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Every difficulty in a nutshell

r/geometrydash - Every difficulty in a nutshell

その軽さに、驚く。約975gの14型ボディに、2.8K有機ELと120Hzのなめらか表示。触れた瞬間に伝わる上質感。独自の放熱設計で薄型でもパワフルに動作。インテル® Core™ Ultra 7 プロセッサー搭載。
Clickable image which will reveal the video player: その軽さに、驚く。約975gの14型ボディに、2.8K有機ELと120Hzのなめらか表示。触れた瞬間に伝わる上質感。独自の放熱設計で薄型でもパワフルに動作。インテル® Core™ Ultra 7 プロセッサー搭載。

Idk why for some reason, I hate and fear insane levels , but I love easy demon levels lmao

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9 star: a 6 star that was buffed to be a demon which it didn't become, hence the shit gameplay

top diff extremes: looks either boring/generic (Golden , Zodiac) or straight up shit (Tartarus , though it's just outdated)

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Damn man The Golden has some fire sync tho

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Especially that robot part till the end.

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I wouldn't really call The Golden generic/boring. I personally really like how it looks, it feels like you're going through a jungle and can't see crap.

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i really like the golden because of the theme and song, there arent that many levels like it so it doesnt feel generic

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This guy havent played fire aura it took me longer than beating all other gauntlets

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magmatic sanctuary took me longer

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i have done 9 demons and still cant beat fire aura

now my self esteem is dead

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Insane demon is pretty accurate. They all have that one spider spam part where you click like 6 black orbs in 1 second but if you click too fast you die. And there's also always a 4x mini wave with a few spikes that you always hit.

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Auto: Now become Cinema mode (rip traditional autos)

Medium Demon: Basically Easy Demon with some Hard Demon parts (mostly ship and wave)

Hard Demon: Either very well designed level, or just an Easy Demon that is too unknown to have its difficulty changed

Insane Demon: Mostly very well made levels, with some absolutely terrible ones in between.

Extreme Demon (general): The only thing the entire community cares about (it take all the hype from ppl).

Easy Extremes (from Hypersonic to Bloodbath difficulty): Most of them are very interesting old level (Team N2 levels, The Triology), or very good newer ones (CYCLONE, Acu), or just plain bad (CholeriX, Alcatraz)

Top-tier Extremes (Top 30): Most of them seemed to be very interesting, either story, gameplay or deco (Bloodlust, Tartarus, Cold Sweat) ... or they just make it to be hard, nothing else (Crimson Planet, Lucid Nightmares)

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auto levels are now either story levels or art showcased

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Extreme demon is just a two worded way of saying "I'm really into masochism but only for my fingers"

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Your index finger never really feels the same afterwards, low-key might have messed mine up

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Sometimes I wonder why 9 stars even exist.

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Auto: Movie time

Easy: Click once to beat it, three times to get the coin

Normal: Same as easy, but less invisible slopes and jump pads

Hard 4*: Actually possible to mess up

Hard 5*: Fun to play when you're bored

Harder 6*: Every daily level ever

Harder 7*: Usually bad gameplay

Insane 8*: Feels like a 7* but then the last 10% happens

Insane 9*: Failed demon

Easy Demon: Usually chill except the beginning of the drop

Medium Demon: Hard because of the bossfight, the dual, or the wave

Hard Demon: Easy at the start, hard at the drop

Insane Demon: Just slightly harder than a hard demon

Extreme Demon: AAAAAAAAAAAAAAAAAAAA

NA: We're going TO THE RECENT TAAAAAAAAAB

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Once saw an easy demon with an asymmetric dual part and I pretty much noped outta there

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Auto levels are underrated af

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Hard is also "auto". Many auto levels are for some reason hard difficulty

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7 star: 6 star but with actually good game play Crystal Essence: Are you sure about that?

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6 stars: straight fly whole map with lots of gravity and size and speed portals

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5 and 7 stars can also be the hardest levels ever

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