still have a positive relationship. Moving onto another test: How well correlated are usage rate and deployment rate? If the correlation is high, then the two variables are reasonable substitutes for each other. The correlation is 0.898, which is very high for a correlation outside of the physical sciences. Usage rate and deployment rates are good matches for each other. Incidentally, the coefficient of regression is 1.03, the p value is 2.6e-9, and the adjusted R-squared value is 0.798, all indicating that usage rate and deployment rates are good substitutes for each other. Another measure is the usage rate premium. This is the usage rate minus the deployment rate. If there is an ownership penalty, then we would expect the usage rate premium to have a significant negative relationship with ownership rate. The regression coefficient has a p-value of 0.36, meaning there is no significant relationship between the usage rate premium and the ownership rate. The data indicates that there is no systematic penalty for higher ownership rate. What you and the content creators have done are to cherry pick the data to support a preconceived notion. Sampling bias being the major problem at hand thanks to the lack of more randomized sampling (in the grand scheme of things) and apparently due to being heavily mobile platform-biased, which hugely inflates things in favour of more recent mobile/casual-friendly and rarer units/banners at the detriment of previous units who are much more owned in the grand scheme of things like Xiangling, Raiden, Ayaka or Ganyu for example.WeChat is a nearly universal, cross platform app used for communications, payments, government applications, banking, social media, and many things. Lacking WeChat is like having no device that runs iOS, Android, or Windows in the west--not impossible to function but crippling. The fact that the device is collected through a WeChat mini-app simply means it is collected from Chinese users. * Hu Tao sold dramatically more than Yoimiya in practice (data available for Nahida's banner shown practically everyone pulled for Nahida in that character banner);You mistake revenue and ownership. Hu Tao gains significantly from C1. Yoimiya gains almost nothing from constellations. There is a large gap between Homa and Hu Tao's next tier of weapons (all BP or gacha 4-stars), which is much better than her best 3-star weapon (Liyue chest limited White Tassel). Yomiya does about the same damage with a 5-star weapon, Rust, or Slingshot. It is the same reason Zhongli has higher ownership rate than Raiden, despite having about half the revenue from his banners: Zhongli does not benefit much from constellations, and Vortex Vanquisher is terrible. Raiden gains a lot from C2, and Engulfing Lightning is excellent. "Systematically killing randomly generated lolis actually sounds okay, now that I think about it." - DesertWolfXII |
ryossalivar posted... Yeah, the numbers are skewed for all sorts of biases to include enemy selection dictating which elements have an edge for a given abyss, but when some units have been at or near the top since they were introduced for more than a year or since release, I think you can infer some units have fallen out of favor - or can you assume there are just a lot of new players who just happen to want to use Kazuha, Zhongli, Bennett, and other units that have enjoyed generally high levels of use?Supports are unique and can be used in multiple teams, not so much dps. They may be more boring to pull but supports are what make a dps, not the actual dps unit Supports will always appear more often at the top. We just didn't have as much variety for dps before and we have gotten main dps left and right as of late Juno main! |
ryossalivar (Post #41) How are the much more highly owned Raiden and Xiangling "falling out of favour" compared to the much rarer owned Yoimiya for example, is the real massively skewed data problem at hand which is painting a heavily misleading picture to the vast majority of viewers who'll have no idea that the true reason some of the characters are showing much higher than the others is precisely because they are being heavily favoured due to recency and/or low owned rate percentage technicality "loopholes". This means, if anything, that super rare characters like Shenhe for example are in reality vastly ignored/expendable and weren't pulled by the extreme majority of players (contrast with the single banner Yelan for example) yet the images give a heavily distorted idea of what is actually taking place. - or can you assume there are just a lot of new players who just happen to want to use Kazuha, Zhongli, Bennett, and other units that have enjoyed generally high levels of use? This is a false equivalence because support characters have a much greater probability to be slotted in teams vs on-field DPS characters, as I specifically addressed in my previous post; this was also the reason in my post #40 I have put the rarer and more support-based Nilou and Shenhe on a different paragraph than the DPS 5-stars which are mostly going after different (much fewer) team slots than supports. Ihelp (Post #35) Well yes, but actually no: as you can see I am by all means a gigantic metachurl although I'm not a whale and my posts are generally assuming realistically accessible C0 5-star characters primarily equipped with 4-star weapon levels and assuming normal gameplay usage to be relatable to players in general, as opposed to speedrunning and the like (which heavily prefers certain characters and teams than others and has vastly different targets). reignofkain (Post #36) My point exactly; I was one of the posters disputing the "falling off" part (which in turn would have some inherently pretty bad implications to every other DPS character in the game (especially on-field ones) at realistic levels of investment, since they would be generally affected relatively a lot more than Hu Tao personally). Hu Tao's damage hasn't changed, as evidenced by people literally brute-forcing ASIMON instead of bringing Electro against it. She doesn't magically bring other units' damage down, the enemy composition and blessings are simply giving people a little leeway into using other teams that function very well. In this topic's particular case that is only part of the problem associated to Usage Rates, as I've been discussing in my other points and posts. ManChooses (Post #37) While it is true that nowadays there is greater interchangeability to the on-field damage dealers than before (some bringing relatively more powerful capabilities to the table than others), which in turn makes easily slotted characters like Kazuha or Yelan by default more meta for long term players than the more interchangeable on-field DPS characters, at the end of the day the on-field DPS characters are still arguably even more critical, especially at first to newer accounts with a much lower overall selection of characters (in which case picking up a new 5-star DPS character is still a major account power-up, considering C0 5-star characters are more or less like a "shortcut" that is like instantly pulling higher constellation 4-stars of comparable roles, especially the stronger top meta 5-stars), and considering 4-stars in general are gradually getting increasingly harder to constellate for players at large as the 4-star pool widens over time, with 4-stars increasingly being actively used to bait players into pulling for expensive 5-star constellations. There is also the situation with players being attached to the on-field characters more, which is pretty important for HoYo to keep selling subsequent supportive 5-star characters (like Shenhe for Ayaka and the other cryo waifus) and their own separate armament and constellations, so they'll keep cycling associated content/Abyss stages to intentionally incentivize players to roll for these characters (same for the closely associated Ventiable content for example). After all, if we pull Kazuha or Zhongli first but then don't have a variety of strong characters to actually buff/shield then it's basically putting the cart before the horse by pulling the support characters first before the DPS ones to actually be supported. Genshin Impact is a game meant to be played for the next decade and at the end of the day the long-term value of 5-star on-field DPS characters still remains pretty important (especially to forward-thinking players more calculistic about damage gains vs Primogems spent and the long term potential of given units/teams) even at lower levels of investment, since pulling 5-star on-field DPS characters is the best way to go to start building a new account around them, starting artifact farming and the like. Dorami (Post #42) The above paragraph is false and the opposite of reality:
https://gamefaqs.gamespot.com/a/user_image/0/7/8/AAdJrwAAEKIe.png |
Starting as of this post and to make the enormous data skewing problem more easier to understand, not only in this topic alone but with the feel-based absolute junk metrics that are Usage Rates and which should be blatantly self-evident to anyone not under the effects of Naku Weed...
Definitely a bad cycle for Raiden, but the fact that it’s this easy to grief her playstyle with unfavorable match-ups should be held against her in character evaluations IMO. Same with Xiangling." Hopefully this makes the blatant problem at hand easier to understand. Dorami (Post #42) Raiden example is nonsensical given her still massive own% rate that is about two and a half times greater than Hu Tao's in the heavily skewed data you posted despite Hu Tao having the second highest-selling debut once we account for missing Homa sales and her top selling solo rerun. There was no "mistaking of revenue and ownership":
As opposed to your heavily skewed data, the following is the closest to true "nearly universal, cross platform" randomized data we actually got globally before HoYo shut it down, once more as also shown in the previous TenTen video, note the comically gargantuan discrepancy reaching at least as high as a 72 own rate% Hu Tao vs your data's outrageously and unrealistically low 34,8 own rate% Hu Tao which is more than two times less vs the following most randomized/universalistic sampling: https://gamefaqs.gamespot.com/a/user_image/0/9/1/AAdJrwAAEKIr.jpg https://gamefaqs.gamespot.com/a/user_image/0/9/2/AAdJrwAAEKIs.png Many characters like Yoi didn't get reruns by then, which is how they're so low compared to today, but the point is that Hu Tao's 72% owned (vs your absurdly low 34,8%) and Klee's 37% (vs your significantly lower 24,9%) older players samples were much more well sampled and encompassed in the above greater picture due to their greater sample randomization and it's own recency at the time, as drastically opposed by the heavily mobile-preferential data you posted (itself still heavily slanted against the older Hu Tao since in practice she again vastly outsold Yoi even on mobile).
Very well. Let's take a look at the data systematically. It doe snot show what you claim it shows. You are projecting, since:
You are defending deeply flawed and misleading data with heavy sampling bias that is severely biased in favour of:
Effective immediately, I'm going to start asking for evidence on how Yoimiya is allegedly "more meta" than Raiden, Xiangling and the other top meta regulars. |
Mugendramon posted... As opposed to your heavily skewed data, the following is the closest to true "nearly universal, cross platform" randomized data we actually got globally before HoYo shut it down, once more as also shown in the previous TenTen video, note the comically gargantuan discrepancy reaching at least as high as a 72 own rate% Hu Tao vs your data's outrageously and unrealistically low 34,8 own rate% Hu Tao which is more than two times less vs the following most randomized/universalistic sampling:Nice try. I notice that you did not cite your source, but I, as well as many users on this board, recognize that website. It is spiralabyss.org. This is the "submit your data" portion of the website back then: https://web.archive.org/web/20211031080545/https://spiralabyss.org/submit-your-data Notice the instructions ask the player to make their UID public, then enter and submit the UID. That is a voluntary submission process, not a random sampling. Your source has a selection bias from voluntary submission, precisely as the Teyvat mini helper app does. You have failed to demonstrate that one source is more biased than the other. You also failed to reply to the explanation of why the CN data is not merely mobile based. You are projecting, since:Actually, I have demonstrated that there is no significant negative relationship between ownership rate and usage rate for comparable units, e.g. among limited 5-star units. See my previous post #42. If you do not understand statistical analysis, say so. And a reminder of the burden of proof: The null hypothesis is that there is no significant relationship between ownership rate and usage rate. If you want to claim otherwise, demonstrate it, not through handwaving of Youtube videos or cherry picking of specific percentages. Demonstrate it through statistical analysis and show your work. "Systematically killing randomly generated lolis actually sounds okay, now that I think about it." - DesertWolfXII |
Dorami (Post #46) It is pretty sad how you were now reduced to explicit lying to try to attack my credibility after I specifically falsified your previous incorrect assertion that the useless Usage Rate trash data you provided was in any way shape or form "nearly universal" when it is literally missing gigantic chunks of users of top selling characters of all things, thereby showing just how skewed and comically flawed the whole Usage Rate picture and associated conclusions are, with how detached from reality with it's demonstrated massive sampling bias problem they are. 1. This is a complete lie: Dorami is deliberately playing dumb since the source in question is implicit and a central part of the debate and the literal specifics of how the data is acquired were even addressed in-depth in the TenTen video that is central to and has been continually brought up in this discussion, what I did was simply transplant the Own% information as shown in that video over here directly to contrast with the comically low Own% from the other source; literally one of the first things shown in the video is a +70 Own% Hu Tao, as corroborated by sales data and basic common sense. https://www.youtube.com/watch?v=LsLOAbzDuPQ https://gamefaqs.gamespot.com/a/user_image/0/3/9/AAdJrwAAEKnH.jpg 2. False:
3. Completely false, I never said the CN data "is merely mobile based", this is your invention/straw man, so please refrain from putting words in my mouth. Actually, I have demonstrated that there is no significant negative relationship between ownership rate and usage rate for comparable units, e.g. among limited 5-star units. See my previous post #42. If you do not understand statistical analysis, say so. If you do not understand what a straw man fallacy and how the burden of proof is on you, then say so.
As I specified in my previous post:
As I said before:
https://gamefaqs.gamespot.com/a/user_image/0/4/0/AAdJrwAAEKnI.jpg If you were telling the truth and if certain characters weren't being dramatically more disadvantaged than others who in turn are dramatically more advantaged such as simply due to being owned by dramatically less players and/or being newer releases, then posts like these from misled players who were unfortunately memed by the trash metrics at hand and my own counterexample from the image above wouldn't even exist. |
Mugendramon posted... It is pretty sad how you were now reduced to explicit lying to try to attack my credibility after I specifically falsified your previous incorrect assertion that the useless Usage Rate trash data you provided was in any way shape or form "nearly universal" when it is literally missing gigantic chunks of users of top selling characters of all things, thereby showing just how skewed and comically flawed the whole Usage Rate picture and associated conclusions are, with how detached from reality with it's demonstrated massive sampling bias problem they are. What the f*** is this Truly, if there is evil in this world, it lies within the heart of mankind |
ManChooses posted... Well Yoimiya is better than Raiden at fighting Thunder Manifestation, let me tell you that x'D Just put dendro hypostasis in both side of abyss Attendre et Esperer |
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