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Skee-Ball Lightning Installation Guide

This document provides detailed instructions for unpacking, assembling, and maintaining Skee-Ball machines, including information on the ticket dispenser and game play. It includes sections …

Uploaded by

César Velasco

Topics covered

0% found this document useful (0 votes)
361 views15 pages

Skee-Ball Lightning Installation Guide

This document provides detailed instructions for unpacking, assembling, and maintaining Skee-Ball machines, including information on the ticket dispenser and game play. It includes sections …

Uploaded by

César Velasco

Topics covered

You are on page 7
15
 
Skee-Ball, Inc. 121 Liberty Lane, Cbalfont, PA 18914Skee-Ball, Inc. 121 Liberty Lane, Cbalfont, PA 18914(215) 997-8900;
Fax: 215 997-8982
(215) 997-8900;
Fax: 215 997-8982
 
TABLE OF CONTENTS
A.
UNPACKING INSTRUCTIONS................................ 2B. STANDARD ALLEY ASSEMBLY......,........................ 2C. TICKET DISPENSER......................................
 3
D. GAME PLAY.............................................
 5
E.
PROGRAMMING...........................................
 5
F. GENERAL TROUBLE SHOOTING
..............................
 7
G. CLEANING AND ROUTINE MAINTENANCE..................-...1
0
WARRANTY
INFORMATION.....................................lO
DRAWING NO.
600035.......................................12
MAIN
CABLES..............................................14
MISC.
CABLES.............................................lS
CPU, MEMORY,TIMER
SCHEMATIC.............................1
 6
SWITCH INPUTS, I/O SCHEMATIC.............................1 7AUDIO, FLASHER, BALL RELEASE, LAMPS SCHEMATIC............1 8POWER SUPPLY, MISC. SCHEMATIC............................1 9

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Gottlieb 1978 Parts Catalog
From Scribd95 pages7.1K views
Gottlieb 1978 Parts Catalog
100% (3)
 
A. UNPACKING INSTRUCTIONSREMOVE ALL PARTS FROM THE SHIPPING BOXES OR CRATES. ANINVENTORY OF THE PARTS SHOULD INCLUDE THE FOLLOWING:
1 .
BACK CABINET ASSEMBLY.
2 .
RUNWAY ASSEMBLY.
3 .
 l/4 20
 UNC X 2.00 LG.HEX HEAD BOLTS
QTY.
 
2
4 .
 l/4
 FLAT WASHER
Q l Y.
 
2
5 .
 i/4 20
 
UNC
 
NUTS QTY.
2
6 .
TICKET TRAY ASSEMBLY
1F
 EQUIPPED).
 
I.
RIGHT SIDE CAGE.
a .
LEFT SIDE CAGE.
9 .
FRONT CAGE.
10.
8-32 UNC X
.30
 LG.BUTTON HEAD SCREWS (QTY. 121
11.
#El FLAT WASHERS
QTY.
 
12
12.
 X8
 KNURLED HEAD SCREW (QTY.
4 .
13.
MANUAL 990017 SKEE-BALL LIGHTNING INSTALLATION ANDOPERATION.
14.
MANUAL 990007 TICKET DISPENSER MANUAL (IF EQUIPPED).15. LEVELING GLIDES
QTY.
 
6
16.
GAME COST STICKERS.
17.
COIN BOX
18.
BALLS
QTY.
 
5
IF ANY OF THE ABOVE ITEMS ARE MISSING, PLEASE CONTACT YOURSALESPERSON IMMEDIATELY.
B.
STANDARD ALLEY ASSEMBLY.
1 .
FRONT RUNWAYS AND BACK CABINETS NEED NOT BE MATCHED.
2 .
INSTALL FOUR
41
 LEVELING GLIDES ON THE BOTTOM OF THEREAR CABINET AND TURN THEM ALL THE WAY
IN.
3 .
INSTALL TWO
2
LEVELING GLIDES ON THE BOTTOM OF THERUNWAY IN THE TWO HOLES NEAR THE REAR CABINET END OF THEUNIT.
4 .
PLACE THE REAR CABINET AND THE RUNWAY IN THEIRAPPROXIMATE FINAL POSITION LEAVING A 12"
GA@
 BETWEENTHEM.CAREFULLY LOOSEN THE CABLE TIE IN THE REARCABINET AND CONNECT SIX (6) JUNCTION PLUGS
24
 PIN, 1PIN, 6 PIN, 3 PIN AND ROPE LIGHT PLUG 2
PLCS. .,
5 .
BUTT THE REAR CABINET AND THE RUNWAY TOGETHER.PLACETHE
l/4 20
 FLAT WASHER ONTO THE BOLT AND INSERT THEMINTO THE HOLES ON EITHER SIDE OF THE BACK CABINET.THEYWILL THREAD INTO THE T-NUTS LOCATED ON THE RUNWAY.THESE BOLTS SHOULD THEN BE HAND TIGHTENED TO KEEP THEBACK CABINET AND RUNWAY ALIGNED.
***CAUTION*** THESE
BOLTS AND THE
 BALL
COUNT SWITCH
SHOULD BE REMOVED BEFORE MOVING THE ALLEY.THE ALLEY SHOULD BE MOVED IN TWO PIECES UNLESS IT IS PLACED ONDOLLIES.
2

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6.7.a.9.10.11.12.13.
LEVEL THE GAME SIDE TO SIDE USING THE LEVELING GLIDES.RELOCATE THE BALLCOUNT SWITCH MOUNTING BRACKET BYREMOVING THE TWO
l/4
 X 20 X 1" MACHINE BOLTS FROM THEBALL COUNT SWITCH MOUNTING BRACKET WHICH HOLDS THEBRACKET TO THE FRONT BULKHEAD OF THE REAR CABINET IN THE
~0
 
SCORE
 F
LOOR A
REA.DO NOT UNPLUG THE CONNECTORLEADING FROM THE WIRE HARNESS TO THE BALL COUNT SWITCH.AFTER THE TWO MACHINE BOLTS ARE REMOVED, SIMPLY TURN THEBRACKET AROUND AND REINSTALL THE BOLTS THROUGH THESWITCH MOUNTING BRACKET AND BACK INTO THE PRE-TAPPEDHOLES IN THE FRONT BULKHEAD OF THE REAR CABINET.
ADJUST
THE ACTUATING WIRE OF THE SWITCH SO THAT THE BALLSSTRIKE THE WIRE AS THEY PASS THROUGH THE BALL RETURN
OUTLET.
REFER TO DRAWING NO. 600035 IN BACK OF MANUAL.THE FRONT AND SIDE CAGE PIECES ARE PACKED IN A SEPARATE
BOX.
THE CAGE ASSEMBLY CONSISTS OF THREE PARTS: FRONT
CAGE,
LEFT CAGE AND RIGHT CAGE.PLACE RIGHT CAGE ONALLEY SO THAT IT FITS INTO THE RECESSED CUT ON THE RIGHTSIDE OF THE REAR CABINET.<<NOTE>> WHEN INSTALLING SIDE NETS, TAKE CARE NOT TOSCRATCH THE PLASTIC CHANNEL COVERS WITH THE END
OF THE NETS.
SECURE IN PLACE USING SIX
8
 SCREWS AND WASHERS
PROVIDED.
REPEAT THIS PROCEDURE ON THE OTHER SIDE.
THE
FRONT CAGE FITS ON THE SIDE CAGE AND IS TO BE SECUREDUSING THE FOUR KNURLED SCREWS PROVIDED.UNLOCK THE TICKET TRAY ACCESS PANEL ON THE FRONT LEFTSIDE OF THE ALLEY AND REMOVE.FILL THE TICKET TRAY WITHTWO STACKS OF TICKETS INTO THE TRAY.CONNECT THE WIREHARNESS FOR THE LOW TICKET INDICATOR SWITCH TO THERECEPTACLE UNDER THE ACCESS PANEL AND PLACE THE TICKETTRAY IN PLACE IN THE GROOVES IN THE ALLEY.
SEE
SECTION C FOR TICKET LOADING INSTRUCTIONS.UNLOCK COIN BOX DOOR AND PLACE COIN BOX
IN
ALLEY.
SHUTAND LOCK DOOR.
OFTEN IN SHIPMENT, THE LAMPS IN THE BACK CABINET MAYLOOSEN IN THEIR SOCKETS.MAKE SURE ALL ARE TIGHT PRIORTO POWERING UP THE ALLEY.INSTALL FIVE BALLS INTO THE ALLEY.ALLEY WILL WORK WITHANY NUMBER OF BALLS FROM ONLY ONE TO SEVEN MAXIMUM.PLUG WIRE INTO PROPERLY WIRED 120V AC RECEPTACLE ANDVERIFY ALL LAMPS ARE LIT.THE GAME IS READY TO PLAY.
C.
TICKET DISPENSER
1.
BASIC ELECTRONIC OPERATION OF TICKET DISPENSER MODEL
DL1275H:
 WHEN THE CONTROL UNIT CALLS FOR A TICKET TO BEISSUED, THE MOTOR IN THE DISPENSER IS TURNED ON.WHEN ATICKET IS DISPENSED,THE
OPT0
 BEAM BREAKER SENSES ANOTCH IN THE TICKET AND SENDS BACK A SIGNAL TO THE
CONTROL UNIT.
AT THIS TIME THE TICKET COUNTER IS
INCREMENTED.
IF NO MORE TICKETS ARE CALLED FOR THEMOTOR IS TURNED OFF.
3

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2.
BASIC MECHANICAL
OPERATION
OF THE TICKET DISPENSER MODEL
DL1275J.i:
 TICKETS ARE MOVED THROUGH THE TICKET CHUTE BYMEANS OF A POWER DRIVEN ROLLER WHICH
Is
 SPRING LOADEDAGAINST AN IDLER ROLLER.THE POWER DRIVEN ROLLER HASTWO NEOPRENE 0 RINGS INSTALLED, AND UNDER NORMALOPERATING CONDI
T
I
O
NS
A
RE THE ONLY CONTACT WITH THETICKETS. THE POWER DRIVEN ROLLER IS MOUNTED
ON
THE
 
OUTPUT SHAFT OF THE MOTOR GEAR TRAIN ASSEMBLY.
THE
MOTOR ASSEMBLY IS MOUNTED TO THE PIVOT BRACKET ASSEMBLYIN THE TWO OILITE BEARINGS.THE MOTOR ASSEMBLY HAS ALIMITED FREE SWING,LIMITED BY A SINGLE PIN ENGAGED IN
THE BRAKE SPRAG.
THE BRAKE SPRAG ENGAGES THE ROLLER ASAN ANTI THEFT DEVICE.WITH THE FREE SWING OF THE MOTORASSEMBLY, THE DIRECTION OF TORQUE, WHEN THE ELECTRIC
POWER IS APPLIED,
IS IN A DIRECTION SO AS TO RELEASE THE
BRAKE SPRAG.
WHEN AN ATTEMPT IS MADE TO
PlJLL
 TICKETSFROM THE MACHINE WITH THE POWER OFF, THE
T0RQUE
 ISREVERSED AND THE BRAKE SPRAG IS ENGAGED.ALSO, THEPULLING OF TICKETS WILL CAUSE THE PIVOT BRACKET ASSEMBLYTO APPLY A PRESSURE TO THE POWER DRIVEN ROLLER AGAINSTTHE TICKET AND IDLER ROLLER GREATER THAN THE PRE-SET
SPRING LOAD.
THIS WILL CAUSE THE 0 RINGS TO DEPRESS ANDTHE COURSE KNURLED SURFACE OF THE ROLLER WILL THEN GRIP
THE TICKETS.
ONE OUNCE OF PULL WILL APPLY 20 LBS. OFPRESSURE ON THE ROLLERS.
3.
LOADING OF TICKETS: TICKETS ARE ENTERED IN THE REAR OFTICKET CHUTE AND PUSHED FORWARD.THE POWER DRIVENROLLER WILL BE SPRING LOADED AGAINST THE IDLER ROLLERAND TICKETS WILL NOT PASS UNTIL THE ROLLERS ARE CLEAR OF
EACH OTHER.
THIS IS ACCOMPLISHED BY USE OF THUMB ANDINDEX FINGER, ONE PLACED
ON
THE BLOCK TO WHICH THESPRING IS ATTACHED, THE OTHER. ON THE PIVOT BRACKETASSEMBLY, THEN SQUEEZE.PUSH THE TICKETS THROUGH UNTILYOU SEE THE EDGE OF THE TICKET.ALIGN THE NOTCH IN THE
CENTER OF THE OPTIC SENSOR.4.TICKET DISPENSER CONTROLLER BOARD:
ATTACHED TO THETICKET MACHINE IS A TRANSISTOR MOTOR CONTROLLER WHICHPROVIDES DYNAMIC BRAKING TO ENSURE ACCURATE ANDREPEATABLE TICKET STOPPING AFTER ISSUING ANY NUMBER OF
TICKETS.
INCLUDED AS PART OF THE CONTROLLER IS TICKETSENSING BY MEANS OF AN
OPT0
 BEAM BREAKER SENSOR.
ALSO
INCLUDED IN SIGNAL CONDITIONING WHICH PROVIDES HIGHELECTRICAL NOISE IMMUNITY.THE OUTPUT OF THE TICKETSENSING CIRCUITRY IS THE EQUIVALENT TO A SINGLE POLEDOUBLE THROW SWITCH.
5.ROLLER TENSION SPRING:
THE ROLLER TENSION SPRING KEEPS
CONSTANT
 TE
NS
I
ON ON T
HE TI
CKET
S,
WHICH INSURES
PROPER
DELIVERY AND PREVENTS TICKETS FROM BEING PULLED THROUGHWHEN THE DISPENSER IS IDLE.TO INCREASE TENSION, LOOSENSCREW AND MOVE SPRING FORWARD.TENSION IS ADJUSTEDCORRECTLY WHEN THE TICKETS CANNOT BE PULLED FROM THE
DISPENSER.
6.TICKET
GUIDE SPRING:THE TICKET GUIDE SPRING INSURESTHAT THE NOTCHES IN THE TICKETS PASS THROUGH THE
OPT0
4
 
BEAM BREAKER SENSOR.TO INCREASE TENSION, LOOSEN SCREWAND MOVE OUTER SPRING UP.THIS CHANGES THE TENSION ON
THE INNER SPRING.
TICKETS SHOULD BE SNUG BETWEEN SPRINGAND SIDE PLATE BUT NOT DEFORMED BY EXCESS TENSION.
THIS
SPRING IS ADJUSTED AT THE FACTORY FOR
l-3/16
WIDE
TICKETS.
7.
TICKET STOP
ADJUSTKENT:
 
THE TICKET STOP ADJUSTMENT
,
ALLOWS POSITIONING OF TICKETS WHILE MACHINE IS OFF.
THE
TICKET SHOULD PROTRUDE THROUGH SLOT APPROXIMATELY
l/16 .
THE TICKET DISPENSER PC BOARD IS MOUNTED WITH
TWO
SCREWSAND TWO SLOTTED HOLES.LOOSENING THE SCREWS AND MOVINGTHE BOARD FORWARD WILL ALLOW THE TICKETS TO STOP FARTHEROUT BEYOND THE EDGE OF THE SLOT.
8.
TICKET DISPENSER
REPLACEHENT:
 
THE TICKET DISPENSER CANBE REMOVED AND REPLACED BY REMOVING THE NUT ON THE REAROF THE LOCK ON THE DOOR AND LIFTING OUT THE DISPENSER.REMOVE THE DOOR STOP CHAIN ON THE OLD DISPENSER ANDCONNECT TO THE NEW USING THE SAME HARDWARE.PLACE THEDISPENSER INTO THE SLOT ON THE DOOR MAKING SURE THAT THELEFT SIDE OF THE UNIT IS AGAINST THE LEFT INNER FRAME OF
THE
 
DOOR
 (
THIS IS TO
 I
NS
U
R
E
CLEARANC
E
OF T
H
E DISP
E
N
SE
R
CONNECTOR AND THE DOOR FRAME).TIGHTEN THE BRACKET ONTOTHE LOCK REUSING THE NUT.RECONNECT THE CONNECTOR.
CONDITIONS
 W
HICH COULD
 CA
U
S
E TIC
K
ET ERROR CO
D
E
 
(CODE
 
0)
 
TO
 B
E
DISPLAYED:
1.
DISPENSER OUT OF TICKETS
2.
INSUFFICIENT TENSION ON ROLLER TENSION SPRING
3.
TICKETS STOPPING BACK TOO FAR IN SLOT
CAUS'ING
 TICKETS TO
JAM
4.
TICKET GUIDE SPRING NOT GUIDING TICKETS
5.
DIRT ON
OPT0
 BEAM BREAKER
 
6.
MISSING NOTCHES ON TICKETS
7.
DEFECTIVE DISPENSER CONTROLLER BOARD OR MOTORTICKETS ARE AVAILABLE THROUGH: NATIONAL TICKET CO INSHAMOKIN,PA
(717) 648-6803.
WE HAVE FOUND THESE TICKETS
TO
 BE OF THEBEST QUALITY FOR USE IN SKEE BALL MACHINES.D. GAME PLAYWHEN THE PROPER NUMBER OF COINS ARE INSERTED INTO THE COINACCEPTOR, THE START BUTTON WILL BEGIN TO BLINK OFF AND ON.PRESS THE START BUTTON, THE BALL RELEASE SOLENOID WILL OPENAND RELEASE THE BALLS TO THE PLAYER.
<<NOTE>>:
 THE GAME WILL OPERATE WITH ANY NUMBER OF BALLSBETWEEN 1 AND 8.THE BALLS WILL CIRCULATE UNTILTHE NUMBER OF BALLS RELEASED TO THE PLAYER MATCHESTHE NUMBE
R SET IN THE
 PR
OG
RAM (
DEF
A
ULT
 
Is
 9,
SEE
SECTION E PROGRAMMING).AT THIS TIME, THE SOLENOID
WILL CLOSE.
THE PLAYER THEN ROLLS EACH BALL UP THE ALLEY TRYING TOACHIEVE THE MAXIMUM SCORE.TICKETS WILL BE DISPENSED DURING
5
 
THE GAME IF THE GAME IS EQUIPPED WITH A TICKET DISPENSER. IFFOR ANY REASON THE FLAYER STOPS PLAYING THE GAME, THE GAMEWILL RESET ITSELF AFTER 45 SECONDS.IF YOUR GAME IS EQUIPPEDWITH THE DUAL FLASH FUNCTION,THE PLAYER WILL BE ABLE TODOUBLE THE SCORE OF EACH INDIVIDUAL BALL BY TIMING THE BALLTO BE OVER THE
LT UT'JTNr.
 BOLT AS IT ILLUMINATES.
VILLa. ..
AFTER THE LAST BALL HAS BEEN PLAYED, THE DISPLAY WILL
I
ANNOUNCE 'GAME OVER' ALONG WITH THE FINAL SCORE AND NUMBER OF
TICKETS DISPENSED.
AFTER ABOUT 20 SECONDS, THE DISPLAY ANDGAME WILL GO BACK INTO THE ATTRACT MODE.E. PROGRAMMINGTHE DEFAULT SETTINGS IN THE GAME ARE AS FOLLOWS:
1.
TD ON?
2.
T MUL?
 .b
 3. LOSER T?
;
4. FIXED T?
a
5. MAX. T?
6.
WS?
I.
 TS?
8.
COINS?
Y TURNS ON THE TICKET DISPENSER IF SO EQUIPPED.
N TURNS IT OFF.
THE DEFAULT IS Y.TICKET MULTIPLIER DETERMINES THE AMOUNT
OF
TICKETS ISSUED AT THE WINNER SCORE AND SPANPOINTS. THE RANGE IS 0 TO 9.THE DEFAULT IS
1.
THIS DETERMINES THE AMOUNT OF TICKETS ISSUED TOTHE PLAYER IF THAT PLAYER DOES NOT REACH THE
WINNER SCORE.
THE RANGE IS 0 THRU 9.
THEDEFAULT IS 0.
THIS DETERMINES THE AMOUNT OF TICKETS ISSUED AT
COIN UP.
THE RANGE IS 0 THRU 20.THE DEFAULT
IS 0.
THIS SETS THE MAXIMUM TICKETS TO BE ISSUED
DURING ANY GAME.
THE RANGE IS 5 THRU 95 IN
INCREMENTS OF 5.
THE DEFAULT IS 40.WINNER SCORE SETS THE VALUE THAT THE FIRSTTICKETS WILL BE ISSUED.THE RANGE IS 10000THRU 950000 IN INCREMENTS OF 10000 STARTING AT
10000.
THE DEFAULT IS 100000.THIS IS THE SCORE SPAN THAT TICKETS WILL BEISSUED AFTER THE WINNER SCORE.THE RANGE IS10000
THRU
 90000 IN INCREMENTS OF 10000.
THEDEFAULT IS 20000.
THIS IS THE AMOUNT OF COINS NEEDED TO PLAY THE
GAME.
THE RANGE IS 0 THRU 4.THE DEFAULT IS
1.
 4
9.
SOUND ON?
Y TURNS ON THE GAMES SOUND TRACK.
N TURNS ITOFF.
 
10.
DF SPEED? THIS DETERMINED THE SPEED OF THE GAMES DUALFLASH FEATURE IF SO EQUIPPED.THE RANGE IS 1THRU 9 WITH 1 BEING THE FASTEST AND 9 THE
SLOWEST.THE DEFAULT IS 1.
 11. BALLS?THIS DETERMINES THE AMOUNT OF BALLS ISSUED TOTHE PLAYER FOR THE GAME.THE RANGE IS 1 THRU
9.
THE DEFAULT IS 9.
TO CHANGE THE SETTINGS ON ANY OF THE ABOVE PARAMETERS, YOUMUST PUT THE MACHINE IN THE PROGRAMMING MODE.
TO DO THIS,
REMOVE THE TICKET TRAY COVER TO EXPOSE THE 'RESET',
'AUXl'
AND
'AUXZ'
 BUTTONS.TO ENTER THE PROGRAMMING MODE, PRESS THE
'RESET' BUTTON.THE DISPLAY WILL READ:
DEFAULTS: Y
6
 
1.
IMPROPER SCORINGEACH OF THE SEVEN SWITCHES IN THE SCORE TRACK SCORES THEPOINTS ASSOCIATED WITH THE POCKET IT IS IN.DROP A BALL INEACH POCKET ONE AT A TIME TO DETERMINE WHICH SWITCH IS NOT
WORKING.
AN INTERMITTENT SWITCH CAN GIVE MISLEADING RESULTS.IN THAT CASE, ROLL AS MANY BALLS AS NEEDED IN EACH POCKET TO
I
DETERMINE WHICH SWITCH MAY NEED ADJUSTING, OR THE ENTIRESWITCH MAY NEED REPLACING.
2.
IMPROPER BALL COUNT DISPLAYCHECK THE SWITCH IN RIGHT REAR SIDE OF THE RUNWAY IN THE NO
SCORE
FLOOR AREA FOR PROPER ACTION.THE ACTUATING ARM MAYNEED ADJUSTING OR THE ENTIRE SWITCH MAY NEED REPLACEMENT.MAKE SURE ALLEY HAS PROPER AMOUNT OF BALLS(S).
3.
IMPROPER NUMBER OF BALLS RELEASED.CHECK THE SWITCH ON THE BALL RELEASE MECHANISM UNDER THERIGHT CHANNEL COVER.THE ACTUATING ARM MAY NEED ADJUSTMENTOR THE ENTIRE SWITCH MAY NEED REPLACEMENT.IF THE AMOUNT OFBALLS RELEASED TO THE PLAYER IS ALWAYS ONE LESS THAN THEPROPER NUMBER, THE SWITCH WIRE SHOULD BE ADJUSTED AWAY FROM
THE BALLS.
IF THE
AMOUNT
OF BALLS RELEASED IS MORE THAN THEPROPER NUMBER, THE SWITCH SHOULD BE ADJUSTED TOWARD THE
BALLS.
4.
NO SOUNDIF NO MUSIC OCCURS DURING THE PLAY OF A GAME, FIRST CHECKTHAT THE VOLUME CONTROL (ON THE CONTROLLER) IS SET PROPERLY.THEN CHECK THAT THE CABLES ARE CONNECTED PROPERLY FROM THEPOWER SUPPLY TO THE SPEAKER.NEXT MAKE SURE THAT THE SPEAKER
IS NOT DAMAGED.
REPLACE SPEAKER IF NECESSARY.THEN REPLACETHE SOUND BOARD.IF THIS IS NOT THE PROBLEM, THEN RETURN THEUNIT AS PER INSTRUCTIONS.
5.
COIN INSERTION DOES NOT START GAME.AFTER INSERTING COIN THE START BUTTON SHOULD BLINK.
IF THIS
DOES NOT OCCUR, CHECK THE COIN MECH SWITCH FOR PROPER ACTION.THE ACTUATING ARM MAY NEED ADJUSTING OR THE ENTIRE SWITCH MAY
NEED REPLACING.
6.
COUNTERS DO NOT WORKCHECK THE CABLE CONNECTION FROM THE COUNTERS TO THE LOGIC
BOARD.
REPLACE THE COUNTER WITH A GOOD COUNTER.
IF IT STILL
DOES NOT WORK, THEN REPLACE THE LOGIC BOARD.RETURN THE UNITFOR REPAIR AS INSTRUCTED IN THIS TEXT.
9
 
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8
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REUISIONS TOROPE LIGHTCONTROLLER0
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NOTE1
 TURN OFF
POhlER
 BEFORE SERUICING
FINY
 OF THE
TRIAC
 CIRCUITS
-
 
HEFITSINK
 IS HOT
SKEE-SFILL
. INC.LIGHTNING----
SBC-
 
EWUIO.
 
FL”SHEI?.RllLL
 
RELEAPIP >KL
 
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REU-4
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CI:
 
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ClRiEl
 
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