a friend came to me last week and asked if i could code his game for him. said he already did all the hard work and just needed me to "put it into unity real quick"...
i asked what he actually had so far. he showed me a google doc and a mythrilio board with some lore and character names.
cool world building man. genuinely. but who is doing the physics system. who is writing the state machines. who is building the UI, the save system, the combat loop, the camera controls, the enemy AI, the input handling... all of that is just supposed to appear because you named your protagonist?
people outside this industry really believe that having a good idea is 90 percent of making a game and the rest is just some guy typing for a weekend. the idea is maybe 1 percent. the other 99 is months of unglamorous problem solving, debugging, scrapping systems that dont work, and rebuilding them from scratch.
ideas are cheap. everyone has them. execution is everything and execution is hard.
if you want someone to build your game with you, come in with something more than vibes and a lore doc. learn the basics, prototype something tiny, show you are willing to grind. nobody owes you their skills for free because you thought of a cool story.