The First Intelligent
    Multi-Sensory Runtime

    WYVRN introduces Adaptive Immersive Experience — a context-aware runtime immersion layer, deployable in as little as three days.

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    What Is Adaptive Immersive Experience?

    Adaptive Immersive Experience is WYVRN's intelligent, multi-sensory runtime immersion layer that generates ambient effects from gameplay visual and audio cues. It runs alongside authored effects, creating a contextually responsive baseline that reduces tuning effort and long-term maintenance, especially in large-scale and live-service games.

    The Adaptive Layer

    READS
    INTERPRETS
    GENERATES
    BLENDS
    SCALES
    READS

    Continuously monitors gameplay visuals and audio signals in real time.

    Built for Speed

    Game production is complex enough. With WYVRN's immersion tech stack, streamline effects implementation and accelerate development without compromising creative intent or fidelity.

    Production-Ready Effects Library

    Start from a large, plug-and-play library of haptic and Chroma effects optimized for Unity and Unreal Engine, reducing manual effect authoring from day one.

    Real-Time Generated Effects

    Reduce per-effect scripting and edge-case tuning by automatically generating contextual haptics and lighting behaviors. This ambient immersion layer adjusts dynamically while authored effects remain the creative anchor.

    Native Wwise Integration

    With direct Wwise support, Sensa HD Haptics and THX® Spatial Audio+ integrate seamlessly into existing production workflows, minimizing configuration overhead.

    Immediate Spatial Audio Output

    THX® Spatial Audio+ is available now as a production-ready plugin for binaural 3D audio over headphones. It enables high-quality spatial rendering with no additional licensing required.

    Dynamic Haptics

    The First Step Toward Adaptive Immersion

    While developers design haptic effects for key gameplay moments, quieter parts of gameplay—exploration, traversal, and cinematic scenes—often receive little or no tactile feedback.

    Dynamic Haptics bridges those gaps. It combines developer-authored Sensa HD Haptics with real-time Audio-to-Haptics generation, extending tactile feedback beyond scripted events. The system continuously adapts to gameplay context, maintaining a subtle baseline of responsive touch during ambient moments while preserving the impact of handcrafted effects.

    Dynamic Haptics is a dual-source system

    Sensa HD Haptics

    Human-authored haptic effects tied to specific gameplay moments.

    Designed for key gameplay actions such as weapon recoil, impacts, abilities, and player movement. These handcrafted effects deliver precise tactile responses where gameplay impact matters most.

    Audio-to-Haptics

    Real-time haptic feedback generated dynamically from audio cues.

    The system analyzes and classifies audio signals, then converts selected cues into expressive haptic feedback. This creates dynamic tactile responses during ambient gameplay and unscripted moments.

    Bring Adaptive Immersion to Your Game

    Interested in Adaptive Immersive Experience?

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